Mixu's Legendary Lords The Empire units
0 The Empire units Mixu's Legendary Lords changes against patch 9.0.4, 14 it adds, and 164 skills, 77 buildings and 0 technologies. Vanilla → Mixu's Legendary Lords: green makes the unit stronger or cheaper, red weaker or dearer.
New units in Mixu's Legendary Lords
Alberich von Kordenmixu_emp_cha_alberich_von_korden1 model
3,698
45
80
34
46
42
380
40
160
90
15
25
750
Marius Leitdorfmixu_emp_cha_marius_leitdorf1 model
4,288
85
75
34
65
40
450
50
15
750
Aldebrand Ludenhofmixu_emp_cha_aldebrand_ludenhof1 model
4,168
85
75
34
58
50
430
40
15
750
Luthor Hussmixu_emp_cha_luthor_huss1 model
3,698
90
80
34
60
35
430
50
15
300
Theoderic Gaussermixu_emp_cha_theoderic_gausser1 model
4,168
85
75
34
58
50
430
40
15
750
Wolfram Hertwigmixu_emp_cha_wolfram_hertwig1 model
4,168
85
75
34
58
50
430
40
15
750
Valmir von Raukovmixu_emp_cha_valmir_von_raukov1 model
4,168
85
80
34
58
50
430
40
15
750
Alberich Haupt-Anderssenmixu_emp_cha_alberich_haupt_anderssen1 model
4,168
95
75
34
42
55
380
26
15
700
Helmut Feuerbachmixu_emp_cha_helmut_feuerbach1 model
4,168
85
75
34
58
50
430
40
15
750
Oleg von Raukovmixu_emp_cha_oleg_von_raukov1 model
4,168
85
80
34
50
55
410
35
15
750
Celebrantsmixu_emp_inf_celebrants120 models
8,760
0
100
36
16
32
38
24
600
Horned Huntersmixu_emp_inf_horned_hunters100 models
10,200
15
80
38
40
32
36
32
850
Daughters of Rhyamixu_emp_cav_daughters_of_rhya48 models
5,280
15
85
90
34
35
28
40
30
90
1,000
Warrior Priest of Taalmixu_emp_cha_warrior_priest_of_taal1 model
3,688
30
70
36
32
55
360
20
15
350
Skills
Barded Warhorsenew
- +Mount: Barded Warhorse
Imperial Pegasusnew
- +Mount: Imperial Pegasus
Imperial Griffonnew
- +Mount: Imperial Griffon
Staunch Sigmaritenew
- +Weapon strength: +20% when fighting against Vampire Counts, Vampire Coast and Tomb Kings
- +Melee defence: +8 when fighting against Vampire Counts, Vampire Coast and Tomb Kings
- +Passive ability: "Divine Power"
Experienced Huntersnew
- +Attrition: -50% casualties suffered from Vampiric territory attrition (Lord's army)
- +Reload time reduction: +10% (Lord's army)
- +Ammunition: +20% (Lord's army)
War Eternalnew
- +Corruption: -3 (local province)
- +Construction time: -30% for Worship buildings (local region)
- +Construction cost: -30% for Worship buildings (local region)
Make Them Countnew
- +Ability: "Hawkish Precision" for Huntsmen and Archers (Lord's army)
- +Missile damage: +10% for Huntsmen and Archers (Lord's army)
- +Range: +15% for Huntsmen and Archers (Lord's army)
Honest Steelnew
- +Level 1: Weapon strength: +6% for Greatswords, Teutogen Guard and Demigryph Knights units (Lord's army)
- +Level 2: Armour: +6 for Greatswords, Teutogen Guard and Demigryph Knights units (Lord's army)
- +Level 2: Weapon strength: +9% for Greatswords, Teutogen Guard and Demigryph Knights units (Lord's army)
- +Level 3: Armour: +12 for Greatswords, Teutogen Guard and Demigryph Knights units (Lord's army)
- +Level 3: Weapon strength: +12% for Greatswords, Teutogen Guard and Demigryph Knights units (Lord's army)
Reassuring Presencenew
- +Level 1: Attrition: -15% casualties suffered from all attrition (Lord's army)
- +Level 2: Attrition: -25% casualties suffered from all attrition (Lord's army)
- +Level 3: Attrition: -35% casualties suffered from all attrition (Lord's army)
- +Level 3: Growth: +10 (local province)
Elector Countnew
Grim Resolvenew
- +Passive Ability: "Grim Resolve"
Accusationnew
- +Ability: "Von Korden's Accusation"
Watchful Eyenew
- +Passive ability: "Watchful Eye"
- +Ambush defence chance: +30% (own army)
Witch-Finder Generalnew
- +Corruption: -5 (when in own province)
- +Attribute: Causes Fear
- +Passive Ability: "Tools of Judgement"
Blessed Relicsnew
- +Ward save: +10%
- +Winds of Magic cost: +25% for all enemy spells (enemy armies in local province)
Monster Trackernew
- +Bonus vs Large: +15
- +Missile resistance: -10% for enemy monstrous units (enemy armies in local region)
Tools of Judgementnew
- +Armour-piercing missile damage: +40%
Focused Shotnew
- +Ability: "Focused Shot"
Stalkernew
- +Campaign line of sight: +12%
- +Attribute: Stalk
Barded Warhorsenew
- +Mount: Barded Warhorse
Imperial Pegasusnew
- +Mount: Imperial Pegasus
Imperial Griffonnew
- +Mount: Imperial Griffon
Hunter's Gazenew
- +Passive ability: "Hunter's Gaze"
Drakwald Patrolnew
- +Attribute: Immune to Psychology for Halberdiers units (Lord's army)
- +Bonus vs. Large: +14 for Halberdiers units (Lord's army)
- +Leadership: +10 for Halberdiers units (Lord's army)
Hochland Long Riflenew
- +Missile damage: +20% for Handgunner units (Lord's army)
- +Attribute: Stalk for Handgunner units (Lord's army)
Strategic Mastermindnew
- +Attribute: Vanguard Deployment
- +All infantry units in Aldebrand Ludenhof's army receive Vanguard Deployment (Lord's army)
Raptor Lord: Owlnew
- +Research rate: +10
- +Control: +1 (all provinces)
- +Income from all buildings: +15% (local province)
Raptor Lord: Hawknew
- +Enemy melee defence: -5 (Enemy lords in local region)
- +Parzifal, Ludenhof's warhawk scouts the nearby regions, revealing them to your faction on your turn.
