Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Mixu's Mousillon skills

99 shared skills Mixu's Mousillon adds or changes against patch 9.0.4: the game's effect lines that go (−, red) and Mixu's Mousillon's that come (+, green), read from both sets of tables. The other 5, each race's own, are on the race pages.

Barded Skeletal Steednew
  • +Mount: Skeletal Steed
Hellsteednew
  • +Mount: Hellsteed
Respected Among Mennew
  • +Passive ability: "Icon of Devotion"
  • +Character's aura leadership effect: +10
  • +Leadership aura size: +50%
Black Grail Knightnew
  • +Armour-piercing weapon damage: +35
  • +Attribute: Strider
  • +Passive ability: "Unholy Vigour"
Siege Veterannew
  • +Leadership: +4 when laying siege or encircling (all units in army)
  • +Army ability: "Stoneshaker" during siege battles
  • +Weapon strength: +15% during siege battles
Blade Shieldnew
  • +Level 1: Melee defence: +3
  • +Level 2: Melee defence: +7
  • +Level 3: Melee defence: +12
Barded Nightmarenew
  • +Mount: Barded Nightmare
Hellsteednew
  • +Mount: Hellsteed
Blood Carrossenew
  • +Mount: Blood Carrosse
Queen Beenew
  • +Leadership: +6 for all Peasant units (Lord's army)
  • +Physical resistance: 10%
Innocence Lostnew
  • +Attribute: Devastating Flanker
  • +Charge bonus: +10%
  • +Speed: +10%
Aethyric Ciphernew
  • +Barrier hit points: +800
Seductionnew
  • +Ability: "Seduction"
The Damned Hostnew
  • +Level 1: Melee attack: +4 for melee infantry units (Lord's army)
  • +Level 1: Melee defence: +4 for melee infantry units (Lord's army)
  • +Level 2: Melee attack: +6 for melee infantry units (Lord's army)
  • +Level 2: Melee defence: +6 for melee infantry units (Lord's army)
  • +Level 3: Melee attack: +8 for melee infantry units (Lord's army)
  • +Level 3: Melee defence: +8 for melee infantry units (Lord's army)
Peasant Proficiencynew
  • +Level 1: Ammunition: +10% for Peasant Bowmen and Brigands units (Lord's army)
  • +Level 1: Reload time reduction: +4% for Peasant Bowmen and Brigands units (Lord's army)
  • +Level 2: Ammunition: +15% for Peasant Bowmen and Brigands units (Lord's army)
  • +Level 2: Reload time reduction: +6% for Peasant Bowmen and Brigands units (Lord's army)
  • +Level 3: Ammunition: +20% for Peasant Bowmen and Brigands units (Lord's army)
  • +Level 3: Reload time reduction: +8% for Peasant Bowmen and Brigands units (Lord's army)
Carriages of Deathnew
  • +Level 1: Melee defence: +4 for Black Coach, Corpse Cart, Coven Throne and Mortis Engine units (Lord's army)
  • +Level 1: Speed: +6% for Black Coach, Corpse Cart, Coven Throne and Mortis Engine units (Lord's army)
  • +Level 2: Melee defence: +6 for Black Coach, Corpse Cart, Coven Throne and Mortis Engine units (Lord's army)
  • +Level 2: Speed: +9% for Black Coach, Corpse Cart, Coven Throne and Mortis Engine units (Lord's army)
  • +Level 3: Melee defence: +8 for Black Coach, Corpse Cart, Coven Throne and Mortis Engine units (Lord's army)
  • +Level 3: Speed: +12% for Black Coach, Corpse Cart, Coven Throne and Mortis Engine units (Lord's army)
Creatures of the Nightnew
  • +Level 1: Charge bonus: +6 for Dire Wolves, Fell Bats, Crypt Horrors, Varghulfs, Giant Snail and Rotten Dracoleech units (Lord's army)
  • +Level 1: Weapon strength: +6% for Dire Wolves, Fell Bats, Crypt Horrors, Varghulfs, Giant Snail and Rotten Dracoleech units (Lord's army)
  • +Level 2: Charge bonus: +9 for Dire Wolves, Fell Bats, Crypt Horrors, Varghulfs, Giant Snail and Rotten Dracoleech units (Lord's army)
  • +Level 2: Weapon strength: +9% for Dire Wolves, Fell Bats, Crypt Horrors, Varghulfs, Giant Snail and Rotten Dracoleech units (Lord's army)
  • +Level 3: Charge bonus: +12 for Dire Wolves, Fell Bats, Crypt Horrors, Varghulfs, Giant Snail and Rotten Dracoleech units (Lord's army)
