Mixu's Mousillon skills
99 shared skills Mixu's Mousillon adds or changes against patch 9.0.4: the game's effect lines that go (−, red) and Mixu's Mousillon's that come (+, green), read from both sets of tables. The other 5, each race's own, are on the race pages.
Barded Skeletal Steednew
- +Mount: Skeletal Steed
Hellsteednew
- +Mount: Hellsteed
Respected Among Mennew
- +Passive ability: "Icon of Devotion"
- +Character's aura leadership effect: +10
- +Leadership aura size: +50%
Black Grail Knightnew
- +Armour-piercing weapon damage: +35
- +Attribute: Strider
- +Passive ability: "Unholy Vigour"
Siege Veterannew
- +Leadership: +4 when laying siege or encircling (all units in army)
- +Army ability: "Stoneshaker" during siege battles
- +Weapon strength: +15% during siege battles
Blade Shieldnew
- +Level 1: Melee defence: +3
- +Level 2: Melee defence: +7
- +Level 3: Melee defence: +12
Barded Nightmarenew
- +Mount: Barded Nightmare
Hellsteednew
- +Mount: Hellsteed
Blood Carrossenew
- +Mount: Blood Carrosse
Queen Beenew
- +Leadership: +6 for all Peasant units (Lord's army)
- +Physical resistance: 10%
Innocence Lostnew
- +Attribute: Devastating Flanker
- +Charge bonus: +10%
- +Speed: +10%
Aethyric Ciphernew
- +Barrier hit points: +800
Seductionnew
- +Ability: "Seduction"
The Damned Hostnew
- +Level 1: Melee attack: +4 for melee infantry units (Lord's army)
- +Level 1: Melee defence: +4 for melee infantry units (Lord's army)
- +Level 2: Melee attack: +6 for melee infantry units (Lord's army)
- +Level 2: Melee defence: +6 for melee infantry units (Lord's army)
- +Level 3: Melee attack: +8 for melee infantry units (Lord's army)
- +Level 3: Melee defence: +8 for melee infantry units (Lord's army)
Peasant Proficiencynew
- +Level 1: Ammunition: +10% for Peasant Bowmen and Brigands units (Lord's army)
- +Level 1: Reload time reduction: +4% for Peasant Bowmen and Brigands units (Lord's army)
- +Level 2: Ammunition: +15% for Peasant Bowmen and Brigands units (Lord's army)
- +Level 2: Reload time reduction: +6% for Peasant Bowmen and Brigands units (Lord's army)
- +Level 3: Ammunition: +20% for Peasant Bowmen and Brigands units (Lord's army)
- +Level 3: Reload time reduction: +8% for Peasant Bowmen and Brigands units (Lord's army)
Carriages of Deathnew
- +Level 1: Melee defence: +4 for Black Coach, Corpse Cart, Coven Throne and Mortis Engine units (Lord's army)
- +Level 1: Speed: +6% for Black Coach, Corpse Cart, Coven Throne and Mortis Engine units (Lord's army)
- +Level 2: Melee defence: +6 for Black Coach, Corpse Cart, Coven Throne and Mortis Engine units (Lord's army)
- +Level 2: Speed: +9% for Black Coach, Corpse Cart, Coven Throne and Mortis Engine units (Lord's army)
- +Level 3: Melee defence: +8 for Black Coach, Corpse Cart, Coven Throne and Mortis Engine units (Lord's army)
- +Level 3: Speed: +12% for Black Coach, Corpse Cart, Coven Throne and Mortis Engine units (Lord's army)
Creatures of the Nightnew
- +Level 1: Charge bonus: +6 for Dire Wolves, Fell Bats, Crypt Horrors, Varghulfs, Giant Snail and Rotten Dracoleech units (Lord's army)
- +Level 1: Weapon strength: +6% for Dire Wolves, Fell Bats, Crypt Horrors, Varghulfs, Giant Snail and Rotten Dracoleech units (Lord's army)
