Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

OvN Dread King Legions skills

95 shared skills OvN Lost Factions: Dread King Legions adds or changes against patch 9.0.4: the game's effect lines that go (−, red) and OvN Dread King Legions's that come (+, green), read from both sets of tables. The other 2, each race's own, are on the race pages.

Luthor the Hunchbacknew
    Grimoire Necrisnew
      Death from Beyondnew
      • +Ability: "Hail of Skulls"
      Supernatural Prowessnew
      • +Level 1: Melee attack: +3 for Larenscheld's ghost form
      • +Level 2: Melee attack: +5 for Larenscheld's ghost form
      • +Level 2: Melee defence: +5 for Larenscheld's ghost form
      • +Level 3: Melee attack: +8 for Larenscheld's ghost form
      • +Level 3: Melee defence: +8 for Larenscheld's ghost form
      Vengeful Hauntingnew
      • +Level 1: Weapon strength: +7% for Larenscheld's ghost form
      • +Level 2: Weapon strength: +12% for Larenscheld's ghost form
      • +Level 2: Bonus vs Infantry: +8 for Larenscheld's ghost form
      Life-Destroying Hauntingnew
      • +Level 1: Weapon strength: +7% for Larenscheld's ghost form
      • +Level 2: Weapon strength: +12% for Larenscheld's ghost form
      • +Level 2: Bonus vs Large: +8 for Larenscheld's ghost form
      Necromantic Spectrenew
      • +Level 1: Abilities: "Invocation of Nehek & Gaze of Nagash" for Larenscheld's ghost form
      • +Level 2: Abilities: "Invocation of Nehek & Gaze of Nagash" for Larenscheld's ghost form
      • +Level 2: Abilities: "Vanhel's Dance Macabre & Raise Dead" for Larenscheld's ghost form
      • +Level 3: Abilities: "Invocation of Nehek & Gaze of Nagash" for Larenscheld's ghost form
      • +Level 3: Abilities: "Vanhel's Dance Macabre & Raise Dead" for Larenscheld's ghost form
      • +Level 3: Abilities: "Curse of Years and Wind of Death" for Larenscheld's ghost form
      True Ethereal Lichenew
      • +Ability: "Mind over Body"
      • +Replaces: "Lingering Essence"
      Wraith Lichenew
      • +Enables overcast for all spells for Larenscheld's ghost form
      Indestructible Presencenew
      • +Level 1: Ward save: 5% for Larenscheld's ghost form
      • +Level 1: Leadership: +3 for Larenscheld's ghost form
      • +Level 2: Ward save: 10% for Larenscheld's ghost form
      • +Level 2: Leadership: +5 for Larenscheld's ghost form
      Change at Willnew
      • +Ability: "Change at Will"
      • +Disable Ability: "Mind over Body"
      The Hungering Bladenew
        The Punished Onenew
          Skeletal Steednew
          • +Mount: Skeletal Steed
          Chariot of the Handnew
          • +Mount: Skeleton Chariot
          Terror of the Landsnew
          • +Control: -3 (local enemy province)
          • +Enemy leadership: -4 (local region)
          • +Vampiric corruption: +3 (local province)
          Dark Chariot Masternew
          • +Missile strength: +20% for Skeleton Archer Chariot units (Lord's army)
          • +Weapon strength: +20% for Skeleton Chariots and Skeleton Archer Chariot units (Lord's army)
          • +Melee attack: +6 for Nehekhara Horsemen, Skeleton Horse Archers, Skeleton Chariot and Skeleton Archer Chariot units (Lord's army)
          Unliving Travellernew
          • +Campaign line of sight: +5%
          • +Campaign movement range: +5%
          • +Reinforcement range: +30% (Lord's army)
          Warrior Lichenew
          • +Melee attack: +8
          • +Charge bonus: +5
          • +Weapon strength: +5%
          Destroyer of Landsnew
          • +Income from sacking settlements: +5% (factionwide)
