Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Mixu's Legendary Lords items

254 items Mixu's Legendary Lords adds or changes against patch 9.0.4: the game's effect lines that go (−, red) and Mixu's Legendary Lords's that come (+, green), read from both sets of tables.

  • Name: Horn of Vaul → Horn of Immortals
  • Legendary: false → true
  • Lord: — → mixu_vmp_cha_dieter_helsnicht
  • Quest rank: — → 11
  • +Leadership: +4 for all Pirate Deckhands units (Lord's army)
  • +Corruption: -2 (local province)
  • +Ability: "Alchemist's Elixir of Iron Skin"
  • +Speed: +10%
  • +Physical resistance: 10%
  • +Barrier hit points: +250
Amber PendantCraftednew
  • +Passive ability: "Amber Pendant"
  • +Ward save: +10%
  • +Melee defence: +8
Amber PeriaptUniquenew
  • +Passive ability: "Amber Periapt
  • +Fire resistance: 10%
  • +Spell resistance: 7%
  • +Enemy Hero action success chance: -100%
  • +Missile resistance: 15%
  • +Ambush defence chance: +30% (own army)
  • +Passive ability: "Redirecting Aura"
  • +Barrier hit points: +400
  • +Passive ability: "Antlers of the Great Hunt"
  • +Upkeep: -5% (Lord's army)
  • +Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +10%
  • +Ambush defence chance: +10% (Lord's army)
  • +Ability: "Armour of Change"
  • +Tzeentch Authority: +2 (Lord's army)
  • +Armour: +12
  • +Melee defence: +5
  • +Missile resistance: 10%
  • +Armour: +5
  • +Melee defence: +5
  • +Passive ability: "Regeneration"
  • +Ward save: +5%
Armour of GorkUncommonnew
  • +Armour: +5
  • +Charge bonus: +20
  • +Melee defence: +5
  • +Ward save: +5%
  • +Ability: "Armour of the Ages"
  • +Armour: +5
  • +Wound recovery time: -1 turns
  • +Physical resistance: 5%
  • +Passive ability: "Armour of the Fey"
  • +Diplomatic relations: +10 with Bretonnia
  • +Armour: +10
  • +Melee defence: +6
  • +Passive ability: "Armour of the King of Karak Azul"
  • +Missile resistance: 10%
  • +Melee defence: +5
  • +Enemy Hero action success chance: -10%
  • +Passive ability: "Guardians of the Wildwood"
  • +Attribute: Stalk
  • +Attribute: Vanguard Deployment
  • +Physical resistance: 10% during forest battles
  • +Melee defence: +5
Arms MerchantUniquenew
  • +Missile strength: +5% (Lord's army)
Asyendi's BaneCraftednew
  • +Enables magical attacks
  • +Ability: "Arrow of Kurnous"
  • +Ability number of uses: +1 for "Arrow of Kurnous"
  • +Range: +30%
  • +Bound spell: "Shield of Thorns"
  • +Melee defence: +10 when in own or friendly territory
  • +Leadership: +10 when in own or allied territory
  • +Armour: +10
Bear's ClawsUniquenew
  • +Ability: "Bear's Claws"
  • +Weapon strength: +10%
  • +Bonus vs Large: +10
  • +Melee attack: +5
  • +Ability: "Beast Mace of Bastonne"
  • +Enables magical attacks
  • +Weapon strength: +12%
  • +Melee attack: +5
  • +Income from post-battle loot: +10%
BerserkerUniquenew
  • +Weapon strength: +8%
  • +Attribute: Vanguard Deployment
  • +Campaign movement range: +20%
  • +Armour: +10
  • +Fire resistance: 20%
  • +Ward save: +5%
  • +Bonus vs Infantry: +11
  • +Passive ability: "The Hunger"
  • +Enables magical attacks
  • +Ability: "Blade of Bel-Korhadris"
  • +Weapon strength: +15%
  • +Melee attack: +5
  • +Income from post-battle loot: +10%
  • +Ability: "Blade of Destiny"
  • +Allegiance points gained: +33% for alliances with Kislev (factionwide)
  • +Corruption: -5 (local province)
  • +Armour-piercing weapon damage: +15
  • +Weapon strength: +5%
Blades of LoecCraftednew
  • +Enables all Shadow Dances of Loec abilities
  • +Weapon strength: +15%
  • +Physical resistance: 10%
  • +Attribute: Stalk
  • +Attribute: Unspottable
  • +Passive ability: "Blood of the Motherland"
Blood WineUniquenew
  • +Attribute: Causes Fear
  • +Charge bonus: +25
  • +Armour-piercing weapon damage: +10
  • +Passive ability: "Bohemond's Shield"
  • +Enemy Hero action success chance: -10%
  • +Wound recovery time: -1 turns
  • +Missile resistance: 15%
Book of HoethCraftednew
  • +Ability: "Book of Hoeth"
  • +Winds of Magic power reserve capacity: +20 (own army)
  • +Research rate: +20
  • +Vigour loss reduction: -33% (own army)
