Mixu's Legendary Lords Norsca units
0 Norsca units Mixu's Legendary Lords changes against patch 9.0.4, 3 it adds, and 33 skills, 10 buildings and 0 technologies. Vanilla → Mixu's Legendary Lords: green makes the unit stronger or cheaper, red weaker or dearer.
New units in Mixu's Legendary Lords
Egil Styrbjornmixu_nor_cha_egil_styrbjorn1 model
4,840
100
75
33
70
50
490
60
15
35
1,300
Hrefna Styrbjornmixu_nor_cha_hrefna1 model
3,688
25
75
35
60
35
440
35
15
35
600
Fraygerd Styrbjornmixu_nor_cha_fraygerd1 model
4,068
25
80
35
45
55
420
45
15
35
600
Skills
Marauder Chariotnew
- +Mount: Marauder Chariot
Juggernautnew
- +Mount: Juggernaut
Burning Brandnew
- +Passive ability: "Paragon of Carnage"
Fury of Styrbjornnew
- +Army ability: "Horn of Khorne"
Hunters of Soulsnew
- +Hit points: +15%
Slayer of Soulsnew
- +Enemy leadership: -10 (local region)
- +Cooldown: -30% to "Slayer of Souls"
Wolves of Strovengaardnew
- +Melee defence: +8 for Skin Wolves units (Lord's army)
- +Passive ability: "Horrible Regeneration" for Skin Wolves units (Lord's army)
- +Missile resistance: 15% for Skin Wolves units (Lord's army)
Waveriders of the Northnew
- +Replenishes 30% campaign movement range after razing a settlement
- +Replenishes 30% campaign movement range after winning a battle
Bloodthirsty Raidersnew
- +Income from sacking settlements: +20%
- +Income from post-battle loot: +20%
- +Passive ability: "Revel in Slaughter"
Butcher of Immortalsnew
- +Bonus vs Infantry: +12
- +Charge bonus: +20
- +Armour-piercing weapon damage: +50
Bloodfather's Callnew
- +Attribute: Causes Terror
- +Army ability: "Greater Gate of Khorne"
- +Recruitment cost: -20% for Chaos Warriors, Chosen, and Chaos Knights of Khorne units (Lord's army)
- +Casualties captured post-battle: +20%
Fearsome Warriorsnew
- +Level 1: Melee attack: +4 for Chosen of Khorne, Chaos Warriors of Khorne, Marauders of Khorne and Forsaken of Khorne units (Lord's army)
- +Level 1: Weapon strength: +6% for Chosen of Khorne, Chaos Warriors of Khorne, Marauders of Khorne and Forsaken of Khorne units (Lord's army)
- +Level 2: Melee attack: +6 for Chosen of Khorne, Chaos Warriors of Khorne, Marauders of Khorne and Forsaken of Khorne units (Lord's army)
- +Level 2: Weapon strength: +9% for Chosen of Khorne, Chaos Warriors of Khorne, Marauders of Khorne and Forsaken of Khorne units (Lord's army)
- +Level 3: Melee attack: +8 for Chosen of Khorne, Chaos Warriors of Khorne, Marauders of Khorne and Forsaken of Khorne units (Lord's army)
- +Level 3: Weapon strength: +12% for Chosen of Khorne, Chaos Warriors of Khorne, Marauders of Khorne and Forsaken of Khorne units (Lord's army)
Beast Slayersnew
- +Level 1: Weapon strength: +6% for Chaos Knights of Khorne, Chaos Chariots of Khorne, Skullcrushers of Khorne and Marauder Horsemen of Khorne units (Lord's army)
- +Level 1: Charge bonus: +6 for Chaos Knights of Khorne, Chaos Chariots of Khorne, Skullcrushers of Khorne and Marauder Horsemen of Khorne units (Lord's army)
- +Level 2: Weapon strength: +9% for Chaos Knights of Khorne, Chaos Chariots of Khorne, Skullcrushers of Khorne and Marauder Horsemen of Khorne units (Lord's army)
- +Level 2: Charge bonus: +9 for Chaos Knights of Khorne, Chaos Chariots of Khorne, Skullcrushers of Khorne and Marauder Horsemen of Khorne units (Lord's army)
