Mixu's Legendary Lords items
254 items Mixu's Legendary Lords adds or changes against patch 9.0.4: the game's effect lines that go (−, red) and Mixu's Legendary Lords's that come (+, green), read from both sets of tables.
Horn of ImmortalsCommon
- Name: Horn of Vaul → Horn of Immortals
Staff of Flaming DeathUnique
- Legendary: false → true
- Lord: — → mixu_vmp_cha_dieter_helsnicht
- Quest rank: — → 11
- +Leadership: +4 for all Pirate Deckhands units (Lord's army)
- +Corruption: -2 (local province)
- +Ability: "Alchemist's Elixir of Iron Skin"
- +Speed: +10%
- +Physical resistance: 10%
- +Barrier hit points: +250
- +Passive ability: "Amber Pendant"
- +Ward save: +10%
- +Melee defence: +8
- +Passive ability: "Amber Periapt
- +Fire resistance: 10%
- +Spell resistance: 7%
- +Enemy Hero action success chance: -100%
- +Missile resistance: 15%
- +Ambush defence chance: +30% (own army)
- +Passive ability: "Redirecting Aura"
- +Barrier hit points: +400
- +Passive ability: "Antlers of the Great Hunt"
- +Upkeep: -5% (Lord's army)
- +Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +10%
- +Ambush defence chance: +10% (Lord's army)
- +Ability: "Armour of Change"
- +Tzeentch Authority: +2 (Lord's army)
- +Armour: +12
- +Melee defence: +5
- +Missile resistance: 10%
- +Armour: +5
- +Melee defence: +5
- +Passive ability: "Regeneration"
- +Ward save: +5%
- +Armour: +5
- +Charge bonus: +20
- +Melee defence: +5
- +Ward save: +5%
- +Ability: "Armour of the Ages"
- +Armour: +5
- +Wound recovery time: -1 turns
- +Physical resistance: 5%
- +Passive ability: "Armour of the Fey"
- +Diplomatic relations: +10 with Bretonnia
- +Armour: +10
- +Melee defence: +6
- +Passive ability: "Armour of the King of Karak Azul"
- +Missile resistance: 10%
- +Melee defence: +5
- +Enemy Hero action success chance: -10%
- +Passive ability: "Guardians of the Wildwood"
- +Attribute: Stalk
- +Attribute: Vanguard Deployment
- +Physical resistance: 10% during forest battles
- +Melee defence: +5
- +Missile strength: +5% (Lord's army)
- +Enables magical attacks
- +Ability: "Arrow of Kurnous"
- +Ability number of uses: +1 for "Arrow of Kurnous"
- +Range: +30%
- +Bound spell: "Shield of Thorns"
- +Melee defence: +10 when in own or friendly territory
- +Leadership: +10 when in own or allied territory
- +Armour: +10
- +Ability: "Bear's Claws"
- +Weapon strength: +10%
- +Bonus vs Large: +10
- +Melee attack: +5
- +Ability: "Beast Mace of Bastonne"
- +Enables magical attacks
- +Weapon strength: +12%
- +Melee attack: +5
- +Income from post-battle loot: +10%
- +Weapon strength: +8%
- +Attribute: Vanguard Deployment
- +Campaign movement range: +20%
- +Armour: +10
- +Fire resistance: 20%
- +Ward save: +5%
- +Bonus vs Infantry: +11
- +Passive ability: "The Hunger"
- +Enables magical attacks
- +Ability: "Blade of Bel-Korhadris"
- +Weapon strength: +15%
- +Melee attack: +5
- +Income from post-battle loot: +10%
- +Ability: "Blade of Destiny"
- +Allegiance points gained: +33% for alliances with Kislev (factionwide)
- +Corruption: -5 (local province)
- +Armour-piercing weapon damage: +15
- +Weapon strength: +5%
- +Enables all Shadow Dances of Loec abilities
- +Weapon strength: +15%
- +Physical resistance: 10%
- +Attribute: Stalk
- +Attribute: Unspottable
- +Passive ability: "Blood of the Motherland"
- +Attribute: Causes Fear
- +Charge bonus: +25
- +Armour-piercing weapon damage: +10
- +Passive ability: "Bohemond's Shield"
- +Enemy Hero action success chance: -10%
- +Wound recovery time: -1 turns
- +Missile resistance: 15%
- +Ability: "Book of Hoeth"
- +Winds of Magic power reserve capacity: +20 (own army)
