Mixu's Legendary Lords Beastmen units
0 Beastmen units Mixu's Legendary Lords changes against patch 9.0.4, 4 it adds, and 29 skills, 1 buildings and 0 technologies. Vanilla → Mixu's Legendary Lords: green makes the unit stronger or cheaper, red weaker or dearer.
New units in Mixu's Legendary Lords
Ghorros Warhoofmixu_bst_cha_ghorros_warhoof1 model
4,632
70
75
84
36
42
450
50
15
800
Gorehoofmixu_bst_cha_gorehoof_glaive1 model
3,896
35
55
84
34
34
400
60
15
700
Molokh Slugtonguemixu_bst_cha_slugtongue1 model
4,568
15
75
38
30
28
310
38
15
550
Little Morellamixu_bst_cha_little_morella1 model
3,896
45
75
90
32
52
380
40
20
1,000
Skills
The Sons of Ghorrosnew
- +Passive ability: "The Sons of Ghorros"
- +Attribute: Glorious Charge
Ancient Beingnew
- +Passive ability: "Drunken Bravado" for all Centigor units (replaces: "Rowdy") (Lord's army)
- +Passive ability: "Unholy Vitality" (replaces: "Rowdy")
- +Number of uses: +2 for "Liquid Fortification"
- +Cooldown: -30% to "Liquid Fortification"
Lust for Violencenew
- +Income from razing settlements: +15%
- +Income from post-battle loot: +15%
- +Income from raiding: +15%
Fanatical Acolytesnew
- +Attribute: Causes Fear for all Centigor units (Lord's army)
- +Weapon strength: +15% for all Centigor units (Lord's army)
- +Melee attack: +8 for all Centigor units (Lord's army)
Beastfathernew
- +Passive ability: "Frenzy" for Chaos Warhounds, Razorgor Herd, Harpies and Feral Manticore units (Lord's army)
- +Melee attack: +8 for Chaos Warhounds, Razorgor Herd, Harpies and Feral Manticore units (Lord's army)
- +Melee defence: +8 for Chaos Warhounds, Razorgor Herd, Harpies and Feral Manticore units (Lord's army)
The Sire of a Thousand Youngnew
- +Dread cost: -50% for increasing capacity of Centigor units
- +Bestial rage: +1 (Lord's army)
- +Leadership: +10 (Lord's army)
- ++2 Sons of Ghorros (Centigors – Great Weapons) available for recruitment
Dark Couriernew
- +Diplomatic relations: +2 with Warriors of Chaos, Daemons of Chaos, Beastmen and Norsca
- +Campaign movement range: +8%
Drunken Bravadonew
- +Passive ability: "Drunken Bravado" (replaces: "Rowdy")
Son of Ghorrosnew
- +Attribute: Glorious Charge
- +Melee attack: +8
Throwing Axesnew
- +Weapon choice: Throwing Axes
Deadeyenew
- +Level 1: Range: +5%
- +Level 2: Range: +10%
- +Level 3: Range: +15%
Sharpened Axesnew
- +Level 1: Missile strength: +5%
- +Level 2: Missile strength: +10%
- +Level 2: Armour-piercing missile damage: +10%
- +Level 3: Missile strength: +15%
- +Level 3: Armour-piercing missile damage: +20%
Endless Supplynew
- +Level 1: Ammunition: +10%
- +Level 2: Ammunition: +15%
- +Level 2: Reload time reduction: +5%
- +Level 3: Ammunition: +20%
- +Level 3: Reload time reduction: +10%
Volley of Axesnew
- +Passive ability: "Volley of Axes"
The Plague Masternew
- +Passive ability: "The Plague Master"
Repugnant Stalkernew
- +Attribute: Vanguard Deployment
- +Passive ability: "Life Leeching"
Whispers of Deathnew
- +Slugtongue leaves "The Black Harvest" effects in enemy regions (effects lasts 3 turns)
- +Growth: -60 (local enemy province)
- +Plague duration: +3 turns (local enemy region)
Ravenous Maggotsnew
- +Attribute: Causes Fear
- +Attribute: Causes Terror
- +Upgrades ability: "Curse of the Famine Fiend"
Followers of Slugtonguenew
- +Chance of a plague spreading: +15% (all armies factionwide)
- +Armour: +10 for Gor Herd and Bestigor Herd units (Lord's army)
- +Melee defence: +6 for Gor Herd and Bestigor Herd units (Lord's army)
Supernatural Blightnew
- +Enables "Slugtongue's Curse!" contact effect (damage over time)
- +Army ability: "Viletide" (all units in army)
- +Winds of Magic cost: -2 for "Viletide"
- +Winds of Magic cost: -4 for "Viletide Upgraded"
Lord of the Black Harvestnew
- +Ability: "Lord of the Black Harvest"
Alpha Beastnew
- +Attribute: Causes Fear for Chaos Warhounds and Harpies units (Hero's army)
- +Passive ability: "Frenzy" for Chaos Warhounds, Razorgor Herd, and Harpies units (Hero's army)
Master Scavengersnew
- +Scavenge action: Income from post-battle loot is increased by an additional 15%
- +Magic item drop chance from battle: +15%
- +Post battle chance of stealing a magic item: +15%
Mischievous Creaturenew
- +Armour-piercing weapon damage: +35
- +Charge bonus: +30
Noticed by the Lord of Excessnew
- +Passive ability: "Feasting on Fear"
- +Army ability: "Sweet Sorrow" (own army)
Beastfather's Right-Hand Sirennew
- +Attribute: Immune to Psychology for Harpies units (Hero's army)
- +Character's aura leadership effect: +5
- +Leadership aura size: +35%
Vicious and Spitefulnew
- +Enables charmed attacks
- +Melee attack: +8
- +Vigour loss reduction: -50%
Herald of Hagsnew
- +Weapon strength: +15% for Harpies units (Hero's army)
- +Charge bonus: +30 for Harpies units (Hero's army)
- +Unit capacity: +4 Harpies
Screeching Terrornew
- +Attribute: Causes Terror
- +Ambush defence chance: -30% for enemy armies (enemy armies in local province)
- +Campaign movement range: -15% (enemy armies in local province)
Buildings
Centigor's HollowBeastmen
- +Unlocks Hero recruitment: Gorehoof