Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Mixu's Legendary Lords The Empire units

0 The Empire units Mixu's Legendary Lords changes against patch 9.0.4, 14 it adds, and 164 skills, 77 buildings and 0 technologies. Vanilla → Mixu's Legendary Lords: green makes the unit stronger or cheaper, red weaker or dearer.

New units in Mixu's Legendary Lords

  • Alberich von Kordenmixu_emp_cha_alberich_von_korden1 modelHealth3,698Armour45Leadership80Speed34Melee attack46Melee defence42Weapon strength (base + AP)380Charge bonus40Missile damage (base + AP)160Range90Missile resistance %15Magic resistance %25Multiplayer cost750
  • Marius Leitdorfmixu_emp_cha_marius_leitdorf1 modelHealth4,288Armour85Leadership75Speed34Melee attack65Melee defence40Weapon strength (base + AP)450Charge bonus50Missile resistance %15Multiplayer cost750
  • Aldebrand Ludenhofmixu_emp_cha_aldebrand_ludenhof1 modelHealth4,168Armour85Leadership75Speed34Melee attack58Melee defence50Weapon strength (base + AP)430Charge bonus40Missile resistance %15Multiplayer cost750
  • Luthor Hussmixu_emp_cha_luthor_huss1 modelHealth3,698Armour90Leadership80Speed34Melee attack60Melee defence35Weapon strength (base + AP)430Charge bonus50Missile resistance %15Multiplayer cost300
  • Theoderic Gaussermixu_emp_cha_theoderic_gausser1 modelHealth4,168Armour85Leadership75Speed34Melee attack58Melee defence50Weapon strength (base + AP)430Charge bonus40Missile resistance %15Multiplayer cost750
  • Wolfram Hertwigmixu_emp_cha_wolfram_hertwig1 modelHealth4,168Armour85Leadership75Speed34Melee attack58Melee defence50Weapon strength (base + AP)430Charge bonus40Missile resistance %15Multiplayer cost750
  • Valmir von Raukovmixu_emp_cha_valmir_von_raukov1 modelHealth4,168Armour85Leadership80Speed34Melee attack58Melee defence50Weapon strength (base + AP)430Charge bonus40Missile resistance %15Multiplayer cost750
  • Alberich Haupt-Anderssenmixu_emp_cha_alberich_haupt_anderssen1 modelHealth4,168Armour95Leadership75Speed34Melee attack42Melee defence55Weapon strength (base + AP)380Charge bonus26Missile resistance %15Multiplayer cost700
  • Helmut Feuerbachmixu_emp_cha_helmut_feuerbach1 modelHealth4,168Armour85Leadership75Speed34Melee attack58Melee defence50Weapon strength (base + AP)430Charge bonus40Missile resistance %15Multiplayer cost750
  • Oleg von Raukovmixu_emp_cha_oleg_von_raukov1 modelHealth4,168Armour85Leadership80Speed34Melee attack50Melee defence55Weapon strength (base + AP)410Charge bonus35Missile resistance %15Multiplayer cost750
  • Celebrantsmixu_emp_inf_celebrants120 modelsHealth8,760Armour0Leadership100Speed36Melee attack16Melee defence32Weapon strength (base + AP)38Charge bonus24Multiplayer cost600
  • Horned Huntersmixu_emp_inf_horned_hunters100 modelsHealth10,200Armour15Leadership80Speed38Melee attack40Melee defence32Weapon strength (base + AP)36Charge bonus32Multiplayer cost850
  • Daughters of Rhyamixu_emp_cav_daughters_of_rhya48 modelsHealth5,280Armour15Leadership85Speed90Melee attack34Melee defence35Weapon strength (base + AP)28Charge bonus40Missile damage (base + AP)30Range90Multiplayer cost1,000
  • Warrior Priest of Taalmixu_emp_cha_warrior_priest_of_taal1 modelHealth3,688Armour30Leadership70Speed36Melee attack32Melee defence55Weapon strength (base + AP)360Charge bonus20Missile resistance %15Multiplayer cost350

Skills

Barded Warhorsenew
  • +Mount: Barded Warhorse
Imperial Pegasusnew
  • +Mount: Imperial Pegasus
Imperial Griffonnew
  • +Mount: Imperial Griffon
Staunch Sigmaritenew
  • +Weapon strength: +20% when fighting against Vampire Counts, Vampire Coast and Tomb Kings
  • +Melee defence: +8 when fighting against Vampire Counts, Vampire Coast and Tomb Kings
  • +Passive ability: "Divine Power"
Experienced Huntersnew
  • +Attrition: -50% casualties suffered from Vampiric territory attrition (Lord's army)
  • +Reload time reduction: +10% (Lord's army)
  • +Ammunition: +20% (Lord's army)
War Eternalnew
  • +Corruption: -3 (local province)
  • +Construction time: -30% for Worship buildings (local region)
  • +Construction cost: -30% for Worship buildings (local region)
Make Them Countnew
  • +Ability: "Hawkish Precision" for Huntsmen and Archers (Lord's army)
  • +Missile damage: +10% for Huntsmen and Archers (Lord's army)
  • +Range: +15% for Huntsmen and Archers (Lord's army)
Honest Steelnew
  • +Level 1: Weapon strength: +6% for Greatswords, Teutogen Guard and Demigryph Knights units (Lord's army)
  • +Level 2: Armour: +6 for Greatswords, Teutogen Guard and Demigryph Knights units (Lord's army)
  • +Level 2: Weapon strength: +9% for Greatswords, Teutogen Guard and Demigryph Knights units (Lord's army)
  • +Level 3: Armour: +12 for Greatswords, Teutogen Guard and Demigryph Knights units (Lord's army)
  • +Level 3: Weapon strength: +12% for Greatswords, Teutogen Guard and Demigryph Knights units (Lord's army)
Reassuring Presencenew
  • +Level 1: Attrition: -15% casualties suffered from all attrition (Lord's army)
  • +Level 2: Attrition: -25% casualties suffered from all attrition (Lord's army)
  • +Level 3: Attrition: -35% casualties suffered from all attrition (Lord's army)
