Mixu's Legendary Lords Greenskins units
0 Greenskins units Mixu's Legendary Lords changes against patch 9.0.4, 1 it adds, and 10 skills, 0 buildings and 0 technologies. Vanilla → Mixu's Legendary Lords: green makes the unit stronger or cheaper, red weaker or dearer.
New units in Mixu's Legendary Lords
Gorfang Rotgutmixu_grn_cha_gorfang_rotgut1 model
4,820
100
80
38
52
62
420
70
15
1,300
Skills
War Boarnew
- +Mount: War Boar
Orc Boar Chariotnew
- +Mount: Orc Boar Chariot
Wyvernnew
- +Mount: Wyvern
Hates Stuntiesnew
- +Weapon strength: +10% when fighting against Dwarfs (all armies factionwide)
- +Leadership: +8 when fighting against Dwarfs (all armies factionwide)
- +Replenishes 25% campaign movement range after winning a battle against Dwarfs
Massif n Mightynew
- +Ability: "Massif n Mighty"
Immensely Strongnew
- +Armour: +20
- +Physical resistance: 10%
- +Bonus vs Large: +15
Dwarf-Scumnew
- +Passive ability: "Frenzy" when fighting against Dwarfs (Lord's army)
- +Charge bonus: +20 when fighting against Dwarfs (Lord's army)
- +Attribute: Causes Fear when fighting against Dwarfs (Lord's army)
Troll-Eaternew
- +Passive ability: "Regeneration"
- +Hit points: +10%
Stronga Gitsnew
- +Attribute: Charge Defence vs Large for Orc infantry units (Lord's army)
- +Armour: +15 for all Orc infantry units (Lord's army)
- +Unit mass: +15% (Lord's army)
Warboss of Black Cragnew
- +Hero recruit rank: +5 for Black Orc Big Bosses (local province)
- +Attribute: Causes Terror when fighting against Dwarfs
- +Upkeep: -30% for all Orc Big 'Uns units (Lord's army)