- +Level 2: Charge bonus: +9 for Dire Wolves, Fell Bats, Crypt Horrors, Varghulfs, Giant Snail and Rotten Dracoleech units (Lord's army)
- +Level 2: Weapon strength: +9% for Dire Wolves, Fell Bats, Crypt Horrors, Varghulfs, Giant Snail and Rotten Dracoleech units (Lord's army)
- +Level 3: Charge bonus: +12 for Dire Wolves, Fell Bats, Crypt Horrors, Varghulfs, Giant Snail and Rotten Dracoleech units (Lord's army)
- +Level 3: Weapon strength: +12% for Dire Wolves, Fell Bats, Crypt Horrors, Varghulfs, Giant Snail and Rotten Dracoleech units (Lord's army)
Dread Knightsnew
- +Level 1: Charge bonus: +6 for cavalry units (Lord's army)
- +Level 1: Weapon strength: +6% for cavalry units (Lord's army)
- +Level 2: Charge bonus: +9 for cavalry units (Lord's army)
- +Level 2: Weapon strength: +9% for cavalry units (Lord's army)
- +Level 3: Charge bonus: +12 for cavalry units (Lord's army)
- +Level 3: Weapon strength: +12% for cavalry units (Lord's army)
Engines of Warnew
- +Level 1: Ammunition: +10% for Field Trebuchet units (Lord's army)
- +Level 1: Missile strength: +4% for Field Trebuchet units (Lord's army)
- +Level 2: Ammunition: +15% for Field Trebuchet units (Lord's army)
- +Level 2: Missile strength: +6% for Field Trebuchet units (Lord's army)
- +Level 3: Ammunition: +20% for Field Trebuchet units (Lord's army)
- +Level 3: Missile strength: +8% for Field Trebuchet units (Lord's army)
Aura of Majestynew
- +Passive ability: "Aura of Majesty"
The Peasant's Dutynew
- +Armour: +12 for melee infantry units (Rank 7 and above) (Lord's army)
- +Physical resistance: 10% for melee infantry units (Rank 7 and above) (Lord's army)
- +Melee attack: +5 for melee infantry units (Rank 7 and above) (Lord's army)
Protectors of the Realmnew
- +Melee defence: +5 for cavalry units (Rank 7 and above) (Lord's army)
- +Armour: +12 for cavalry units (Rank 7 and above) (Lord's army)
- +Ward save: 8% for cavalry units (Rank 7 and above) (Lord's army)
Call of the Nightnew
- +Charge bonus: +12 for Black Coach, Corpse Cart, Mortis Engine, Dire Wolves, Fell Bats, Crypt Horrors, Varghulfs, Giant Snail and Rotten Dracoleech units (Rank 7 and above) (Lord's army)
- +Ward save: 8% for Black Coach, Corpse Cart, Mortis Engine, Dire Wolves, Fell Bats, Crypt Horrors, Varghulfs, Giant Snail and Rotten Dracoleech units (Rank 7 and above) (Lord's army)
- +Weapon strength: +12% for Black Coach, Corpse Cart, Mortis Engine, Dire Wolves, Fell Bats, Crypt Horrors, Varghulfs, Giant Snail and Rotten Dracoleech units (Rank 7 and above) (Lord's army)
Sharpshooternew
- +Range: +10% for Peasant Bowmen, Brigands and Field Trebuchet units (Rank 7 and above) (Lord's army)
- +Missile strength: +12% for Peasant Bowmen, Brigands and Field Trebuchet units (Rank 7 and above) (Lord's army)
- +Reload time reduction: +10% for Peasant Bowmen, Brigands and Field Trebuchet units (Rank 7 and above) (Lord's army)
Aura of Dark Majestynew
- +Passive ability: "Aura of Dark Majesty" (replaces: "Aura of Majesty")
Barded Nightmarenew
- +Mount: Barded Nightmare
Hellsteednew
- +Mount: Hellsteed
Blood Carrossenew
- +Mount: Blood Carrosse
Barded Nightmarenew
- +Mount: Barded Nightmare
Hellsteednew
- +Mount: Hellsteed
Blood Carrossenew
- +Mount: Blood Carrosse
Barded Nightmarenew
- +Mount: Barded Nightmare
Hellsteednew