  • +Level 3: Growth: +10 (local province)
Elector Countnew
    Grim Resolvenew
    • +Passive Ability: "Grim Resolve"
    Accusationnew
    • +Ability: "Von Korden's Accusation"
    Watchful Eyenew
    • +Passive ability: "Watchful Eye"
    • +Ambush defence chance: +30% (own army)
    Witch-Finder Generalnew
    • +Corruption: -5 (when in own province)
    • +Attribute: Causes Fear
    • +Passive Ability: "Tools of Judgement"
    Blessed Relicsnew
    • +Ward save: +10%
    • +Winds of Magic cost: +25% for all enemy spells (enemy armies in local province)
    Monster Trackernew
    • +Bonus vs Large: +15
    • +Missile resistance: -10% for enemy monstrous units (enemy armies in local region)
    Tools of Judgementnew
    • +Armour-piercing missile damage: +40%
    Focused Shotnew
    • +Ability: "Focused Shot"
    Stalkernew
    • +Campaign line of sight: +12%
    • +Attribute: Stalk
    Barded Warhorsenew
    • +Mount: Barded Warhorse
    Imperial Pegasusnew
    • +Mount: Imperial Pegasus
    Imperial Griffonnew
    • +Mount: Imperial Griffon
    Hunter's Gazenew
    • +Passive ability: "Hunter's Gaze"
    Drakwald Patrolnew
    • +Attribute: Immune to Psychology for Halberdiers units (Lord's army)
    • +Bonus vs. Large: +14 for Halberdiers units (Lord's army)
    • +Leadership: +10 for Halberdiers units (Lord's army)
    Hochland Long Riflenew
    • +Missile damage: +20% for Handgunner units (Lord's army)
    • +Attribute: Stalk for Handgunner units (Lord's army)
    Strategic Mastermindnew
    • +Attribute: Vanguard Deployment
    • +All infantry units in Aldebrand Ludenhof's army receive Vanguard Deployment (Lord's army)
    Raptor Lord: Owlnew
    • +Research rate: +10
    • +Control: +1 (all provinces)
    • +Income from all buildings: +15% (local province)
    Raptor Lord: Hawknew
    • +Enemy melee defence: -5 (Enemy lords in local region)
    • +Parzifal, Ludenhof's warhawk scouts the nearby regions, revealing them to your faction on your turn.
    Raptor Lord: Eaglenew
    • +Level 1: Army ability: "Raptor Lord: Eagle"
    • +Level 2: Army ability: "Raptor Lord: Eagle"
    • +Level 2: Army ability number of uses: +1 for "Raptor Lord: Eagle"
    Booming Voicenew
    • +Effect range: +30% for "Avast Ye!" and "All Hands Hoay!"
    • +Cooldown: -50% to "Avast Ye!" and "All Hands Hoay!"
    • +Leadership aura size: +25%
    Drunken Bravadonew
    • +Passive ability: "Drunken Bravado"
    • +Leadership: +5 for Grog Carriers units (Lord's army)
    • +Effect range: +50% for "Liquid Encouragement" for Grog Carriers units (Lord's army)
    Bloody Reliablenew
    • +Character's aura leadership effect: +5
    • +Treasury reward from bounties: +30%
    Ward of Manannnew
    • +Ward save: 15% when fighting at sea
    Ward of Ranaldnew
    • +Post battle chance of stealing a magic item: +15%
    • +Missile resistance: 10%
    Dirty Fightingnew
    • +Ability: "Dirty Fighting"
    Grizzled Survivornew
    • +Wound recovery time: -3 turns
    • +Hit points: +20%
    Manann's Bladesnew
    • +Attribute: Devastating Flanker for all Pirate Deckhands units (Lord's army)
    • +Charge bonus: +15 for all Pirate Deckhands units (Lord's army)
    • +Enables "Dirty Fighting" contact effect (reduced Speed, Melee Attack and Melee Defence) for all Pirate Deckhands units (Lord's army)
    Across the Oceannew
    • +Campaign movement range: +10% (all characters factionwide)
    • +Increased plunder from encounters at sea (factionwide)
    Revenge Served Coldnew
    • +Enemy leadership: -8 (local region)
    • +Bonus vs Infantry: +8
    • +Income from raiding: +30% (Lord's army)
    Hard to Killnew
    • +Passive ability: "Hard to Kill"
    Arsonistnew
    • +Fire resistance: 15%
    • +Income from razing settlements: +30% (Lord's army)
    • +Enables flaming attacks
    Kidnappingnew
    • +Bonus vs Infantry: +5
    • +Casualties captured post-battle: +30%
    • +Enemy casualty replenishment rate: -10% (enemy armies in local province)
    Smugglernew
    • +Income from all buildings: +10% (local region)
    • +Campaign movement range: +8%
    • +Construction cost: -15% for all buildings (local region)
    Poachernew
    • +Bonus vs Large: +10
    • +Leadership: -8 for enemy monstrous units (enemy armies in local province)
    • +Missile resistance: -10% for enemy monstrous units (enemy armies in local province)
    Deceptionnew
    • +Attribute: Stalk
    • +Melee attack: +8
    • +Speed: +10%
    Briberynew
    • +Enemy Hero action success chance: -50%
    • +Hero self-defence: +25% chance of wounding aggressors (own Heroes in local province)
    • +Diplomatic relations: +5 with all factions
    Forgernew
    • +Control: -5 (local enemy province)
    • +Income from raiding: +20% (Lord's army)
    • +Income from all enemy buildings: -5% (local enemy province)
    Sworn to Servenew
    • +Level 1: Melee attack: +4 for Pirate Deckhands, Buccaneers and Grog Carrier units (Lord's army)
    • +Level 1: Melee defence: +4 for Pirate Deckhands, Buccaneers and Grog Carrier units (Lord's army)
    • +Level 2: Melee attack: +6 for Pirate Deckhands, Buccaneers and Grog Carrier units (Lord's army)