  • +Attribute: Strider
  • +Physical resistance: 15%
BrewmasterUniquenew
  • +Passive ability: "Dwarf Rum"
BriarsheathCraftednew
  • +Passive ability: "Briarsheath"
  • +Armour: +10
  • +Melee defence: +5
  • +Physical resistance: 5%
Bugman's AleUniquenew
  • +Passive ability: "Bugman's Ale"
  • +Ward save: +10%
BurgherUniquenew
  • +Control: +1 (local province)
  • +Passive ability: "Regeneration" for Dryad, Tree Kin and Treemen units (all units in army)
  • +Physical resistance: 10% for Dryads, Tree Kin and Treeman units (all units in army)
  • +Attribute: Vanguard Deployment
Callach's ClawCraftednew
  • +Armour-piercing weapon damage: +75
  • +Enables magical attacks
  • +Enables Cursed contact effect (damage over time)
  • +Bonus vs Large: +16
Camp CookUniquenew
  • +Casualty replenishment rate: +3% (own army)
Camp FollowerUniquenew
  • +Wound recovery time: -1 turns
  • +Upkeep: -5% (own army)
  • +Passive ability: "Chaos Armour of Styrbjorn"
  • +Enemy Hero action success chance: -10%
  • +Armour: +10
  • +Wound recovery time: -3 turns
  • +Ability: "Chaos Runeblade of Egrimm"
  • +Tzeentch corruption: +4 (local province)
  • +Enables sundering attacks
  • +Armour-piercing weapon damage: +30
  • +Enables magical attacks
  • +Enables bleeding attacks
  • +Melee attack: +6
  • +Armour-piercing weapon damage: +30
  • +Passive ability: "Chaos Runesword"
ChayalUniquenew
  • +Ability: "Chayal"
  • +Income from post-battle loot: +10%
  • +Weapon strength: +12%
  • +Melee attack: +8
  • +Corruption: -2 (local province)
  • +Attrition: -10% casualties suffered from all attrition (all units in army)
  • +Casualty replenishment rate: +3% (all units in army)
  • +Charge bonus: +25
Cloak of BeardsCraftednew
  • +Attribute: Causes Fear
  • +Attribute: Causes Terror
  • +Leadership: +4 when fighting against Dwarfs
  • +Missile resistance: 10%
  • +Attribute: Causes Fear
  • +Attribute: Causes Terror
  • +Leadership: +4 when fighting against Dwarfs
  • +Passive ability: "Cloak of Nature"
  • +Unit mass: +20% for Feral Bears units (all units in army)
  • +Missile resistance: 15%
  • +Melee defence: +5
  • +Speed: +10%
  • +Diplomatic relations: +20 with Humans and High Elves (factionwide)
  • +Missile resistance: 10%
  • +Armour: +10
  • +Miscast base chance: -10%
  • +Ability: "Cloak of Stars"
  • +Ability: "Cloak of the Dunes"
  • +Immune to Desert attrition (all units in army)
  • +Melee attack: +10 when fighting in desert terrain
Corpse ThiefUniquenew
  • +Post battle chance of stealing a magic item: +8%
  • +Armour-piercing weapon damage: +35
  • +Enables poison attacks
  • +Armour: +25
  • +Khorne corruption: +2 (local province)
  • +Melee defence: +8
  • +Bound spell: "Missile Mirror"
Crimson DeathUniquenew
  • +Enables magical attacks
  • +Attribute: Causes Fear
  • +Attribute: Causes Fear for Black Guard of Naggarond units (Hero's army)
  • +Bonus vs Large: +8
  • +Weapon strength: +15%
  • +Passive ability: "Crimson Death"
  • +Ability: "Daemon Flask of Ashak"
  • +Miscast base chance: -5%
Daith's ReaperCraftednew
  • +Armour-piercing weapon damage: +100
  • +Enables magical attacks
  • +Melee attack: +10
  • +Enables "Inevitable End" contact effect (prevents incoming Healing)
  • +Armour-piercing weapon damage: +50
  • +Enables magical attacks
  • +Melee attack: +6
Dark WineUniquenew
  • +Attribute: Devastating Flanker
  • +Attribute: Immune to Psychology
  • +Ability: "Dark Wine"
  • +Slaanesh corruption: +2 (local province)
Dawn and DuskUniquenew
  • +Ability: "Dawn and Dusk"
  • +Weapon strength: +10% when fighting against Greenskins
  • +Melee attack: +5
  • +Income from post-battle loot: +15% (Lord)
  • +Income from razing settlements: +15% (Lord)
DeathpiercerCommonnew
  • +Bonus vs Infantry: +5
  • +Charge bonus: +10
Divination OrbCraftednew
  • +Attribute: Mastery of the Elemental Winds for Spellsinger Heroes (own army)
  • +Cooldown: -10% to spells (all units in army)
  • +Spell resistance: 20%
Dragon CuirassCraftednew
  • +Armour: +25
  • +Fire resistance: 125%
  • +Melee defence: +5
  • +Passive ability: "Regeneration"