          • +Income from post-battle loot: +5% (factionwide)
          • +Attrition suffered by defender: +8% when laying siege or encircling (local region)
          • +Attrition: +5% when under siege (enemy armies in local region)
          Call of Deathnew
          • +Ability: "Call of Death"
          • +Winds of Magic power reserve capacity: +10 (Lord's army)
          Jury, Judge and Executionernew
          • +Ability: "Jury, Judge and Executioner"
          Bow Masternew
          • +Level 1: Ammunition: +8% for Skeleton Archers, Skeleton Javelinmen, Royal Peltasts, Bone Throwers and Screaming Skull Ballistas units (Lord's army)
          • +Level 2: Ammunition: +12% for Skeleton Archers, Skeleton Javelinmen, Royal Peltasts, Bone Throwers and Screaming Skull Ballistas units (Lord's army)
          • +Level 2: Missile strength: +6% for Skeleton Archers, Skeleton Javelinmen, Royal Peltasts, Bone Throwers and Screaming Skull Ballistas units (Lord's army)
          • +Level 3: Ammunition: +20% for Skeleton Archers, Skeleton Javelinmen, Royal Peltasts, Bone Throwers and Screaming Skull Ballistas units (Lord's army)
          • +Level 3: Missile strength: +8% for Skeleton Archers, Skeleton Javelinmen, Royal Peltasts, Bone Throwers and Screaming Skull Ballistas units (Lord's army)
          Sun-Scorched Bonesnew
          • +Level 1: Armour: +6 for Mummies, Skeleton Hoplites, Skeleton Pikemen, Royal Guards, Crypt Ghouls, Skeleton Warriors and Spearmen units (Lord's army)
          • +Level 2: Armour: +6 for Mummies, Skeleton Hoplites, Skeleton Pikemen, Royal Guards, Crypt Ghouls, Skeleton Warriors and Spearmen units (Lord's army)
          • +Level 2: Melee defence: +4 for Mummies, Skeleton Hoplites, Skeleton Pikemen, Royal Guards, Crypt Ghouls, Skeleton Warriors and Spearmen units (Lord's army)
          • +Level 3: Armour: +8 for Mummies, Skeleton Hoplites, Skeleton Pikemen, Royal Guards, Crypt Ghouls, Skeleton Warriors and Spearmen units (Lord's army)
          • +Level 3: Melee defence: +6 for Mummies, Skeleton Hoplites, Skeleton Pikemen, Royal Guards, Crypt Ghouls, Skeleton Warriors and Spearmen units (Lord's army)
          Elite Cavalrymennew
          • +Level 1: Speed: +6% for Royal Guard Cavalry, Skeleton Horsemen and Skeleton Horsemen Archers units (Lord's army)
          • +Level 2: Missile strength: +6% for Skeleton Horsemen Archers units (Lord's army)
          • +Level 2: Speed: +9% for Royal Guard Cavalry, Skeleton Horsemen and Skeleton Horsemen Archers units (Lord's army)
          • +Level 2: Weapon strength: +9% for Royal Guard Cavalry, Skeleton Horsemen and Skeleton Horsemen Archers units (Lord's army)
          • +Level 3: Missile strength: +8% for Skeleton Horsemen Archers units (Lord's army)
          • +Level 3: Speed: +12% for Royal Guard Cavalry, Skeleton Horsemen and Skeleton Horsemen Archers units (Lord's army)
          • +Level 3: Weapon strength: +12% for Royal Guard Cavalry, Skeleton Horsemen and Skeleton Horsemen Archers units (Lord's army)
          Master Charioteersnew
          • +Level 1: Charge bonus: +6 for Skeletal Elephant, Mortis Engine, Skeleton Chariot and Skeleton Archer Chariot units (Lord's army)
          • +Level 2: Charge bonus: +9 for Skeletal Elephant, Mortis Engine, Skeleton Chariot and Skeleton Archer Chariot units (Lord's army)
          • +Level 2: Melee attack: +6 for Skeletal Elephant, Mortis Engine, Skeleton Chariot and Skeleton Archer Chariot units (Lord's army)
          • +Level 2: Reload time reduction: +4% for Skeletal Elephant and Skeleton Archers Chariot units (Lord's army)