    • +Level 2: Melee defence: +6 for Pirate Deckhands, Buccaneers and Grog Carrier units (Lord's army)
    • +Level 3: Melee attack: +8 for Pirate Deckhands, Buccaneers and Grog Carrier units (Lord's army)
    • +Level 3: Melee defence: +8 for Pirate Deckhands, Buccaneers and Grog Carrier units (Lord's army)
    Steady Aimnew
    • +Level 1: Reload time reduction: +6% for Gunnery Mob units (Lord's army)
    • +Level 1: Ammunition: +8% for Gunnery Mob units (Lord's army)
    • +Level 2: Reload time reduction: +8% for Gunnery Mob units (Lord's army)
    • +Level 2: Ammunition: +12% for Gunnery Mob units (Lord's army)
    • +Level 3: Reload time reduction: +12% for Gunnery Mob units (Lord's army)
    • +Level 3: Ammunition: +18% for Gunnery Mob units (Lord's army)
    Norscan Steelnew
    • +Level 1: Missile damage: +4% for Norscan Reavers units (Lord's army)
    • +Level 1: Melee attack: +4 for Norscan Reavers units (Lord's army)
    • +Level 2: Missile damage: +6% for Norscan Reavers units (Lord's army)
    • +Level 2: Melee attack: +6 for Norscan Reavers units (Lord's army)
    • +Level 3: Missile damage: +8% for Norscan Reavers units (Lord's army)
    • +Level 3: Melee attack: +8 for Norscan Reavers units (Lord's army)
    Hired Helpnew
    • +Level 1: Charge bonus: +6 for Ogre Maneaters and units recruited from the Mercenary building chain (Lord's army)
    • +Level 1: Weapon strength: +6% for Ogre Maneaters and units recruited from the Mercenary building chain (Lord's army)
    • +Level 2: Charge bonus: +9 for Ogre Maneaters and units recruited from the Mercenary building chain (Lord's army)
    • +Level 2: Weapon strength: +9% for Ogre Maneaters and units recruited from the Mercenary building chain (Lord's army)
    • +Level 2: Missile damage: +5% for Ogre Maneaters and units recruited from the Mercenary building chain (Lord's army)
    • +Level 3: Charge bonus: +12 for Ogre Maneaters and units recruited from the Mercenary building chain (Lord's army)
    • +Level 3: Weapon strength: +12% for Ogre Maneaters and units recruited from the Mercenary building chain (Lord's army)
    • +Level 3: Missile damage: +10% for Ogre Maneaters and units recruited from the Mercenary building chain (Lord's army)
    Creatures of Manannnew
    • +Level 1: Physical resistance: 4% for Prometheans and Leviathan units (Lord's army)
    • +Level 1: Melee defence: +4 for Prometheans and Leviathan units (Lord's army)
    • +Level 2: Physical resistance: 6% for Prometheans and Leviathan units (Lord's army)
    • +Level 2: Melee defence: +6 for Prometheans and Leviathan units (Lord's army)
    • +Level 3: Physical resistance: 8% for Prometheans and Leviathan units (Lord's army)
    • +Level 3: Melee defence: +8 for Prometheans and Leviathan units (Lord's army)
    Black Powder Overloadnew
    • +Level 1: Ammunition: +8% for Carronade and Mortar units (Lord's army)
    • +Level 1: Missile damage: +4% for Carronade and Mortar units (Lord's army)
    • +Level 2: Ammunition: +12% for Carronade and Mortar units (Lord's army)
    • +Level 2: Missile damage: +6% for Carronade and Mortar units (Lord's army)
    • +Level 3: Ammunition: +18% for Carronade and Mortar units (Lord's army)
    • +Level 3: Missile damage: +8% for Carronade and Mortar units (Lord's army)
    Promise of Plundernew
    • +Weapon strength: +12% for Pirate Deckhands, Buccaneers, Norscan Reavers and Grog Carrier units (Rank 7 and above) (Lord's army)
    • +Physical resistance: 10% for Pirate Deckhands, Buccaneers, Norscan Reavers and Grog Carrier units (Rank 7 and above) (Lord's army)
    • +Speed: +10% for Pirate Deckhands, Buccaneers, Norscan Reavers and Grog Carrier units (Rank 7 and above) (Lord's army)
    Performance Bonusesnew
    • +Armour: +12 for Ogre Maneaters and units recruited from the Mercenary building chain (Rank 7 and above) (Lord's army)
    • +Melee attack: +5 for Ogre Maneaters and units recruited from the Mercenary building chain (Rank 7 and above) (Lord's army)
    • +Leadership: +8 for Ogre Maneaters and units recruited from the Mercenary building chain (Rank 7 and above) (Lord's army)
    Monsters of the Seanew
    • +Weapon strength: +12% for Prometheans and Leviathan units (Rank 7 and above) (Lord's army)
    • +Melee attack: +8 for Prometheans and Leviathan units (Rank 7 and above) (Lord's army)
    • +Charge bonus: +12 for Prometheans and Leviathan units (Rank 7 and above) (Lord's army)
    Continuous Volleynew
    • +Range: +10% for Gunnery Mob, Carronade and Mortar units (Rank 7 and above) (Lord's army)
    • +Missile damage: +12% for Gunnery Mob, Carronade and Mortar units (Rank 7 and above) (Lord's army)
    • +Armour: +12 for Gunnery Mob, Carronade and Mortar units (Rank 7 and above) (Lord's army)
    The Pirate's Codenew
    • +Level 1: Recruitment cost: -5% (Lord's army)
    • +Level 1: Grog gained from battles: +10% (Lord's army)
    • +Level 2: Recruitment cost: -10% (Lord's army)
    • +Level 2: Grog gained from battles: +20% (Lord's army)
    • +Level 3: Recruitment cost: -15% (Lord's army)
    • +Level 3: Grog gained from battles: +30% (Lord's army)