Dragon MaskCraftednew
  • +Income from post-battle loot: +25% (Lord)
  • +Income from razing settlements: +25% (Lord)
  • +Passive ability: "Dragon Mask III"
Dragon PendantCraftednew
  • +Melee defence: +10
  • +Physical resistance: 20%
  • +Bound spell: "Piercing Bolts of Burning"
Dragon SpearCraftednew
  • +Armour-piercing weapon damage: +60
  • +Charge bonus: +25
  • +Melee attack: +15
  • +Ability: "Dragon Spear"
DragonlanceUniquenew
  • +Enables magical attacks
  • +Melee attack: +5
  • +Charge bonus: +20
  • +Weapon strength: +12%
  • +Bonus vs Large: +5
Dream WineUniquenew
  • +Barrier hit points: +400
  • +Attacks cause the "Dampened" effect, reducing Magic Resistance and removing Magical Attacks
  • +Spell resistance: 10%
Dreaming BootsCraftednew
  • +Campaign movement range: +30%
  • +Evasion chance when using the Worldroots: +100% (Lord)
  • +Speed: +15%
Dreaming BowCraftednew
  • +Campaign line of sight: +40%
  • +Construction cost: -20% for all buildings (local region)
  • +Missile strength: +15%
  • +Bound spell: "The Dwellers Below"
Dreaming CloakCraftednew
  • +Attribute: Snipe
  • +Ability: "Dreaming Cloak III"
  • +Attribute: Unspottable
  • +Upkeep: -15% (all units in army)
Dreaming RingCraftednew
  • +Casualty replenishment rate: +15% when in foreign territory (Lord's army)
  • +Winds of Magic power reserve capacity: +15 (own army)
  • +Ability: "Dreaming Ring III"
Eagle BowCraftednew
  • +Missile strength: +15%
  • +Range: +10%
  • +Ability: "Eagle Bow"
  • +Ability: "Pageant of Shrikes"
Eagle MaskCraftednew
  • +Spell resistance: 20%
  • +Ambush success chance: +30% (own army)
  • +Research rate: +20
  • +This character becomes able to see enemies hiding in forest regardless of distance
Eagle QuiverCraftednew
  • +Ability: "Eagle Quiver"
  • +Ability: "Unending Volley"
  • +Reload time reduction: +15%
Eagle VambracesCraftednew
  • +Ambush defence chance: +50% (own army)
  • +Missile resistance: 30%
  • +Passive ability: "Hawkish Precision" (all units in army)
  • +Weapon strength: +10% when fighting against High Elves
  • +Income from all buildings: +10% (local region)
  • +Ability: "Elixir of Might"
  • +Attribute: Immune to Psychology
  • +Leadership: +10
  • +Physical resistance: 15%
  • +Attribute: Immune to Flanking
  • +Grog upkeep from units disabled (own army)
EntertainerUniquenew
  • +Leadership: +5 (all units in army)
  • +Bound spell: "Kovsh Breath"
  • +Passive ability: "Ever-Full Kovsh"
  • +Physical resistance: 15%
  • +Vigour loss reduction: -33% (own army)
FeyeyesCraftednew
  • +Attribute: Perfect Vigour
  • +Campaign movement range: +15%
Fimir HammerCommonnew
  • +Bonus vs Large: +6
  • +Enables magical attacks
  • +Weapon strength: +6%
FirewaterUniquenew
  • +Ability: "Fire Breath"
  • +Fire resistance: 25%
  • +Enables flaming attacks
FishermanUniquenew
  • +Bonus vs Large: +8
Flail of ClawsCraftednew
  • +Melee attack: +6
  • +Melee defence: +6
  • +Armour-piercing weapon damage: +40
  • +Bonus vs Infantry: +10
  • +Ability: "Gaze of Fate" (all characters)
  • +Enables Warpflame attacks (all armies)
Flesh GolemUniquenew
  • +Campaign movement range: +5%
Food TasterUniquenew
  • +Enemy Hero action success chance: -10%
  • +Character experience gain: +50% (all characters)
  • +Research rate: +30
Foul PendantCommonnew
  • +Ward save: +7%
Fungus BeerUniquenew
  • +Ability: "Fungus Beer"
Garmr & GormrUniquenew
  • +Ability: "Garmr & Gormr"
  • +Armour-piercing weapon damage: +30
  • +Enables magical attacks
  • +Upkeep: -5% (Lord's army)
  • +Bonus vs Large: +12
  • +Armour: +8
  • +Melee defence: +8
  • +Passive ability: "Regeneration"
  • +Ability: "Golden Death Mask of Tutankhanut"
  • +Ward save: +10%
  • +Attribute: Causes Terror
  • +Missile resistance: 10%
  • +Campaign line of sight: +15%
  • +Melee defence: +5
  • +Passive ability: "Golden Eye of Tzeentch"
  • +Enemy Winds of Magic power reserve capacity: -15 (local region)
Great Stag HelmCraftednew
  • +Attribute: Causes Fear
  • +Attribute: Perfect Vigour
  • +Charge bonus: +15
  • +Physical resistance: 10%
  • +Armour: +5
