OvN Dread King Legions skills
95 shared skills OvN Lost Factions: Dread King Legions adds or changes against patch 9.0.4: the game's effect lines that go (−, red) and OvN Dread King Legions's that come (+, green), read from both sets of tables. The other 2, each race's own, are on the race pages.
Luthor the Hunchbacknew
Grimoire Necrisnew
Death from Beyondnew
- +Ability: "Hail of Skulls"
Supernatural Prowessnew
- +Level 1: Melee attack: +3 for Larenscheld's ghost form
- +Level 2: Melee attack: +5 for Larenscheld's ghost form
- +Level 2: Melee defence: +5 for Larenscheld's ghost form
- +Level 3: Melee attack: +8 for Larenscheld's ghost form
- +Level 3: Melee defence: +8 for Larenscheld's ghost form
Vengeful Hauntingnew
- +Level 1: Weapon strength: +7% for Larenscheld's ghost form
- +Level 2: Weapon strength: +12% for Larenscheld's ghost form
- +Level 2: Bonus vs Infantry: +8 for Larenscheld's ghost form
Life-Destroying Hauntingnew
- +Level 1: Weapon strength: +7% for Larenscheld's ghost form
- +Level 2: Weapon strength: +12% for Larenscheld's ghost form
- +Level 2: Bonus vs Large: +8 for Larenscheld's ghost form
Necromantic Spectrenew
- +Level 1: Abilities: "Invocation of Nehek & Gaze of Nagash" for Larenscheld's ghost form
- +Level 2: Abilities: "Invocation of Nehek & Gaze of Nagash" for Larenscheld's ghost form
- +Level 2: Abilities: "Vanhel's Dance Macabre & Raise Dead" for Larenscheld's ghost form
- +Level 3: Abilities: "Invocation of Nehek & Gaze of Nagash" for Larenscheld's ghost form
- +Level 3: Abilities: "Vanhel's Dance Macabre & Raise Dead" for Larenscheld's ghost form
- +Level 3: Abilities: "Curse of Years and Wind of Death" for Larenscheld's ghost form
True Ethereal Lichenew
- +Ability: "Mind over Body"
- +Replaces: "Lingering Essence"
Wraith Lichenew
- +Enables overcast for all spells for Larenscheld's ghost form
Indestructible Presencenew
- +Level 1: Ward save: 5% for Larenscheld's ghost form
- +Level 1: Leadership: +3 for Larenscheld's ghost form
- +Level 2: Ward save: 10% for Larenscheld's ghost form
- +Level 2: Leadership: +5 for Larenscheld's ghost form
Change at Willnew
- +Ability: "Change at Will"
- +Disable Ability: "Mind over Body"
The Hungering Bladenew
The Punished Onenew
Skeletal Steednew
- +Mount: Skeletal Steed
Chariot of the Handnew
- +Mount: Skeleton Chariot
Terror of the Landsnew
- +Control: -3 (local enemy province)
- +Enemy leadership: -4 (local region)
- +Vampiric corruption: +3 (local province)
Dark Chariot Masternew
- +Missile strength: +20% for Skeleton Archer Chariot units (Lord's army)
- +Weapon strength: +20% for Skeleton Chariots and Skeleton Archer Chariot units (Lord's army)
- +Melee attack: +6 for Nehekhara Horsemen, Skeleton Horse Archers, Skeleton Chariot and Skeleton Archer Chariot units (Lord's army)
Unliving Travellernew
- +Campaign line of sight: +5%
- +Campaign movement range: +5%
- +Reinforcement range: +30% (Lord's army)
Warrior Lichenew
- +Melee attack: +8
- +Charge bonus: +5
- +Weapon strength: +5%
Destroyer of Landsnew
- +Income from sacking settlements: +5% (factionwide)
- +Income from post-battle loot: +5% (factionwide)
- +Attrition suffered by defender: +8% when laying siege or encircling (local region)
- +Attrition: +5% when under siege (enemy armies in local region)
Call of Deathnew
- +Ability: "Call of Death"
- +Winds of Magic power reserve capacity: +10 (Lord's army)
Jury, Judge and Executionernew
- +Ability: "Jury, Judge and Executioner"
Bow Masternew