    Infamous Fleetnew
    • +Level 1: Casualty replenishment rate: +5% (Lord's army)
    • +Level 2: Casualty replenishment rate: +10% (Lord's army)
    • +Level 3: Casualty replenishment rate: +15% (Lord's army)
    Go on Accountnew
    • +Recruit rank: +1 for all units
    • +Local recruitment capacity: +1 (local province)
    • +Recruitment cost: -15% (Lord's army)
    Black Flagnew
    • +Hero self-defence: +25% chance of wounding aggressors
    • +Campaign movement range: +5%
    • +Recruit rank: +1 for all units (Lord's army)
    • +Upkeep: -8% (Lord's army)
    • +Income from raiding: +10% (Lord's army)
    Barded Warhorsenew
    • +Mount: Barded Warhorse
    Demigryphnew
    • +Mount: Demigryph
    Imperial Griffonnew
    • +Mount: Imperial Griffon
    Rhya's Comfortnew
    • +Passive ability: "Rhya's Comfort"
    Blessing of Taalnew
    • +This character becomes able to see enemies hiding in forest regardless of distance
    Feurbach's Furynew
    • +Passive ability: "Feuerbach's Fury"
    Taal's Vengeancenew
    • +Physical resistance: 10% for Cult of Taal & Rhya units (Lord's army)
    • +Charge bonus: +20 for Cult of Taal & Rhya units (Lord's army)
    • +Attribute: Strider (Lord's army)
    Iron Fistnew
    • +Control: +4 (local province)
    • +Unit experience gain per turn: +200 (Lord's army)
    Rhya's Fortitudenew
    • +Weapon strength: +20%
    • +Melee defence: +8
    • +Enemy Hero action success chance: -15% (enemy characters in region)
    The Gadflynew
    • +Attacks cause "Rampage" effect
    • +Enemy melee defence: -5 (Enemy lords in local region)
    • +Income from post-battle loot: +20%
    Beloved of Taalnew
    • +Attribute: Vanguard Deployment during forest battles (Lord's army)
    • +Passive ability: "Taal's Fury" (Lord's army)
    • +Hero capacity: +1 for Warrior Priests
    Barded Warhorsenew
    • +Mount: Barded Warhorse
    Volkmar's Disciplenew
    • +Leadership: +8
    • +Weapon strength: +10% when fighting against Greenskins, Skaven, Dark Elves, Beastmen, Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs and Norsca
    Hammer of Sigmarnew
    • +Battle prayer: "Grand Hammer of Sigmar"
    Sigmar's Holy Justicenew
    • +Campaign movement range: +10% (accompanying Lord)
    • +Corruption: -5 (local province)
    • +Control: +4 (local province)
    Fiery Demagoguenew
    • +Physical resistance: 15% when fighting against Greenskin Tribes, Skaven, Dark Elves, Beastmen Warherds, Chaos and Norsca
    • +Melee defence: +5 when fighting against Greenskin Tribes, Skaven, Dark Elves, Beastmen Warherds, Chaos and Norsca
    • +Passive ability: "Strength of the Penitent"
    Scourge of the Unfaithfulnew
    • +Enemy casualty replenishment rate: -10% (enemy armies in local province)
    • +Winds of Magic cost: +15% for all enemy spells (enemy armies in local province)
    • +Hit points: +10%
    Destroyer of Corruptionnew
    • +Bonus vs Large: +15
    • +Active time: +100% to "Unbending Righteousness"
    • +Active time: +20% to battle prayers
    Convictionnew
    • +Level 1: Leadership: +3
    • +Level 1: Attribute: Immune to Psychology
    • +Level 2: Leadership: +6
    • +Level 2: Attribute: Immune to Psychology
    • +Level 3: Leadership: +10
    • +Level 3: Attribute: Immune to Psychology
    Great Fervournew
    • +Level 1: Weapon strength: +2%
    • +Level 1: Weapon strength: +6% when fighting against Greenskins, Skaven, Dark Elves, Beastmen, Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs and Norsca
    • +Level 2: Weapon strength: +4%
    • +Level 2: Weapon strength: +8% when fighting against Greenskins, Skaven, Dark Elves, Beastmen, Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs and Norsca
    • +Level 3: Weapon strength: +6%
    • +Level 3: Weapon strength: +12% when fighting against Greenskins, Skaven, Dark Elves, Beastmen, Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs and Norsca
    Chosen of Sigmarnew
    • +Ability: "Chosen of Sigmar" Replaces: "Faith's Bastion"
    Daisy Kurt von Helboring IInew
    • +Mount: Barded Warhorse
    Daisy's Improved Armournew
    • +Attribute: 360 missile defence for Marius when mounted on Daisy
    • +Armour: +15 for Marius when mounted on Daisy
    • +Missile Block Chance: +20% for Marius when mounted on Daisy
    Daisy's Combat Trainingnew
    • +Attribute: Immune to Psychology for Marius when mounted on Daisy
    • +Melee defence: +8 for Marius when mounted on Daisy
    • +Enables Dazed attacks for Marius when mounted on Daisy
    Fight Till Deathnew
    • +Passive ability: "Fight Till Death"
    Master of Cavalry Warfarenew
    • +Vigour loss reduction: -15% for Empire Knights, Knights of the Blazing Sun, and Reiksguard units (Lord's army)
    • +Melee attack: +8 for Empire Knights, Knights of the Blazing Sun, and Reiksguard units (Lord's army)
    • +Weapon strength: +12% for all Empire Knights units (excluding Demigryph Knights) (Lord's army)
    Protectors of the Empirenew
    • +Attribute: Stalk for Pistoliers and Outriders (Lord's army)
    • +Missile damage: +12% for Pistoliers and Outriders (Lord's army)