- +Mount: Hellsteed
Blood Carrossenew
- +Mount: Blood Carrosse
Barded Nightmarenew
- +Mount: Barded Nightmare
Hellsteednew
- +Mount: Hellsteed
Hippogryphnew
- +Mount: Hippogryph
Basic Trainingnew
- +Vigour loss reduction: -15% (Lord's army)
Disgraced Knightnew
- +Leadership: +6 when fighting against Bretonnia (Lord's army)
- +Weapon strength: +10% when fighting against Bretonnia
Lance of Bretonnianew
- +Charge bonus: +10% for Cavalry units (Lord's army)
- +Speed: +10% for Cavalry units (Lord's army)
Tenth-Sharenew
- +Level 1: Income from Farms: +5% (local region)
- +Level 1: Income from Snail Hunting: +5% (local region)
- +Level 2: Income from Farms: +10% (local region)
- +Level 2: Income from Snail Hunting: +10% (local region)
- +Level 3: Income from Farms: +15% (local region)
- +Level 3: Income from Snail Hunting: +15% (local region)
Barded Warhorsenew
Unyielding Willnew
- +Ability: "Unyielding Will"
Charismatic Leadernew
- +Casualty replenishment rate: +10% (Lord's army)
- +Upkeep: -10% (Lord's army)
- +Recruit rank: +2 for all Peasant units (Lord's army)
Unorthodox Alliancesnew
- +Hero recruit rank: +2 (factionwide)
- +Character experience gain: +50% (Heroes in Lord's army)
The Serpent Strikesnew
- +Enables poison attacks
- +Armour-piercing weapon damage: +50
- +Bonus vs Large: +15
Duke of the Damnednew
- +Armour: +10 for melee infantry units (Lord's army)
- +Weapon strength: +12% for melee infantry units (Lord's army)
- +Attrition: +33% casualties suffered from Vampiric territory attrition (enemy armies in local province)
Fanatic Peasantrynew
- +Passive ability: "Fanatic Peasantry" for all Peasant units (replaces: "The Peasants Duty") (Lord's army)
- +Passive ability: "Frenzy" for all Peasant units (Lord's army)
Heroic Killing Blownew
- +Ability: "Heroic Killing Blow"
Barded Warhorsenew
Lionheartednew
- +Ability: "Rally!"
Dreaded Reputationnew
- +Enemy leadership: -5 (enemy armies in local province)
- +Control: -5 (local enemy province)
Madness of Merovechnew
- +Passive ability: "Blood of Merovech"
- +Physical resistance: 10%
Impalernew
- +Bonus vs Infantry: +15
- +Melee attack: +10
- +Attribute: Causes Terror
Hates Bretonnianew
- +Weapon strength: +15% when fighting against Bretonnia
- +Attribute: Unbreakable when fighting against Bretonnia
- +Passive ability: "Not a Nice Man"
Bougars' Knightsnew
- ++10% chance of Bougars' knights being succesful in their raids
- +Income from raiding: +20% (Hero's army)
- +Income from sacking settlements: +20% (accompanying Lord)
Butcher of Biaucairenew
- +Ability: "Butcher of Biaucaire"
Barded Warhorsenew
Arsonistnew
- +Attrition: +15% when under siege (enemy armies in local region)
- +Enemy leadership: -6 when enemy lays siege or encircles (enemy armies in local region)
- +Enables flaming attacks
Schemernew
- +Battle reinforcement time: -25%
- +Reinforcement marker move cost reduction: -25%
In the Shadowsnew
- +Attribute: Causes Fear
- +Physical resistance: 10%
Bitter and Betrayednew
- +Weapon strength: +10% when fighting against Bretonnia (Hero's army)
- +Passive ability: "Frenzy" when fighting against Bretonnia (Hero's army)
Skilled Swordsmannew
- +Ability: "Feint & Riposte"
- +Bonus vs Infantry: +25
Tricksternew
- +Melee attack: +8 during ambushes (Hero's army)