- +Research rate: +20
- +Vigour loss reduction: -33% (own army)
- +Attribute: Strider
- +Physical resistance: 15%
- +Passive ability: "Dwarf Rum"
- +Passive ability: "Briarsheath"
- +Armour: +10
- +Melee defence: +5
- +Physical resistance: 5%
- +Passive ability: "Bugman's Ale"
- +Ward save: +10%
- +Control: +1 (local province)
- +Passive ability: "Regeneration" for Dryad, Tree Kin and Treemen units (all units in army)
- +Physical resistance: 10% for Dryads, Tree Kin and Treeman units (all units in army)
- +Attribute: Vanguard Deployment
- +Armour-piercing weapon damage: +75
- +Enables magical attacks
- +Enables Cursed contact effect (damage over time)
- +Bonus vs Large: +16
- +Casualty replenishment rate: +3% (own army)
- +Wound recovery time: -1 turns
- +Upkeep: -5% (own army)
- +Passive ability: "Chaos Armour of Styrbjorn"
- +Enemy Hero action success chance: -10%
- +Armour: +10
- +Wound recovery time: -3 turns
- +Ability: "Chaos Runeblade of Egrimm"
- +Tzeentch corruption: +4 (local province)
- +Enables sundering attacks
- +Armour-piercing weapon damage: +30
- +Enables magical attacks
- +Enables bleeding attacks
- +Melee attack: +6
- +Armour-piercing weapon damage: +30
- +Passive ability: "Chaos Runesword"
- +Ability: "Chayal"
- +Income from post-battle loot: +10%
- +Weapon strength: +12%
- +Melee attack: +8
- +Corruption: -2 (local province)
- +Attrition: -10% casualties suffered from all attrition (all units in army)
- +Casualty replenishment rate: +3% (all units in army)
- +Charge bonus: +25
- +Attribute: Causes Fear
- +Attribute: Causes Terror
- +Leadership: +4 when fighting against Dwarfs
- +Missile resistance: 10%
- +Attribute: Causes Fear
- +Attribute: Causes Terror
- +Leadership: +4 when fighting against Dwarfs
- +Passive ability: "Cloak of Nature"
- +Unit mass: +20% for Feral Bears units (all units in army)
- +Missile resistance: 15%
- +Melee defence: +5
- +Speed: +10%
- +Diplomatic relations: +20 with Humans and High Elves (factionwide)
- +Missile resistance: 10%
- +Armour: +10
- +Miscast base chance: -10%
- +Ability: "Cloak of Stars"
- +Ability: "Cloak of the Dunes"
- +Immune to Desert attrition (all units in army)
- +Melee attack: +10 when fighting in desert terrain
- +Post battle chance of stealing a magic item: +8%
- +Armour-piercing weapon damage: +35
- +Enables poison attacks
- +Armour: +25
- +Khorne corruption: +2 (local province)
- +Melee defence: +8
- +Bound spell: "Missile Mirror"
- +Enables magical attacks
- +Attribute: Causes Fear
- +Attribute: Causes Fear for Black Guard of Naggarond units (Hero's army)
- +Bonus vs Large: +8
- +Weapon strength: +15%
- +Passive ability: "Crimson Death"
- +Ability: "Daemon Flask of Ashak"
- +Miscast base chance: -5%
- +Armour-piercing weapon damage: +100
- +Enables magical attacks
- +Melee attack: +10
- +Enables "Inevitable End" contact effect (prevents incoming Healing)
- +Armour-piercing weapon damage: +50
- +Enables magical attacks
- +Melee attack: +6
- +Attribute: Devastating Flanker
- +Attribute: Immune to Psychology
- +Ability: "Dark Wine"
- +Slaanesh corruption: +2 (local province)
- +Ability: "Dawn and Dusk"
- +Weapon strength: +10% when fighting against Greenskins
- +Melee attack: +5
- +Income from post-battle loot: +15% (Lord)
- +Income from razing settlements: +15% (Lord)
- +Bonus vs Infantry: +5
- +Charge bonus: +10
- +Attribute: Mastery of the Elemental Winds for Spellsinger Heroes (own army)
- +Cooldown: -10% to spells (all units in army)
- +Spell resistance: 20%
- +Armour: +25
- +Fire resistance: 125%
- +Melee defence: +5