Raptor Lord: Eaglenew
- +Level 1: Army ability: "Raptor Lord: Eagle"
- +Level 2: Army ability: "Raptor Lord: Eagle"
- +Level 2: Army ability number of uses: +1 for "Raptor Lord: Eagle"
Booming Voicenew
- +Effect range: +30% for "Avast Ye!" and "All Hands Hoay!"
- +Cooldown: -50% to "Avast Ye!" and "All Hands Hoay!"
- +Leadership aura size: +25%
Drunken Bravadonew
- +Passive ability: "Drunken Bravado"
- +Leadership: +5 for Grog Carriers units (Lord's army)
- +Effect range: +50% for "Liquid Encouragement" for Grog Carriers units (Lord's army)
Bloody Reliablenew
- +Character's aura leadership effect: +5
- +Treasury reward from bounties: +30%
Ward of Manannnew
- +Ward save: 15% when fighting at sea
Ward of Ranaldnew
- +Post battle chance of stealing a magic item: +15%
- +Missile resistance: 10%
Dirty Fightingnew
- +Ability: "Dirty Fighting"
Grizzled Survivornew
- +Wound recovery time: -3 turns
- +Hit points: +20%
Manann's Bladesnew
- +Attribute: Devastating Flanker for all Pirate Deckhands units (Lord's army)
- +Charge bonus: +15 for all Pirate Deckhands units (Lord's army)
- +Enables "Dirty Fighting" contact effect (reduced Speed, Melee Attack and Melee Defence) for all Pirate Deckhands units (Lord's army)
Across the Oceannew
- +Campaign movement range: +10% (all characters factionwide)
- +Increased plunder from encounters at sea (factionwide)
Revenge Served Coldnew
- +Enemy leadership: -8 (local region)
- +Bonus vs Infantry: +8
- +Income from raiding: +30% (Lord's army)
Hard to Killnew
- +Passive ability: "Hard to Kill"
Arsonistnew
- +Fire resistance: 15%
- +Income from razing settlements: +30% (Lord's army)
- +Enables flaming attacks
Kidnappingnew
- +Bonus vs Infantry: +5
- +Casualties captured post-battle: +30%
- +Enemy casualty replenishment rate: -10% (enemy armies in local province)
Smugglernew
- +Income from all buildings: +10% (local region)
- +Campaign movement range: +8%
- +Construction cost: -15% for all buildings (local region)
Poachernew
- +Bonus vs Large: +10
- +Leadership: -8 for enemy monstrous units (enemy armies in local province)
- +Missile resistance: -10% for enemy monstrous units (enemy armies in local province)
Deceptionnew
- +Attribute: Stalk
- +Melee attack: +8
- +Speed: +10%
Briberynew
- +Enemy Hero action success chance: -50%
- +Hero self-defence: +25% chance of wounding aggressors (own Heroes in local province)
- +Diplomatic relations: +5 with all factions
Forgernew
- +Control: -5 (local enemy province)
- +Income from raiding: +20% (Lord's army)
- +Income from all enemy buildings: -5% (local enemy province)
Sworn to Servenew
- +Level 1: Melee attack: +4 for Pirate Deckhands, Buccaneers and Grog Carrier units (Lord's army)
- +Level 1: Melee defence: +4 for Pirate Deckhands, Buccaneers and Grog Carrier units (Lord's army)
- +Level 2: Melee attack: +6 for Pirate Deckhands, Buccaneers and Grog Carrier units (Lord's army)
- +Level 2: Melee defence: +6 for Pirate Deckhands, Buccaneers and Grog Carrier units (Lord's army)
- +Level 3: Melee attack: +8 for Pirate Deckhands, Buccaneers and Grog Carrier units (Lord's army)
- +Level 3: Melee defence: +8 for Pirate Deckhands, Buccaneers and Grog Carrier units (Lord's army)
Steady Aimnew
- +Level 1: Reload time reduction: +6% for Gunnery Mob units (Lord's army)
- +Level 1: Ammunition: +8% for Gunnery Mob units (Lord's army)
- +Level 2: Reload time reduction: +8% for Gunnery Mob units (Lord's army)
- +Level 2: Ammunition: +12% for Gunnery Mob units (Lord's army)
- +Level 3: Reload time reduction: +12% for Gunnery Mob units (Lord's army)
- +Level 3: Ammunition: +18% for Gunnery Mob units (Lord's army)
Norscan Steelnew
- +Level 1: Missile damage: +4% for Norscan Reavers units (Lord's army)
- +Level 1: Melee attack: +4 for Norscan Reavers units (Lord's army)
- +Level 2: Missile damage: +6% for Norscan Reavers units (Lord's army)
- +Level 2: Melee attack: +6 for Norscan Reavers units (Lord's army)
- +Level 3: Missile damage: +8% for Norscan Reavers units (Lord's army)
- +Level 3: Melee attack: +8 for Norscan Reavers units (Lord's army)
Hired Helpnew
- +Level 1: Charge bonus: +6 for Ogre Maneaters and units recruited from the Mercenary building chain (Lord's army)
- +Level 1: Weapon strength: +6% for Ogre Maneaters and units recruited from the Mercenary building chain (Lord's army)
