Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Fimir in OvN Fimir

Fimir is a race OvN Lost Factions: Fimir adds — the game has no such culture (ovn_fimir). Its 40 units, 73 buildings and 31 technologies, read from the mod's files against patch 9.0.4.

New units in OvN Fimir

  • Fenbeastsfim_mon_fenbeast16 modelsHealth11,808Armour40Leadership60Speed42Melee attack34Melee defence45Weapon strength (base + AP)90Charge bonus35Missile resistance %20Multiplayer cost1,050
  • Boglarsfim_inf_boglar160 modelsHealth8,960Armour15Leadership45Speed35Melee attack14Melee defence29Weapon strength (base + AP)19Charge bonus4Multiplayer cost225
  • Shearlsfim_inf_shearl120 modelsHealth9,720Armour30Leadership55Speed35Melee attack26Melee defence23Weapon strength (base + AP)36Charge bonus18Multiplayer cost430
  • Shearls (Spears)fim_inf_shearl_spearmen120 modelsHealth9,720Armour30Leadership55Speed35Melee attack18Melee defence26Weapon strength (base + AP)30Charge bonus10Multiplayer cost460
  • Death-Questfim_inf_death_quest100 modelsHealth9,100Armour30Leadership100Speed35Melee attack32Melee defence20Weapon strength (base + AP)39Charge bonus25Multiplayer cost600
  • Killing Eye (Death-Quest)fim_inf_killing_eye_ror100 modelsHealth9,100Armour30Leadership100Speed35Melee attack41Melee defence27Weapon strength (base + AP)39Charge bonus25Multiplayer cost875
  • Moor Houndsfim_inf_moor_hounds80 modelsHealth6,080Armour0Leadership45Speed95Melee attack23Melee defence14Weapon strength (base + AP)20Charge bonus24Physical resistance %20Missile resistance %15Multiplayer cost500
  • Fimm Warriorsfim_inf_fimm_warriors100 modelsHealth10,800Armour60Leadership68Speed35Melee attack36Melee defence44Weapon strength (base + AP)36Charge bonus22Missile resistance %15Multiplayer cost700
  • Fimm Warriors (Great Weapons)fim_inf_fimm_warriors_great_weapons100 modelsHealth10,800Armour60Leadership68Speed35Melee attack39Melee defence32Weapon strength (base + AP)38Charge bonus28Missile resistance %15Multiplayer cost750
  • Flaithmorsfim_inf_fimm_flaithmor100 modelsHealth10,800Armour45Leadership68Speed35Melee attack36Melee defence38Weapon strength (base + AP)43Charge bonus30Missile resistance %15Multiplayer cost825
  • Followers of Balor (Fimm Warriors)fim_inf_fimm_warriors_axe_throwers_ror100 modelsHealth10,800Armour60Leadership78Speed35Melee attack45Melee defence48Weapon strength (base + AP)42Charge bonus26Missile damage (base + AP)31Range80Missile resistance %15Multiplayer cost1,100
  • Gharnu's Daemon-Friends (Fianna Fimm - Shields)fim_mon_gharnus_daemon_ror16 modelsHealth8,224Armour110Leadership80Speed45Melee attack36Melee defence59Weapon strength (base + AP)100Charge bonus26Missile resistance %25Multiplayer cost1,650
  • Fianna Fimmfim_mon_fianna_fimm16 modelsHealth8,224Armour110Leadership70Speed45Melee attack30Melee defence42Weapon strength (base + AP)100Charge bonus30Missile resistance %25Multiplayer cost1,150
  • Fianna Fimm (Great Weapons)fim_mon_fianna_fimm_great_weapons16 modelsHealth8,224Armour110Leadership70Speed45Melee attack30Melee defence32Weapon strength (base + AP)100Charge bonus35Missile resistance %25Multiplayer cost1,300
  • Fianna Fimm (Shields)fim_mon_fianna_fimm_shields16 modelsHealth8,224Armour110Leadership70Speed45Melee attack28Melee defence48Weapon strength (base + AP)100Charge bonus26Missile resistance %25Multiplayer cost1,200
  • Shearl Mirestalkersfim_inf_shearl_javelineer90 modelsHealth6,930Armour30Leadership50Speed35Melee attack21Melee defence12Weapon strength (base + AP)36Charge bonus8Missile damage (base + AP)28Range90Multiplayer cost500
  • Balefiend Apprenticesfim_mon_balefiend_apprentices16 modelsHealth7,264Armour55Leadership60Speed45Melee attack27Melee defence27Weapon strength (base + AP)36Charge bonus10Missile damage (base + AP)130Range180Missile resistance %25Multiplayer cost1,150
  • Bog Beast Raidersfim_cav_marsh_reavers12 modelsHealth7,776Armour80Leadership60Speed70Melee attack32Melee defence30Weapon strength (base + AP)110Charge bonus67Missile resistance %25Multiplayer cost1,150