- +Passive ability: "Regeneration"
- +Income from post-battle loot: +25% (Lord)
- +Income from razing settlements: +25% (Lord)
- +Passive ability: "Dragon Mask III"
- +Melee defence: +10
- +Physical resistance: 20%
- +Bound spell: "Piercing Bolts of Burning"
- +Armour-piercing weapon damage: +60
- +Charge bonus: +25
- +Melee attack: +15
- +Ability: "Dragon Spear"
- +Enables magical attacks
- +Melee attack: +5
- +Charge bonus: +20
- +Weapon strength: +12%
- +Bonus vs Large: +5
- +Barrier hit points: +400
- +Attacks cause the "Dampened" effect, reducing Magic Resistance and removing Magical Attacks
- +Spell resistance: 10%
- +Campaign movement range: +30%
- +Evasion chance when using the Worldroots: +100% (Lord)
- +Speed: +15%
- +Campaign line of sight: +40%
- +Construction cost: -20% for all buildings (local region)
- +Missile strength: +15%
- +Bound spell: "The Dwellers Below"
- +Attribute: Snipe
- +Ability: "Dreaming Cloak III"
- +Attribute: Unspottable
- +Upkeep: -15% (all units in army)
- +Casualty replenishment rate: +15% when in foreign territory (Lord's army)
- +Winds of Magic power reserve capacity: +15 (own army)
- +Ability: "Dreaming Ring III"
- +Missile strength: +15%
- +Range: +10%
- +Ability: "Eagle Bow"
- +Ability: "Pageant of Shrikes"
- +Spell resistance: 20%
- +Ambush success chance: +30% (own army)
- +Research rate: +20
- +This character becomes able to see enemies hiding in forest regardless of distance
- +Ability: "Eagle Quiver"
- +Ability: "Unending Volley"
- +Reload time reduction: +15%
- +Ambush defence chance: +50% (own army)
- +Missile resistance: 30%
- +Passive ability: "Hawkish Precision" (all units in army)
- +Weapon strength: +10% when fighting against High Elves
- +Income from all buildings: +10% (local region)
- +Ability: "Elixir of Might"
- +Attribute: Immune to Psychology
- +Leadership: +10
- +Physical resistance: 15%
- +Attribute: Immune to Flanking
- +Grog upkeep from units disabled (own army)
- +Leadership: +5 (all units in army)
- +Bound spell: "Kovsh Breath"
- +Passive ability: "Ever-Full Kovsh"
- +Physical resistance: 15%
- +Vigour loss reduction: -33% (own army)
- +Attribute: Perfect Vigour
- +Campaign movement range: +15%
- +Bonus vs Large: +6
- +Enables magical attacks
- +Weapon strength: +6%
- +Ability: "Fire Breath"
- +Fire resistance: 25%
- +Enables flaming attacks
- +Bonus vs Large: +8
- +Melee attack: +6
- +Melee defence: +6
- +Armour-piercing weapon damage: +40
- +Bonus vs Infantry: +10
- +Ability: "Gaze of Fate" (all characters)
- +Enables Warpflame attacks (all armies)
- +Campaign movement range: +5%
- +Enemy Hero action success chance: -10%
- +Character experience gain: +50% (all characters)
- +Research rate: +30
- +Ward save: +7%
- +Ability: "Fungus Beer"
- +Ability: "Garmr & Gormr"
- +Armour-piercing weapon damage: +30
- +Enables magical attacks
- +Upkeep: -5% (Lord's army)
- +Bonus vs Large: +12
- +Armour: +8
- +Melee defence: +8
- +Passive ability: "Regeneration"
- +Ability: "Golden Death Mask of Tutankhanut"
- +Ward save: +10%
- +Attribute: Causes Terror
- +Missile resistance: 10%
- +Campaign line of sight: +15%
- +Melee defence: +5
- +Passive ability: "Golden Eye of Tzeentch"
- +Enemy Winds of Magic power reserve capacity: -15 (local region)
- +Attribute: Causes Fear
- +Attribute: Perfect Vigour
- +Charge bonus: +15
- +Physical resistance: 10%
- +Armour: +5
- +Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +10%
- +Passive ability: "Grimm's Battle Helm"
- +Passive ability: "Grimm's Cog Axe"
- +Armour-piercing weapon damage: +30
- +Melee attack: +5