- +Level 2: Charge bonus: +9 for Ogre Maneaters and units recruited from the Mercenary building chain (Lord's army)
- +Level 2: Weapon strength: +9% for Ogre Maneaters and units recruited from the Mercenary building chain (Lord's army)
- +Level 2: Missile damage: +5% for Ogre Maneaters and units recruited from the Mercenary building chain (Lord's army)
- +Level 3: Charge bonus: +12 for Ogre Maneaters and units recruited from the Mercenary building chain (Lord's army)
- +Level 3: Weapon strength: +12% for Ogre Maneaters and units recruited from the Mercenary building chain (Lord's army)
- +Level 3: Missile damage: +10% for Ogre Maneaters and units recruited from the Mercenary building chain (Lord's army)
Creatures of Manannnew
- +Level 1: Physical resistance: 4% for Prometheans and Leviathan units (Lord's army)
- +Level 1: Melee defence: +4 for Prometheans and Leviathan units (Lord's army)
- +Level 2: Physical resistance: 6% for Prometheans and Leviathan units (Lord's army)
- +Level 2: Melee defence: +6 for Prometheans and Leviathan units (Lord's army)
- +Level 3: Physical resistance: 8% for Prometheans and Leviathan units (Lord's army)
- +Level 3: Melee defence: +8 for Prometheans and Leviathan units (Lord's army)
Black Powder Overloadnew
- +Level 1: Ammunition: +8% for Carronade and Mortar units (Lord's army)
- +Level 1: Missile damage: +4% for Carronade and Mortar units (Lord's army)
- +Level 2: Ammunition: +12% for Carronade and Mortar units (Lord's army)
- +Level 2: Missile damage: +6% for Carronade and Mortar units (Lord's army)
- +Level 3: Ammunition: +18% for Carronade and Mortar units (Lord's army)
- +Level 3: Missile damage: +8% for Carronade and Mortar units (Lord's army)
Promise of Plundernew
- +Weapon strength: +12% for Pirate Deckhands, Buccaneers, Norscan Reavers and Grog Carrier units (Rank 7 and above) (Lord's army)
- +Physical resistance: 10% for Pirate Deckhands, Buccaneers, Norscan Reavers and Grog Carrier units (Rank 7 and above) (Lord's army)
- +Speed: +10% for Pirate Deckhands, Buccaneers, Norscan Reavers and Grog Carrier units (Rank 7 and above) (Lord's army)
Performance Bonusesnew
- +Armour: +12 for Ogre Maneaters and units recruited from the Mercenary building chain (Rank 7 and above) (Lord's army)
- +Melee attack: +5 for Ogre Maneaters and units recruited from the Mercenary building chain (Rank 7 and above) (Lord's army)
- +Leadership: +8 for Ogre Maneaters and units recruited from the Mercenary building chain (Rank 7 and above) (Lord's army)
Monsters of the Seanew
- +Weapon strength: +12% for Prometheans and Leviathan units (Rank 7 and above) (Lord's army)
- +Melee attack: +8 for Prometheans and Leviathan units (Rank 7 and above) (Lord's army)
- +Charge bonus: +12 for Prometheans and Leviathan units (Rank 7 and above) (Lord's army)
Continuous Volleynew
- +Range: +10% for Gunnery Mob, Carronade and Mortar units (Rank 7 and above) (Lord's army)
- +Missile damage: +12% for Gunnery Mob, Carronade and Mortar units (Rank 7 and above) (Lord's army)
- +Armour: +12 for Gunnery Mob, Carronade and Mortar units (Rank 7 and above) (Lord's army)
The Pirate's Codenew
- +Level 1: Recruitment cost: -5% (Lord's army)
- +Level 1: Grog gained from battles: +10% (Lord's army)
- +Level 2: Recruitment cost: -10% (Lord's army)
- +Level 2: Grog gained from battles: +20% (Lord's army)
- +Level 3: Recruitment cost: -15% (Lord's army)
- +Level 3: Grog gained from battles: +30% (Lord's army)
Infamous Fleetnew
- +Level 1: Casualty replenishment rate: +5% (Lord's army)
- +Level 2: Casualty replenishment rate: +10% (Lord's army)
- +Level 3: Casualty replenishment rate: +15% (Lord's army)
Go on Accountnew
- +Recruit rank: +1 for all units
- +Local recruitment capacity: +1 (local province)
- +Recruitment cost: -15% (Lord's army)
Black Flagnew
- +Hero self-defence: +25% chance of wounding aggressors
- +Campaign movement range: +5%
- +Recruit rank: +1 for all units (Lord's army)
- +Upkeep: -8% (Lord's army)
- +Income from raiding: +10% (Lord's army)
Barded Warhorsenew
- +Mount: Barded Warhorse
Demigryphnew
- +Mount: Demigryph
Imperial Griffonnew
- +Mount: Imperial Griffon
Rhya's Comfortnew
- +Passive ability: "Rhya's Comfort"
Blessing of Taalnew
- +This character becomes able to see enemies hiding in forest regardless of distance
Feurbach's Furynew