  • +Level 3: Weapon strength: +12% for Dire Wolves, Fell Bats, Crypt Horrors, Varghulfs, Giant Snail and Rotten Dracoleech units (Lord's army)
Dread Knightsnew
  • +Level 1: Charge bonus: +6 for cavalry units (Lord's army)
  • +Level 1: Weapon strength: +6% for cavalry units (Lord's army)
  • +Level 2: Charge bonus: +9 for cavalry units (Lord's army)
  • +Level 2: Weapon strength: +9% for cavalry units (Lord's army)
  • +Level 3: Charge bonus: +12 for cavalry units (Lord's army)
  • +Level 3: Weapon strength: +12% for cavalry units (Lord's army)
Engines of Warnew
  • +Level 1: Ammunition: +10% for Field Trebuchet units (Lord's army)
  • +Level 1: Missile strength: +4% for Field Trebuchet units (Lord's army)
  • +Level 2: Ammunition: +15% for Field Trebuchet units (Lord's army)
  • +Level 2: Missile strength: +6% for Field Trebuchet units (Lord's army)
  • +Level 3: Ammunition: +20% for Field Trebuchet units (Lord's army)
  • +Level 3: Missile strength: +8% for Field Trebuchet units (Lord's army)
Aura of Majestynew
  • +Passive ability: "Aura of Majesty"
The Peasant's Dutynew
  • +Armour: +12 for melee infantry units (Rank 7 and above) (Lord's army)
  • +Physical resistance: 10% for melee infantry units (Rank 7 and above) (Lord's army)
  • +Melee attack: +5 for melee infantry units (Rank 7 and above) (Lord's army)
Protectors of the Realmnew
  • +Melee defence: +5 for cavalry units (Rank 7 and above) (Lord's army)
  • +Armour: +12 for cavalry units (Rank 7 and above) (Lord's army)
  • +Ward save: 8% for cavalry units (Rank 7 and above) (Lord's army)
Call of the Nightnew
  • +Charge bonus: +12 for Black Coach, Corpse Cart, Mortis Engine, Dire Wolves, Fell Bats, Crypt Horrors, Varghulfs, Giant Snail and Rotten Dracoleech units (Rank 7 and above) (Lord's army)
  • +Ward save: 8% for Black Coach, Corpse Cart, Mortis Engine, Dire Wolves, Fell Bats, Crypt Horrors, Varghulfs, Giant Snail and Rotten Dracoleech units (Rank 7 and above) (Lord's army)
  • +Weapon strength: +12% for Black Coach, Corpse Cart, Mortis Engine, Dire Wolves, Fell Bats, Crypt Horrors, Varghulfs, Giant Snail and Rotten Dracoleech units (Rank 7 and above) (Lord's army)
Sharpshooternew
  • +Range: +10% for Peasant Bowmen, Brigands and Field Trebuchet units (Rank 7 and above) (Lord's army)
  • +Missile strength: +12% for Peasant Bowmen, Brigands and Field Trebuchet units (Rank 7 and above) (Lord's army)
  • +Reload time reduction: +10% for Peasant Bowmen, Brigands and Field Trebuchet units (Rank 7 and above) (Lord's army)
Aura of Dark Majestynew
  • +Passive ability: "Aura of Dark Majesty" (replaces: "Aura of Majesty")
Barded Nightmarenew
  • +Mount: Barded Nightmare
Hellsteednew
  • +Mount: Hellsteed
Blood Carrossenew
  • +Mount: Blood Carrosse
Barded Nightmarenew
  • +Mount: Barded Nightmare
Hellsteednew
  • +Mount: Hellsteed
Blood Carrossenew
  • +Mount: Blood Carrosse
Barded Nightmarenew
  • +Mount: Barded Nightmare
Hellsteednew
  • +Mount: Hellsteed
Blood Carrossenew
  • +Mount: Blood Carrosse
Barded Nightmarenew
  • +Mount: Barded Nightmare
Hellsteednew
  • +Mount: Hellsteed
Hippogryphnew
  • +Mount: Hippogryph
Basic Trainingnew
  • +Vigour loss reduction: -15% (Lord's army)
Disgraced Knightnew
  • +Leadership: +6 when fighting against Bretonnia (Lord's army)
  • +Weapon strength: +10% when fighting against Bretonnia
Lance of Bretonnianew
  • +Charge bonus: +10% for Cavalry units (Lord's army)
  • +Speed: +10% for Cavalry units (Lord's army)
Tenth-Sharenew
  • +Level 1: Income from Farms: +5% (local region)
  • +Level 1: Income from Snail Hunting: +5% (local region)
  • +Level 2: Income from Farms: +10% (local region)
  • +Level 2: Income from Snail Hunting: +10% (local region)
  • +Level 3: Income from Farms: +15% (local region)