  • Chulann's Marsh Hornets (Bog Beast Raiders)fim_cav_marsh_hornets_ror12 modelsHealth7,776Armour80Leadership70Speed70Melee attack41Melee defence46Weapon strength (base + AP)110Charge bonus52Missile resistance %25Multiplayer cost1,550
  • Mistmorfim_cha_mistmor1 modelHealth5,868Armour70Leadership75Speed46Melee attack50Melee defence32Weapon strength (base + AP)460Charge bonus46Missile resistance %25Multiplayer cost1,050
  • Finmorfim_cha_finmor1 modelHealth5,440Armour110Leadership70Speed50Melee attack42Melee defence46Weapon strength (base + AP)430Charge bonus40Missile resistance %25Multiplayer cost1,000
  • Fimm Noblefim_cha_fimirach_noble1 modelHealth6,280Armour120Leadership80Speed50Melee attack52Melee defence43Weapon strength (base + AP)450Charge bonus50Missile resistance %25Multiplayer cost1,250
  • Meargh Skattachfim_cha_meargh_skattach1 modelHealth5,776Armour65Leadership80Speed54Melee attack35Melee defence35Weapon strength (base + AP)410Charge bonus30Missile resistance %25Multiplayer cost650
  • Fimir Balefiend (Beasts)wh_dlc08_nor_cha_fimir_balefiend_beast1 modelHealth5,040Armour65Leadership70Speed54Melee attack35Melee defence35Weapon strength (base + AP)400Charge bonus25Missile resistance %25Multiplayer cost550
  • Fimir Balefiend (Death)wh_dlc08_nor_cha_fimir_balefiend_death1 modelHealth5,040Armour65Leadership70Speed54Melee attack35Melee defence35Weapon strength (base + AP)400Charge bonus25Missile resistance %25Multiplayer cost550
  • Dirach Elder (Fire)fim_cha_dirach_fire1 modelHealth5,440Armour65Leadership75Speed54Melee attack35Melee defence35Weapon strength (base + AP)400Charge bonus25Missile resistance %25Multiplayer cost600
  • Dirach Elder (Shadows)fim_cha_dirach_shadow1 modelHealth5,440Armour65Leadership75Speed54Melee attack35Melee defence35Weapon strength (base + AP)400Charge bonus25Missile resistance %25Multiplayer cost600
  • Dirach Elder (Beasts)fim_cha_dirach_beast1 modelHealth5,440Armour65Leadership75Speed54Melee attack35Melee defence35Weapon strength (base + AP)400Charge bonus25Missile resistance %25Multiplayer cost600
  • Dirach Elder (Death)fim_cha_dirach_death1 modelHealth5,440Armour65Leadership75Speed54Melee attack35Melee defence35Weapon strength (base + AP)400Charge bonus25Missile resistance %25Multiplayer cost600
  • Nuckelaveesfim_cav_nuckelavee60 modelsHealth6,720Armour35Leadership70Speed78Melee attack40Melee defence37Weapon strength (base + AP)52Charge bonus41Physical resistance %20Multiplayer cost1,000
  • Daemonomaniacfim_mon_daemonomaniac1 modelHealth10,888Armour50Leadership80Speed46Melee attack56Melee defence34Weapon strength (base + AP)500Charge bonus46Physical resistance %20Missile resistance %25Multiplayer cost2,000
  • Swamp Daemonsfim_inf_swamp_daemons80 modelsHealth7,360Armour40Leadership70Speed46Melee attack35Melee defence25Weapon strength (base + AP)56Charge bonus36Physical resistance %20Missile resistance %15Multiplayer cost800
  • Fog-Shrine of Balorfim_veh_eye_oculus1 modelHealth7,124Armour70Leadership60Speed70Melee attack20Melee defence16Weapon strength (base + AP)70Charge bonus24Missile damage (base + AP)1,350Range320Multiplayer cost1,900
  • Hellhounds of Basker Moor (Moor Hounds)fim_inf_moor_hounds_ror48 modelsHealth6,624Armour15Leadership55Speed95Melee attack35Melee defence28Weapon strength (base + AP)45Charge bonus34Physical resistance %20Missile resistance %15Multiplayer cost850
  • Eye of Doom (Daemonomaniac)fim_mon_daemonomaniac_ror1 modelHealth10,888Armour50Leadership90Speed46Melee attack68Melee defence43Weapon strength (base + AP)540Charge bonus46Physical resistance %20Missile resistance %25Multiplayer cost2,600
  • Boglar Shamanfim_cha_boglar_shaman1 modelHealth3,386Armour15Leadership50Speed35Melee attack24Melee defence26Weapon strength (base + AP)280Charge bonus20Missile resistance %15Multiplayer cost200
