Mixu's Legendary Lords rituals
55 rituals Mixu's Legendary Lords adds or changes against patch 9.0.4: the game's effect lines that go (−, red) and Mixu's Legendary Lords's that come (+, green), read from both sets of tables.
- +Barrier hit points: +200 (all units in army)
- +Missile block chance: +15% (all units in army)
- +Attribute: 360 Missile Block (all units in army)
- +Seduce Units budget: +50% (enemy Slaaneshi armies in local region)
- +Seduce Units cost: -50% (enemy Slaaneshi armies in local region)
- +Disables March, Tunnelling and Teleportation stances for the target
- +Campaign movement range: -50%
- +The target army is loaned to you
- +Instantly heal target army and their movement range is restored
- +Hero action success chance: +40% for Mages and Loremasters of Hoeth
- +Experience gain: +50% for Archmages, Mages and Loremasters of Hoeth
- +Experience per turn: +200 for Archmages, Mages and Loremasters of Hoeth
- +Winds of Magic power reserve: +20 per turn (all armies)
- +Spell resistance: 20% (all armies)
- +Weapon strength: +25% for Lords and embedded Heroes
- +Missile strength: +25% for Lords and embedded Heroes
- +Attribute: Strider (all armies)
- +Charge bonus: +20 for all units during forest battles (all armies)
- +Cooldown: -30% to all spells
- +Army ability: "Channelling Spire"
- +Magic item drop chance from battle: +50%
- +Campaign line of sight: +150% (all characters)
- +Teleport stance usage cost: -100% Winds of Magic
- +Winds of Magic power reserve: +10 per turn (all armies)
- +Winds of Magic power reserve capacity: +15 (all armies)
- +Bound spell: "Wind of Death" (Lord)
- +Spell intensity: +10% (all characters in army)
- +Speed: +10% (all units in army)
- +Enables lightning strike battles when reinforcements are present
- +Attribute: Causes Fear (all units in army)
- +Leadership: +6 when attacking (all units in army)
- +Passive ability: "Regeneration" (all units in army)
- +Recruit rank: +2 for Warlords
- +Recruit rank: +2 for Stormvermin units
- +Melee defence: +10 for Warlord Lords and Stormvermin units (all armies)
- +Armour: +20 for Warlord Lords and Stormvermin units (all armies)
- +Bound spell: "Spirit Leech" (all Lords factionwide)
- +Income from post-battle loot: +50%
- +Magic item drop chance from battle: +20%
- +Income from sacking and looting settlements: +25%
- +Post battle chance of stealing a magic item: +10%
- +Leadership: +10 when fighting against Vampire Counts, Vampire Coast and Tomb Kings (all armies)
- +Campaign movement range: -50% for enemy armies starting their turn in your regions
- +Campaign movement range: +10% (all armies)
- +Loyalty will not decline (all characters)
- +Extra loyalty gained following a victorious battle
- +Control: +8 (all provinces)
- +Food generated: 8
- +Campaign movement range: +30% (all armies)
- +Upkeep: -15% (all armies)
- +Global recruitment duration: -5 turn for all units
- +Local recruitment capacity: +3
- +Global recruitment capacity: +3
- +Control: +8 (all provinces)
- +Growth: +20 (all provinces)
- +Horde growth: +6 (all armies)
- +Diplomatic relations: +60 with Chaos and Norsca
- +Attribute: Unbreakable for Lords, embedded Heroes and Marauder Infantry units
- +Army ability: "War Cry of the Hound"
- +Melee defence: +10 for Lords, embedded Heroes and Marauder Infantry units
- +Range: +20% for Irondrakes, Flame Cannon, Gyrocopters, and Gyrobombers units (all armies)
- +Passive ability: "Extra Powder" for Irondrakes, Flame Cannon, Gyrocopters, and Gyrobombers units (all armies)
- +Passive ability: "Enhanced Black Powder" for Thunderers, Cannons and Organ Guns (all armies)
- +Ammunition: +15% for Thunderers, Cannons and Organ Guns (all armies)
- +Army ability: "Grudgebuster Rocket" (all armies)
- +A Gyrocopter mount for a Master Engineer (available from the Character Details panel)
- +A Gyrocopter mount for a Master Engineer (available from the Character Details panel)
- +Passive ability: "Improved Bolts" for Bolt Throwers, Quarrellers and Rangers (Crossbows) (all armies)
- +Missile damage: +12% for Bolt Throwers, Quarrellers and Rangers (Crossbows) (all armies)
- +Confederates Grimm Burloksson's faction (if perished, Grimm is added to your Lord pool)
- +Confederates Kazador's faction (if perished, Kazador is added to your Lord pool)