  • +Level 3: Income from Snail Hunting: +15% (local region)
Barded Warhorsenew
    Unyielding Willnew
    • +Ability: "Unyielding Will"
    Charismatic Leadernew
    • +Casualty replenishment rate: +10% (Lord's army)
    • +Upkeep: -10% (Lord's army)
    • +Recruit rank: +2 for all Peasant units (Lord's army)
    Unorthodox Alliancesnew
    • +Hero recruit rank: +2 (factionwide)
    • +Character experience gain: +50% (Heroes in Lord's army)
    The Serpent Strikesnew
    • +Enables poison attacks
    • +Armour-piercing weapon damage: +50
    • +Bonus vs Large: +15
    Duke of the Damnednew
    • +Armour: +10 for melee infantry units (Lord's army)
    • +Weapon strength: +12% for melee infantry units (Lord's army)
    • +Attrition: +33% casualties suffered from Vampiric territory attrition (enemy armies in local province)
    Fanatic Peasantrynew
    • +Passive ability: "Fanatic Peasantry" for all Peasant units (replaces: "The Peasants Duty") (Lord's army)
    • +Passive ability: "Frenzy" for all Peasant units (Lord's army)
    Heroic Killing Blownew
    • +Ability: "Heroic Killing Blow"
    Barded Warhorsenew
      Lionheartednew
      • +Ability: "Rally!"
      Dreaded Reputationnew
      • +Enemy leadership: -5 (enemy armies in local province)
      • +Control: -5 (local enemy province)
      Madness of Merovechnew
      • +Passive ability: "Blood of Merovech"
      • +Physical resistance: 10%
      Impalernew
      • +Bonus vs Infantry: +15
      • +Melee attack: +10
      • +Attribute: Causes Terror
      Hates Bretonnianew
      • +Weapon strength: +15% when fighting against Bretonnia
      • +Attribute: Unbreakable when fighting against Bretonnia
      • +Passive ability: "Not a Nice Man"
      Bougars' Knightsnew
      • ++10% chance of Bougars' knights being succesful in their raids
      • +Income from raiding: +20% (Hero's army)
      • +Income from sacking settlements: +20% (accompanying Lord)
      Butcher of Biaucairenew
      • +Ability: "Butcher of Biaucaire"
      Barded Warhorsenew
        Arsonistnew
        • +Attrition: +15% when under siege (enemy armies in local region)
        • +Enemy leadership: -6 when enemy lays siege or encircles (enemy armies in local region)
        • +Enables flaming attacks
        Schemernew
        • +Battle reinforcement time: -25%
        • +Reinforcement marker move cost reduction: -25%
        In the Shadowsnew
        • +Attribute: Causes Fear
        • +Physical resistance: 10%
        Bitter and Betrayednew
        • +Weapon strength: +10% when fighting against Bretonnia (Hero's army)
        • +Passive ability: "Frenzy" when fighting against Bretonnia (Hero's army)
        Skilled Swordsmannew
        • +Ability: "Feint & Riposte"
        • +Bonus vs Infantry: +25
        Tricksternew
        • +Melee attack: +8 during ambushes (Hero's army)
        • +Ambush success chance: +20% (Hero's army)
        • +Weapon strength: +10% during ambushes (Hero's army)
        Mallobaude's Executionernew
        • +Hero action cost: -30%
        • +Assassinate action: Additional 15% success chance
        • +Unlocks Hero action: Assault Units
        Shroud of Darknessnew
        • +Ability: "Concealment Bombs"
        • +Passive ability: "Fleet-Footed"
        Barded Warhorsenew
          Blood Carrossenew
            Dark Benedictionnew
            • +Passive ability: "Dark Benediction"
            Dark Protectionnew
            • +Ability: "Dark Protection"
            Thrall Masternew
            • +Ability "The Awakening"
            • +Blood cost to recruit units: -15% for all units (own army)
            Eternal Servitudenew
            • +Control: +3 (local province)
            • +Construction time: -15% for all buildings (local province)
            • +Construction cost: -15% for all buildings (local province)