  • +Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +10%
  • +Passive ability: "Grimm's Battle Helm"
  • +Passive ability: "Grimm's Cog Axe"
  • +Armour-piercing weapon damage: +30
  • +Melee attack: +5
  • +Range: +10%
  • +Missile strength: +15%
  • +Armour: +15
  • +This character becomes able to see enemies hiding in forest regardless of distance
  • +Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +20%
  • +Passive ability: "Grimm's Battle Helm"
  • +Passive ability: "Grimm's Cog Axe"
  • +Melee attack: +12
  • +Armour-piercing weapon damage: +70
  • +Bonus vs Infantry: +12
  • +"Explosive Rounds" ammunition Projectiles cause explosive damage
  • +Reload time reduction: +8%
  • +Missile strength: +25%
  • +Range: +20%
  • +Ability: "Emergency Vent" (while on foot)
  • +Ability number of uses: +2 for "Emergency Vent"
  • +Cooldown: -20% to "Emergency Vent"
  • +Fire resistance: 20%
  • +Melee defence: +10
  • +Armour: +10
  • +Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +15%
  • +Passive ability: "Grimm's Battle Helm"
  • +Passive ability: "Grimm's Cog Axe"
  • +Melee attack: +8
  • +Armour-piercing weapon damage: +50
  • +Bonus vs Infantry: +6
  • +Reload time reduction: +5%
  • +Missile strength: +20%
  • +Range: +15%
  • +"Explosive Rounds" ammunition Projectiles cause explosive damage
  • +Ability: "Emergency Vent" (while on foot)
  • +Ability number of uses: +1 for "Emergency Vent"
  • +Cooldown: -15% to "Emergency Vent"
  • +Fire resistance: 15%
  • +Melee defence: +6
  • +Armour: +20
  • +This character becomes able to see enemies hiding in forest regardless of distance
  • +Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +25%
  • +Passive ability: "Grimm's Battle Helm"
  • +Passive ability: "Grimm's Cog Axe"
  • +Armour-piercing weapon damage: +100
  • +Melee attack: +15
  • +Bonus vs Infantry: +20
  • +"Explosive Rounds" ammunition Projectiles cause explosive damage
  • +Reload time reduction: +12%
  • +Missile strength: +35%
  • +Range: +25%
  • +Ability: "Emergency Vent" (while on foot)
  • +Ability number of uses: +3 for "Emergency Vent"
  • +Cooldown: -40% to "Emergency Vent"
  • +Fire resistance: 30%
  • +Melee defence: +15
  • +Ability: "Emergency Vent" (while on foot)
  • +Fire resistance: 10%
  • +Melee defence: +3
  • +Enables frostbite attacks
  • +Enables magical attacks
  • +Armour-piercing weapon damage: +50
  • +Ability: "Grudge Settler"
  • +Melee attack: +8
  • +Recruitment cost: -10% (Lord's army)
Gwytherc's HornCraftednew
  • +Ability: "Gwytherc's Horn"
  • +Character's aura leadership effect: +12
  • +Leadership aura size: +50%
  • +Ability: "Hail of Doom Arrow"
  • +Armour-piercing missile damage: +50%
  • +Range: +10%
  • +Ability: "Hammer of Karak Azul"
  • +Armour-piercing weapon damage: +40
  • +Enables magical attacks
  • +Bonus vs Large: +8
  • +Passive ability: "Heart of Middenheim"
  • +Spell resistance: 10%
  • +Attribute: Immune to Psychology
  • +Corruption: -5 (local province)
Helm of KhaineCraftednew
  • +Armour: +5
  • +Attribute: Causes Fear
  • +Attribute: Unbreakable
  • +Melee attack: +5
  • +Physical resistance: 5%
  • +Armour: +3
  • +Attribute: Causes Fear
  • +Attribute: Causes Terror
  • +Leadership: -8
  • +Missile resistance: 9%
Hieratic JarCommonnew
  • +Ability: "Hieratic Jar"
Holy IconCommonnew
  • +Spell resistance: 16%
Hunter's TalonCraftednew
  • +Missile strength: +10%
  • +Bound spell: "The Amber Spear"
  • +Enables magical attacks
  • +Enables Shieldbreaker
  • +Assassinate action: Additional 5% success chance
  • +Wound action: Additional 5% chance of wounding target
  • +Enables poison attacks
  • +Ability: "King Kalhazzar's Sun-Blanched Skull"
  • +Ward save: +5%
  • +Spell resistance: 20%
  • +Enemy Winds of Magic power reserve capacity: -10 (local region)
Kislev VodkaUniquenew
  • +Passive ability: "By Our Blood"
  • +Leadership aura size: +50%
  • +Leadership: +8
  • +Armour: +10
  • +Passive ability: "Kislevite Icon"
  • +Fire resistance: 20%
  • +Spell resistance: 10%
  • +Diplomatic relations: +40 with Kislev
  • +Kragg the Grim will become available for recruitment.