- +Level 1: Ammunition: +8% for Skeleton Archers, Skeleton Javelinmen, Royal Peltasts, Bone Throwers and Screaming Skull Ballistas units (Lord's army)
- +Level 2: Ammunition: +12% for Skeleton Archers, Skeleton Javelinmen, Royal Peltasts, Bone Throwers and Screaming Skull Ballistas units (Lord's army)
- +Level 2: Missile strength: +6% for Skeleton Archers, Skeleton Javelinmen, Royal Peltasts, Bone Throwers and Screaming Skull Ballistas units (Lord's army)
- +Level 3: Ammunition: +20% for Skeleton Archers, Skeleton Javelinmen, Royal Peltasts, Bone Throwers and Screaming Skull Ballistas units (Lord's army)
- +Level 3: Missile strength: +8% for Skeleton Archers, Skeleton Javelinmen, Royal Peltasts, Bone Throwers and Screaming Skull Ballistas units (Lord's army)
Sun-Scorched Bonesnew
- +Level 1: Armour: +6 for Mummies, Skeleton Hoplites, Skeleton Pikemen, Royal Guards, Crypt Ghouls, Skeleton Warriors and Spearmen units (Lord's army)
- +Level 2: Armour: +6 for Mummies, Skeleton Hoplites, Skeleton Pikemen, Royal Guards, Crypt Ghouls, Skeleton Warriors and Spearmen units (Lord's army)
- +Level 2: Melee defence: +4 for Mummies, Skeleton Hoplites, Skeleton Pikemen, Royal Guards, Crypt Ghouls, Skeleton Warriors and Spearmen units (Lord's army)
- +Level 3: Armour: +8 for Mummies, Skeleton Hoplites, Skeleton Pikemen, Royal Guards, Crypt Ghouls, Skeleton Warriors and Spearmen units (Lord's army)
- +Level 3: Melee defence: +6 for Mummies, Skeleton Hoplites, Skeleton Pikemen, Royal Guards, Crypt Ghouls, Skeleton Warriors and Spearmen units (Lord's army)
Elite Cavalrymennew
- +Level 1: Speed: +6% for Royal Guard Cavalry, Skeleton Horsemen and Skeleton Horsemen Archers units (Lord's army)
- +Level 2: Missile strength: +6% for Skeleton Horsemen Archers units (Lord's army)
- +Level 2: Speed: +9% for Royal Guard Cavalry, Skeleton Horsemen and Skeleton Horsemen Archers units (Lord's army)
- +Level 2: Weapon strength: +9% for Royal Guard Cavalry, Skeleton Horsemen and Skeleton Horsemen Archers units (Lord's army)
- +Level 3: Missile strength: +8% for Skeleton Horsemen Archers units (Lord's army)
- +Level 3: Speed: +12% for Royal Guard Cavalry, Skeleton Horsemen and Skeleton Horsemen Archers units (Lord's army)
- +Level 3: Weapon strength: +12% for Royal Guard Cavalry, Skeleton Horsemen and Skeleton Horsemen Archers units (Lord's army)
Master Charioteersnew
- +Level 1: Charge bonus: +6 for Skeletal Elephant, Mortis Engine, Skeleton Chariot and Skeleton Archer Chariot units (Lord's army)
- +Level 2: Charge bonus: +9 for Skeletal Elephant, Mortis Engine, Skeleton Chariot and Skeleton Archer Chariot units (Lord's army)
- +Level 2: Melee attack: +6 for Skeletal Elephant, Mortis Engine, Skeleton Chariot and Skeleton Archer Chariot units (Lord's army)
- +Level 2: Reload time reduction: +4% for Skeletal Elephant and Skeleton Archers Chariot units (Lord's army)
- +Level 3: Charge bonus: +12 for Skeletal Elephant, Mortis Engine, Skeleton Chariot and Skeleton Archer Chariot units (Lord's army)
- +Level 3: Melee attack: +8 for Skeletal Elephant, Mortis Engine, Skeleton Chariot and Skeleton Archer Chariot units (Lord's army)
- +Level 3: Reload time reduction: +8% for Skeletal Elephant and Skeleton Archers Chariot units (Lord's army)
Evil Creaturesnew
- +Level 1: Speed: +6% for Fell Bats and Dire Wolves units (Lord's army)
- +Level 1: Spell resistance: 5% for Cairn Wraiths and Hexwraiths units (Lord's army)
- +Level 2: Melee attack: +4 for Fell Bats, Dire Wolves, Cairn Wraiths and Hexwraiths units (Lord's army)