            Murderer in Disguisenew
            • +Attribute: Causes Terror
            • +Speed: +15%
            • +Bonus vs Large: +15
            Mallobaude's Diplomatnew
            • ++10% chance of improving relations with nearby factions each turn
            • +Diplomatic relations: +20 with all factions
            Transfixing Gazenew
            • +Ability: "Transfixing Gaze"
            Barded Nightmarenew
              Hellsteednew
                Blood Carrossenew
                  Transfixnew
                  • +Ability: "Transfix"
                  Nicolete's Acolytesnew
                  • +Hero capacity: +1 for Damsels
                  • +Effect range: +50% for "Master of the Dead"
                  • +Corpse cost to recruit units: -15% for all units (Hero's army)
                  Knowledge Seekernew
                  • +Scouting action: Magic item drop chance is increased by an additional 15%
                  • +Post battle chance of stealing a magic item: +30% (accompanying Lord)
                  • +Campaign movement range: +5% (accompanying Lord)
                  Charming Personalitynew
                  • +Passive ability: "Loner"
                  • +Physical resistance: 15%
                  Master of the Black Artsnew
                  • +Winds of Magic power reserve capacity: +10
                  • +Battle healing cap: +25% (Hero's army)
                  • +Passive ability: "Life Leeching"
                  Mallobaude's Magic Supportnew
                  • +Cooldown: -15% to all spells
                  • +Barrier hit points: +400 (all units in army)
                  • +Winds of Magic power reserve: +3 per turn
                  Barded Nightmarenew
                  • +Mount: Barded Nightmare
                  Hellsteednew
                  • +Mount: Hellsteed
                  Barded Nightmarenew
                  • +Mount: Barded Nightmare
                  Hellsteednew
                  • +Mount: Hellsteed
                  Barded Nightmarenew
                  • +Mount: Barded Nightmare
                  Hellsteednew
                  • +Mount: Hellsteed
                  Barded Nightmarenew
                  • +Mount: Barded Nightmare
                  Hellsteednew
                  • +Mount: Hellsteed
                  Blood Carrossenew
                  • +Mount: Blood Carrosse
                  Gift of Bloodnew
                  • +Ability: "Gift of Blood"
                  Corrupted Knightsnew
                  • +Attribute: Perfect Vigour for all Knight units (Lord's army)
                  • +Melee defence: +8 for all Knight units (Lord's army)
                  • +Spell resistance: 15% for all Knight units (Lord's army)
                  Promise of Powernew
                  • +Powers of the Black Grail cooldown: -3 turns
                  • +Winds of Magic power reserve minimum: +10
                  • +Winds of Magic power reserve capacity: +20
                  • +Blood cost to recruit units: -10% for all units
                  Eternal Servantsnew
                  • +Passive ability: "Eternal Servant" for all Peasant units (Lord's army)
                  • +Physical resistance: 10% for all Peasant units (Lord's army)
                  • +Leadership: +6 for all Peasant units (Lord's army)
                  Ancient Spiritnew
                  • +Hit points: +10%
                  • +Weapon strength: +10%
                  • +Cooldown: -25% to all spells
                  Go Forth, My Minionsnew
                  • +Powers of the Black Grail cost: -100% for "Reveal Shroud"
                  • +Powers of the Black Grail cost: -25% for "Seduce Character"
                  • +Replenishes 25% campaign movement range after winning a battle