Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Mixu's Legendary Lords High Elves units

0 High Elves units Mixu's Legendary Lords changes against patch 9.0.4, 2 it adds, and 27 skills, 0 buildings and 0 technologies. Vanilla → Mixu's Legendary Lords: green makes the unit stronger or cheaper, red weaker or dearer.

New units in Mixu's Legendary Lords

  • Belannaer the Wisemixu_hef_cha_belannaer1 modelHealth3,888Armour90Leadership85Speed36Melee attack40Melee defence30Weapon strength (base + AP)285Charge bonus15Missile resistance %15Multiplayer cost475
  • Korhilmixu_hef_cha_korhil1 modelHealth4,328Armour80Leadership85Speed38Melee attack65Melee defence50Weapon strength (base + AP)460Charge bonus45Missile resistance %35Multiplayer cost1,200

Skills

Valour of Agesnew
  • +Weapon strength: +10% when fighting against Dark Elves
  • +Attribute: Immune to Psychology when fighting against Dark Elves
Greater Arcane Conduitnew
  • +Passive ability: "Greater Arcane Conduit"
Staff of Cyeosnew
    Teacher of Sorcerynew
    • +Level 1: Hero recruit rank: +1 for Mages (all provinces)
    • +Level 1: Unlocks Hero recruitment: Mage (all provinces)
    • +Level 1: Hero capacity: +1 for Mages
    • +Level 2: Hero recruit rank: +2 for Mages (all provinces)
    • +Level 2: Unlocks Hero recruitment: Mage (all provinces)
    • +Level 2: Hero capacity: +2 for Mages
    Lord of Wisdomnew
    • +Research rate: +10
    • +Corruption: -5 (local province)
    • +Control: +4 (local province)
    Winds of Sapherynew
    • +Winds of Magic cost: -25% for all spells
    • +Winds of Magic power reserve capacity: +15 (armies in local province)
    Guiding the Youthnew
    • +Recruit rank: +2 for all units (armies in local province)
    • +Unit experience gain per turn: +200 (armies in local province)
    The Oldest Loremasternew
    • +Miscast base chance: -50%
    • +Spell resistance: 15%
    • +Enemy Winds of Magic power reserve capacity: -15 (local region)
    • +Bound spell: "The Amber Spear"
    Blade of Bel-Korhadrisnew
      The Path of Illuminationnew
      • +Level 1: Hero capacity: +1 for Loremasters of Hoeth
      • +Level 1: Unlocks Hero recruitment: Loremaster of Hoeth (all provinces)
      • +Level 1: Hero recruit rank: +1 for Loremasters of Hoeth
      • +Level 2: Hero capacity: +2 for Loremasters of Hoeth
      • +Level 2: Unlocks Hero recruitment: Loremaster of Hoeth (all provinces)
      • +Level 2: Hero recruit rank: +2 for Loremasters of Hoeth
      Blades of Sapherynew
      • +Ward save: 10% for embedded Loremaster of Hoeth Heroes and Swordmasters of Hoeth units (Lord's army)
      • +Melee defence: +8 for embedded Loremaster of Hoeth Heroes and Swordmasters of Hoeth units (Lord's army)
      • +Weapon strength: +12% for embedded Loremaster of Hoeth Heroes and Swordmasters of Hoeth units (Lord's army)
      Master of Battlenew
      • +Melee attack: +8
      • +Weapon strength: +12%
      • +Missile resistance: 15%
      A Web of Deathnew
      • +Hero action cost: -15% (all characters)
      • +Ambush success chance: +20% (Lord's army)
      Warden of Sapherynew
      • +Leadership: +10 when in own or allied territory (Lord's army)
      • +Melee attack: +5 when in own or allied territory (Lord's army)
      • +Ward save: +10%
      • +Bound spell: "Banishment"
      White Lion Chariotnew
      • +Mount: White Lion Chariot
      Ward of Kurnousnew
      • +Ward save: 10% during forest battles
      • +Weapon strength: +10% during forest battles
      Ward of Ishanew
      • +Casualty replenishment rate: +5% (Lord's army)
      • +Physical resistance: 5%
      The Strength of Kurnousnew
      • +Ability: "The Strength of Kurnous"
      Finubar's Bodyguardnew
      • +Enemy Hero action success chance: -15% (enemy characters in region)
      • +Diplomatic relations: +20 with High Elves, Empire and Bretonnia
      • +Influence: +1 per turn
      Grizzled Veterannew
      • +Hit points: +15%
      • +Physical resistance: 10%
      Master Huntersnew
      • +Attribute: Vanguard Deployment during forest battles (Lord's army)
      • +Attribute: Strider during forest battles (Lord's army)
      • +Speed: +10% (Lord's army)
      The Lionmanenew
      • +Passive ability: "Deathblow"
      • +Armour-piercing weapon damage: +30
      • +Bonus vs Large: +12
      Dedicated to Kurnousnew
      • +Upkeep: -5% for White Lions of Chrace, War Lions and Lion Chariot units (Lord's army)
      • +Leadership: +5 for White Lions of Chrace, War Lions and Lion Chariot units (Lord's army)
      • +Income from post-battle loot: +10%
      • +Attribute: Vanguard Deployment
      Puremane Companynew
      • +Melee defence: +8 for White Lions of Chrace units (Lord's army)
      • +Charge bonus: +20 for White Lions of Chrace units (Lord's army)
      • +Passive ability: "Guardians of Chrace" for White Lions of Chrace units (Lord's army)
      Lion's Pridenew
      • +Bonus vs. Infantry: +8 for Lion Chariot units (Lord's army)
      • +Melee defence: +8 for Lion Chariot units (Lord's army)
      • +Vigour loss reduction: -15% for Lion Chariot units (Lord's army)
      Cubs of Rahagranew
      • +Weapon strength: +12% for War Lion units (Lord's army)
      • +Attribute: Causes Terror for War Lion units (Lord's army)
      • +Passive ability: "Berserk" for War Lion units (Lord's army)
      Guardiannew
      • +Level 1: Hero recruitment cost: -10% (all provinces)
      • +Level 1: Hero action cost: -5% (all characters)
      • +Level 2: Hero recruitment cost: -15% (all provinces)
      • +Level 2: Hero action cost: -10% (all characters)
      • +Level 3: Hero recruitment cost: -20% (all provinces)
      • +Level 3: Hero action cost: -15% (all characters)
      • +Level 3: Hero recruit rank: +1 for Nobles (factionwide)