What OvN Lost Factions: Fimir changes
Every unit, skill, building and tech OvN Fimir changes, vanilla → OvN Fimir, read from the mod's own files against patch 9.0.4: 0 units changed and 43 new. Pick a race below.
Is OvN Fimir updated for patch 9.0.4?
- Last Workshop update: Oct 15, 2026 — after 9.0.4 came out.
- 0 of its 290 tables still use the format of an earlier patch than 9.0.4.
Which tables
Older format (the version number each table carries, the mod's vs the game's): . For the older ones, the columns the old format lacks are taken from the game here.
Read from the pack on 2026-10-15; the Workshop date refreshes on the mods page.
New lords and factions
2 new lords on the campaign's faction select, 2 of their factions new to it; 2 legendary characters added. The full list by race.
- Meargh SkattachRancor Holdnew playable faction
- KrollTendrils of Doomnew playable faction
Units by race
Everything else OvN Fimir changes
- Skills 45
- Abilities 12
- Items 3
- Buildings 76 — on the race pages
- Technologies 31 — on the race pages
How this is read
- The game reads a table from all its fragments, the mod's before its own, and keeps the first row of each key; rows the mod lists in twad_key_deletes (0) are dropped. A mod file with the same name as the game's — the game ships each table as one file, data__ — replaces it instead: that table is then the mod's rows only (none in OvN Fimir). The site's own builders then read the result exactly as they read patch 9.0.4 — the same formulas as every unit page (how we verify).
- What a mod's scripts do while the campaign runs isn't in the tables and isn't counted. OvN Fimir's new units have no unit pages of their own; their cards are on the race pages. Pictures (unit cards, portraits, icons, flags) are the mod's own where its pack ships them, the game's otherwise.
- OvN Lost Factions: Fimir is made by its own team (Workshop page); this page only reads its published files. The game's own changes in 9.0.4: patch 9.0.4.