Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Mixu's Legendary Lords Tzeentch units

0 Tzeentch units Mixu's Legendary Lords changes against patch 9.0.4, 7 it adds, and 6 skills, 13 buildings and 0 technologies. Vanilla → Mixu's Legendary Lords: green makes the unit stronger or cheaper, red weaker or dearer.

New units in Mixu's Legendary Lords

  • Chaos Dragonmixu_tze_mon_chaos_dragon1 modelHealth6,120Armour70Leadership60Speed95Melee attack45Melee defence41Weapon strength (base + AP)520Charge bonus57Missile resistance %25Multiplayer cost1,700
  • Cultists of Tzeentchmixu_tze_inf_cultists120 modelsHealth7,800Armour15Leadership50Speed34Melee attack27Melee defence34Weapon strength (base + AP)28Charge bonus15Multiplayer cost325
  • Acolytes of Tzeentchmixu_tze_inf_cultist_acolytes80 modelsHealth5,200Armour15Leadership50Speed34Melee attack25Melee defence30Weapon strength (base + AP)28Charge bonus15Missile damage (base + AP)22Range180Multiplayer cost850
  • Sorcerous Trollsmixu_tze_mon_trolls16 modelsHealth7,904Armour60Leadership40Speed54Melee attack38Melee defence32Weapon strength (base + AP)120Charge bonus34Missile damage (base + AP)40Range60Magic resistance %25Fire resistance %-25Multiplayer cost950
  • Egrimm van Horstmannmixu_chs_cha_egrimm_van_horstmann1 modelHealth4,040Armour100Leadership85Speed33Melee attack48Melee defence52Weapon strength (base + AP)360Charge bonus20Missile resistance %15Multiplayer cost850
  • Melekh the Changermixu_tze_cha_melekh_the_changer1 modelHealth5,220Armour80Leadership75Speed95Melee attack65Melee defence55Weapon strength (base + AP)420Charge bonus50Missile resistance %15Fire resistance %40Multiplayer cost1,400
  • Chaos Warhounds of Tzeentchmixu_tze_mon_warhound80 modelsHealth6,080Armour15Leadership38Speed95Melee attack26Melee defence17Weapon strength (base + AP)22Charge bonus20Missile resistance %15Multiplayer cost400

Skills

Locus of Conjurationnew
  • +Ability: "Locus of Conjuration"
Sorcerous Flightnew
  • +Bonus vs. Infantry: +8 for Doom Knights of Tzeentch units (Lord's army)
  • +Bound spell: "Treason of Tzeentch" for Doom Knights of Tzeentch units (Lord's army)
  • +Number of uses: +1 for bound spells on Doom Knights of Tzeentch units (Lord's army)
Changer's Sealnew
  • +Barrier hit points: +200
  • +Melee defence: +8
Brand of Tcharnew
  • +Winds of Magic power reserve minimum: +10
  • +Winds of Magic power reserve capacity: +10
Melekh's Horrorsnew
  • +Barrier: +10% for Blue Horrors of Tzeentch, Pink Horrors of Tzeentch, Exalted Pink Horrors of Tzeentch, Flamers of Tzeentch and Exalted Flamer of Tzeentch units (Lord's army)
  • +Enables Warpflame attacks for Blue Horrors of Tzeentch, Pink Horrors of Tzeentch and Exalted Pink Horrors of Tzeentch units (Lord's army)
Fires of Tzeentchnew
  • +Enables flaming attacks (Lord's army)
  • +Cooldown: -30% to Lore of Fire spells

Buildings

  • Units: 2 → 3
Soul KeepTzeentch
  • Units: 2 → 3
  • Units: 2 → 3
Dark BastionTzeentch
  • Units: 2 → 3
  • Units: 2 → 3
  • Units: 2 → 3
  • Units: 2 → 3
  • Units: 2 → 3
  • Units: 2 → 3
  • Units: 2 → 3
Soul KeepTzeentch
  • Units: 2 → 3
Dark BastionTzeentch
  • Units: 2 → 3
  • Units: 2 → 3