- +Level 2: Speed: +9% for Fell Bats and Dire Wolves units (Lord's army)
- +Level 2: Spell resistance: 10% for Cairn Wraiths and Hexwraiths units (Lord's army)
- +Level 3: Melee attack: +6 for Fell Bats, Dire Wolves, Cairn Wraiths and Hexwraiths units (Lord's army)
- +Level 3: Speed: +12% for Fell Bats and Dire Wolves units (Lord's army)
- +Level 3: Spell resistance: 15% for Cairn Wraiths and Hexwraiths units (Lord's army)
Undead Horrorsnew
- +Level 1: Charge bonus: +6 for Skeletal Minotaurs, Bone Hydra and Bone Colossus units (Lord's army)
- +Level 2: Charge bonus: +6 for Skeletal Minotaurs, Bone Hydra and Bone Colossus units (Lord's army)
- +Level 2: Melee attack: +4 for Skeletal Minotaurs, Bone Hydra and Bone Colossus units (Lord's army)
- +Level 3: Charge bonus: +8 for Skeletal Minotaurs, Bone Hydra and Bone Colossus units (Lord's army)
- +Level 3: Melee attack: +6 for Skeletal Minotaurs, Bone Hydra and Bone Colossus units (Lord's army)
- +Level 3: Weapon strength: +8% for Skeletal Minotaurs, Bone Hydra and Bone Colossus units (Lord's army)
Darkened Skiesnew
- +Ammunition: +15% for Skeleton Archers, Skeleton Javelinmen, Royal Peltasts, Bone Throwers and Screaming Skull Ballistas units (Rank 7 and above) (Lord's army)
- +Missile strength: +12% for Skeleton Archers, Skeleton Javelinmen, Royal Peltasts, Bone Throwers and Screaming Skull Ballistas units (Rank 7 and above) (Lord's army)
- +Missile resistance: 15% for Skeleton Archers, Skeleton Javelinmen, Royal Peltasts, Bone Throwers and Screaming Skull Ballistas units (Rank 7 and above) (Lord's army)
Dune Ridernew
- +Armour: +10 for Fell Bats, Dire Wolves, Hexwraiths, Royal Guard Cavalry, Skeleton Chariot, Skeleton Archer Chariot, Skeleton Horsemen and Skeleton Horsemen Archers units (Rank 7 and above) (Lord's army)
- +Melee attack: +5 for Fell Bats, Dire Wolves, Hexwraiths, Royal Guard Cavalry, Skeleton Chariot, Skeleton Archer Chariot, Skeleton Horsemen and Skeleton Horsemen Archers units (Rank 7 and above) (Lord's army)
- +Physical resistance: 10% for Fell Bats, Dire Wolves, Hexwraiths, Royal Guard Cavalry, Skeleton Chariot, Skeleton Archer Chariot, Skeleton Horsemen and Skeleton Horsemen Archers units (Rank 7 and above) (Lord's army)
Unfading Memorynew
- +Armour: +10 for Mummies, Cairn Wraiths, Skeleton Hoplites, Skeleton Pikemen, Royal Guards, Crypt Ghouls, Skeleton Warriors and Spearmen units (Rank 7 and above) (Lord's army)
- +Missile resistance: 15% for Mummies, Cairn Wraiths, Skeleton Hoplites, Skeleton Pikemen, Royal Guards, Crypt Ghouls, Skeleton Warriors and Spearmen units (Rank 7 and above) (Lord's army)
- +Speed: +10% for Mummies, Cairn Wraiths, Skeleton Hoplites, Skeleton Pikemen, Royal Guards, Crypt Ghouls, Skeleton Warriors and Spearmen units (Rank 7 and above) (Lord's army)
Deadly Powernew
- +Leadership: +5 for Skeletal Minotaurs, Skeletal Elephant, Mortis Engine, Bone Hydra and Bone Colossus units (Rank 7 and above) (Lord's army)
- +Spell resistance: 15% for Skeletal Minotaurs, Skeletal Elephant, Mortis Engine, Bone Hydra and Bone Colossus units (Rank 7 and above) (Lord's army)
- +Weapon strength: +12% for Skeletal Minotaurs, Skeletal Elephant, Mortis Engine, Bone Hydra and Bone Colossus units (Rank 7 and above) (Lord's army)
Soulreapernew
Heart of Blacknessnew
Skeletal Steednew
- +Mount: Skeletal Steed
Skeletal Pegasusnew
- +Mount: Skeletal Pegasus
Gaurgonnew
- +Mount: Gaurgon
Ancient Necromancernew
- +Ability: "Minotaur Summoner"