- +Level 3: Weapon strength: +12% for Chaos Knights of Khorne, Chaos Chariots of Khorne, Skullcrushers of Khorne and Marauder Horsemen of Khorne units (Lord's army)
- +Level 3: Charge bonus: +12 for Chaos Knights of Khorne, Chaos Chariots of Khorne, Skullcrushers of Khorne and Marauder Horsemen of Khorne units (Lord's army)
Unnatural Selectionnew
- +Level 1: Charge bonus: +6 for Flesh Hounds of Khorne, Chaos Warhounds, Spawn of Khorne and Marauder Chariots units (Lord's army)
- +Level 1: Speed: +6% for Flesh Hounds of Khorne, Chaos Warhounds, Spawn of Khorne and Marauder Chariots units (Lord's army)
- +Level 2: Charge bonus: +9 for Flesh Hounds of Khorne, Chaos Warhounds, Spawn of Khorne and Marauder Chariots units (Lord's army)
- +Level 2: Speed: +9% for Flesh Hounds of Khorne, Chaos Warhounds, Spawn of Khorne and Marauder Chariots units (Lord's army)
- +Level 3: Charge bonus: +12 for Flesh Hounds of Khorne, Chaos Warhounds, Spawn of Khorne and Marauder Chariots units (Lord's army)
- +Level 3: Speed: +12% for Flesh Hounds of Khorne, Chaos Warhounds, Spawn of Khorne and Marauder Chariots units (Lord's army)
Speed & Malicenew
- +Melee attack: +5 for all warhound and cavalry units (Rank 7 and above) (Lord's army)
- +Missile resistance: 15% for all warhound and cavalry units (Rank 7 and above) (Lord's army)
- +Speed: +10% for all warhound and cavalry units (Rank 7 and above) (Lord's army)
Icy Wrathnew
- +Charge bonus: +12 for all skin wolves, and chariots units (Rank 7 and above) (Lord's army)
- +Melee attack: +5 for all skin wolves, and chariots units (Rank 7 and above) (Lord's army)
- +Weapon strength: +12% for all skin wolves, and chariots units (Rank 7 and above) (Lord's army)
Barded Chaos Steednew
- +Mount: Barded Chaos Steed
Manticorenew
- +Mount: Manticore
Fury of Styrbjornnew
- +Leadership: +5 when attacking
- +Melee attack: +5 (when attacking)
Slaughter for Khornenew
- +Passive ability: "Slaughter for Khorne"
Brutal Warriornew
- +Charge bonus: +10% (Hero's army)
- +Melee attack: +5 (Hero's army)
Vengeful Scorchernew
- +Passive ability: "Hellblade"
- +Income from raiding: +10% (Hero's army)
- +Enables flaming attacks
Blood Feastnew
- +Passive ability: "Gorefeast"
Claimer of Skullsnew
- +Bonus vs Large: +15
- +Armour-piercing weapon damage: +35
Deathbringernew
- +Ability: "Deathbringer"
Barded Chaos Steednew
- +Mount: Manticore
Gorebeast Chariotnew
- +Mount: Marauder Chariot
Shieldbearernew
- +Ability: "Shieldbearer"
Raging Stalwartnew
- +Ward save: +5%
- +Spell resistance: 10% (Hero's army)
- +Attribute: Expert Charge Defence
Hateful Corruptornew
- +Khorne corruption: +4 (local province)
- +Weapon strength: +10%
- +Passive ability: "Icon of Endless War"
Call to Bloodlettingnew
- +Casualty replenishment rate: +6% (Hero's army)
- +Recruit rank: +2 for all units (Hero's army)
Commander of the Houndnew
- +Ability: "Fight or Die!"
- +Leadership aura size: +50%
War Cry of the Houndnew
- +Ability: "War Cry of the Hound"
Buildings
- +Enables Hero recruitment: Skin Wolf Werekin
- +Hero capacity: +1 for Skin Wolf Werekin
- +Enables Hero recruitment: Skin Wolf Werekin
- +Hero capacity: +1 for Skin Wolf Werekin