Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

OvN Fimir skills

45 skills OvN Lost Factions: Fimir adds or changes against patch 9.0.4: the game's effect lines that go (−, red) and OvN Fimir's that come (+, green), read from both sets of tables.

Bog Beastnew
  • +Mount: Bog Beast
Warrior of the Fimirnew
  • +Attribute: Unyielding Assault
  • +Attribute: Unyielding Assault for Fimm Caste units (all units in army)
  • +Weapon strength: +10%
Clan Mobilisationnew
  • +Campaign movement range: +10% (Lord's army)
  • +Speed: +10% (Lord's army)
  • +Replenishes 10% campaign movement range after winning a battle
  • +Allows settlements to perform a Garrison Sally Attack with +1000 range (when in own region)
Tail Weaponnew
  • +Melee attack: +5
  • +Weapon strength: +3%
Under the Eyes of the Godsnew
  • +Ability: "Under the Eyes of the Gods"
Worthless Slavesnew
  • +Upkeep: -50% for Boglars and Shearls units (Lord's army)
  • +Leadership: +4 for Boglars and Shearls units (Lord's army)
  • +Casualty replenishment rate: +8% for Boglars and Shearls units (Lord's army)
Warrior Elitenew
  • +Recruitment rank: +2 for Fimm Warriors and Fianna Fimm units (Lord's army)
  • +Melee defence: +6 for Fimm Warriors and Fianna Fimm units (Lord's army)
  • +Upkeep: -10% for Fimm Warriors and Fianna Fimm units (Lord's army)
Untamed Monstrositiesnew
  • +Melee attack: +8 for Feral Bog Beasts, Bog Beast Raiders, Bog Octopus and Jabberslythe units (Lord's army)
  • +Passive ability: "Frenzy" for Feral Bog Beasts, Bog Beast Raiders, Bog Octopus and Jabberslythe units (Lord's army)
  • +Enables Guerilla Deployment for Feral Bog Beasts, Bog Beast Raiders, Bog Octopus and Jabberslythe units (Lord's army)
Born to Fightnew
  • +Level 1: Melee attack: +4 for Boglars, Shearls, Death-Quest and Fimm Warriors units (Lord's army)
  • +Level 2: Melee attack: +6 for Boglars, Shearls, Death-Quest and Fimm Warriors units (Lord's army)
  • +Level 2: Weapon strength: +6% for Boglars, Shearls, Death-Quest and Fimm Warriors units (Lord's army)
  • +Level 3: Melee attack: +8 for Boglars, Shearls, Death-Quest and Fimm Warriors units (Lord's army)
  • +Level 3: Weapon strength: +12% for Boglars, Shearls, Death-Quest and Fimm Warriors units (Lord's army)
Swift Raidersnew
  • +Level 1: Speed: +6% for Moor Hounds, Nuckelavees, Feral Bog Beasts and Bog Beast Raiders units (Lord's army)
  • +Level 2: Charge bonus: +6 for Moor Hounds, Nuckelavees, Feral Bog Beasts and Bog Beast Raiders units (Lord's army)
  • +Level 2: Speed: +9% for Moor Hounds, Nuckelavees, Feral Bog Beasts and Bog Beast Raiders units (Lord's army)
  • +Level 3: Charge bonus: +12 for Moor Hounds, Nuckelavees, Feral Bog Beasts and Bog Beast Raiders units (Lord's army)
  • +Level 3: Speed: +12% for Moor Hounds, Nuckelavees, Feral Bog Beasts and Bog Beast Raiders units (Lord's army)
Pride of the Castenew
  • +Level 1: Melee attack: +4 for Fianna Fimm units (Lord's army)
  • +Level 2: Melee attack: +4 for Fianna Fimm units (Lord's army)
  • +Level 2: Weapon strength: +6% for Fianna Fimm units (Lord's army)
  • +Level 3: Melee attack: +6 for Fianna Fimm units (Lord's army)
  • +Level 3: Weapon strength: +12% for Fianna Fimm units (Lord's army)
Creatures of the Dark Bogsnew
  • +Level 1: Melee attack: +4 for Chaos Furies, Swamp Daemons and Fen Beasts units (Lord's army)
  • +Level 2: Armour: +6 for Chaos Furies, Swamp Daemons and Fen Beasts units (Lord's army)
