Mixu's Legendary Lords Warriors of Chaos units
0 Warriors of Chaos units Mixu's Legendary Lords changes against patch 9.0.4, 1 it adds, and 10 skills, 0 buildings and 0 technologies. Vanilla → Mixu's Legendary Lords: green makes the unit stronger or cheaper, red weaker or dearer.
New units in Mixu's Legendary Lords
Melekh the Changermixu_tze_cha_melekh_the_changer1 model
5,220
80
75
95
65
55
420
50
15
40
1,400
Skills
Chaos Steednew
- +Mount: Barded Chaos Steed
Disc of Tzeentchnew
Baudrosnew
- +Mount: Chaos Dragon
Brand of Tcharnew
- +Passive ability: "Paragon of Change"
- +Winds of Magic power reserve capacity: +10 (own army)
Scheming Mastermindnew
- +Hero action cost: -50% (Heroes in local region)
- +Chance of corrupting wizard Heroes in the local region (local region)
Cunning of Tzeentchnew
- +Attribute: Vanguard Deployment (Lord's army)
- +Missile resistance: 15% for Chaos Dragons and Sorcerous Trolls units (Lord's army)
- +Passive ability: "Arcane Charge" for Chaos Dragons and Sorcerous Trolls units (Lord's army)
The Cabalnew
- +Barrier: +10% for Cultists of Tzeentch and Acolytes of Tzeentch units (Lord's army)
- +Melee defence: +8 for Cultists of Tzeentch and Acolytes of Tzeentch units (Lord's army)
- +Range: +12% for Acolytes of Tzeentch units (Lord's army)
- +Weapon strength: +12% for Cultists of Tzeentch units (Lord's army)
Horstmann's Apprenticesnew
- +Hero recruit rank: +5 for Cultists (all provinces)
- +Unlocks Hero recruitment: Cultist of Tzeentch (all provinces)
- +Passive ability: "Mark of Cabal" for Cultists of Tzeentch and Acolytes of Tzeentch units (Lord's army)
The Changer of Waysnew
- +Winds of Magic power reserve capacity: +10
- +Chance of corrupting nearby wizard Heroes: +15% (local region)
- +Barrier hit points: +300
Champion of Tzeentchnew
- +Army ability: "Time Amok"
- +Grimoire cost: -50% for all daemon unit capacity upgrades