  • Bog Octopusovn_fim_mon_bog_octopus_01 modelHealth12,100Armour50Leadership75Speed50Melee attack46Melee defence40Weapon strength (base + AP)520Charge bonus28Missile resistance %15Multiplayer cost1,700
  • Krollfim_cha_daemon_octopus_kroll1 modelHealth12,368Armour50Leadership80Speed50Melee attack50Melee defence42Weapon strength (base + AP)580Charge bonus28Physical resistance %20Missile resistance %25Multiplayer cost2,200
  • Feral Bog Beastsfim_mon_bog_beasts12 modelsHealth7,680Armour60Leadership55Speed70Melee attack30Melee defence30Weapon strength (base + AP)110Charge bonus59Missile resistance %15Multiplayer cost950
  • Jabberslythefim_mon_jabberslythe1 modelHealth9,220Armour60Leadership75Speed65Melee attack36Melee defence42Weapon strength (base + AP)450Charge bonus30Missile resistance %15Multiplayer cost1,700

Buildings

RuinsFimirnew
  • +Chaos Undivided corruption: +2
  • +Defensive supplies: +1000
  • +Chaos Undivided corruption: +2
  • +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
  • +Grants 1 construction slot in the settlement
  • +Income generated: 30
  • +Growth: +10
  • +Control: +1
  • +When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
  • +Faction slave capacity: +50
Rugged KeepFimirnew
  • +Defensive supplies: +1000
  • +Chaos Undivided corruption: +2
  • +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
  • +Grants 2 construction slots in the settlement
  • +Income generated: 60
  • +Growth: +20
  • +Control: +1
  • +When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
  • +Faction slave capacity: +100
  • +Defensive supplies: +1500
  • +Chaos Undivided corruption: +3
  • +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
  • +Grants 3 construction slots in the settlement
  • +Income generated: 90
  • +Growth: +30
  • +Control: +2
  • +When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
  • +Faction slave capacity: +150
  • +Defensive supplies: +1500
  • +Chaos Undivided corruption: +3
  • +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
  • +Grants 5 construction slots in the settlement
  • +Income generated: 120
  • +Growth: +40
  • +Control: +2
  • +When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
  • +Faction slave capacity: +200
  • +Defensive supplies: +2000
  • +Chaos Undivided corruption: +4
  • +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
  • +Grants 7 construction slots in the settlement
  • +Income generated: 150
  • +Growth: +50
  • +Control: +3
  • +When outside Wood Elf, Ogre or Norscan homeland: Adds walls to the settlement
  • +Faction slave capacity: +250
RuinsFimirnew
  • +Chaos Undivided corruption: +1
  • +Defensive supplies: +1000
  • +Chaos Undivided corruption: +1
  • +Grants 1 construction slot in the settlement
  • +Income generated: 30
  • +Growth: +10
  • +Control: +1
Rugged KeepFimirnew
  • +Defensive supplies: +1000
  • +Chaos Undivided corruption: +1
  • +Grants 2 construction slots in the settlement
  • +Income generated: 60
  • +Growth: +20
  • +Control: +1
  • +Defensive supplies: +1500
  • +Chaos Undivided corruption: +2
  • +Grants 3 construction slots in the settlement
  • +Income generated: 90
  • +Growth: +30
  • +Control: +2
  • +Hero capacity: +1 for Mistmor
  • +Unlocks Hero recruitment: Mistmor
Fetid BogFimirnew
    • +Hero capacity: +1 for Boglar Shamans
    • +Unlocks Hero recruitment: Boglar Shaman
    • +Ambush success chance: +5% (armies in province)
    • +Hero capacity: +1 for Boglar Shamans
    • +Unlocks Hero recruitment: Boglar Shaman
    • +Hero recruit rank: +2 for Boglar Shamans
    • +Ambush success chance: +10% (armies in province)
    Deep MarshesFimirnew
      Dark FenFimirnew
        • +Hero capacity: +1 for Finmor
        • +Unlocks Hero recruitment: Finmor
        • +Local recruitment capacity: +1 (local province)
        • +Hero capacity: +1 for Finmor
        • +Unlocks Hero recruitment: Finmor
        • +Hero recruit rank: +2 for Finmor
        • +Local recruitment capacity: +2 (local province)
        • +Hero capacity: +1 for Finmor
        • +Unlocks Hero recruitment: Finmor