- +Passive ability: "Feuerbach's Fury"
Taal's Vengeancenew
- +Physical resistance: 10% for Cult of Taal & Rhya units (Lord's army)
- +Charge bonus: +20 for Cult of Taal & Rhya units (Lord's army)
- +Attribute: Strider (Lord's army)
Iron Fistnew
- +Control: +4 (local province)
- +Unit experience gain per turn: +200 (Lord's army)
Rhya's Fortitudenew
- +Weapon strength: +20%
- +Melee defence: +8
- +Enemy Hero action success chance: -15% (enemy characters in region)
The Gadflynew
- +Attacks cause "Rampage" effect
- +Enemy melee defence: -5 (Enemy lords in local region)
- +Income from post-battle loot: +20%
Beloved of Taalnew
- +Attribute: Vanguard Deployment during forest battles (Lord's army)
- +Passive ability: "Taal's Fury" (Lord's army)
- +Hero capacity: +1 for Warrior Priests
Barded Warhorsenew
- +Mount: Barded Warhorse
Volkmar's Disciplenew
- +Leadership: +8
- +Weapon strength: +10% when fighting against Greenskins, Skaven, Dark Elves, Beastmen, Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs and Norsca
Hammer of Sigmarnew
- +Battle prayer: "Grand Hammer of Sigmar"
Sigmar's Holy Justicenew
- +Campaign movement range: +10% (accompanying Lord)
- +Corruption: -5 (local province)
- +Control: +4 (local province)
Fiery Demagoguenew
- +Physical resistance: 15% when fighting against Greenskin Tribes, Skaven, Dark Elves, Beastmen Warherds, Chaos and Norsca
- +Melee defence: +5 when fighting against Greenskin Tribes, Skaven, Dark Elves, Beastmen Warherds, Chaos and Norsca
- +Passive ability: "Strength of the Penitent"
Scourge of the Unfaithfulnew
- +Enemy casualty replenishment rate: -10% (enemy armies in local province)
- +Winds of Magic cost: +15% for all enemy spells (enemy armies in local province)
- +Hit points: +10%
Destroyer of Corruptionnew
- +Bonus vs Large: +15
- +Active time: +100% to "Unbending Righteousness"
- +Active time: +20% to battle prayers
Convictionnew
- +Level 1: Leadership: +3
- +Level 1: Attribute: Immune to Psychology
- +Level 2: Leadership: +6
- +Level 2: Attribute: Immune to Psychology
- +Level 3: Leadership: +10
- +Level 3: Attribute: Immune to Psychology
Great Fervournew
- +Level 1: Weapon strength: +2%
- +Level 1: Weapon strength: +6% when fighting against Greenskins, Skaven, Dark Elves, Beastmen, Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs and Norsca
- +Level 2: Weapon strength: +4%
- +Level 2: Weapon strength: +8% when fighting against Greenskins, Skaven, Dark Elves, Beastmen, Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs and Norsca
- +Level 3: Weapon strength: +6%
- +Level 3: Weapon strength: +12% when fighting against Greenskins, Skaven, Dark Elves, Beastmen, Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs and Norsca
Chosen of Sigmarnew
- +Ability: "Chosen of Sigmar" Replaces: "Faith's Bastion"
Daisy Kurt von Helboring IInew
- +Mount: Barded Warhorse
Daisy's Improved Armournew
- +Attribute: 360 missile defence for Marius when mounted on Daisy
- +Armour: +15 for Marius when mounted on Daisy
- +Missile Block Chance: +20% for Marius when mounted on Daisy
Daisy's Combat Trainingnew
- +Attribute: Immune to Psychology for Marius when mounted on Daisy
- +Melee defence: +8 for Marius when mounted on Daisy
- +Enables Dazed attacks for Marius when mounted on Daisy
Fight Till Deathnew
- +Passive ability: "Fight Till Death"
Master of Cavalry Warfarenew
- +Vigour loss reduction: -15% for Empire Knights, Knights of the Blazing Sun, and Reiksguard units (Lord's army)
- +Melee attack: +8 for Empire Knights, Knights of the Blazing Sun, and Reiksguard units (Lord's army)
- +Weapon strength: +12% for all Empire Knights units (excluding Demigryph Knights) (Lord's army)
Protectors of the Empirenew
- +Attribute: Stalk for Pistoliers and Outriders (Lord's army)
- +Missile damage: +12% for Pistoliers and Outriders (Lord's army)
- +Missile resistance: 20% for Pistoliers and Outriders (Lord's army)
Flamboyant Stylenew
- +Diplomatic relations: +30 with Humans
- +Income from trade tariffs: +10%
- +Missile resistance: 10%
One of the Bestnew
- +Character's aura leadership effect: +10
- +Bonus vs Infantry: +10
- +Weapon strength: +15%
The Bane of Unicornsnew
- +Bonus vs. Large: +8 when fighting against Wood Elves and Bretonnia (Lord's army)
- +Leadership: +8 when fighting against Wood Elves and Bretonnia (Lord's army)