- +Range: +10%
- +Missile strength: +15%
- +Armour: +15
- +This character becomes able to see enemies hiding in forest regardless of distance
- +Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +20%
- +Passive ability: "Grimm's Battle Helm"
- +Passive ability: "Grimm's Cog Axe"
- +Melee attack: +12
- +Armour-piercing weapon damage: +70
- +Bonus vs Infantry: +12
- +"Explosive Rounds" ammunition Projectiles cause explosive damage
- +Reload time reduction: +8%
- +Missile strength: +25%
- +Range: +20%
- +Ability: "Emergency Vent" (while on foot)
- +Ability number of uses: +2 for "Emergency Vent"
- +Cooldown: -20% to "Emergency Vent"
- +Fire resistance: 20%
- +Melee defence: +10
- +Armour: +10
- +Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +15%
- +Passive ability: "Grimm's Battle Helm"
- +Passive ability: "Grimm's Cog Axe"
- +Melee attack: +8
- +Armour-piercing weapon damage: +50
- +Bonus vs Infantry: +6
- +Reload time reduction: +5%
- +Missile strength: +20%
- +Range: +15%
- +"Explosive Rounds" ammunition Projectiles cause explosive damage
- +Ability: "Emergency Vent" (while on foot)
- +Ability number of uses: +1 for "Emergency Vent"
- +Cooldown: -15% to "Emergency Vent"
- +Fire resistance: 15%
- +Melee defence: +6
- +Armour: +20
- +This character becomes able to see enemies hiding in forest regardless of distance
- +Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +25%
- +Passive ability: "Grimm's Battle Helm"
- +Passive ability: "Grimm's Cog Axe"
- +Armour-piercing weapon damage: +100
- +Melee attack: +15
- +Bonus vs Infantry: +20
- +"Explosive Rounds" ammunition Projectiles cause explosive damage
- +Reload time reduction: +12%
- +Missile strength: +35%
- +Range: +25%
- +Ability: "Emergency Vent" (while on foot)
- +Ability number of uses: +3 for "Emergency Vent"
- +Cooldown: -40% to "Emergency Vent"
- +Fire resistance: 30%
- +Melee defence: +15
- +Ability: "Emergency Vent" (while on foot)
- +Fire resistance: 10%
- +Melee defence: +3
- +Enables frostbite attacks
- +Enables magical attacks
- +Armour-piercing weapon damage: +50
- +Ability: "Grudge Settler"
- +Melee attack: +8
- +Recruitment cost: -10% (Lord's army)
- +Ability: "Gwytherc's Horn"
- +Character's aura leadership effect: +12
- +Leadership aura size: +50%
- +Ability: "Hail of Doom Arrow"
- +Armour-piercing missile damage: +50%
- +Range: +10%
- +Ability: "Hammer of Karak Azul"
- +Armour-piercing weapon damage: +40
- +Enables magical attacks
- +Bonus vs Large: +8
- +Passive ability: "Heart of Middenheim"
- +Spell resistance: 10%
- +Attribute: Immune to Psychology
- +Corruption: -5 (local province)
- +Armour: +5
- +Attribute: Causes Fear
- +Attribute: Unbreakable
- +Melee attack: +5
- +Physical resistance: 5%
- +Armour: +3
- +Attribute: Causes Fear
- +Attribute: Causes Terror
- +Leadership: -8
- +Missile resistance: 9%
- +Ability: "Hieratic Jar"
- +Spell resistance: 16%
- +Missile strength: +10%
- +Bound spell: "The Amber Spear"
- +Enables magical attacks
- +Enables Shieldbreaker
- +Assassinate action: Additional 5% success chance
- +Wound action: Additional 5% chance of wounding target
- +Enables poison attacks
- +Ability: "King Kalhazzar's Sun-Blanched Skull"
- +Ward save: +5%
- +Spell resistance: 20%
- +Enemy Winds of Magic power reserve capacity: -10 (local region)
- +Passive ability: "By Our Blood"
- +Leadership aura size: +50%
- +Leadership: +8
- +Armour: +10
- +Passive ability: "Kislevite Icon"
- +Fire resistance: 20%
- +Spell resistance: 10%
- +Diplomatic relations: +40 with Kislev
- +Kragg the Grim will become available for recruitment.