  • +Ward save: +10%
  • +Armour: +5
  • +Enemy Winds of Magic power reserve capacity: -10 (local region)
  • +Cooldown: +25% to all spells (Enemy wizards in local region)
  • +Passive ability: "Kragg's Armour"
  • +Income from post-battle loot: +10%
  • +Enables magical attacks
  • +Armour-piercing weapon damage: +50
  • +Melee attack: +10
  • +Ability: "Kragg's Hammer"
  • +Corruption: -5 (local province)
  • +Melee defence: +5
  • +Fire resistance: 15%
  • +Enemy Hero action success chance: -10%
  • +Passive ability: "Runestaff"
  • +Enables magical attacks
  • +Charge bonus: +20
  • +Bonus vs Large: +24
  • +Weapon strength: +10%
Lion's CloakUniquenew
  • +Armour: +10
  • +Passive ability: "Lion's Cloak"
  • +Enemy Hero action success chance: -10%
  • +Hero self-defence: +15% chance of wounding aggressors
  • +Armour: +10
  • +Melee attack: +10
  • +Melee defence: +5
  • +Ward save: +10%
Mammoth TamerUniquenew
  • +Enemy leadership: -5 (local region)
  • +Melee defence: +10
  • +Missile resistance: 10%
  • +Passive ability: "Deathblow"
  • +Armour: +30
  • +Income from all buildings: +10% (local region)
  • +Leadership: +4 when fighting against Humans
Manann's OwnUniquenew
  • +Passive ability: "Manann's Own"
  • +Bonus vs Large: +15
  • +Leadership: +5 (all units in army)
ManservantUniquenew
  • +Campaign movement range: +5%
MansmasherUniquenew
  • +Ability: "Mansmasher"
  • +Enables magical attacks
  • +Income from post-battle loot: +10%
  • +Weapon strength: +10%
  • +Armour-piercing weapon damage: +30
  • +Character's aura leadership effect: +6
  • +Charge bonus: +10
  • +Leadership aura size: +25%
  • +Leadership: +5 (all units in army)
  • +Unit mass: +20% (all units in army)
MercantilistUniquenew
  • +Diplomatic relations: +15 with Empire
Merciw's LocusCraftednew
  • +Passive ability: "Ancient Protector"
  • +Attribute: Immune to Contact Effects (own army)
  • +Attribute: Immune to Contact Effects (enemy armies in local region)
  • +Armour-piercing weapon damage: +10
  • +Bonus vs Infantry: +5
MinstrelUniquenew
  • +Diplomatic relations: +15 with High Elves
  • +This army can use Tunnelling to engage in battle
  • +Replenishes 20% campaign movement range after winning a battle
  • +Attribute: Strider
Mr. BrightmanUniquenew
  • +Ability "Restock!"