- +Enables flaming attacks when fighting against Wood Elves and Bretonnia (all characters)
- +Corruption: -3 (local province)
Barded Warhorsenew
- +Mount: Barded Warhorse
Imperial Pegasusnew
- +Mount: Imperial Pegasus
Schwartzmerenew
- +Level 1: Mount: Imperial Griffon
- +Level 2: Mount: Imperial Griffon
- +Level 2: Melee attack: +6 for Theoderic Gausser (when riding Schwartzmere)
- +Level 2: Melee defence: +6 for Theoderic Gausser (when riding Schwartzmere)
- +Level 2: Missile resistance: 10% for Theoderic Gausser (when riding Schwartzmere)
A Life of Battlenew
- +Passive ability: "A Life of Battle"
Nordland Marinesnew
- +Missile resistance: 15% for Free Company Militia units (Lord's army)
- +Melee attack: +10 for Free Company Militia units (Lord's army)
- +Bonus vs. Infantry: +8 for Free Company Militia units (Lord's army)
- +Unit experience gain: +25% for Free Company Militia units (Lord's army)
Terror of the Norscansnew
- +Weapon strength: +10% when fighting against Norscan Tribes (Lord's army)
- +Leadership: +10 when fighting against Norscan Tribes (Lord's army)
- +Melee attack: +8 when fighting against Norscan Tribes (Lord's army)
Enforce Claimsnew
- +Income from sacking and looting settlements: +15% (armies in local province)
- +Income from raiding: +10% (armies in local province)
- +Diplomatic relations: -10 with Humans
Imperial Navynew
- +Growth: +5 (all provinces)
- +Income from trade tariffs: +5%
- +Construction cost: -40% for Ports (factionwide)
Fearsome Warriornew
- +Income from post-battle loot: +20%
- +Passive ability: "Rage" (Lord's army)
Power of the Blood and the Beernew
- +Passive ability: "Power of the Blood and the Beer"
Inspiring Ray of Hopenew
- +Ability: "Inspiring Ray of Hope"
The Stalwart Bullsnew
- +Attribute: Expert Charge Defence
- +Passive ability: "Stalwart Bull"
Wolves at the Doornew
- +Leadership: +8 when fighting against Warriors of Chaos, Daemons of Chaos and Norsca (Hero's army)
- +Income from post-battle loot: +30% when fighting against Warriors of Chaos, Daemons of Chaos and Norsca (accompanying Lord)
- +Attrition: -50% casualties suffered from Chaos attrition (Hero's army)
Protective Presencenew
- +Ward save: +10% for Empire Captains (own Heroes in local province)
- +Enemy Hero action success chance: -25% (own Heroes in local province)
- +Bonus vs. Infantry: +18 for Empire Captains (own Heroes in local province)
Hold Fastnew
- +Defensive supplies: +500 per turn when under siege (local province)
- +Melee defence: +8 when under siege (armies in local province)
Grand Marshal of Ostlandnew
- +Bonus vs Infantry: +10
- +Weapon strength: +15%
- +Cooldown: -30% to "Inspiring Ray of Hope"
Stubbornnew
- +Level 1: Unit mass: +15%
- +Level 1: Leadership: +6
- +Level 2: Unit mass: +25%
- +Level 2: Leadership: +12
Barded Warhorsenew
- +Mount: Barded Warhorse
Imperial Pegasusnew
- +Mount: Imperial Pegasus
Imperial Griffonnew
- +Mount: Imperial Griffon
Bull of Ostlandnew
- +Ability: "Bull of Ostland"
Gunpowder & Leadnew
- +Passive ability: "Sure & True" for Handgunners, Outriders and War Wagon units (Lord's army)
- +Reload time reduction: +10% for Handgunners, Outriders and War Wagon units (Lord's army)
Staunch Defendersnew
- +Melee defence: +8 for Spearmen and Halberdiers (Lord's army)
- +Weapon strength: +12% for Spearmen and Halberdiers (Lord's army)
- +Recruit rank: +3 for Spearmen and Halberdiers
Stubborn as a Mulenew
- +Leadership: +10 when defending (Lord's army)
- +Physical resistance: 10% when defending (Lord's army)
- +Melee attack: +8 when defending (Lord's army)
Margrave of the Northern Marchnew
- +Construction time: -1 for Defence buildings
- +Construction cost: -40% for Defence buildings (factionwide)
Hammer of the Eastnew
- +Character experience gain: +30% (Heroes in Lord's army)
- +Experience gain for units: +100% when fighting against the Forces of Chaos (Lord's army)
- +Passive ability: "Deathblow" (Lord's army)
Stagnew
- +Mount: Stag
War Bearnew
- +Mount: War Bear
Stag's Leapnew
- +Speed: +10%
- +Charge bonus: +15
Bear's Pawnew
- +Armour-piercing weapon damage: +30
- +Bonus vs Large: +15
Tanglefootnew
- +Battle prayer: "Tanglefoot"
Earthshuddernew
- +Battle prayer: "Earthshudder"
Summon Squirrelsnew
- +Bound spell: "Summon Squirrels"
Kin of Taalnew
- +Ability: "Blessed Ale"