- +Ward save: +10%
- +Armour: +5
- +Enemy Winds of Magic power reserve capacity: -10 (local region)
- +Cooldown: +25% to all spells (Enemy wizards in local region)
- +Passive ability: "Kragg's Armour"
- +Income from post-battle loot: +10%
- +Enables magical attacks
- +Armour-piercing weapon damage: +50
- +Melee attack: +10
- +Ability: "Kragg's Hammer"
- +Corruption: -5 (local province)
- +Melee defence: +5
- +Fire resistance: 15%
- +Enemy Hero action success chance: -10%
- +Passive ability: "Runestaff"
- +Enables magical attacks
- +Charge bonus: +20
- +Bonus vs Large: +24
- +Weapon strength: +10%
- +Armour: +10
- +Passive ability: "Lion's Cloak"
- +Enemy Hero action success chance: -10%
- +Hero self-defence: +15% chance of wounding aggressors
- +Armour: +10
- +Melee attack: +10
- +Melee defence: +5
- +Ward save: +10%
- +Enemy leadership: -5 (local region)
- +Melee defence: +10
- +Missile resistance: 10%
- +Passive ability: "Deathblow"
- +Armour: +30
- +Income from all buildings: +10% (local region)
- +Leadership: +4 when fighting against Humans
- +Passive ability: "Manann's Own"
- +Bonus vs Large: +15
- +Leadership: +5 (all units in army)
- +Campaign movement range: +5%
- +Ability: "Mansmasher"
- +Enables magical attacks
- +Income from post-battle loot: +10%
- +Weapon strength: +10%
- +Armour-piercing weapon damage: +30
- +Character's aura leadership effect: +6
- +Charge bonus: +10
- +Leadership aura size: +25%
- +Leadership: +5 (all units in army)
- +Unit mass: +20% (all units in army)
- +Diplomatic relations: +15 with Empire
- +Passive ability: "Ancient Protector"
- +Attribute: Immune to Contact Effects (own army)
- +Attribute: Immune to Contact Effects (enemy armies in local region)
- +Armour-piercing weapon damage: +10
- +Bonus vs Infantry: +5
- +Diplomatic relations: +15 with High Elves
- +This army can use Tunnelling to engage in battle
- +Replenishes 20% campaign movement range after winning a battle
- +Attribute: Strider
- +Ability "Restock!"