        • +Hero recruit rank: +4 for Finmor
        • +Local recruitment capacity: +2 (local province)
        • +Chaos Undivided corruption: +1
        • +Hero capacity: +1 for Balefiends
        • +Unlocks Hero recruitment: Balefiends
        • +Chaos Undivided corruption: +2
        • +Hero capacity: +1 for Balefiends
        • +Unlocks Hero recruitment: Balefiends
        • +Hero recruit rank: +2 for Balefiends
        • +Chaos Undivided corruption: +3
        • +Recruit rank: +2 for all units (local province)
        • +Recruit rank: +4 for all units (local province)
        Slave PensFimirnew
        • +Casualty replenishment rate: +3% (armies in region)
        • +Faction slave capacity: +100
        • +Growth: +10 (local province)
        PrisonFimirnew
        • +When slaves higher than 200 at the start of turn: Casualty replenishment rate: +3% (armies in region)
        • +Casualty replenishment rate: +3% (armies in region)
        • +Faction slave capacity: +200
        • +When slaves higher than 200 at the start of turn: Growth: +10 (local province)
        • +Growth: +10 (local province)
        DungeonFimirnew
        • +Casualty replenishment rate: +3% (armies in region)
        • +When slaves higher than 600 at the start of turn: Casualty replenishment rate: +3% (armies in region)
        • +When slaves higher than 200 at the start of turn: Casualty replenishment rate: +3% (armies in region)
        • +Faction slave capacity: +300
        • +When slaves higher than 600 at the start of turn: Growth: +10 (local province)
        • +When slaves higher than 200 at the start of turn: Growth: +10 (local province)
        • +Growth: +10 (local province)
        • +When total slaves higher than 1000 at the start of turn: Slaves: -20 per turn
        • +When total slaves higher than 1000 at the start of turn: Income generated: 150
        • +When slaves lower than 1000 at the start of turn: Slaves: 20 per turn
        • +Income from trade tariffs: +5%
        • +Income generated: 50
        • +Income generated: 150
        • +Income generated: 300
        Clan HallFimirnew
        • +Income from all buildings: +2% (local province)
        • +Control: +2 (local province)
        • +Income from all buildings: +4% (local province)
        • +Control: +4 (local province)
        • +Income from all buildings: +6% (local province)
        • +Control: +6 (local province)
        • +Cannot be constructed in minor settlements
        • +Improved tower projectiles: Javelins
        • +Improved tower projectiles: Heavy Javelins
        • +Improved tower projectiles: Greater Heavy Javelins
        Bog LookoutsFimirnew
        • +Cannot be constructed in major settlements
        • +Defensive supplies: +50 per turn when under siege
        • +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
        • +Cannot be constructed in major settlements
        • +Defensive supplies: +100 per turn when under siege
        • +Adds defences to the settlement (battles fought here will be unwalled settlement battles)
        MistwatchFimirnew
        • +Chance of a plague spreading: -50%
        • +Plague duration: -1 turns
        • +Hidden armies will be visible (armies in region)
        • +Plague immunity duration: 1 turns
        • +Chaos Rifts will not appear in this province (Realm of Chaos campaign only)
        • +Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
        • +Chaos Undivided corruption: +3
        Bog-SentriesFimirnew
        • +Chance of a plague spreading: -50%
        • +Plague duration: -1 turns
        • +Hidden armies will be visible (armies in region)
        • +Plague immunity duration: 2 turns
        • +Chaos Rifts will not appear in this province (local province) (Realm of Chaos campaign only)
        • +Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
        • +Chaos Undivided corruption: +4
        • +Chance of a plague spreading: -50%
        • +Plague duration: -1 turns