    • +Missile resistance: 20% for Pistoliers and Outriders (Lord's army)
    Flamboyant Stylenew
    • +Diplomatic relations: +30 with Humans
    • +Income from trade tariffs: +10%
    • +Missile resistance: 10%
    One of the Bestnew
    • +Character's aura leadership effect: +10
    • +Bonus vs Infantry: +10
    • +Weapon strength: +15%
    The Bane of Unicornsnew
    • +Bonus vs. Large: +8 when fighting against Wood Elves and Bretonnia (Lord's army)
    • +Leadership: +8 when fighting against Wood Elves and Bretonnia (Lord's army)
    • +Enables flaming attacks when fighting against Wood Elves and Bretonnia (all characters)
    • +Corruption: -3 (local province)
    Barded Warhorsenew
    • +Mount: Barded Warhorse
    Imperial Pegasusnew
    • +Mount: Imperial Pegasus
    Schwartzmerenew
    • +Level 1: Mount: Imperial Griffon
    • +Level 2: Mount: Imperial Griffon
    • +Level 2: Melee attack: +6 for Theoderic Gausser (when riding Schwartzmere)
    • +Level 2: Melee defence: +6 for Theoderic Gausser (when riding Schwartzmere)
    • +Level 2: Missile resistance: 10% for Theoderic Gausser (when riding Schwartzmere)
    A Life of Battlenew
    • +Passive ability: "A Life of Battle"
    Nordland Marinesnew
    • +Missile resistance: 15% for Free Company Militia units (Lord's army)
    • +Melee attack: +10 for Free Company Militia units (Lord's army)
    • +Bonus vs. Infantry: +8 for Free Company Militia units (Lord's army)
    • +Unit experience gain: +25% for Free Company Militia units (Lord's army)
    Terror of the Norscansnew
    • +Weapon strength: +10% when fighting against Norscan Tribes (Lord's army)
    • +Leadership: +10 when fighting against Norscan Tribes (Lord's army)
    • +Melee attack: +8 when fighting against Norscan Tribes (Lord's army)
    Enforce Claimsnew
    • +Income from sacking and looting settlements: +15% (armies in local province)
    • +Income from raiding: +10% (armies in local province)
    • +Diplomatic relations: -10 with Humans
    Imperial Navynew
    • +Growth: +5 (all provinces)
    • +Income from trade tariffs: +5%
    • +Construction cost: -40% for Ports (factionwide)
    Fearsome Warriornew
    • +Income from post-battle loot: +20%
    • +Passive ability: "Rage" (Lord's army)
    Power of the Blood and the Beernew
    • +Passive ability: "Power of the Blood and the Beer"
    Inspiring Ray of Hopenew
    • +Ability: "Inspiring Ray of Hope"
    The Stalwart Bullsnew
    • +Attribute: Expert Charge Defence
    • +Passive ability: "Stalwart Bull"
    Wolves at the Doornew
    • +Leadership: +8 when fighting against Warriors of Chaos, Daemons of Chaos and Norsca (Hero's army)
    • +Income from post-battle loot: +30% when fighting against Warriors of Chaos, Daemons of Chaos and Norsca (accompanying Lord)
    • +Attrition: -50% casualties suffered from Chaos attrition (Hero's army)
    Protective Presencenew
    • +Ward save: +10% for Empire Captains (own Heroes in local province)
    • +Enemy Hero action success chance: -25% (own Heroes in local province)
    • +Bonus vs. Infantry: +18 for Empire Captains (own Heroes in local province)
    Hold Fastnew
    • +Defensive supplies: +500 per turn when under siege (local province)
    • +Melee defence: +8 when under siege (armies in local province)
    Grand Marshal of Ostlandnew
    • +Bonus vs Infantry: +10
    • +Weapon strength: +15%
    • +Cooldown: -30% to "Inspiring Ray of Hope"
    Stubbornnew
    • +Level 1: Unit mass: +15%
    • +Level 1: Leadership: +6
    • +Level 2: Unit mass: +25%
    • +Level 2: Leadership: +12
    Barded Warhorsenew
    • +Mount: Barded Warhorse
    Imperial Pegasusnew
    • +Mount: Imperial Pegasus
    Imperial Griffonnew
    • +Mount: Imperial Griffon
    Bull of Ostlandnew
    • +Ability: "Bull of Ostland"
    Gunpowder & Leadnew
    • +Passive ability: "Sure & True" for Handgunners, Outriders and War Wagon units (Lord's army)
    • +Reload time reduction: +10% for Handgunners, Outriders and War Wagon units (Lord's army)
    Staunch Defendersnew
    • +Melee defence: +8 for Spearmen and Halberdiers (Lord's army)
    • +Weapon strength: +12% for Spearmen and Halberdiers (Lord's army)
    • +Recruit rank: +3 for Spearmen and Halberdiers
    Stubborn as a Mulenew
    • +Leadership: +10 when defending (Lord's army)
    • +Physical resistance: 10% when defending (Lord's army)
    • +Melee attack: +8 when defending (Lord's army)
    Margrave of the Northern Marchnew
    • +Construction time: -1 for Defence buildings
    • +Construction cost: -40% for Defence buildings (factionwide)
    Hammer of the Eastnew
    • +Character experience gain: +30% (Heroes in Lord's army)
    • +Experience gain for units: +100% when fighting against the Forces of Chaos (Lord's army)
    • +Passive ability: "Deathblow" (Lord's army)
    Stagnew
    • +Mount: Stag
    War Bearnew
    • +Mount: War Bear
    Stag's Leapnew
    • +Speed: +10%
    • +Charge bonus: +15
    Bear's Pawnew
    • +Armour-piercing weapon damage: +30
    • +Bonus vs Large: +15
    Tanglefootnew
    • +Battle prayer: "Tanglefoot"
    Earthshuddernew
    • +Battle prayer: "Earthshudder"
    Summon Squirrelsnew