- +Ammunition: +20% (all units in army)
- +Reinforcement marker move cost reduction: -100%
- +Campaign line of sight: +100%
- +Automatically replenishes campaign movement range after finishing movement while at sea (once per turn)
- +Armour: +3
- +Melee defence: +10
- +Bound spell: "Regrowth"
- +Ward save: +10%
- +Armour: +10
- +Melee defence: +8
- +Dieter Helsnicht will use his older modded model instead Removing this item will revert the change at the start of the next turn
- +Spell resistance: 20%
- +Passive ability: "Pelt of Charandis"
- +Armour: +10
- +Physical resistance: 10%
- +Missile resistance: 5%
- +Control: +2 (local province)
- +Ability: "Pelt of Horros"
- +Enables frostbite attacks
- +Melee attack: +5
- +Enemy Hero action success chance: -10%
- +Casualties captured post-battle: +15%
- +Corruption: -5 (local province)
- +Ward save: +12%
- +Missile resistance: 5% (Lord's army)
- +Protective Mist duration increased by +3
- +Character's aura leadership effect: +5
- +Armour-piercing weapon damage: +15%
- +Melee attack: +5
- +Bound spell: "Radiant Gem of Hoeth"
- +Spell resistance: 25%
- +Winds of Magic cost: -10% for all spells (all units in army)
- +Winds of Magic power reserve: +2 per turn
- +Enables magical attacks
- +Enables flaming attacks
- +Attacks cause "Discouraged" effect, reducing leadership
- +Weakness to Fire Damage: -40% (enemy armies in local region)
- +Melee defence: +8
- +Spell resistance: 15%
- +Physical resistance: 15%
- +Ability: "Blight of Terrors"
- +Corruption: -5 (local province)
- +Immune to all attrition (own army)
- +Miscast base chance: -50%
- +Ability: "Raptor Lord"
- +Armour-piercing weapon damage: +10
- +Enables poison attacks
- +Melee attack: +7
- +Bound spell: "Fireball"
- +Fire resistance: 15%
- +Passive ability: "Rotgut"
- +Winds of Magic power reserve capacity: +10
- +Passive ability: "Sea Dragon Cloak"
- +Melee defence: +5
- +Physical resistance: 10%
- +Enemy Hero action success chance: -10%
- +Melee defence: +5
- +Missile resistance: 10%
- +Missile resistance: 10%
- +Armour-piercing weapon damage: +20
- +Enables poison attacks
- +Ability: "Skull of Katam"
- +Winds of Magic cost: -15% for Egrimm's spells
- +Miscast base chance: -15%
- +Ability: "Skull of the Unicorn Lord"
- +Attribute: Causes Fear when fighting against Wood Elves
- +Enemy Hero action success chance: -10%
- +Melee defence: +5
- +Ability: "Skull Pendant"
- +Physical resistance: 10%
- +Hero action success chance: +10%
- +Control: -4 (local enemy province)
- +Charge bonus: +6
- +Melee attack: +3
- +Speed: +6%
- +Income from sacking settlements: +10%
- +Bonus vs Large: +24
- +Enables magical attacks
- +Melee defence: +10
- +Weapon strength: +10%
- +Enemy Winds of Magic power reserve capacity: -15 (local region)
- +Magic item drop chance from battle: +10%
- +Bound spell: "Staff of Cyeos"
- +Character's aura leadership effect: +5
- +Winds of Magic power reserve capacity: +10
- +Raise dead cost: -15%
- +Miscast base chance: -15%
- +Winds of Magic cost: +15% for all enemy spells (enemy armies in local province)
- +Ability: "Staff of Flaming Death"
- +Passive ability: "Rebirth"
- +Wound recovery time: -3 turns
- +Ward save: +8%
- +Physical resistance: 10% for Hawk Riders, Great Eagle, and Forest Dragon units (all units in army)
- +Missile resistance: 15% for Hawk Riders, Great Eagle, and Forest Dragon units (all units in army)
- +Melee defence: +5
- +Physical resistance: 10%
- +Ability: "Styrbjorn's Family Heirloom"
- +Attribute: Strider for Flesh Hounds of Khorne units (Hero's army)
- +Charge bonus: +15 for Flesh Hounds of Khorne (Hero's army)
- +Enemy Hero action success chance: -15%
- +Enables magical attacks
- +Enables Frostfire attacks (weakness to fire & slow)
- +Weapon strength: +10%
- +Armour-piercing weapon damage: +40
- +Ability: "Sword of Saint Origo"