        • +Hidden armies will be visible (armies in region)
        • +Plague immunity duration: 3 turns
        • +Chaos Rifts will not appear in this province (local province) (Realm of Chaos campaign only)
        • +Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords) (Realm of Chaos campaign only)
        • +Chaos Undivided corruption in adjacent provinces: +2
        • +Chaos Undivided corruption: +5
        • +Provides allied recruitment of a selection of units from the faction's local recruitment
        • +Allied recruitment is expensive outside of friendly territory
        • +In a region owned by Tomb Kings: Hidden unit cap bonus used on TK outposts so that their units can be recruited by non-TK
        • +In Norscan-owned region: Income from all buildings: +20%
        • +Casualty replenishment rate: +2% (armies in region)
        • +In Norscan-owned region: Local recruitment capacity: +1
        • +Provides allied recruitment of a selection of units from the faction's global recruitment
        • +Allied recruitment is expensive outside of friendly territory
        • +In a region owned by Tomb Kings: Hidden unit cap bonus used on TK outposts so that their units can be recruited by non-TK
        • +In Norscan-owned region: Income from all buildings: +30%
        • +Casualty replenishment rate: +3% (armies in region)
        • +In Norscan-owned region: Local recruitment capacity: +2
        Fimir ColonyFimirnew
        • +Provides allied recruitment of a selection of units from the faction's global recruitment
        • +Allied recruitment cost outside friendly territory: -50%
        • +In a region owned by Tomb Kings: Hidden unit cap bonus used on TK outposts so that their units can be recruited by non-TK
        • +In Norscan-owned region: Income from all buildings: +40%
        • +Casualty replenishment rate: +4% (armies in region)
        • +In Norscan-owned region: Local recruitment capacity: +3
        Ruined DocksFimirnew
          Fimir WharfFimirnew
          • +Income generated: 100
          • +Casualty replenishment rate: +5% (armies in province)
          • +Growth: +15
          • +Income generated: 250
          • +Casualty replenishment rate: +10% (armies in province)
          • +Growth: +30
          Raiding PortFimirnew
          • +Income generated: 600
          • +Casualty replenishment rate: +15% (armies in province)
          • +Growth: +60
          • +Hero recruit rank: +2 for Finmor (factionwide)
          • +Income from all buildings: +5% (local province)
          • +Control: +10
          • +Control: +2 (factionwide)
          • +Lord recruit rank: +2 (factionwide)
          SchadensumpfFimirnew
          • +Chaos Undivided corruption: +10
          • +Recruit rank: +4 for Fimm Warriors and Fianna Fimm units (local province)
          • +Recruitment cost: -30% for Fimm Warriors and Fianna Fimm units (local province)
          • +Upkeep: -5% for Fimm Warriors and Fianna Fimm units (all armies)
          Marsh TrapsFimirnew
          • +Control: +10
          • +Faction slave capacity: +200
          • +When total slaves higher than 100 at the start of turn: Slave income generated: 200
          • +Slaves: 50 per turn
          Drowning PitFimirnew
          • +When total slaves higher than 100 at the start of turn: Chaos Undivided corruption: +3
          • +When total slaves higher than 100 at the start of turn: Chaos Undivided corruption in adjacent provinces: +1 (local province)
          • +When total slaves higher than 100 at the start of turn: Slaves: -10 per turn
          • +When total slaves higher than 100 at the start of turn: Chaos Undivided corruption: +4
          • +When total slaves higher than 100 at the start of turn: Chaos Undivided corruption in adjacent provinces: +2 (local province)
          • +When total slaves higher than 100 at the start of turn: Slaves: -20 per turn
          • +When total slaves higher than 100 at the start of turn: Chaos Undivided corruption: +5
