Mixu's Legendary Lords Wood Elves units
0 Wood Elves units Mixu's Legendary Lords changes against patch 9.0.4, 3 it adds, and 33 skills, 0 buildings and 0 technologies. Vanilla → Mixu's Legendary Lords: green makes the unit stronger or cheaper, red weaker or dearer.
New units in Mixu's Legendary Lords
Prophetess Naiethmixu_wef_cha_naieth_the_prophetess1 model
3,688
15
75
36
34
42
340
20
15
400
Wychwethyl the Wildmixu_wef_cha_wychwethyl1 model
4,288
15
80
46
70
50
470
50
20
1,050
Lord Daithmixu_wef_cha_daith1 model
4,208
50
75
36
60
52
380
40
15
850
Skills
Halberdnew
- +Equipment: Halberd
Master of Vaulnew
- +Construction cost: -20% for all buildings (local province)
- +Construction time: -50% for all buildings (local province)
Vaul's Hammernew
- +Enemy leadership: -8 when enemy lays siege or encircles (local region)
- +Attrition suffered by defender: +20% when laying siege or encircling (local region)
Forged with Furynew
- +Passive ability: "Forged with Fury"
Daith's Armourynew
- +Lord Daith will grant blessings to armies garrisoning in this settlement (local province)
- +Armour: +15 (armies in local owned region)
- +Melee defence: +8 (armies in local owned region)
Impassioned Smithnew
- +Passive ability: "Frenzy"
- +Hit points: +10%
- +Local recruitment capacity: +2 (local province)
Living Legendnew
- +Cooldown: -5 for Deeproots teleportation
- +Income from all buildings: +10% (local province)
Quality Arrowsnew
- +Missile damage: +15% for Glade Guard, Deepwood Scouts, and Waywatchers units (Lord's army)
- +Speed: +10% for Glade Guard, Deepwood Scouts, and Waywatchers units (Lord's army)
- +Upkeep: -30% for Glade Guard, Deepwood Scouts, and Waywatchers units (Lord's army)
Forged by Masternew
- +Passive ability: "Forged by Master"
Elven Steednew
- +Mount: Elven Steed
Great Stagnew
- +Mount: Great Stag
Great Eaglenew
- +Mount: Great Eagle
Fantastic Foresightnew
- +Miscast base chance: -15% (all characters)
- +Ambush defence chance: +10% (all armies factionwide)
Let the Four Winds Blow!new
- +Winds of Magic power reserve capacity: +30
Thorsen's Howling Galenew
- +Bound Spell: "Thorsen's Howling Gale"
Othu the Owlnew
- +Campaign line of sight: +12%
- +Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +24%
- +Ambush defence chance: +20% (Lord's army)
Feel the Flownew
- +Spell resistance: 15% (Lord's army)
- +Melee defence: +6 (Lord's army)
Arcane Art of Divinationnew
- +Winds of Magic cost: -2 for Lore of Heavens spells
- +Cooldown: -25% to Lore of Heavens spells
- +Wych Elm from buildings: +100% (factionwide when on map)
Followers of the Prophetessnew
- +Speed: +10% for embedded Spellsinger Heroes (Lord's army)
- +Spellweaver Lords can cast additional spells from their lores without unlocking them (all characters)
- ++2 Allied Recruitment Unit capacity
Mage of Athel Lorennew
- +Winds of Magic power reserve: +10 per turn
- +Unlocks Hero recruitment: Spellsinger (all provinces)
- +Miscast base chance: -30%
Devotees of Loecnew
- +Physical resistance: 10% (Lord's army)
Talismanic Tattoosnew
- +Barrier hit points: +800
Ward of Eldrazornew
- +Armour-piercing weapon damage: +15
Possessed by the Trickster Godnew
- +Passive ability: "Possessed by the Trickster God"
Dance of Doomnew
- +Cooldown: -50% to "Dance of Doom"
- +Attribute: Perfect Vigour
Savagery Unmatchednew
- +Weapon strength: +15%
- +Charge bonus: +20
- +Enables bleeding attacks
Dancing Kingnew
- +Attribute: Stalk for Wardancer and Bladesinger units (Lord's army)
- +Missile resistance: 15% for Wardancer and Bladesinger units (Lord's army)
- +Melee defence: +8 for Wardancer and Bladesinger units (Lord's army)
Exceptionally Swiftnew
- +Attribute: Strider (Lord's army)
- +Charge bonus: +10% (Lord's army)
- +Speed: +8% (Lord's army)
Ancient Pathwaysnew
- +Evasion chance when using the Worldroots: +15%
- +Ambush success chance: +15% (Lord's army)
- +Campaign movement range: +15%
The Wild Wardancernew
- +Attribute: Vanguard Deployment (Lord's army)
Loec's Shroudnew
- +Ability: "Loec's Shroud"
Dance of Deathnew
- +Level 1: Charge bonus: +15
- +Level 1: Bonus vs Infantry: +4
- +Level 2: Charge bonus: +30
- +Level 2: Bonus vs Infantry: +8
Loec's Blessingnew
- +Ability: "Loec's Blessing" (replaces: "Loec's Shroud")