OvN Fimir skills
45 skills OvN Lost Factions: Fimir adds or changes against patch 9.0.4: the game's effect lines that go (−, red) and OvN Fimir's that come (+, green), read from both sets of tables.
Bog Beastnew
- +Mount: Bog Beast
Warrior of the Fimirnew
- +Attribute: Unyielding Assault
- +Attribute: Unyielding Assault for Fimm Caste units (all units in army)
- +Weapon strength: +10%
Clan Mobilisationnew
- +Campaign movement range: +10% (Lord's army)
- +Speed: +10% (Lord's army)
- +Replenishes 10% campaign movement range after winning a battle
- +Allows settlements to perform a Garrison Sally Attack with +1000 range (when in own region)
Tail Weaponnew
- +Melee attack: +5
- +Weapon strength: +3%
Under the Eyes of the Godsnew
- +Ability: "Under the Eyes of the Gods"
Worthless Slavesnew
- +Upkeep: -50% for Boglars and Shearls units (Lord's army)
- +Leadership: +4 for Boglars and Shearls units (Lord's army)
- +Casualty replenishment rate: +8% for Boglars and Shearls units (Lord's army)
Warrior Elitenew
- +Recruitment rank: +2 for Fimm Warriors and Fianna Fimm units (Lord's army)
- +Melee defence: +6 for Fimm Warriors and Fianna Fimm units (Lord's army)
- +Upkeep: -10% for Fimm Warriors and Fianna Fimm units (Lord's army)
Untamed Monstrositiesnew
- +Melee attack: +8 for Feral Bog Beasts, Bog Beast Raiders, Bog Octopus and Jabberslythe units (Lord's army)
- +Passive ability: "Frenzy" for Feral Bog Beasts, Bog Beast Raiders, Bog Octopus and Jabberslythe units (Lord's army)
- +Enables Guerilla Deployment for Feral Bog Beasts, Bog Beast Raiders, Bog Octopus and Jabberslythe units (Lord's army)
Born to Fightnew
- +Level 1: Melee attack: +4 for Boglars, Shearls, Death-Quest and Fimm Warriors units (Lord's army)
- +Level 2: Melee attack: +6 for Boglars, Shearls, Death-Quest and Fimm Warriors units (Lord's army)
- +Level 2: Weapon strength: +6% for Boglars, Shearls, Death-Quest and Fimm Warriors units (Lord's army)
- +Level 3: Melee attack: +8 for Boglars, Shearls, Death-Quest and Fimm Warriors units (Lord's army)
- +Level 3: Weapon strength: +12% for Boglars, Shearls, Death-Quest and Fimm Warriors units (Lord's army)
Swift Raidersnew
- +Level 1: Speed: +6% for Moor Hounds, Nuckelavees, Feral Bog Beasts and Bog Beast Raiders units (Lord's army)
- +Level 2: Charge bonus: +6 for Moor Hounds, Nuckelavees, Feral Bog Beasts and Bog Beast Raiders units (Lord's army)
- +Level 2: Speed: +9% for Moor Hounds, Nuckelavees, Feral Bog Beasts and Bog Beast Raiders units (Lord's army)
- +Level 3: Charge bonus: +12 for Moor Hounds, Nuckelavees, Feral Bog Beasts and Bog Beast Raiders units (Lord's army)
- +Level 3: Speed: +12% for Moor Hounds, Nuckelavees, Feral Bog Beasts and Bog Beast Raiders units (Lord's army)
Pride of the Castenew
- +Level 1: Melee attack: +4 for Fianna Fimm units (Lord's army)
- +Level 2: Melee attack: +4 for Fianna Fimm units (Lord's army)
- +Level 2: Weapon strength: +6% for Fianna Fimm units (Lord's army)
- +Level 3: Melee attack: +6 for Fianna Fimm units (Lord's army)
- +Level 3: Weapon strength: +12% for Fianna Fimm units (Lord's army)
Creatures of the Dark Bogsnew
- +Level 1: Melee attack: +4 for Chaos Furies, Swamp Daemons and Fen Beasts units (Lord's army)
- +Level 2: Armour: +6 for Chaos Furies, Swamp Daemons and Fen Beasts units (Lord's army)
- +Level 2: Melee attack: +4 for Chaos Furies, Swamp Daemons and Fen Beasts units (Lord's army)
- +Level 3: Armour: +12 for Chaos Furies, Swamp Daemons and Fen Beasts units (Lord's army)