          • +When total slaves higher than 100 at the start of turn: Chaos Undivided corruption in adjacent provinces: +3 (local province)
          • +When slaves higher than 600 at the start of turn: Slaves: -10 per turn
          • +When slaves higher than 600 at the start of turn: Melee attack: +5 (armies in region)
          • +When slaves higher than 600 at the start of turn: Lord recruit rank: +1 (factionwide)
          • +When total slaves higher than 100 at the start of turn: Slaves: -30 per turn
          • +Income generated: 200
          • +Carved Obsidian resource production: 32 chests
          • +Income generated: 50
          • +Control: +2
          • +Dyes resource production: 32 ounces
          • +Income generated: 50
          • +Growth: +20 (local province)
          • +Exotic Animals resource production: 32 cages
          Hunting CampFimirnew
          • +Income generated: 150
          • +Furs resource production: 32 bundles
          • +Income generated: 300
          • +Gemstones resource production: 32 sacks
          • +Diplomatic relations: +10 with Norsca
          Animal StoreFimirnew
          • +Ivory resource production: 32 tusks
          • +Income generated: 150
          • +Income generated: 50
          • +Growth: +50 (local province)
          • +Attrition: -15% casualties suffered from high seas, reef and storm attrition (factionwide)
          • +Income generated: 50
          • +Growth: +20 (local province)
          • +Salt resource production: 32 barrels
          Spice MarketFimirnew
          • +Income generated: 50
          • +Control: +5
          • +Spices resource production: 32 sacks
          OrchardsFimirnew
          • +Passive ability: "Rowdy" (armies in local province)
          • +Income generated: 100
          • +Wine resource production: 32 barrels
          • +Income generated: 150
          • +Marble resource production: 32 slabs
          • +Construction cost: -25% for all buildings (local province)
          Lumber CampFimirnew
          • +Construction cost: -25% for all buildings (local province)
          • +Income generated: 100
          • +Timber resource production: 32 logs
          Gold MineFimirnew
          • +Income generated: 400
          • +Chaos Undivided corruption: +5 (local province)
          Iron MineFimirnew
          • +Income generated: 150
          • +Iron resource production: 32 ingots
          • +Armour: +5 for Fimm Warriors and Fianna Fimm units (factionwide)
          • +Defensive supplies: +200 (factionwide)
          • +Income generated: 50
          • +Pottery resource production: 32 kilnful
          • +Medicinal Plants resource production: 30 bundles
          • +Income generated: 150
          • +Casualty replenishment rate: +10%

          Technologies

          • +Growth: +15
          DespoilersFimirnew
          • +Income from raiding: +15%
          • +Income from sacking settlements: +15%
          LootersFimirnew
          • +Income from post-battle loot: +25%
          ExpeditionsFimirnew
          • +Campaign movement range: +15%
          • +Global recruitment capacity: +1
          • +Attrition: -50% casualties suffered from all attrition
          • +Casualty replenishment rate: +20%
          Slave EmpireFimirnew
          • +Casualties captured post-battle: +25%
          • +Slaves: 20 per turn
          • +Income from all buildings: +50%
          • +Control: +3
          Slave LabourFimirnew
          • +Casualties captured post-battle: +20%
          • +Construction time: -35% for all buildings
          • +Income from all buildings: +15%
          • +Control: +3
          • +Faction slave capacity: +500
          • +Slaves: 20 per turn
          • +Casualties captured post-battle: +30%
          Slave CasteFimirnew
          • +Melee attack: +4 for Shearls, Shearl Mirestalkers and Death-Quest units
          • +Melee defence: +4 for Shearls, Shearl Mirestalkers and Death-Quest units