          • +Level 3: Charge bonus: +12 for Skeletal Elephant, Mortis Engine, Skeleton Chariot and Skeleton Archer Chariot units (Lord's army)
          • +Level 3: Melee attack: +8 for Skeletal Elephant, Mortis Engine, Skeleton Chariot and Skeleton Archer Chariot units (Lord's army)
          • +Level 3: Reload time reduction: +8% for Skeletal Elephant and Skeleton Archers Chariot units (Lord's army)
          Evil Creaturesnew
          • +Level 1: Speed: +6% for Fell Bats and Dire Wolves units (Lord's army)
          • +Level 1: Spell resistance: 5% for Cairn Wraiths and Hexwraiths units (Lord's army)
          • +Level 2: Melee attack: +4 for Fell Bats, Dire Wolves, Cairn Wraiths and Hexwraiths units (Lord's army)
          • +Level 2: Speed: +9% for Fell Bats and Dire Wolves units (Lord's army)
          • +Level 2: Spell resistance: 10% for Cairn Wraiths and Hexwraiths units (Lord's army)
          • +Level 3: Melee attack: +6 for Fell Bats, Dire Wolves, Cairn Wraiths and Hexwraiths units (Lord's army)
          • +Level 3: Speed: +12% for Fell Bats and Dire Wolves units (Lord's army)
          • +Level 3: Spell resistance: 15% for Cairn Wraiths and Hexwraiths units (Lord's army)
          Undead Horrorsnew
          • +Level 1: Charge bonus: +6 for Skeletal Minotaurs, Bone Hydra and Bone Colossus units (Lord's army)
          • +Level 2: Charge bonus: +6 for Skeletal Minotaurs, Bone Hydra and Bone Colossus units (Lord's army)
          • +Level 2: Melee attack: +4 for Skeletal Minotaurs, Bone Hydra and Bone Colossus units (Lord's army)
          • +Level 3: Charge bonus: +8 for Skeletal Minotaurs, Bone Hydra and Bone Colossus units (Lord's army)
          • +Level 3: Melee attack: +6 for Skeletal Minotaurs, Bone Hydra and Bone Colossus units (Lord's army)
          • +Level 3: Weapon strength: +8% for Skeletal Minotaurs, Bone Hydra and Bone Colossus units (Lord's army)
          Darkened Skiesnew
          • +Ammunition: +15% for Skeleton Archers, Skeleton Javelinmen, Royal Peltasts, Bone Throwers and Screaming Skull Ballistas units (Rank 7 and above) (Lord's army)
          • +Missile strength: +12% for Skeleton Archers, Skeleton Javelinmen, Royal Peltasts, Bone Throwers and Screaming Skull Ballistas units (Rank 7 and above) (Lord's army)
          • +Missile resistance: 15% for Skeleton Archers, Skeleton Javelinmen, Royal Peltasts, Bone Throwers and Screaming Skull Ballistas units (Rank 7 and above) (Lord's army)
          Dune Ridernew
          • +Armour: +10 for Fell Bats, Dire Wolves, Hexwraiths, Royal Guard Cavalry, Skeleton Chariot, Skeleton Archer Chariot, Skeleton Horsemen and Skeleton Horsemen Archers units (Rank 7 and above) (Lord's army)
          • +Melee attack: +5 for Fell Bats, Dire Wolves, Hexwraiths, Royal Guard Cavalry, Skeleton Chariot, Skeleton Archer Chariot, Skeleton Horsemen and Skeleton Horsemen Archers units (Rank 7 and above) (Lord's army)
          • +Physical resistance: 10% for Fell Bats, Dire Wolves, Hexwraiths, Royal Guard Cavalry, Skeleton Chariot, Skeleton Archer Chariot, Skeleton Horsemen and Skeleton Horsemen Archers units (Rank 7 and above) (Lord's army)
          Unfading Memorynew
          • +Armour: +10 for Mummies, Cairn Wraiths, Skeleton Hoplites, Skeleton Pikemen, Royal Guards, Crypt Ghouls, Skeleton Warriors and Spearmen units (Rank 7 and above) (Lord's army)
          • +Missile resistance: 15% for Mummies, Cairn Wraiths, Skeleton Hoplites, Skeleton Pikemen, Royal Guards, Crypt Ghouls, Skeleton Warriors and Spearmen units (Rank 7 and above) (Lord's army)