- +Level 3: Melee attack: +6 for Chaos Furies, Swamp Daemons and Fen Beasts units (Lord's army)
Death from Afarnew
- +Level 1: Missile strength: +4% for Shearl Mirestalkers, Balefiend Apprentices and Fog-Shrine of Balor units (Lord's army)
- +Level 2: Ammunition: +10% for Shearl Mirestalkers, Balefiend Apprentices and Fog-Shrine of Balor units (Lord's army)
- +Level 2: Missile strength: +6% for Shearl Mirestalkers, Balefiend Apprentices and Fog-Shrine of Balor units (Lord's army)
- +Level 3: Ammunition: +20% for Shearl Mirestalkers, Balefiend Apprentices and Fog-Shrine of Balor units (Lord's army)
- +Level 3: Missile strength: +8% for Shearl Mirestalkers, Balefiend Apprentices and Fog-Shrine of Balor units (Lord's army)
Terrors from the Fensnew
- +Level 1: Melee attack: +4 for Bog Octopus, Jabberslythe and Daemonomaniac units (Lord's army)
- +Level 2: Melee attack: +4 for Bog Octopus, Jabberslythe and Daemonomaniac units (Lord's army)
- +Level 2: Melee defence: +4 for Bog Octopus, Jabberslythe and Daemonomaniac units (Lord's army)
- +Level 3: Melee attack: +6 for Bog Octopus, Jabberslythe and Daemonomaniac units (Lord's army)
- +Level 3: Melee defence: +6 for Bog Octopus, Jabberslythe and Daemonomaniac units (Lord's army)
Masters of Battlenew
- +Armour: +12 for Boglars, Shearls, Death-Quest, Fimm Warriors and Fianna Fimm units (Rank 7 and above) (Lord's army)
- +Melee defence: +5 for Boglars, Shearls, Death-Quest, Fimm Warriors and Fianna Fimm units (Rank 7 and above) (Lord's army)
- +Physical resistance: 10% for Boglars, Shearls, Death-Quest, Fimm Warriors and Fianna Fimm units (Rank 7 and above) (Lord's army)
Deadly Devourersnew
- +Missile resistance: 15% for Shearl Mirestalkers, Swamp Daemons and Fen Beasts units (Rank 7 and above) (Lord's army)
- +Leadership: +5 for Shearl Mirestalkers, Swamp Daemons and Fen Beasts units (Rank 7 and above) (Lord's army)
- +Weapon strength: +12% for Shearl Mirestalkers, Swamp Daemons and Fen Beasts units (Rank 7 and above) (Lord's army)
Experienced Raidersnew
- +Weapon strength: +12% for Moor Hounds, Chaos Furies, Nuckelavees, Feral Bog Beasts and Bog Beast Raiders units (Rank 7 and above) (Lord's army)
- +Charge bonus: +12 for Moor Hounds, Chaos Furies, Nuckelavees, Feral Bog Beasts and Bog Beast Raiders units (Rank 7 and above) (Lord's army)
- +Melee attack: +5 for Moor Hounds, Chaos Furies, Nuckelavees, Feral Bog Beasts and Bog Beast Raiders units (Rank 7 and above) (Lord's army)
Heralds of Doomnew
- +Armour: +12 for Balefiend Apprentices, Bog Octopus, Jabberslythe, Daemonomaniac and Fog-Shrine of Balor units (Rank 7 and above) (Lord's army)
- +Ward save: 8% for Balefiend Apprentices, Bog Octopus, Daemonomaniac, Jabberslythe and Fog-Shrine of Balor units (Rank 7 and above) (Lord's army)
- +Weapon strength: +12% for Balefiend Apprentices, Bog Octopus, Daemonomaniac, Jabberslythe and Fog-Shrine of Balor units (Rank 7 and above) (Lord's army)
Devoted of Fimúlnew
- +Level 1: Chaos Undivided corruption: +1 (local province)
- +Level 1: Casualties captured post-battle: +5%
- +Level 2: Chaos Undivided corruption: +2 (local province)
- +Level 2: Casualties captured post-battle: +12%
- +Level 3: Chaos Undivided corruption: +4 (local province)
- +Level 3: Casualties captured post-battle: +25%
Blessing of Marisnew
- +Level 1: Casualty replenishment rate: +2% (Lord's army)
- +Level 1: Attrition: -10% casualties suffered from all attrition (Lord's army)
- +Level 2: Casualty replenishment rate: +4% (Lord's army)