  • +Level 2: Melee attack: +4 for Chaos Furies, Swamp Daemons and Fen Beasts units (Lord's army)
  • +Level 3: Armour: +12 for Chaos Furies, Swamp Daemons and Fen Beasts units (Lord's army)
  • +Level 3: Melee attack: +6 for Chaos Furies, Swamp Daemons and Fen Beasts units (Lord's army)
Death from Afarnew
  • +Level 1: Missile strength: +4% for Shearl Mirestalkers, Balefiend Apprentices and Fog-Shrine of Balor units (Lord's army)
  • +Level 2: Ammunition: +10% for Shearl Mirestalkers, Balefiend Apprentices and Fog-Shrine of Balor units (Lord's army)
  • +Level 2: Missile strength: +6% for Shearl Mirestalkers, Balefiend Apprentices and Fog-Shrine of Balor units (Lord's army)
  • +Level 3: Ammunition: +20% for Shearl Mirestalkers, Balefiend Apprentices and Fog-Shrine of Balor units (Lord's army)
  • +Level 3: Missile strength: +8% for Shearl Mirestalkers, Balefiend Apprentices and Fog-Shrine of Balor units (Lord's army)
Terrors from the Fensnew
  • +Level 1: Melee attack: +4 for Bog Octopus, Jabberslythe and Daemonomaniac units (Lord's army)
  • +Level 2: Melee attack: +4 for Bog Octopus, Jabberslythe and Daemonomaniac units (Lord's army)
  • +Level 2: Melee defence: +4 for Bog Octopus, Jabberslythe and Daemonomaniac units (Lord's army)
  • +Level 3: Melee attack: +6 for Bog Octopus, Jabberslythe and Daemonomaniac units (Lord's army)
  • +Level 3: Melee defence: +6 for Bog Octopus, Jabberslythe and Daemonomaniac units (Lord's army)
Masters of Battlenew
  • +Armour: +12 for Boglars, Shearls, Death-Quest, Fimm Warriors and Fianna Fimm units (Rank 7 and above) (Lord's army)
  • +Melee defence: +5 for Boglars, Shearls, Death-Quest, Fimm Warriors and Fianna Fimm units (Rank 7 and above) (Lord's army)
  • +Physical resistance: 10% for Boglars, Shearls, Death-Quest, Fimm Warriors and Fianna Fimm units (Rank 7 and above) (Lord's army)
Deadly Devourersnew
  • +Missile resistance: 15% for Shearl Mirestalkers, Swamp Daemons and Fen Beasts units (Rank 7 and above) (Lord's army)
  • +Leadership: +5 for Shearl Mirestalkers, Swamp Daemons and Fen Beasts units (Rank 7 and above) (Lord's army)
  • +Weapon strength: +12% for Shearl Mirestalkers, Swamp Daemons and Fen Beasts units (Rank 7 and above) (Lord's army)
Experienced Raidersnew
  • +Weapon strength: +12% for Moor Hounds, Chaos Furies, Nuckelavees, Feral Bog Beasts and Bog Beast Raiders units (Rank 7 and above) (Lord's army)
  • +Charge bonus: +12 for Moor Hounds, Chaos Furies, Nuckelavees, Feral Bog Beasts and Bog Beast Raiders units (Rank 7 and above) (Lord's army)
  • +Melee attack: +5 for Moor Hounds, Chaos Furies, Nuckelavees, Feral Bog Beasts and Bog Beast Raiders units (Rank 7 and above) (Lord's army)
Heralds of Doomnew
  • +Armour: +12 for Balefiend Apprentices, Bog Octopus, Jabberslythe, Daemonomaniac and Fog-Shrine of Balor units (Rank 7 and above) (Lord's army)
  • +Ward save: 8% for Balefiend Apprentices, Bog Octopus, Daemonomaniac, Jabberslythe and Fog-Shrine of Balor units (Rank 7 and above) (Lord's army)
  • +Weapon strength: +12% for Balefiend Apprentices, Bog Octopus, Daemonomaniac, Jabberslythe and Fog-Shrine of Balor units (Rank 7 and above) (Lord's army)
Devoted of Fimúlnew
  • +Level 1: Chaos Undivided corruption: +1 (local province)
  • +Level 1: Casualties captured post-battle: +5%
  • +Level 2: Chaos Undivided corruption: +2 (local province)
  • +Level 2: Casualties captured post-battle: +12%
  • +Level 3: Chaos Undivided corruption: +4 (local province)