  • +Ammunition: +20% (all units in army)
Mr. KreeUniquenew
  • +Reinforcement marker move cost reduction: -100%
  • +Campaign line of sight: +100%
  • +Automatically replenishes campaign movement range after finishing movement while at sea (once per turn)
NightshroudCommonnew
  • +Armour: +3
  • +Melee defence: +10
Oaken ArmourCraftednew
  • +Bound spell: "Regrowth"
  • +Ward save: +10%
  • +Armour: +10
  • +Melee defence: +8
Old MirrorUniquenew
  • +Dieter Helsnicht will use his older modded model instead Removing this item will revert the change at the start of the next turn
  • +Spell resistance: 20%
  • +Passive ability: "Pelt of Charandis"
  • +Armour: +10
  • +Physical resistance: 10%
  • +Missile resistance: 5%
  • +Control: +2 (local province)
  • +Ability: "Pelt of Horros"
  • +Enables frostbite attacks
  • +Melee attack: +5
  • +Enemy Hero action success chance: -10%
Pit BossUniquenew
  • +Casualties captured post-battle: +15%
  • +Corruption: -5 (local province)
  • +Ward save: +12%
  • +Missile resistance: 5% (Lord's army)
  • +Protective Mist duration increased by +3
  • +Character's aura leadership effect: +5
  • +Armour-piercing weapon damage: +15%
  • +Melee attack: +5
  • +Bound spell: "Radiant Gem of Hoeth"
  • +Spell resistance: 25%
  • +Winds of Magic cost: -10% for all spells (all units in army)
  • +Winds of Magic power reserve: +2 per turn
  • +Enables magical attacks
  • +Enables flaming attacks
  • +Attacks cause "Discouraged" effect, reducing leadership
  • +Weakness to Fire Damage: -40% (enemy armies in local region)
  • +Melee defence: +8
  • +Spell resistance: 15%
  • +Physical resistance: 15%
  • +Ability: "Blight of Terrors"
  • +Corruption: -5 (local province)
  • +Immune to all attrition (own army)
  • +Miscast base chance: -50%
Raptor LordUniquenew
  • +Ability: "Raptor Lord"
  • +Armour-piercing weapon damage: +10
  • +Enables poison attacks
  • +Melee attack: +7
  • +Bound spell: "Fireball"
  • +Fire resistance: 15%
RotgutUniquenew
  • +Passive ability: "Rotgut"
  • +Winds of Magic power reserve capacity: +10
  • +Passive ability: "Sea Dragon Cloak"
  • +Melee defence: +5
  • +Physical resistance: 10%
  • +Enemy Hero action success chance: -10%
  • +Melee defence: +5
  • +Missile resistance: 10%
  • +Missile resistance: 10%
Serpent FangCommonnew
  • +Armour-piercing weapon damage: +20
  • +Enables poison attacks
  • +Ability: "Skull of Katam"
  • +Winds of Magic cost: -15% for Egrimm's spells
  • +Miscast base chance: -15%
  • +Ability: "Skull of the Unicorn Lord"
  • +Attribute: Causes Fear when fighting against Wood Elves
  • +Enemy Hero action success chance: -10%
  • +Melee defence: +5
Skull PendantUniquenew
  • +Ability: "Skull Pendant"
  • +Physical resistance: 10%
  • +Hero action success chance: +10%
  • +Control: -4 (local enemy province)
Slayer's AxeCommonnew
  • +Charge bonus: +6
  • +Melee attack: +3
  • +Speed: +6%
  • +Income from sacking settlements: +10%
Spear of DaithCraftednew
  • +Bonus vs Large: +24
  • +Enables magical attacks
  • +Melee defence: +10
  • +Weapon strength: +10%
  • +Enemy Winds of Magic power reserve capacity: -15 (local region)
  • +Magic item drop chance from battle: +10%
  • +Bound spell: "Staff of Cyeos"
  • +Character's aura leadership effect: +5
  • +Winds of Magic power reserve capacity: +10
  • +Raise dead cost: -15%
  • +Miscast base chance: -15%
  • +Winds of Magic cost: +15% for all enemy spells (enemy armies in local province)
  • +Ability: "Staff of Flaming Death"
  • +Passive ability: "Rebirth"
  • +Wound recovery time: -3 turns
  • +Ward save: +8%
  • +Physical resistance: 10% for Hawk Riders, Great Eagle, and Forest Dragon units (all units in army)
  • +Missile resistance: 15% for Hawk Riders, Great Eagle, and Forest Dragon units (all units in army)
  • +Melee defence: +5
  • +Physical resistance: 10%
  • +Ability: "Styrbjorn's Family Heirloom"
  • +Attribute: Strider for Flesh Hounds of Khorne units (Hero's army)
  • +Charge bonus: +15 for Flesh Hounds of Khorne (Hero's army)
  • +Enemy Hero action success chance: -15%
  • +Enables magical attacks
  • +Enables Frostfire attacks (weakness to fire & slow)
  • +Weapon strength: +10%