          • +Speed: +10% for Mummies, Cairn Wraiths, Skeleton Hoplites, Skeleton Pikemen, Royal Guards, Crypt Ghouls, Skeleton Warriors and Spearmen units (Rank 7 and above) (Lord's army)
          Deadly Powernew
          • +Leadership: +5 for Skeletal Minotaurs, Skeletal Elephant, Mortis Engine, Bone Hydra and Bone Colossus units (Rank 7 and above) (Lord's army)
          • +Spell resistance: 15% for Skeletal Minotaurs, Skeletal Elephant, Mortis Engine, Bone Hydra and Bone Colossus units (Rank 7 and above) (Lord's army)
          • +Weapon strength: +12% for Skeletal Minotaurs, Skeletal Elephant, Mortis Engine, Bone Hydra and Bone Colossus units (Rank 7 and above) (Lord's army)
          Soulreapernew
            Heart of Blacknessnew
              Skeletal Steednew
              • +Mount: Skeletal Steed
              Skeletal Pegasusnew
              • +Mount: Skeletal Pegasus
              Gaurgonnew
              • +Mount: Gaurgon
              Ancient Necromancernew
              • +Ability: "Minotaur Summoner"
              • +Spell number of uses: +2 for "Raise Dead" and "Raise Dead Upgraded"
              • +Targeting range: +200% for "Raise Dead" and "Raise Dead Upgraded"
              Dark Lord of Nagashnew
              • +Winds of Magic power reserve capacity: +15
              • +Winds of Magic cost: -1 for "Gaze of Nagash"
              • +Winds of Magic cost: -2 for "Gaze of Nagash Upgraded"
              Great Summonernew
              • +Battle healing cap: +30% (Lord's army)
              • +Casualty replenishment rate: +6% (Lord's army)
              • +Effect range: +35% for "Master of the Dead"
              Dread Auranew
              • +Passive ability: "Dread Aura"
              • +Control: -3 (local enemy province)
              • +Control: +2 (all provinces)
              • +Enables discouraging attacks for Royal Guards units (Lord's army)
              • +Attribute: Causes Terror
              Skeletal Steednew
              • +Mount: Skeletal Steed
              Dread Chariotnew
              • +Mount: Skeleton Chariot
              Skeletal Pegasusnew
              • +Mount: Skeletal Pegasus
              Skeletal Elephantnew
              • +Mount: Skeletal Elephant
              Immortality in Deathnew
              • +This Lord will be wounded instead of killed in battle
              • +Physical resistance: 5%
              Origin: Traitor Kingnew
              • +Passive ability: "My Will Be Done"
              • +Passive ability: "The Curse"
              • +Leadership: +8 (Lord's army)
              Origin: Necromancernew
              • +Winds of Magic power reserve capacity: +15
              • +Cooldown: -25% to Lore of Vampires spells
              Origin: General of the Legionnew
              • +Unit capacity: +2 Royal Guards
              • +Unit capacity: +1 Royal Guards (Great Weapons)
              • +Unit capacity: +1 Royal Peltasts
              • +Melee attack: +5
              • +Melee defence: +5
              Disciple of Nagashnew
              • +Ability: "Cursed Lands"
              Call the Legionsnew
              • +Ability: "Call the Legions"
              Skeletal Steednew
              • +Mount: Skeletal Steed
              Dread Chariotnew
              • +Mount: Skeleton Chariot
              Skeletal Pegasusnew
              • +Mount: Skeletal Pegasus
              Skeletal Elephantnew
              • +Mount: Skeletal Elephant
              Origin: Necromancernew
              • +Winds of Magic power reserve capacity: +15
              • +Cooldown: -25% to Lore of Death spells