    • +Bound spell: "Summon Squirrels"
    Kin of Taalnew
    • +Ability: "Blessed Ale"
    • +Ability: "Fear No Evil" for Celebrants units (Hero's army)
    Warden of Taalnew
    • +Enables sundering attacks for Horned Hunters units (Hero's army)
    • +Attribute: Stalk for Horned Hunters units (Hero's army)
    • +Attribute: Stalk
    Bringers of Bountynew
    • +Passive ability: "Healing Hands" for Daughters of Rhya units (Hero's army)
    • +Stimulate Growth action: Growth is modified by an additional 20
    • +Hit points: +10%
    Blessing of the Hunternew
    • +Attribute: Strider
    • +Ward save: 10% during forest battles
    Snarling Ragenew
    • +Passive ability: "Frenzy"
    Ox's Heartnew
    • +Level 1: Vigour loss reduction: -8%
    • +Level 2: Vigour loss reduction: -15%
    • +Level 3: Vigour loss reduction: -30%
    • +Level 3: Attribute: Strong Vigour
    Lord of the Wildnew
    • +Ability: "Lord of the Wild"
    Barded Warhorsenew
    • +Mount: Barded Warhorse
    Imperial Pegasusnew
    • +Mount: Imperial Pegasus
    Bloodfeathernew
    • +Mount: Imperial Griffon
    Bastion of Bechafennew
    • +Ability: "Bastion of Bechafen"
    Hertwig's Follynew
    • +Upkeep: -15% for Empire Knights, Knights of the Blazing Sun, and Reiksguard units (Lord's army)
    • +Ward save: +10% for Empire Knights, Knights of the Blazing Sun, and Reiksguard units (Lord's army)
    • +Melee defence: +8 for Empire Knights, Knights of the Blazing Sun, and Reiksguard units (Lord's army)
    Methodical Warfarenew
    • +Recruitment duration: -1 turn for all units (minimum 1) (Lord's army)
    • +Character's aura leadership effect: +5
    • +Leadership aura size: +50%
    Proud and Resolutenew
    • +Attribute: Immune to Psychology
    • +Melee attack: +8
    • +Hit points: +10%
    Danger Zonenew
    • +Corruption: -3 (local province)
    • +Leadership: +6 when in own or allied territory (Lord's army)
    • +Ward save: 10% when in own or allied territory (Lord's army)
    Chancellor of Ostermarknew
    • +Income from trade tariffs: +10%
    • +Construction cost: -25% for resource-producing buildings (factionwide)
    • +Construction time: -1 for resource-producing buildings (factionwide)
    Healing Herbsnew
    • +Ability: "Healing Herbs"
    • +Attrition: -30% casualties suffered from all attrition (Hero's army)
    • +Unlocks Hero action: Replenish Troops
    The Evil Eyenew
    • +Passive ability: "The Evil Eye"
    • +Attribute: Causes Fear
    • +Enemy Winds of Magic power reserve capacity: -10 (local region)
    Creeping Menacenew
    • +Ability: "Creeping Menace"
    • +Targeting range: +25% for spells
    • +Cooldown: -10% to all spells
    Spirit Possessionnew
    • +Ability: "Spirit Possession"
    • +Spell resistance: 15%
    • +Winds of Magic power reserve capacity: +10
    Boost Incomenew
    • +Level 1: Boost Income action: Income is modified by an additional 2%
    • +Level 2: Boost Income action: Income is modified by an additional 4%
    • +Level 3: Boost Income action: Income is modified by an additional 6%
    Manann's Lucknew
    • +Ability: "Manann's Luck"
    Hook-Iron Fistnew
    • +Attribute: 360 Missile Block
    • +Missile block chance: +20%
    Arsonistnew
    • +Fire resistance: 15%
    • +Enables flaming attacks
    • +Assault Garrison action: Additional 30% casualties inflicted
    Kidnappingnew
    • +Bonus vs Infantry: +5
    • +Assassinate action: Additional 15% success chance
    • +Armour-piercing weapon damage: +30
    Smugglernew
    • +Attribute: Vanguard Deployment
    • +Campaign movement range: +8% (accompanying Lord)
    • +Construction cost: -15% for all buildings (local region)
    Poachernew
    • +Bonus vs Large: +10
    • +Recruit rank: +2 for Gunnery Mob units (Hero's army)
    • +Attribute: Expert Charge Defence
    Deceptionnew
    • +Attribute: Stalk
    • +Melee attack: +8
    • +Speed: +10%
    Briberynew
    • +Hero action success chance: +10%
    • +Enemy Hero action success chance: -10%
    • +Hero self-defence: +25% chance of wounding aggressors
    Forgernew
    • +Income from all buildings: +5% (local region)
    • +Control: -5 (local enemy province)
    • +Income from all enemy buildings: -5% (local enemy province)
    Giant Parrotnew
    • +Passive ability: "Giant Parrot"
    Anchors Aweighnew
    • +Armour-piercing weapon damage: +40
    Dominancenew
    • +Attribute: Causes Terror
    Snacksnew
    • +Passive ability: "Snacks"
    Master Gunnernew
    • +Range: +30%
    • +"Explosive Bullets" ammunition (projectiles will cause explosive damage)
    Explosives Expertnew
    • +Ability: "Experimental Explosive"
    • +Explosive missile damage +10% (all units in army)
    • +Missile explosion radius: +10% (all units in army)
    Admiral's Right Handnew
    • +Ward save: +5% (accompanying Lord)
    • +Passive ability: "Guardian"
    • +Character experience gain: +15% (accompanying Lord)
    Admired Anchormannew
    • +Melee attack: +8
    • +Enables "Dazed" contact effect (reduced Speed and Melee Defence)
    • +Cooldown: -35% to "Colossal Strike"
    One of the Matesnew
    • +Ability: "Avast Ye!"