- +Ability: "Fear No Evil" for Celebrants units (Hero's army)
Warden of Taalnew
- +Enables sundering attacks for Horned Hunters units (Hero's army)
- +Attribute: Stalk for Horned Hunters units (Hero's army)
- +Attribute: Stalk
Bringers of Bountynew
- +Passive ability: "Healing Hands" for Daughters of Rhya units (Hero's army)
- +Stimulate Growth action: Growth is modified by an additional 20
- +Hit points: +10%
Blessing of the Hunternew
- +Attribute: Strider
- +Ward save: 10% during forest battles
Snarling Ragenew
- +Passive ability: "Frenzy"
Ox's Heartnew
- +Level 1: Vigour loss reduction: -8%
- +Level 2: Vigour loss reduction: -15%
- +Level 3: Vigour loss reduction: -30%
- +Level 3: Attribute: Strong Vigour
Lord of the Wildnew
- +Ability: "Lord of the Wild"
Barded Warhorsenew
- +Mount: Barded Warhorse
Imperial Pegasusnew
- +Mount: Imperial Pegasus
Bloodfeathernew
- +Mount: Imperial Griffon
Bastion of Bechafennew
- +Ability: "Bastion of Bechafen"
Hertwig's Follynew
- +Upkeep: -15% for Empire Knights, Knights of the Blazing Sun, and Reiksguard units (Lord's army)
- +Ward save: +10% for Empire Knights, Knights of the Blazing Sun, and Reiksguard units (Lord's army)
- +Melee defence: +8 for Empire Knights, Knights of the Blazing Sun, and Reiksguard units (Lord's army)
Methodical Warfarenew
- +Recruitment duration: -1 turn for all units (minimum 1) (Lord's army)
- +Character's aura leadership effect: +5
- +Leadership aura size: +50%
Proud and Resolutenew
- +Attribute: Immune to Psychology
- +Melee attack: +8
- +Hit points: +10%
Danger Zonenew
- +Corruption: -3 (local province)
- +Leadership: +6 when in own or allied territory (Lord's army)
- +Ward save: 10% when in own or allied territory (Lord's army)
Chancellor of Ostermarknew
- +Income from trade tariffs: +10%
- +Construction cost: -25% for resource-producing buildings (factionwide)
- +Construction time: -1 for resource-producing buildings (factionwide)
Healing Herbsnew
- +Ability: "Healing Herbs"
- +Attrition: -30% casualties suffered from all attrition (Hero's army)
- +Unlocks Hero action: Replenish Troops
The Evil Eyenew
- +Passive ability: "The Evil Eye"
- +Attribute: Causes Fear
- +Enemy Winds of Magic power reserve capacity: -10 (local region)
Creeping Menacenew
- +Ability: "Creeping Menace"
- +Targeting range: +25% for spells
- +Cooldown: -10% to all spells
Spirit Possessionnew
- +Ability: "Spirit Possession"
- +Spell resistance: 15%
- +Winds of Magic power reserve capacity: +10
Boost Incomenew
- +Level 1: Boost Income action: Income is modified by an additional 2%
- +Level 2: Boost Income action: Income is modified by an additional 4%
- +Level 3: Boost Income action: Income is modified by an additional 6%
Manann's Lucknew
- +Ability: "Manann's Luck"
Hook-Iron Fistnew
- +Attribute: 360 Missile Block
- +Missile block chance: +20%
Arsonistnew
- +Fire resistance: 15%
- +Enables flaming attacks
- +Assault Garrison action: Additional 30% casualties inflicted
Kidnappingnew
- +Bonus vs Infantry: +5
- +Assassinate action: Additional 15% success chance
- +Armour-piercing weapon damage: +30
Smugglernew
- +Attribute: Vanguard Deployment
- +Campaign movement range: +8% (accompanying Lord)
- +Construction cost: -15% for all buildings (local region)
Poachernew
- +Bonus vs Large: +10
- +Recruit rank: +2 for Gunnery Mob units (Hero's army)
- +Attribute: Expert Charge Defence
Deceptionnew
- +Attribute: Stalk
- +Melee attack: +8
- +Speed: +10%
Briberynew
- +Hero action success chance: +10%
- +Enemy Hero action success chance: -10%
- +Hero self-defence: +25% chance of wounding aggressors
Forgernew
- +Income from all buildings: +5% (local region)
- +Control: -5 (local enemy province)
- +Income from all enemy buildings: -5% (local enemy province)
Giant Parrotnew
- +Passive ability: "Giant Parrot"
Anchors Aweighnew
- +Armour-piercing weapon damage: +40
Dominancenew
- +Attribute: Causes Terror
Snacksnew
- +Passive ability: "Snacks"
Master Gunnernew
- +Range: +30%
- +"Explosive Bullets" ammunition (projectiles will cause explosive damage)
Explosives Expertnew
- +Ability: "Experimental Explosive"
- +Explosive missile damage +10% (all units in army)
- +Missile explosion radius: +10% (all units in army)
Admiral's Right Handnew
- +Ward save: +5% (accompanying Lord)
- +Passive ability: "Guardian"