- +Enables magical attacks
- +Enables flaming attacks
- +Weapon strength: +12%
- +Corruption: -5 (local province)
- +Bonus vs Large: +10
- +Melee attack: +6
- +Melee defence: +4
- +Enables magical attacks
- +Melee attack: +4
- +Weapon strength: +6%
- +Weapon strength: +10%
- +Ability: "Talisman of Loec"
- +Enemy Hero action success chance: -50%
- +Armour: +10
- +Missile resistance: 15%
- +Passive ability: "The Armour of Grief"
- +Ability: "The Binding Bolas"
- +Bonus vs Large: +12
- +Leadership: -5 for enemy monstrous units (enemy armies in local province)
- +Enables magical attacks
- +Casualties captured post-battle: +15%
- +Armour-piercing weapon damage: +30
- +Weapon strength: +10%
- +Recruitment cost: -50% for Har Ganeth Executioners units (own army)
- +Ability: "The Blade of Har Ganeth"
- +Ability: "The Blade of Har Ganeth"
- +Enables magical attacks
- +Armour-piercing weapon damage: +30
- +Weapon strength: +10%
- +Casualties captured post-battle: +10% (Hero's army)
- +Armour-piercing weapon damage: +100
- +Enables magical attacks
- +Weapon strength: +8%
- +Enables bleeding attacks
- +Passive ability: "The Book of Phoenix"
- +Cooldown: -10% to spells
- +Research rate: +5 (factionwide)
- +Control: +3 (all provinces)
- +Ability: "The Bow of Loren"
- +Enables magical attacks
- +Reload time reduction: +15%
- +Armour-piercing missile damage: +50%
- +Ability: "The Bow of Loren"
- +Enables magical attacks
- +Reload time reduction: +10%
- +Attribute: 360 Missile Block
- +Missile block chance: +30%
- +Armour: +10
- +Passive ability: "The Buckler of Bronze"
- +Spell resistance: 20%
- +Ability: "The Cursed Skull"
- +Enemy Winds of Magic power reserve capacity: -10 (local region)
- +Enemy leadership: -5 (local region)
- +Research rate: +5 (factionwide)
- +Bound spell: "Shield of Thorns"
- +Passive ability: "Frenzy"
- +Attrition: +50% casualties suffered from Athel Loren attrition (enemy armies in local province)
- +Passive ability: "The Drum of Orcskin"
- +Leadership: +10 when fighting against Greenskins (Lord's army)
- +Control: +3 (local province)
- +Vigour loss reduction: -30% (Lord's army)
- +Armour: +10
- +Enemy Hero action success chance: -10%
- +Ability: "The Evil Sun Armour"
- +Melee defence: +5
- +Attribute: Vanguard Deployment for certain units (Lord's army)
- +Campaign line of sight: +100%
- +Ambush defence chance: +25% (Lord's army)
- +Ability: "The Eye of the Old Ones"
- +Ability: "Ice Shard"
- +Ward save: +10%
- +Missile block chance: +35%
- +Armour: +10
- +Fire resistance: 30% (own army)
- +Bound spell: "The Gem of Sunfire"
- +Enables flaming attacks
- +Weakness to Fire Damage: -40% (enemy armies in local region)
- +Enables flaming attacks
- +Enables magical attacks
- +Ability: "The Glorfinial"
- +Weapon strength: +15%
- +Enemy leadership: -5 (local region)
- +Passive ability: "The Heathen Dispatcher"
- +Enables magical attacks
- +Income from post-battle loot: +12% (accompanying Lord)
- +Hero self-defence: +30% chance of wounding aggressors
- +Weapon strength: +15% when fighting against Tomb Kings, Chaos, Beastmen, Greenskins, Skaven and Vampire Counts
- +Replenishes 50% campaign movement range after winning a battle
- +Armour: +8
- +Charge bonus: +30
- +Reload time reduction: +10%
- +Armour: +8
- +Charge bonus: +15
- +Reload time reduction: +5%
- +Armour: +15
- +Spell resistance: 10%
- +Campaign line of sight: +10% (accompanying Lord)
- +Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +50% (accompanying Lord)
- +Passive ability: "The Helm of the Prime Guardian"
- +Missile resistance: 15%
- +Ability: "The Horn of Kygor"
- +Weapon strength: +8%
- +Ability: "The Horn of the Asrai"
- +Leadership: +8
- +Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +10%
- +Income from post-battle loot: +20%
- +Passive ability: "The Icon of the Lady"
- +Spell resistance: 20%