- +Spell number of uses: +2 for "Raise Dead" and "Raise Dead Upgraded"
- +Targeting range: +200% for "Raise Dead" and "Raise Dead Upgraded"
Dark Lord of Nagashnew
- +Winds of Magic power reserve capacity: +15
- +Winds of Magic cost: -1 for "Gaze of Nagash"
- +Winds of Magic cost: -2 for "Gaze of Nagash Upgraded"
Great Summonernew
- +Battle healing cap: +30% (Lord's army)
- +Casualty replenishment rate: +6% (Lord's army)
- +Effect range: +35% for "Master of the Dead"
Dread Auranew
- +Passive ability: "Dread Aura"
- +Control: -3 (local enemy province)
- +Control: +2 (all provinces)
- +Enables discouraging attacks for Royal Guards units (Lord's army)
- +Attribute: Causes Terror
Skeletal Steednew
- +Mount: Skeletal Steed
Dread Chariotnew
- +Mount: Skeleton Chariot
Skeletal Pegasusnew
- +Mount: Skeletal Pegasus
Skeletal Elephantnew
- +Mount: Skeletal Elephant
Immortality in Deathnew
- +This Lord will be wounded instead of killed in battle
- +Physical resistance: 5%
Origin: Traitor Kingnew
- +Passive ability: "My Will Be Done"
- +Passive ability: "The Curse"
- +Leadership: +8 (Lord's army)
Origin: Necromancernew
- +Winds of Magic power reserve capacity: +15
- +Cooldown: -25% to Lore of Vampires spells
Origin: General of the Legionnew
- +Unit capacity: +2 Royal Guards
- +Unit capacity: +1 Royal Guards (Great Weapons)
- +Unit capacity: +1 Royal Peltasts
- +Melee attack: +5
- +Melee defence: +5
Disciple of Nagashnew
- +Ability: "Cursed Lands"
Call the Legionsnew
- +Ability: "Call the Legions"
Skeletal Steednew
- +Mount: Skeletal Steed
Dread Chariotnew
- +Mount: Skeleton Chariot
Skeletal Pegasusnew
- +Mount: Skeletal Pegasus
Skeletal Elephantnew
- +Mount: Skeletal Elephant
Origin: Necromancernew
- +Winds of Magic power reserve capacity: +15
- +Cooldown: -25% to Lore of Death spells
Skeletal Steednew
- +Mount: Skeletal Steed
Dread Chariotnew
- +Mount: Skeleton Chariot
Skeletal Pegasusnew
- +Mount: Skeletal Pegasus
We Are Legionnew
- +Unit capacity: +2 Royal Guards
- +Unit capacity: +1 Royal Peltasts
- +Unit capacity: +1 Royal Guards (Great Weapons)
Eternal Marchnew
- +Campaign movement range: +10% (Hero's army)
- +Casualty replenishment rate: +10% (Hero's army)
Blessing of Nagashnew
- +Passive ability: "Regeneration"
- +Wound recovery time: -2 turns
Skeletal Steednew
- +Mount: Skeletal Steed
Magic Saboteurnew
- +Enemy Winds of Magic power reserve capacity: -15 (local region)
- +Spell resistance: 15% (Hero's army)
- +Miscast base chance: +15% for all enemy spellcasters (enemy armies in local province)
Acolythe of Nagashnew
- +Targeting range: +10% for spells
- +Winds of Magic power reserve capacity: +5 (own army)
- +Miscast base chance: -15%
Eternally Boundnew
- +Ward save: +10%
- +Hit points: +10%
- +Melee defence: +6
Skeletal Steednew
- +Mount: Skeletal Steed
Skeletal Steednew
- +Mount: Skeletal Steed
Ectoplasmic Barriernew
- +Barrier hit points: +800
- +Barrier replenishment delay: -25%
Otherworldly Resiliencenew
- +Attribute: Immune to Contact Effects
- +Ward save: +8%
Packleadernew
- +Weapon strength: +10% for Cairn Wraiths, Mortis Engines and Hexwraiths (all units in army)
- +Melee attack: +4 for Cairn Wraiths, Mortis Engines and Hexwraiths (all units in army)
Mage Hunternew
- +Spell resistance: 60%
- +Ability: "Magic Suppression"
Wailing Spectrenew
- +Enemy leadership: -4 (enemy armies in local province)
- +Ability: "Unnerving Presence"
Poltergeistnew
- +Attribute: Devastating Flanker
- +Attribute: Stalk
- +Charge bonus: +10
Life Essence Hunternew