          Slave EliteFimirnew
          • +Weapon strength: +15% for Shearl Mirestalkers and Death-Quest units
          • +Charge bonus: +5 for Shearl Mirestalkers and Death-Quest units
          • +Ammunition: +20% for Shearl Mirestalkers units
          • +Missile strength: +15% for Shearl Mirestalkers units
          • +Upkeep: -10% for Fimm Warriors and Fianna Fimm units
          • +Recruitment cost: -25% for Fimm Warriors and Fianna Fimm units
          • +Recruitment rank: +4 for Fimm Warriors and Fianna Fimm units
          • +Weapon strength: +20% for Fimm Warriors and Fianna Fimm units
          • +Armour: +15 for Fimm Warriors and Fianna Fimm units
          • +Lord recruit rank: +6
          • +Leadership aura size: +50% for Lords when attacking
          • +Upkeep: -10% for Lords
          • +Leadership: +10 for Fimir Warrior units (all armies)
          • +Melee defence: +10 for Fimir Warrior units (all armies)
          • +Melee attack: +10 for all Fimir units (all armies)
          • +Upkeep: -10% for all Fimir units
          Dark MagicFimirnew
          • +Winds of Magic power reserve capacity: +5 (all armies)
          • +Missile strength: +20% for Balefiend Apprentices units
          • +Reload time reduction: +10% for Balefiend Apprentices units
          • +Range: +15% for Balefiend Apprentices units
          • +Army ability: "Fog of Fimúl" (all armies)
          • +Hero capacity: +2 for Fimir Balefiends
          • +Hero recruit rank: +4 for Fimir Balefiends
          • +Campaign movement range: +10%
          • +Ambush success chance: +10%
          • +Army ability: "Creatures of the Bog" (all armies)
          • +Spell resistance: 15%
          • +Abilities: "Warp-Fireball" and "Wind Blast" for all spellcasters
          • +Ward save: 10% for all Lords and Heroes
          • +Casualty replenishment rate: +10% for Lords and Heroes
          • +Replenishment: +20% for Shearls, Shearl Mirestalkers and Death-Quest units
          • +Speed: +20% for Boglars and Moor Hound units
          • +Bonus vs. Infantry: +3 for Boglars and Hound units
          • +Charge bonus: +15 for Swamp Daemons units
          • +Melee attack: +5 for Swamp Daemons units
          • +Armour: +10 for Swamp Daemons units
          Bog CavalryFimirnew
          • +Speed: +20% for Nuckelavees, Feral Bog Beasts and Bog Beast Raiders units
          • +Bonus vs. Infantry: +8 for Nuckelavees, Feral Bog Beasts and Bog Beast Raiders
          • +Charge bonus: +10 for Nuckelavees, Feral Bog Beasts and Bog Beast Raiders units
          • +Melee defence: +12 for Fenbeasts units
          • +Melee attack: +6 for Fenbeasts units
          • +Recruitment rank: +4 for Bog Octopus, Fog-Shrine of Balor, Jabberslythe and Daemonomaniac units
          • +Upkeep: -20% for Bog Octopus, Fog-Shrine of Balor, Jabberslythe and Daemonomaniac units
          • +Ward save: 15% for Bog Octopus, Fog-Shrine of Balor, Jabberslythe and Daemonomaniac units
          • +Attribute: Stalk for Bog Octopus units
          • +Melee attack: +15 for Boglars, Moor Hounds, Swamp Daemons, Nuckelavees, Feral Bog Beasts, Bog Beast Raiders, Jabberslythe and Bog Octopus units (all armies)
          • +Missile resistance: 20% for Boglars, Moor Hounds, Swamp Daemons, Nuckelavees, Feral Bog Beasts, Bog Beast Raiders, Jabberslythe and Bog Octopus units (all armies)
          • +Recruitment cost: -25% for Boglars, Moor Hounds, Swamp Daemons, Nuckelavees, Feral Bog Beasts, Bog Beast Raiders, Jabberslythe and Bog Octopus units
          • +Chaos Undivided corruption: +6 (factionwide)
          • +Passive ability: "Rage" (all armies)
          • +Leadership: +5
          • +Maximum active gifts: +1 for Gifts of Chaos Undivided
          • +Maximum active gifts: +1 for Gifts of Nurgle
          • +Maximum active gifts: +1 for Gifts of Slaanesh
          • +Maximum active gifts: +1 for Gifts of Khorne
          • +Maximum active gifts: +1 for Gifts of Tzeentch