Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Mixu's Legendary Lords Lizardmen units

0 Lizardmen units Mixu's Legendary Lords changes against patch 9.0.4, 3 it adds, and 21 skills, 0 buildings and 0 technologies. Vanilla → Mixu's Legendary Lords: green makes the unit stronger or cheaper, red weaker or dearer.

New units in Mixu's Legendary Lords

  • Chakaxmixu_lzd_cha_chakax1 modelHealth4,640Armour95Leadership100Speed34Melee attack42Melee defence65Weapon strength (base + AP)440Charge bonus45Missile resistance %15Multiplayer cost1,100
  • Lord Huinitenuchlimixu_lzd_cha_lord_huinitenuchli1 modelHealth7,256Armour45Leadership85Speed34Melee attack26Melee defence32Weapon strength (base + AP)320Charge bonus14Missile resistance %40Multiplayer cost600
  • Tetto’ekomixu_lzd_cha_tetto_eko1 modelHealth7,036Armour30Leadership75Speed34Melee attack24Melee defence34Weapon strength (base + AP)320Charge bonus10Missile resistance %25Multiplayer cost500

Skills

Unyieldingnew
  • +Spread Control action: Control is modified by an additional 2
  • +Melee defence: +5 when defending (Hero's army)
  • +Attribute: Unyielding Assault
Revered Guardiansnew
  • +Attribute: Causes Fear for Temple Guard and Blessed Temple Guard units (Hero's army)
  • +Attribute: Unbreakable for Temple Guard and Blessed Temple Guard units (Hero's army)
  • +Recruit rank: +2 for Temple Guard units (Hero's army)
Ultimate Bodyguardnew
  • +Physical resistance: 15% when fighting against armies that spread corruption
  • +Weapon strength: +25% when fighting against armies that spread corruption
Sacred Dutynew
  • +Passive ability: "Sacred Duty"
  • +Attribute: Immune to Flanking
Stalwart Guardiannew
  • +Ward save: +10% (accompanying Lord)
  • +Melee defence: +5 (accompanying Lord)
  • +Missile resistance: 15% (accompanying Lord)
The Eternity Wardennew
  • +Ability: "The Eternity Warden"
Guardian Mistnew
  • +Passive ability: "Master of Mists"
  • +Campaign movement range: -10% (enemy armies in local province)
Master of Elemental Magicnew
  • +Ability: "Mist of the Damned"
  • +Reinforces the Geomantic Web to level 3, indirectly improving commandments (local province)
  • +Winds of Magic cost: -25% for all spells
Veteran of Pahuaxnew
  • +Weapon strength: +15% when fighting against Warriors of Chaos, Daemons of Chaos and Norsca (all units in army)
  • +Leadership: +10 when fighting against Warriors of Chaos, Daemons of Chaos and Norsca (all units in army)
  • +Passive ability: "Exorcism"
Shrouded Warriorsnew
  • +Attribute: Stalk for Saurus and Skink Infantry units (all units in army)
  • +Spell resistance: 15% for Saurus and Skink Infantry units (all units in army)
They Should Not Be Herenew
  • +Army ability: "Geomantic Nexus" when in own or allied territory
  • +Campaign movement range: +15% (own army when in owned territory)
  • +Upkeep: -15% (own army when in owned territory)
Focus of Mysteriesnew
  • +Bound Spell: "Pit of Shades"
Ancient Stegadonnew
  • +Mount: Ancient Stegadon
Arcane Vassalnew
  • +Bound spell: "Urannon's Thunderbolt"
Blessing of Tepoknew
  • +Upkeep: -15% for Flying units (own army)
  • +Missile resistance: 15% for Flying units (own army)
  • +Winds of Magic power reserve capacity: +10
Unleash the Windsnew
  • +Army Ability: "Unleash the Winds"
Predicting the Futurenew
  • +Reinforcement range: +50% (Lord's army)
  • +Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
  • +Enemy battle reinforcement time: +50%
Good Omensnew
  • +Attribute: Immune to Psychology (Lord's army)
  • +Spell resistance: 15% for melee infantry units (Lord's army)
  • +Melee defence: +8 for melee infantry units (Lord's army)
Herald of Cosmic Eventsnew
  • +Winds of Magic power reserve: +10 per turn
  • +Enemy Winds of Magic power reserve capacity: -15 (local region)
  • +Passive ability: "Herald of Cosmic Events"
Chief Astronomernew
  • +Unlocks Hero recruitment: Skink Priest (all provinces)
  • +Hero recruit rank: +5 for Skink Priests (local province)
Greatest Skink Priestnew
  • +Targeting range: +25% for spells
  • +Teleport stance usage cost: -100% Winds of Magic (Lord's army)
  • +Cooldown: -30% to "Urannon's Thunderbolt" bound spell