- +Character experience gain: +15% (accompanying Lord)
Admired Anchormannew
- +Melee attack: +8
- +Enables "Dazed" contact effect (reduced Speed and Melee Defence)
- +Cooldown: -35% to "Colossal Strike"
One of the Matesnew
- +Ability: "Avast Ye!"
- +Physical resistance: 5% for melee infantry units (all units in army)
Charge Like an Ogrenew
- +Attribute: Ogre Charge for melee infantry units (all units in army)
- +Unit mass: +10% for melee infantry units (all units in army)
Buildings
- +Pirate crew growth: +10
- +Horde recruitment capacity +2
- +Grog: 2 per turn (this force and all forces in circle of influence)
- +Pirate crew growth: +10
- +Upkeep: -5%
- +Horde recruitment capacity +3
- +Grog: 4 per turn (this force and all forces in circle of influence)
- +Pirate crew growth: +10
- +Upkeep: -10%
- +Horde recruitment capacity +4
- +Grog: 6 per turn (this force and all forces in circle of influence)
- +Pirate crew growth: +10
- +Upkeep: -15%
- +Horde recruitment capacity +5
- +Grog: 7 per turn (this force and all forces in circle of influence)
- +Pirate crew growth: +10
- +Upkeep: -20%
- +Horde recruitment capacity +6
- +Grog: 10 per turn (this force and all forces in circle of influence)
- +Unlocks Hero recruitment: Fleet Captain
- +Hero capacity: +1 for Fleet Captains
- +Unlocks Hero recruitment: Fleet Captain
- +Hero capacity: +1 for Fleet Captains
- +Recruit rank: +2 for Fleet Captains
- +Campaign line of sight: +10%
- +Campaign movement range: +5%
- +Ambush defence chance: +5% (this force and all forces in circle of influence)
- +Campaign line of sight: +25%
- +Campaign movement range: +10%
- +Ambush defence chance: +10% (this force and all forces in circle of influence)
- +Campaign line of sight: +50%
- +Campaign movement range: +20%
- +Ambush defence chance: +20% (this force and all forces in circle of influence)
- +Income from post-battle loot: +20% (characters in circle of influence)
- +Income from sacking settlements: +20% (characters in circle of influence)
- +Casualties captured post-battle: +4% (this force and all forces in circle of influence)
- +Income from sacking settlements: +40% (characters in circle of influence)
- +Income from post-battle loot: +40% (characters in circle of influence)
- +Casualties captured post-battle: +6% (this force and all forces in circle of influence)
- +Casualties captured post-battle: +10% (this force and all forces in circle of influence)
- +Income from post-battle loot: +60% (characters in circle of influence)
- +Income from sacking settlements: +60% (characters in circle of influence)
- +Upkeep: -5%
- +Pirate crew growth: +4
- +Upkeep: -10%
- +Pirate crew growth: +7
- +Upkeep: -15%
- +Pirate crew growth: +12
- +Army ability: "Zhufbar 42 Pounders" (this force and all forces in circle of influence)
- +Army ability: "Zhufbar 42 Pounders" (this force and all forces in circle of influence)
- +Army ability: "Sartosa Grapeshot" (this force and all forces in circle of influence)
- +Army ability: "Zhufbar 42 Pounders" (this force and all forces in circle of influence)
- +Army ability: "Sartosa Grapeshot" (this force and all forces in circle of influence)
- +Army ability: "Norse Roar" (this force and all forces in circle of influence)
- +Unlocks Hero recruitment: Fleet Captain
- +Income generated: 100
- +Improves diplomatic relations with settlement owner over time
- +Income generated: 300
- +Improves diplomatic relations with settlement owner over time
- +Income generated: 500
- +Improves diplomatic relations with settlement owner over time
- +Income gained based on the local settlement's income: 50%
- +Worsens diplomatic relations with settlement owner over time
- +Income gained based on the local settlement's income: 75%
- +Worsens diplomatic relations with settlement owner over time
- +Income gained based on the local settlement's income: 100%
- +Worsens diplomatic relations with settlement owner over time
- +Grog: 4 per turn (armies in region)
- +Casualty replenishment rate: +6% (armies in region)
- +Grog: 6 per turn (armies in region)
- +Casualty replenishment rate: +8% (armies in region)
- +Leadership: +4 (armies in region)
- +Grog: 12 per turn (armies in region)
- +Casualty replenishment rate: +12% (armies in region)
- +Leadership: +8 (armies in region)
- +Grog gained from battles: +4% (this force and all forces in circle of influence)