- +Melee defence: +5
- +Corruption: -5 (local province)
- +Ward save: +12%
- +Physical resistance: 12%
- +Ambush success chance: +10% (Hero's army)
- +Passive ability: "The Key to the Eternity Chamber"
- +Bonus vs Large: +20
- +Armour-piercing weapon damage: +150
- +Charge bonus: +30
- +Attacks cause "Disorganised!" effect, (afflicted units lose morale and charge defence capability)
- +Charge bonus: +30% for Cavalry units (own army)
- +Weapon strength: +15% for Cavalry units (own army)
- +Attribute: Immune to Contact Effects
- +Ward save: +10%
- +Passive ability: "The Oaken Armour"
- +Armour: +10
- +Missile resistance: 15%
- +Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +20%
- +Enables magical attacks
- +Enables flaming attacks
- +Weapon strength: +10%
- +Melee attack: +5
- +Ability: "The Phoenix Blade"
- +Control: +3 (local province)
- +Armour-piercing weapon damage: +20
- +Bonus vs Large: +15
- +Ability: "The Rattling Halberd"
- +Enables magical attacks
- +Recruitment cost: -10% (Lord's army)
- +Armour-piercing weapon damage: +20
- +Weapon strength: +10%
- +Post battle chance of stealing a magic item: +50%
- +Enables magical attacks
- +Income from post-battle loot: +10%
- +Control: +3 (local province)
- +Weapon strength: +10%
- +Ability: "The Red Fang"
- +Charge bonus: +10
- +Attribute: Stalk
- +Attribute: Strider
- +Speed: +20%
- +Ability: "The Rod of Divination"
- +Winds of Magic power reserve capacity: +10
- +Corruption: -5 (local province)
- +Spell resistance: 10%
- +Ability: "The Silver Hook of Sartosa"
- +Melee attack: +10
- +Weapon strength: +12%
- +Bonus vs Infantry: +8
- +Income from sacking settlements: +10% (accompanying Lord)
- +Passive ability: "The Spirit Sword"
- +Enables Soulblight attacks (reduced damage and armour)
- +Melee attack: +10
- +Armour-piercing weapon damage: +40
- +Melee attack: +8
- +Income from post-battle loot: +10%
- +Enables magical attacks
- +Weapon strength: +10%
- +Ability: "The Star-stone Mace"
- +Winds of Magic power reserve capacity: +10
- +Physical resistance: 10%
- +Cooldown: -30% to Lore of Heavens spells
- +Magic item drop chance from battle: +5%
- +Ability: "The Stellar Staff"
- +Ability: "Thunderhorn"
- +Control: +3 (all provinces)
- +Character's aura leadership effect: +5
- +Leadership aura size: +50%
- +Cooldown: -25% to all spells
- +Barrier hit points: +25%
- +Ability: "Trickster's Stardust Globes"
- +Melee defence: +5
- +Enemy Hero action success chance: -15%
- +Character's aura leadership effect: +5
- +Armour: +7
- +Spell resistance: 15%
- +Armour: +20
- +Melee defence: +10
- +Passive ability: "Annoyance of Netlings"
- +Passive ability: "Twilight Helm"
- +Weapon strength: +15%
- +Melee attack: +6 (own army)
- +Missile strength: +15% (own army)
- +Bound spell: "Rubric of Dark Dimensions"
- +Casualty replenishment rate: +3% (own army)
- +Ability: "Van Horstmann's Speculum"
- +Melee defence: +5
- +Leadership aura size: +35%
- +Armour: +14
- +Weapon strength: +14%
- +Bonus vs Infantry: +6
- +Enables poison attacks
- +Weapon strength: +6%
- +Enables flaming attacks
- +Enables magical attacks
- +Weapon strength: +10%
- +Melee attack: +3
- +Melee defence: +3
- +Ability: "Vial of Troll Blood"
- +Weapon strength: +15%
- +Bound spell: "Whip of Misery"
- +Melee attack: +5
- +Attacks cause "Discouraged" effect, reducing leadership
- +Weapon strength: +12%
- +Bound spell: "Whip of Misery"
- +Melee attack: +5
- +Ability: "White Ring of Templehof"
- +Spell resistance: 10%
- +Melee defence: +5
- +Cooldown: -30% to "Focused Shot" and "Von Korden's Accusation"
- +Enemy leadership: -5 (local region)
- +Passive ability: "The Chilling Aura"
- +Enables frostbite attacks
- +Physical resistance: 5%
- +Leadership: +3 (own army)
- +Ability: "Zarechgor's Blade"
- +Armour-piercing weapon damage: +30
- +Melee attack: +10
- +Weapon strength: +5%