  • +Armour-piercing weapon damage: +40
  • +Ability: "Sword of Saint Origo"
  • +Enables magical attacks
  • +Enables flaming attacks
  • +Weapon strength: +12%
  • +Corruption: -5 (local province)
  • +Bonus vs Large: +10
  • +Melee attack: +6
  • +Melee defence: +4
  • +Enables magical attacks
  • +Melee attack: +4
  • +Weapon strength: +6%
  • +Weapon strength: +10%
  • +Ability: "Talisman of Loec"
  • +Enemy Hero action success chance: -50%
  • +Armour: +10
  • +Missile resistance: 15%
  • +Passive ability: "The Armour of Grief"
  • +Ability: "The Binding Bolas"
  • +Bonus vs Large: +12
  • +Leadership: -5 for enemy monstrous units (enemy armies in local province)
  • +Enables magical attacks
  • +Casualties captured post-battle: +15%
  • +Armour-piercing weapon damage: +30
  • +Weapon strength: +10%
  • +Recruitment cost: -50% for Har Ganeth Executioners units (own army)
  • +Ability: "The Blade of Har Ganeth"
  • +Ability: "The Blade of Har Ganeth"
  • +Enables magical attacks
  • +Armour-piercing weapon damage: +30
  • +Weapon strength: +10%
  • +Casualties captured post-battle: +10% (Hero's army)
  • +Armour-piercing weapon damage: +100
  • +Enables magical attacks
  • +Weapon strength: +8%
  • +Enables bleeding attacks
  • +Passive ability: "The Book of Phoenix"
  • +Cooldown: -10% to spells
  • +Research rate: +5 (factionwide)
  • +Control: +3 (all provinces)
  • +Ability: "The Bow of Loren"
  • +Enables magical attacks
  • +Reload time reduction: +15%
  • +Armour-piercing missile damage: +50%
  • +Ability: "The Bow of Loren"
  • +Enables magical attacks
  • +Reload time reduction: +10%
  • +Attribute: 360 Missile Block
  • +Missile block chance: +30%
  • +Armour: +10
  • +Passive ability: "The Buckler of Bronze"
  • +Spell resistance: 20%
  • +Ability: "The Cursed Skull"
  • +Enemy Winds of Magic power reserve capacity: -10 (local region)
  • +Enemy leadership: -5 (local region)
  • +Research rate: +5 (factionwide)
  • +Bound spell: "Shield of Thorns"
  • +Passive ability: "Frenzy"
  • +Attrition: +50% casualties suffered from Athel Loren attrition (enemy armies in local province)
  • +Passive ability: "The Drum of Orcskin"
  • +Leadership: +10 when fighting against Greenskins (Lord's army)
  • +Control: +3 (local province)
  • +Vigour loss reduction: -30% (Lord's army)
  • +Armour: +10
  • +Enemy Hero action success chance: -10%
  • +Ability: "The Evil Sun Armour"
  • +Melee defence: +5
  • +Attribute: Vanguard Deployment for certain units (Lord's army)
  • +Campaign line of sight: +100%
  • +Ambush defence chance: +25% (Lord's army)
  • +Ability: "The Eye of the Old Ones"
  • +Ability: "Ice Shard"
  • +Ward save: +10%
  • +Missile block chance: +35%
  • +Armour: +10
  • +Fire resistance: 30% (own army)
  • +Bound spell: "The Gem of Sunfire"
  • +Enables flaming attacks
  • +Weakness to Fire Damage: -40% (enemy armies in local region)
  • +Enables flaming attacks
  • +Enables magical attacks
  • +Ability: "The Glorfinial"
  • +Weapon strength: +15%
  • +Enemy leadership: -5 (local region)
  • +Passive ability: "The Heathen Dispatcher"
  • +Enables magical attacks
  • +Income from post-battle loot: +12% (accompanying Lord)
  • +Hero self-defence: +30% chance of wounding aggressors
  • +Weapon strength: +15% when fighting against Tomb Kings, Chaos, Beastmen, Greenskins, Skaven and Vampire Counts
  • +Replenishes 50% campaign movement range after winning a battle
  • +Armour: +8
  • +Charge bonus: +30
  • +Reload time reduction: +10%
  • +Armour: +8
  • +Charge bonus: +15
  • +Reload time reduction: +5%
  • +Armour: +15
  • +Spell resistance: 10%
  • +Campaign line of sight: +10% (accompanying Lord)
  • +Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +50% (accompanying Lord)
  • +Passive ability: "The Helm of the Prime Guardian"
  • +Missile resistance: 15%
  • +Ability: "The Horn of Kygor"
  • +Weapon strength: +8%
  • +Ability: "The Horn of the Asrai"
  • +Leadership: +8
  • +Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +10%
  • +Income from post-battle loot: +20%
  • +Passive ability: "The Icon of the Lady"
  • +Spell resistance: 20%
  • +Melee defence: +5
  • +Corruption: -5 (local province)