    • +Physical resistance: 5% for melee infantry units (all units in army)
    Charge Like an Ogrenew
    • +Attribute: Ogre Charge for melee infantry units (all units in army)
    • +Unit mass: +10% for melee infantry units (all units in army)

    Buildings

    General CabinThe Empirenew
    • +Pirate crew growth: +10
    • +Horde recruitment capacity +2
    • +Grog: 2 per turn (this force and all forces in circle of influence)
    Officers' CabinThe Empirenew
    • +Pirate crew growth: +10
    • +Upkeep: -5%
    • +Horde recruitment capacity +3
    • +Grog: 4 per turn (this force and all forces in circle of influence)
    Captain's CabinThe Empirenew
    • +Pirate crew growth: +10
    • +Upkeep: -10%
    • +Horde recruitment capacity +4
    • +Grog: 6 per turn (this force and all forces in circle of influence)
    Sea CabinThe Empirenew
    • +Pirate crew growth: +10
    • +Upkeep: -15%
    • +Horde recruitment capacity +5
    • +Grog: 7 per turn (this force and all forces in circle of influence)
    Great CabinThe Empirenew
    • +Pirate crew growth: +10
    • +Upkeep: -20%
    • +Horde recruitment capacity +6
    • +Grog: 10 per turn (this force and all forces in circle of influence)
    Spar DeckThe Empirenew
      Upper DeckThe Empirenew
        Weather DeckThe Empirenew
        • +Unlocks Hero recruitment: Fleet Captain
        • +Hero capacity: +1 for Fleet Captains
        Main DeckThe Empirenew
        • +Unlocks Hero recruitment: Fleet Captain
        • +Hero capacity: +1 for Fleet Captains
        • +Recruit rank: +2 for Fleet Captains
        Lookout SeatThe Empirenew
        • +Campaign line of sight: +10%
        • +Campaign movement range: +5%
        • +Ambush defence chance: +5% (this force and all forces in circle of influence)
        Lookout CradleThe Empirenew
        • +Campaign line of sight: +25%
        • +Campaign movement range: +10%
        • +Ambush defence chance: +10% (this force and all forces in circle of influence)
        Crow's NestThe Empirenew
        • +Campaign line of sight: +50%
        • +Campaign movement range: +20%
        • +Ambush defence chance: +20% (this force and all forces in circle of influence)
        Ship's HoldThe Empirenew
        • +Income from post-battle loot: +20% (characters in circle of influence)
        • +Income from sacking settlements: +20% (characters in circle of influence)
        • +Casualties captured post-battle: +4% (this force and all forces in circle of influence)
        Cargo HoldThe Empirenew
        • +Income from sacking settlements: +40% (characters in circle of influence)
        • +Income from post-battle loot: +40% (characters in circle of influence)
        • +Casualties captured post-battle: +6% (this force and all forces in circle of influence)
        Bulk Cargo HoldThe Empirenew
        • +Casualties captured post-battle: +10% (this force and all forces in circle of influence)
        • +Income from post-battle loot: +60% (characters in circle of influence)
        • +Income from sacking settlements: +60% (characters in circle of influence)
        TillerThe Empirenew
        • +Upkeep: -5%
        • +Pirate crew growth: +4
        WhipstaffThe Empirenew
        • +Upkeep: -10%
        • +Pirate crew growth: +7
        Ship's WheelThe Empirenew
        • +Upkeep: -15%
        • +Pirate crew growth: +12
        PortholesThe Empirenew
        • +Army ability: "Zhufbar 42 Pounders" (this force and all forces in circle of influence)
        GunportsThe Empirenew
        • +Army ability: "Zhufbar 42 Pounders" (this force and all forces in circle of influence)
        • +Army ability: "Sartosa Grapeshot" (this force and all forces in circle of influence)
        Shuttered GunportsThe Empirenew
        • +Army ability: "Zhufbar 42 Pounders" (this force and all forces in circle of influence)
        • +Army ability: "Sartosa Grapeshot" (this force and all forces in circle of influence)
        • +Army ability: "Norse Roar" (this force and all forces in circle of influence)
        Pirates' HoldoutThe Empirenew
          Pirates' LairThe Empirenew
            Pirates' StrongholdThe Empirenew
            • +Unlocks Hero recruitment: Fleet Captain
            Pistol-TroveThe Empirenew
              Pirates' WorkshopThe Empirenew
                Smugglers' LandingThe Empirenew
                • +Income generated: 100
                • +Improves diplomatic relations with settlement owner over time
                Smugglers' CoveThe Empirenew
                • +Income generated: 300
                • +Improves diplomatic relations with settlement owner over time
                Smugglers' PortThe Empirenew
                • +Income generated: 500
                • +Improves diplomatic relations with settlement owner over time
                Plunder PileThe Empirenew
                • +Income gained based on the local settlement's income: 50%
                • +Worsens diplomatic relations with settlement owner over time
                Hoard of BootyThe Empirenew
                • +Income gained based on the local settlement's income: 75%
                • +Worsens diplomatic relations with settlement owner over time
                Picaroons' HideoutThe Empirenew
                • +Income gained based on the local settlement's income: 100%
                • +Worsens diplomatic relations with settlement owner over time
                Tap RoomThe Empirenew
                • +Grog: 4 per turn (armies in region)
                • +Casualty replenishment rate: +6% (armies in region)
                TavernThe Empirenew
                • +Grog: 6 per turn (armies in region)
                • +Casualty replenishment rate: +8% (armies in region)
                • +Leadership: +4 (armies in region)
                • +Grog: 12 per turn (armies in region)
                • +Casualty replenishment rate: +12% (armies in region)
                • +Leadership: +8 (armies in region)
                Notice BoardThe Empirenew
                  Recruiter's TentThe Empirenew
                    Mercenary HouseThe Empirenew
                      Small Grog HoldThe Empirenew
                      • +Grog gained from battles: +4% (this force and all forces in circle of influence)
                      • +Casualty replenishment rate: +4%
                      Grog HoldThe Empirenew
                      • +Grog gained from battles: +8% (this force and all forces in circle of influence)
                      • +Casualty replenishment rate: +8%
                      Grand Grog HoldThe Empirenew
                      • +Grog gained from battles: +12% (this force and all forces in circle of influence)
                      • +Casualty replenishment rate: +12%
                      Enormous Grog HoldThe Empirenew
                      • +Grog gained from battles: +16% (this force and all forces in circle of influence)
                      • +Casualty replenishment rate: +16%
                      • +Grog gained from battles: +20% (this force and all forces in circle of influence)
                      • +Casualty replenishment rate: +20%
                      Fighting PitsThe Empirenew