- +Passive ability: "The Hunger"
- +Weapon strength: +15%
Nagash the Great Necromancernew
- +Passive ability: "Regeneration"
- +Casualty replenishment rate: +6% (Lord's army)
- +Local recruitment capacity: +2 (local province)
Warrior King of Nehekaranew
- +Melee defence: +6
- +Melee attack: +6
Royal Retinuenew
- +Attribute: 'Expert Charge Defense' for Tomb Guard (Halberds) (Lord's army)
- +Attribute: 'Perfect Vigour' for Tomb Guard (Lord's army)
- +Armour Piercing Melee Damage: +8 for Tomb Guard (Lord's army)
- +Bonus vs Large: +12 for Tomb Guard (Halberds) (Lord's army)
- +Armour: +35 for all Tomb Guard units (Lord's army)
- +Leadership: +15 for all Tomb Guard units (Lord's army)
Nagash's Boonnew
- +Ward save: +15%
- +Enables 'Curse of the Mummy' attacks
Willingly Damnednew
- +Vampiric corruption: +4 (local province)
- +Ability: "Dark Protection"
Dark Glorynew
- +Character's aura leadership effect: +10
- +Leadership aura size: +100%
- +Leadership: +15
Warlordnew
- +Ability: 'Frenzy' for Tomb Guard (Rank 7 and above) (Lord's army)
- +Ability: 'Guardian' for Tomb Guard (Halberds) (Rank 7 and above) (Lord's army)
- +Ability: 'Regeneration' for Tomb Guard (Halberds) (Rank 7 and above) (Lord's army)
- +Melee Attack: +10 for Tomb Guard (Rank 7 and above) (Lord's army)
- +Passive ability: "Frenzy"
- +Attribute: Perfect Vigour
- +Ability: "Heroic Killing Blow"
Mastercrafted Statuesnew
- +Armour: +30 for all Ushabti units (Lord's army)
- +Melee Defence: +10 for all Ushabti units (Lord's army)
- +Leadership: +15 for all Ushabti units (Lord's army)
- +Bonus vs Infantry: +15 for Ushabti (Lord's army)
- +Missile Damage: +20% for Ushabti (Greatbows) (Lord's army)
Artisan Kingnew
- +Ability: "Restore"
- +Passive ability: "Stone Shaper"
- +Passive ability: "Wrath of the Creator"
- +Melee Attack: +15 for Ushabti (Rank 7 and above) (Lord's army)
- +Weapon strength: +30% for Ushabti (Rank 7 and above) (Lord's army)
- +Reload Speed: +20% for Ushabti (Greatbows) (Rank 7 and above) (Lord's army)
- +Ammunition: +40% for Ushabti (Greatbows) (Rank 7 and above) (Lord's army)
Hatred for Dark Elvesnew
- +Weapon strength: +15% when fighting against Dark Elves
Tormented Puppetnew
- +Enemy leadership: -4 (local region)
- +Attribute: Causes Terror
Defender of Mycanesnew
- +Unit mass: +25%
- +Armour: +25
- +Hit points: +15%
Persemius' Warbandnew
- +Leadership: +15 for Skeleton Pikemen (Rank 7 and above) (Lord's army)
- +Physical Resistance: +20% for Skeleton Pikemen (Rank 7 and above) (Lord's army)
- +Attribute: 360° Missile Block Chance for Skeleton Hoplites (Rank 7 and above) (Lord's army)
- +Armour Piercing Melee Damage: +8 for Skeleton Hoplites (Rank 7 and above) (Lord's army)
Possessednew
- +Attribute: Unbreakable
- +Wound recovery time: -2 turns
Overdrivenew
- +Ability: "Overdrive"
Legendary Shieldbearernew
- +Missile block chance: +35%
- +Melee defence: +8
- +Missile resistance: 10% (Lord's army)
- +Ability: "Missile Mirror"
Hatred for Beastmennew
- +Melee attack: +20 when fighting against Beastmen
Risen Enemiesnew
- +Charge Bonus: +20% for Skeletal Minotaurs (Rank 7 and above) (Lord's army)
- +Speed: +20% for Skeletal Minotaurs (Rank 7 and above) (Lord's army)
- +Melee Attack: +20% for Skeletal Minotaurs (Rank 7 and above) (Lord's army)
Monster Hunternew
- +Bonus vs Large: +20
- +Weapon strength: +15%
- +Melee attack: +6
Legendary Swordsmannew
- +Ability: "Transmutation of Lead"
- +Enables magical attacks
- +Melee attack: +6 (Lord's army)
- +Weapon strength: +15%