- +Casualty replenishment rate: +4%
- +Grog gained from battles: +8% (this force and all forces in circle of influence)
- +Casualty replenishment rate: +8%
- +Grog gained from battles: +12% (this force and all forces in circle of influence)
- +Casualty replenishment rate: +12%
- +Grog gained from battles: +16% (this force and all forces in circle of influence)
- +Casualty replenishment rate: +16%
- +Grog gained from battles: +20% (this force and all forces in circle of influence)
- +Casualty replenishment rate: +20%
- +Unit experience gain per turn: +5 (this force and all forces in circle of influence)
- +Recruit rank: +1 for all units (this force and all forces in circle of influence)
- +Unit experience gain per turn: +10 (this force and all forces in circle of influence)
- +Recruit rank: +2 for all units (this force and all forces in circle of influence)
- +Unit experience gain per turn: +15 (this force and all forces in circle of influence)
- +Recruit rank: +3 for all units (this force and all forces in circle of influence)
- +Unlocks Hero recruitment: Witch Doctor
- +Chance of Winds of Magic increasing in strength when changing: +15% (local region)
- +Unlocks Hero recruitment: Witch Doctor
- +Chance of Winds of Magic increasing in strength when changing: +30% (local region)
- +Hero capacity: +1 for Witch Doctors
- +Unlocks Hero recruitment: Witch Doctor
- +Chance of Winds of Magic increasing in strength when changing: +50% (local region)
- +Hero capacity: +1 for Witch Doctors
- +Recruit rank: +2 for Witch Doctors
- +Unlocks Hero recruitment: Maneater Captain
- +Unlocks Hero recruitment: Maneater Captain
- +Unlocks Hero recruitment: Maneater Captain
- +Unlocks Hero recruitment: Maneater Captain
- +Hero capacity: +1 for Maneater Captains
- +Hero recruit rank: +2 for Maneater Captains
- +Army ability: "Zhufbar 42 Pounders" (armies in region)
- +Army ability: "Sartosa Grapeshot" (armies in region)
- +Unlocks Hero recruitment: Witch Doctor
- +Chance of Winds of Magic increasing in strength when changing: +15%
- +Unlocks Hero recruitment: Witch Doctor
- +Chance of Winds of Magic increasing in strength when changing: +30%
- +Unlocks Hero recruitment: Witch Doctor
- +Chance of Winds of Magic increasing in strength when changing: +50%
- +Hero capacity: +1 for Witch Doctors
- +Provides allied recruitment of a selection of units from the faction's local recruitment
- +Allied recruitment is expensive outside of friendly territory
- +Hidden unit cap bonus used on TK outposts so that their units can be recruited by non-TK
- +Casualty replenishment rate: +2% (armies in region)
- +Provides allied recruitment of a selection of units from the faction's global recruitment
- +Allied recruitment is expensive outside of friendly territory
- +Hidden unit cap bonus used on TK outposts so that their units can be recruited by non-TK
- +Casualty replenishment rate: +3% (armies in region)
- +Provides allied recruitment of a selection of units from the faction's global recruitment
- +Allied recruitment cost outside friendly territory: -50%
- +Hidden unit cap bonus used on TK outposts so that their units can be recruited by non-TK
- +Casualty replenishment rate: +4% (armies in region)
- +Infamy gained: 10 per turn
- +Income from all buildings: +6% (local region)
- +Recruit rank: +1 for all units (armies in region)
- +Infamy gained: 15 per turn
- +Income from all buildings: +8% (local region)
- +Recruit rank: +2 for all units (armies in region)
- +Infamy gained: 20 per turn
- +Income from all buildings: +12% (local region)
- +Recruit rank: +3 for all units (armies in region)
- +Corruption: -15
- +Corruption in adjacent provinces: -4
- +Unlocks Hero recruitment: Warrior Priest of Taal
- +Leadership: +4 during forest battles (all armies)
- +Corruption: -12
- +Corruption in adjacent provinces: -2
- +Physical resistance: 5% during forest battles (all armies)
- +Cooldown: -5% to Lore of Life and Lore of Beasts spells (all armies)
- +Campaign movement range: -10% for enemy armies starting their turn in this region (enemy armies in region)
- +Ambush defence chance: +10% (armies in region)
- +Campaign movement range: -15% for enemy armies starting their turn in this region (enemy armies in region)
- +Ambush defence chance: +20% (armies in region)