                      • +Unit experience gain per turn: +5 (this force and all forces in circle of influence)
                      • +Recruit rank: +1 for all units (this force and all forces in circle of influence)
                      Fight ArenaThe Empirenew
                      • +Unit experience gain per turn: +10 (this force and all forces in circle of influence)
                      • +Recruit rank: +2 for all units (this force and all forces in circle of influence)
                      Combat ZoneThe Empirenew
                      • +Unit experience gain per turn: +15 (this force and all forces in circle of influence)
                      • +Recruit rank: +3 for all units (this force and all forces in circle of influence)
                      Witch Doctor's HutThe Empirenew
                      • +Unlocks Hero recruitment: Witch Doctor
                      • +Chance of Winds of Magic increasing in strength when changing: +15% (local region)
                      • +Unlocks Hero recruitment: Witch Doctor
                      • +Chance of Winds of Magic increasing in strength when changing: +30% (local region)
                      • +Hero capacity: +1 for Witch Doctors
                      Spire of SorceryThe Empirenew
                      • +Unlocks Hero recruitment: Witch Doctor
                      • +Chance of Winds of Magic increasing in strength when changing: +50% (local region)
                      • +Hero capacity: +1 for Witch Doctors
                      • +Recruit rank: +2 for Witch Doctors
                      Maneater CampThe Empirenew
                        Maneater TentThe Empirenew
                          Maneater HutThe Empirenew
                          • +Unlocks Hero recruitment: Maneater Captain
                          Bounty PotThe Empirenew
                          • +Unlocks Hero recruitment: Maneater Captain
                          Bounty CabinThe Empirenew
                          • +Unlocks Hero recruitment: Maneater Captain
                          Stash CabinThe Empirenew
                          • +Unlocks Hero recruitment: Maneater Captain
                          • +Hero capacity: +1 for Maneater Captains
                          • +Hero recruit rank: +2 for Maneater Captains
                          Gunnery DeckThe Empirenew
                            Bombard DeckThe Empirenew
                              Mortar DeckThe Empirenew
                                Carronade DeckThe Empirenew
                                  Pirates' SweatshopThe Empirenew
                                  • +Army ability: "Zhufbar 42 Pounders" (armies in region)
                                  Pirates' WorkshopThe Empirenew
                                  • +Army ability: "Sartosa Grapeshot" (armies in region)
                                  Witch Doctor's HutThe Empirenew
                                  • +Unlocks Hero recruitment: Witch Doctor
                                  • +Chance of Winds of Magic increasing in strength when changing: +15%
                                  • +Unlocks Hero recruitment: Witch Doctor
                                  • +Chance of Winds of Magic increasing in strength when changing: +30%
                                  Spire of SorceryThe Empirenew
                                  • +Unlocks Hero recruitment: Witch Doctor
                                  • +Chance of Winds of Magic increasing in strength when changing: +50%
                                  • +Hero capacity: +1 for Witch Doctors
                                  Pirate OutpostThe Empirenew
                                  • +Provides allied recruitment of a selection of units from the faction's local recruitment
                                  • +Allied recruitment is expensive outside of friendly territory
                                  • +Hidden unit cap bonus used on TK outposts so that their units can be recruited by non-TK
                                  • +Casualty replenishment rate: +2% (armies in region)
                                  Pirate DistrictThe Empirenew
                                  • +Provides allied recruitment of a selection of units from the faction's global recruitment
                                  • +Allied recruitment is expensive outside of friendly territory
                                  • +Hidden unit cap bonus used on TK outposts so that their units can be recruited by non-TK
                                  • +Casualty replenishment rate: +3% (armies in region)
                                  Pirate ColonyThe Empirenew
                                  • +Provides allied recruitment of a selection of units from the faction's global recruitment
                                  • +Allied recruitment cost outside friendly territory: -50%
                                  • +Hidden unit cap bonus used on TK outposts so that their units can be recruited by non-TK
                                  • +Casualty replenishment rate: +4% (armies in region)
                                  Desolate ShoalThe Empirenew
                                    Pirates' RestThe Empirenew
                                    • +Infamy gained: 10 per turn
                                    • +Income from all buildings: +6% (local region)
                                    • +Recruit rank: +1 for all units (armies in region)
                                    Den of PiratesThe Empirenew
                                    • +Infamy gained: 15 per turn
                                    • +Income from all buildings: +8% (local region)
                                    • +Recruit rank: +2 for all units (armies in region)
                                    • +Infamy gained: 20 per turn
                                    • +Income from all buildings: +12% (local region)
                                    • +Recruit rank: +3 for all units (armies in region)
                                    • +Corruption: -15
                                    • +Corruption in adjacent provinces: -4
                                    • +Unlocks Hero recruitment: Warrior Priest of Taal
                                    • +Leadership: +4 during forest battles (all armies)
                                    The House of TaalThe Empirenew
                                    • +Corruption: -12
                                    • +Corruption in adjacent provinces: -2
                                    • +Physical resistance: 5% during forest battles (all armies)
                                    • +Cooldown: -5% to Lore of Life and Lore of Beasts spells (all armies)
                                    • +Campaign movement range: -10% for enemy armies starting their turn in this region (enemy armies in region)
                                    • +Ambush defence chance: +10% (armies in region)
                                    Drakwald PatrolsThe Empirenew
                                    • +Campaign movement range: -15% for enemy armies starting their turn in this region (enemy armies in region)
                                    • +Ambush defence chance: +20% (armies in region)