- +Ambush success chance: +20% (Hero's army)
- +Weapon strength: +10% during ambushes (Hero's army)
Mallobaude's Executionernew
- +Hero action cost: -30%
- +Assassinate action: Additional 15% success chance
- +Unlocks Hero action: Assault Units
Shroud of Darknessnew
- +Ability: "Concealment Bombs"
- +Passive ability: "Fleet-Footed"
Barded Warhorsenew
Blood Carrossenew
Dark Benedictionnew
- +Passive ability: "Dark Benediction"
Dark Protectionnew
- +Ability: "Dark Protection"
Thrall Masternew
- +Ability "The Awakening"
- +Blood cost to recruit units: -15% for all units (own army)
Eternal Servitudenew
- +Control: +3 (local province)
- +Construction time: -15% for all buildings (local province)
- +Construction cost: -15% for all buildings (local province)
Murderer in Disguisenew
- +Attribute: Causes Terror
- +Speed: +15%
- +Bonus vs Large: +15
Mallobaude's Diplomatnew
- ++10% chance of improving relations with nearby factions each turn
- +Diplomatic relations: +20 with all factions
Transfixing Gazenew
- +Ability: "Transfixing Gaze"
Barded Nightmarenew
Hellsteednew
Blood Carrossenew
Transfixnew
- +Ability: "Transfix"
Nicolete's Acolytesnew
- +Hero capacity: +1 for Damsels
- +Effect range: +50% for "Master of the Dead"
- +Corpse cost to recruit units: -15% for all units (Hero's army)
Knowledge Seekernew
- +Scouting action: Magic item drop chance is increased by an additional 15%
- +Post battle chance of stealing a magic item: +30% (accompanying Lord)
- +Campaign movement range: +5% (accompanying Lord)
Charming Personalitynew
- +Passive ability: "Loner"
- +Physical resistance: 15%
Master of the Black Artsnew
- +Winds of Magic power reserve capacity: +10
- +Battle healing cap: +25% (Hero's army)
- +Passive ability: "Life Leeching"
Mallobaude's Magic Supportnew
- +Cooldown: -15% to all spells
- +Barrier hit points: +400 (all units in army)
- +Winds of Magic power reserve: +3 per turn
Barded Nightmarenew
- +Mount: Barded Nightmare
Hellsteednew
- +Mount: Hellsteed
Barded Nightmarenew
- +Mount: Barded Nightmare
Hellsteednew
- +Mount: Hellsteed
Barded Nightmarenew
- +Mount: Barded Nightmare
Hellsteednew
- +Mount: Hellsteed
Barded Nightmarenew
- +Mount: Barded Nightmare
Hellsteednew
- +Mount: Hellsteed
Blood Carrossenew
- +Mount: Blood Carrosse
Gift of Bloodnew
- +Ability: "Gift of Blood"
Corrupted Knightsnew
- +Attribute: Perfect Vigour for all Knight units (Lord's army)
- +Melee defence: +8 for all Knight units (Lord's army)
- +Spell resistance: 15% for all Knight units (Lord's army)
Promise of Powernew
- +Powers of the Black Grail cooldown: -3 turns
- +Winds of Magic power reserve minimum: +10
- +Winds of Magic power reserve capacity: +20
- +Blood cost to recruit units: -10% for all units
Eternal Servantsnew
- +Passive ability: "Eternal Servant" for all Peasant units (Lord's army)
- +Physical resistance: 10% for all Peasant units (Lord's army)
- +Leadership: +6 for all Peasant units (Lord's army)
Ancient Spiritnew
- +Hit points: +10%
- +Weapon strength: +10%
- +Cooldown: -25% to all spells
Go Forth, My Minionsnew
- +Powers of the Black Grail cost: -100% for "Reveal Shroud"
- +Powers of the Black Grail cost: -25% for "Seduce Character"
- +Replenishes 25% campaign movement range after winning a battle