              Skeletal Steednew
              • +Mount: Skeletal Steed
              Dread Chariotnew
              • +Mount: Skeleton Chariot
              Skeletal Pegasusnew
              • +Mount: Skeletal Pegasus
              We Are Legionnew
              • +Unit capacity: +2 Royal Guards
              • +Unit capacity: +1 Royal Peltasts
              • +Unit capacity: +1 Royal Guards (Great Weapons)
              Eternal Marchnew
              • +Campaign movement range: +10% (Hero's army)
              • +Casualty replenishment rate: +10% (Hero's army)
              Blessing of Nagashnew
              • +Passive ability: "Regeneration"
              • +Wound recovery time: -2 turns
              Skeletal Steednew
              • +Mount: Skeletal Steed
              Magic Saboteurnew
              • +Enemy Winds of Magic power reserve capacity: -15 (local region)
              • +Spell resistance: 15% (Hero's army)
              • +Miscast base chance: +15% for all enemy spellcasters (enemy armies in local province)
              Acolythe of Nagashnew
              • +Targeting range: +10% for spells
              • +Winds of Magic power reserve capacity: +5 (own army)
              • +Miscast base chance: -15%
              Eternally Boundnew
              • +Ward save: +10%
              • +Hit points: +10%
              • +Melee defence: +6
              Skeletal Steednew
              • +Mount: Skeletal Steed
              Skeletal Steednew
              • +Mount: Skeletal Steed
              Ectoplasmic Barriernew
              • +Barrier hit points: +800
              • +Barrier replenishment delay: -25%
              Otherworldly Resiliencenew
              • +Attribute: Immune to Contact Effects
              • +Ward save: +8%
              Packleadernew
              • +Weapon strength: +10% for Cairn Wraiths, Mortis Engines and Hexwraiths (all units in army)
              • +Melee attack: +4 for Cairn Wraiths, Mortis Engines and Hexwraiths (all units in army)
              Mage Hunternew
              • +Spell resistance: 60%
              • +Ability: "Magic Suppression"
              Wailing Spectrenew
              • +Enemy leadership: -4 (enemy armies in local province)
              • +Ability: "Unnerving Presence"
              Poltergeistnew
              • +Attribute: Devastating Flanker
              • +Attribute: Stalk
              • +Charge bonus: +10
              Life Essence Hunternew
              • +Passive ability: "The Hunger"
              • +Weapon strength: +15%
              Nagash the Great Necromancernew
              • +Passive ability: "Regeneration"
              • +Casualty replenishment rate: +6% (Lord's army)
              • +Local recruitment capacity: +2 (local province)
              Warrior King of Nehekaranew
              • +Melee defence: +6
              • +Melee attack: +6
              Royal Retinuenew
              • +Attribute: 'Expert Charge Defense' for Tomb Guard (Halberds) (Lord's army)
              • +Attribute: 'Perfect Vigour' for Tomb Guard (Lord's army)
              • +Armour Piercing Melee Damage: +8 for Tomb Guard (Lord's army)
              • +Bonus vs Large: +12 for Tomb Guard (Halberds) (Lord's army)
              • +Armour: +35 for all Tomb Guard units (Lord's army)
              • +Leadership: +15 for all Tomb Guard units (Lord's army)
              Nagash's Boonnew
              • +Ward save: +15%
              • +Enables 'Curse of the Mummy' attacks
              Willingly Damnednew
              • +Vampiric corruption: +4 (local province)