- +Level 2: Attrition: -20% casualties suffered from all attrition (Lord's army)
- +Level 3: Casualty replenishment rate: +6% (Lord's army)
- +Level 3: Attrition: -30% casualties suffered from all attrition (Lord's army)
Throne of the Hell-Mothernew
- +Mount: Throne of the Hell-Mother
Primordial Shrouding Mistsnew
- +Effect range: +35% for "From the Mist"
- +Attribute: Stalk (Lord's army)
- +Ambush success chance: +15% (Lord's army)
Ancient Leadershipnew
- +Casualties captured post-battle: +100%
- +Control: +2 (all provinces)
Skattach's Fiannanew
- +Melee attack: +8 for Fianna Fimm units (Lord's army)
- +Passive ability: "Guardian" for Fianna Fimm units (Lord's army)
- +Upkeep: -30% for Fianna Fimm units (Lord's army)
Poison Mistnew
- +Ability: "Poison Mist"
Skattach's Megalomanianew
- +Hit points: +10%
- +Ability: "Megalomaniacal Spellcasting"
Witch-Queen of the Fimirnew
- +Cooldown: -10% to all spells
- +Range: +10% for Balefiend Apprentices units (Lord's army)
- +Missile strength: +10% for Balefiend Apprentices units (Lord's army)
Master Daemonologistnew
- +Melee attack: +15 for Moor Hounds, Swamp Daemons, Nuckelavees and Daemonomaniac units (Lord's army)
- +Ability: "Summon Swamp Daemons"
Moor Houndnew
- +Mount: Moor Hound
Waterbirthnew
- +Passive ability: "Regeneration"
- +Passive ability: "Waterbirth" for Boglars units (Hero's army)
- +Leadership: +5 for Boglars units (Hero's army)
Wisdom of the Cyclopeansnew
- +Passive ability: "From the Mist"
- +Passive ability: "From the Mist" for Boglars units (Hero's army)
- +Melee defence: +4 for Boglars units (Hero's army)
Reeking Enlightenmentnew
- +Targeting range: +25% for spells
- +Winds of Magic power reserve capacity: +10
Shrouding Mistsnew
- +Effect range: +35% for "From the Mist"
- +Attribute: Stalk for all Fimir units (Lord's army)
- +Attribute: Stalk
- +Ambush success chance: +10% (Lord's army)
Ritual of Growthnew
- +Casualty replenishment rate: +6% (Lord's army)
- +Growth: +10 (local province)
- +Campaign line of sight: +50%
Squash the Bugsnew
- +Armour: +10 for Fimm Caste units (Hero's army)
- +Bonus vs Infantry: +5 for Fimm Caste units (Hero's army)
Slayer of Heroesnew
- +Armour-piercing weapon damage: +30
- +Bonus vs Infantry: +15
Mother of a Thousand Youngnew
- +Ability: "Mother of a Thousand Young"
Nameless Thingnew
- +Armour: +20
- +Unit mass: +20%
- +Missile resistance: 15%
Terrible Tentaclesnew
- +Armour-piercing weapon damage: +50
- +Enables "Constriction" contact effect (damage over time)
Bog Matriarchnew
- +Charge bonus: +15% for Bog Octopus units (Lord's army)
- +Speed: +12% for Bog Octopus units (Lord's army)
- +Melee attack: +8 for Chaos Furies, Swamp Daemons, Bog Octopus, Fen Beasts, Jabberslythe and Daemonomaniac units (Lord's army)
Broodmothernew
- +Ability: "Broodmother"
Daemon Princess of the Fimirnew
- +Ability: "Fulcrum of Worship"
- +Wound recovery time: -3 turns
- +Attribute: Immune to Contact Effects
Wrath of the Mirenew
- +Armour-piercing weapon damage: +3 (Hero's army)
- +Character's aura leadership effect: +5
- +Charge bonus: +10% (Hero's army)
Bogstalkernew
- +Hero action success chance: +10%
- +Assault Units action: Additional 20% casualties inflicted
- +Campaign movement range: +20% (when not embedded)
Gatewardennew
- +Attrition: -15% when under siege (armies in local owned region)
- +Enemy leadership: -4 (enemy armies in local province)
- +Melee defence: +12 when under siege (armies in local owned region)