  • +Ward save: +12%
  • +Physical resistance: 12%
  • +Ambush success chance: +10% (Hero's army)
  • +Passive ability: "The Key to the Eternity Chamber"
  • +Bonus vs Large: +20
  • +Armour-piercing weapon damage: +150
  • +Charge bonus: +30
  • +Attacks cause "Disorganised!" effect, (afflicted units lose morale and charge defence capability)
  • +Charge bonus: +30% for Cavalry units (own army)
  • +Weapon strength: +15% for Cavalry units (own army)
  • +Attribute: Immune to Contact Effects
  • +Ward save: +10%
  • +Passive ability: "The Oaken Armour"
  • +Armour: +10
  • +Missile resistance: 15%
  • +Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +20%
  • +Enables magical attacks
  • +Enables flaming attacks
  • +Weapon strength: +10%
  • +Melee attack: +5
  • +Ability: "The Phoenix Blade"
  • +Control: +3 (local province)
  • +Armour-piercing weapon damage: +20
  • +Bonus vs Large: +15
  • +Ability: "The Rattling Halberd"
  • +Enables magical attacks
  • +Recruitment cost: -10% (Lord's army)
  • +Armour-piercing weapon damage: +20
  • +Weapon strength: +10%
  • +Post battle chance of stealing a magic item: +50%
The Red FangUniquenew
  • +Enables magical attacks
  • +Income from post-battle loot: +10%
  • +Control: +3 (local province)
  • +Weapon strength: +10%
  • +Ability: "The Red Fang"
  • +Charge bonus: +10
  • +Attribute: Stalk
  • +Attribute: Strider
  • +Speed: +20%
  • +Ability: "The Rod of Divination"
  • +Winds of Magic power reserve capacity: +10
  • +Corruption: -5 (local province)
  • +Spell resistance: 10%
  • +Ability: "The Silver Hook of Sartosa"
  • +Melee attack: +10
  • +Weapon strength: +12%
  • +Bonus vs Infantry: +8
  • +Income from sacking settlements: +10% (accompanying Lord)
  • +Passive ability: "The Spirit Sword"
  • +Enables Soulblight attacks (reduced damage and armour)
  • +Melee attack: +10
  • +Armour-piercing weapon damage: +40
  • +Melee attack: +8
  • +Income from post-battle loot: +10%
  • +Enables magical attacks
  • +Weapon strength: +10%
  • +Ability: "The Star-stone Mace"
  • +Winds of Magic power reserve capacity: +10
  • +Physical resistance: 10%
  • +Cooldown: -30% to Lore of Heavens spells
  • +Magic item drop chance from battle: +5%
  • +Ability: "The Stellar Staff"
ThunderhornUniquenew
  • +Ability: "Thunderhorn"
  • +Control: +3 (all provinces)
  • +Character's aura leadership effect: +5
  • +Leadership aura size: +50%
  • +Cooldown: -25% to all spells
  • +Barrier hit points: +25%
  • +Ability: "Trickster's Stardust Globes"
  • +Melee defence: +5
  • +Enemy Hero action success chance: -15%
  • +Character's aura leadership effect: +5
  • +Armour: +7
  • +Spell resistance: 15%
Twilight HelmCraftednew
  • +Armour: +20
  • +Melee defence: +10
  • +Passive ability: "Annoyance of Netlings"
  • +Passive ability: "Twilight Helm"
Twilight SpearCraftednew
  • +Weapon strength: +15%
  • +Melee attack: +6 (own army)
  • +Missile strength: +15% (own army)
  • +Bound spell: "Rubric of Dark Dimensions"
  • +Casualty replenishment rate: +3% (own army)
  • +Ability: "Van Horstmann's Speculum"
  • +Melee defence: +5
  • +Leadership aura size: +35%
  • +Armour: +14
  • +Weapon strength: +14%
Venom SwordCommonnew
  • +Bonus vs Infantry: +6
  • +Enables poison attacks
  • +Weapon strength: +6%
  • +Enables flaming attacks
  • +Enables magical attacks
  • +Weapon strength: +10%
  • +Melee attack: +3
  • +Melee defence: +3
  • +Ability: "Vial of Troll Blood"
  • +Weapon strength: +15%
Whip of AgonyCraftednew
  • +Bound spell: "Whip of Misery"
  • +Melee attack: +5
  • +Attacks cause "Discouraged" effect, reducing leadership
  • +Weapon strength: +12%
  • +Bound spell: "Whip of Misery"
  • +Melee attack: +5
  • +Ability: "White Ring of Templehof"
  • +Spell resistance: 10%
  • +Melee defence: +5
  • +Cooldown: -30% to "Focused Shot" and "Von Korden's Accusation"
WraithstoneCraftednew
  • +Enemy leadership: -5 (local region)
  • +Passive ability: "The Chilling Aura"
  • +Enables frostbite attacks
  • +Physical resistance: 5%
Young StagUniquenew
  • +Leadership: +3 (own army)
  • +Ability: "Zarechgor's Blade"
  • +Armour-piercing weapon damage: +30
  • +Melee attack: +10
  • +Weapon strength: +5%