              • +Ability: "Dark Protection"
              Dark Glorynew
              • +Character's aura leadership effect: +10
              • +Leadership aura size: +100%
              • +Leadership: +15
              Warlordnew
              • +Ability: 'Frenzy' for Tomb Guard (Rank 7 and above) (Lord's army)
              • +Ability: 'Guardian' for Tomb Guard (Halberds) (Rank 7 and above) (Lord's army)
              • +Ability: 'Regeneration' for Tomb Guard (Halberds) (Rank 7 and above) (Lord's army)
              • +Melee Attack: +10 for Tomb Guard (Rank 7 and above) (Lord's army)
              • +Passive ability: "Frenzy"
              • +Attribute: Perfect Vigour
              • +Ability: "Heroic Killing Blow"
              Mastercrafted Statuesnew
              • +Armour: +30 for all Ushabti units (Lord's army)
              • +Melee Defence: +10 for all Ushabti units (Lord's army)
              • +Leadership: +15 for all Ushabti units (Lord's army)
              • +Bonus vs Infantry: +15 for Ushabti (Lord's army)
              • +Missile Damage: +20% for Ushabti (Greatbows) (Lord's army)
              Artisan Kingnew
              • +Ability: "Restore"
              • +Passive ability: "Stone Shaper"
              • +Passive ability: "Wrath of the Creator"
              • +Melee Attack: +15 for Ushabti (Rank 7 and above) (Lord's army)
              • +Weapon strength: +30% for Ushabti (Rank 7 and above) (Lord's army)
              • +Reload Speed: +20% for Ushabti (Greatbows) (Rank 7 and above) (Lord's army)
              • +Ammunition: +40% for Ushabti (Greatbows) (Rank 7 and above) (Lord's army)
              Hatred for Dark Elvesnew
              • +Weapon strength: +15% when fighting against Dark Elves
              Tormented Puppetnew
              • +Enemy leadership: -4 (local region)
              • +Attribute: Causes Terror
              Defender of Mycanesnew
              • +Unit mass: +25%
              • +Armour: +25
              • +Hit points: +15%
              Persemius' Warbandnew
              • +Leadership: +15 for Skeleton Pikemen (Rank 7 and above) (Lord's army)
              • +Physical Resistance: +20% for Skeleton Pikemen (Rank 7 and above) (Lord's army)
              • +Attribute: 360° Missile Block Chance for Skeleton Hoplites (Rank 7 and above) (Lord's army)
              • +Armour Piercing Melee Damage: +8 for Skeleton Hoplites (Rank 7 and above) (Lord's army)
              Possessednew
              • +Attribute: Unbreakable
              • +Wound recovery time: -2 turns
              Overdrivenew
              • +Ability: "Overdrive"
              Legendary Shieldbearernew
              • +Missile block chance: +35%
              • +Melee defence: +8
              • +Missile resistance: 10% (Lord's army)
              • +Ability: "Missile Mirror"
              Hatred for Beastmennew
              • +Melee attack: +20 when fighting against Beastmen
              Risen Enemiesnew
              • +Charge Bonus: +20% for Skeletal Minotaurs (Rank 7 and above) (Lord's army)
              • +Speed: +20% for Skeletal Minotaurs (Rank 7 and above) (Lord's army)
              • +Melee Attack: +20% for Skeletal Minotaurs (Rank 7 and above) (Lord's army)
              Monster Hunternew
              • +Bonus vs Large: +20
              • +Weapon strength: +15%
              • +Melee attack: +6
              Legendary Swordsmannew
              • +Ability: "Transmutation of Lead"
              • +Enables magical attacks
              • +Melee attack: +6 (Lord's army)
              • +Weapon strength: +15%