Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Mixu's Legendary Lords Beastmen units

0 Beastmen units Mixu's Legendary Lords changes against patch 9.0.4, 4 it adds, and 29 skills, 1 buildings and 0 technologies. Vanilla → Mixu's Legendary Lords: green makes the unit stronger or cheaper, red weaker or dearer.

New units in Mixu's Legendary Lords

  • Ghorros Warhoofmixu_bst_cha_ghorros_warhoof1 modelHealth4,632Armour70Leadership75Speed84Melee attack36Melee defence42Weapon strength (base + AP)450Charge bonus50Missile resistance %15Multiplayer cost800
  • Gorehoofmixu_bst_cha_gorehoof_glaive1 modelHealth3,896Armour35Leadership55Speed84Melee attack34Melee defence34Weapon strength (base + AP)400Charge bonus60Missile resistance %15Multiplayer cost700
  • Molokh Slugtonguemixu_bst_cha_slugtongue1 modelHealth4,568Armour15Leadership75Speed38Melee attack30Melee defence28Weapon strength (base + AP)310Charge bonus38Missile resistance %15Multiplayer cost550
  • Little Morellamixu_bst_cha_little_morella1 modelHealth3,896Armour45Leadership75Speed90Melee attack32Melee defence52Weapon strength (base + AP)380Charge bonus40Physical resistance %20Multiplayer cost1,000

Skills

The Sons of Ghorrosnew
  • +Passive ability: "The Sons of Ghorros"
  • +Attribute: Glorious Charge
Ancient Beingnew
  • +Passive ability: "Drunken Bravado" for all Centigor units (replaces: "Rowdy") (Lord's army)
  • +Passive ability: "Unholy Vitality" (replaces: "Rowdy")
  • +Number of uses: +2 for "Liquid Fortification"
  • +Cooldown: -30% to "Liquid Fortification"
Lust for Violencenew
  • +Income from razing settlements: +15%
  • +Income from post-battle loot: +15%
  • +Income from raiding: +15%
Fanatical Acolytesnew
  • +Attribute: Causes Fear for all Centigor units (Lord's army)
  • +Weapon strength: +15% for all Centigor units (Lord's army)
  • +Melee attack: +8 for all Centigor units (Lord's army)
Beastfathernew
  • +Passive ability: "Frenzy" for Chaos Warhounds, Razorgor Herd, Harpies and Feral Manticore units (Lord's army)
  • +Melee attack: +8 for Chaos Warhounds, Razorgor Herd, Harpies and Feral Manticore units (Lord's army)
  • +Melee defence: +8 for Chaos Warhounds, Razorgor Herd, Harpies and Feral Manticore units (Lord's army)
The Sire of a Thousand Youngnew
  • +Dread cost: -50% for increasing capacity of Centigor units
  • +Bestial rage: +1 (Lord's army)
  • +Leadership: +10 (Lord's army)
  • ++2 Sons of Ghorros (Centigors – Great Weapons) available for recruitment
Dark Couriernew
  • +Diplomatic relations: +2 with Warriors of Chaos, Daemons of Chaos, Beastmen and Norsca
  • +Campaign movement range: +8%
Drunken Bravadonew
  • +Passive ability: "Drunken Bravado" (replaces: "Rowdy")
Son of Ghorrosnew
  • +Attribute: Glorious Charge
  • +Melee attack: +8
Throwing Axesnew
  • +Weapon choice: Throwing Axes
Deadeyenew
  • +Level 1: Range: +5%
  • +Level 2: Range: +10%
  • +Level 3: Range: +15%
Sharpened Axesnew
  • +Level 1: Missile strength: +5%
  • +Level 2: Missile strength: +10%
  • +Level 2: Armour-piercing missile damage: +10%
  • +Level 3: Missile strength: +15%
  • +Level 3: Armour-piercing missile damage: +20%
Endless Supplynew
  • +Level 1: Ammunition: +10%
  • +Level 2: Ammunition: +15%
  • +Level 2: Reload time reduction: +5%
  • +Level 3: Ammunition: +20%
  • +Level 3: Reload time reduction: +10%
Volley of Axesnew
  • +Passive ability: "Volley of Axes"
The Plague Masternew
  • +Passive ability: "The Plague Master"
Repugnant Stalkernew
  • +Attribute: Vanguard Deployment
  • +Passive ability: "Life Leeching"
Whispers of Deathnew
  • +Slugtongue leaves "The Black Harvest" effects in enemy regions (effects lasts 3 turns)
  • +Growth: -60 (local enemy province)
  • +Plague duration: +3 turns (local enemy region)
Ravenous Maggotsnew
  • +Attribute: Causes Fear
  • +Attribute: Causes Terror
  • +Upgrades ability: "Curse of the Famine Fiend"
Followers of Slugtonguenew
  • +Chance of a plague spreading: +15% (all armies factionwide)
  • +Armour: +10 for Gor Herd and Bestigor Herd units (Lord's army)
  • +Melee defence: +6 for Gor Herd and Bestigor Herd units (Lord's army)
Supernatural Blightnew
  • +Enables "Slugtongue's Curse!" contact effect (damage over time)
  • +Army ability: "Viletide" (all units in army)
  • +Winds of Magic cost: -2 for "Viletide"
  • +Winds of Magic cost: -4 for "Viletide Upgraded"
Lord of the Black Harvestnew
  • +Ability: "Lord of the Black Harvest"
Alpha Beastnew
  • +Attribute: Causes Fear for Chaos Warhounds and Harpies units (Hero's army)
  • +Passive ability: "Frenzy" for Chaos Warhounds, Razorgor Herd, and Harpies units (Hero's army)
Master Scavengersnew
  • +Scavenge action: Income from post-battle loot is increased by an additional 15%
  • +Magic item drop chance from battle: +15%
  • +Post battle chance of stealing a magic item: +15%
Mischievous Creaturenew
  • +Armour-piercing weapon damage: +35
  • +Charge bonus: +30
Noticed by the Lord of Excessnew
  • +Passive ability: "Feasting on Fear"
  • +Army ability: "Sweet Sorrow" (own army)
Beastfather's Right-Hand Sirennew
  • +Attribute: Immune to Psychology for Harpies units (Hero's army)
  • +Character's aura leadership effect: +5
  • +Leadership aura size: +35%
Vicious and Spitefulnew
  • +Enables charmed attacks
  • +Melee attack: +8
  • +Vigour loss reduction: -50%
Herald of Hagsnew
  • +Weapon strength: +15% for Harpies units (Hero's army)
  • +Charge bonus: +30 for Harpies units (Hero's army)
  • +Unit capacity: +4 Harpies
Screeching Terrornew
  • +Attribute: Causes Terror
  • +Ambush defence chance: -30% for enemy armies (enemy armies in local province)
  • +Campaign movement range: -15% (enemy armies in local province)

Buildings

  • +Unlocks Hero recruitment: Gorehoof