  • +Level 3: Casualties captured post-battle: +25%
Blessing of Marisnew
  • +Level 1: Casualty replenishment rate: +2% (Lord's army)
  • +Level 1: Attrition: -10% casualties suffered from all attrition (Lord's army)
  • +Level 2: Casualty replenishment rate: +4% (Lord's army)
  • +Level 2: Attrition: -20% casualties suffered from all attrition (Lord's army)
  • +Level 3: Casualty replenishment rate: +6% (Lord's army)
  • +Level 3: Attrition: -30% casualties suffered from all attrition (Lord's army)
Throne of the Hell-Mothernew
  • +Mount: Throne of the Hell-Mother
Primordial Shrouding Mistsnew
  • +Effect range: +35% for "From the Mist"
  • +Attribute: Stalk (Lord's army)
  • +Ambush success chance: +15% (Lord's army)
Ancient Leadershipnew
  • +Casualties captured post-battle: +100%
  • +Control: +2 (all provinces)
Skattach's Fiannanew
  • +Melee attack: +8 for Fianna Fimm units (Lord's army)
  • +Passive ability: "Guardian" for Fianna Fimm units (Lord's army)
  • +Upkeep: -30% for Fianna Fimm units (Lord's army)
Poison Mistnew
  • +Ability: "Poison Mist"
Skattach's Megalomanianew
  • +Hit points: +10%
  • +Ability: "Megalomaniacal Spellcasting"
Witch-Queen of the Fimirnew
  • +Cooldown: -10% to all spells
  • +Range: +10% for Balefiend Apprentices units (Lord's army)
  • +Missile strength: +10% for Balefiend Apprentices units (Lord's army)
Master Daemonologistnew
  • +Melee attack: +15 for Moor Hounds, Swamp Daemons, Nuckelavees and Daemonomaniac units (Lord's army)
  • +Ability: "Summon Swamp Daemons"
Moor Houndnew
  • +Mount: Moor Hound
Waterbirthnew
  • +Passive ability: "Regeneration"
  • +Passive ability: "Waterbirth" for Boglars units (Hero's army)
  • +Leadership: +5 for Boglars units (Hero's army)
Wisdom of the Cyclopeansnew
  • +Passive ability: "From the Mist"
  • +Passive ability: "From the Mist" for Boglars units (Hero's army)
  • +Melee defence: +4 for Boglars units (Hero's army)
Reeking Enlightenmentnew
  • +Targeting range: +25% for spells
  • +Winds of Magic power reserve capacity: +10
Shrouding Mistsnew
  • +Effect range: +35% for "From the Mist"
  • +Attribute: Stalk for all Fimir units (Lord's army)
  • +Attribute: Stalk
  • +Ambush success chance: +10% (Lord's army)
Ritual of Growthnew
  • +Casualty replenishment rate: +6% (Lord's army)
  • +Growth: +10 (local province)
  • +Campaign line of sight: +50%
Squash the Bugsnew
  • +Armour: +10 for Fimm Caste units (Hero's army)
  • +Bonus vs Infantry: +5 for Fimm Caste units (Hero's army)
Slayer of Heroesnew
  • +Armour-piercing weapon damage: +30
  • +Bonus vs Infantry: +15
Mother of a Thousand Youngnew
  • +Ability: "Mother of a Thousand Young"
Nameless Thingnew
  • +Armour: +20
  • +Unit mass: +20%
  • +Missile resistance: 15%
Terrible Tentaclesnew
  • +Armour-piercing weapon damage: +50
  • +Enables "Constriction" contact effect (damage over time)
Bog Matriarchnew
  • +Charge bonus: +15% for Bog Octopus units (Lord's army)
  • +Speed: +12% for Bog Octopus units (Lord's army)
  • +Melee attack: +8 for Chaos Furies, Swamp Daemons, Bog Octopus, Fen Beasts, Jabberslythe and Daemonomaniac units (Lord's army)
Broodmothernew
  • +Ability: "Broodmother"
Daemon Princess of the Fimirnew
  • +Ability: "Fulcrum of Worship"
  • +Wound recovery time: -3 turns
  • +Attribute: Immune to Contact Effects
Wrath of the Mirenew
  • +Armour-piercing weapon damage: +3 (Hero's army)
  • +Character's aura leadership effect: +5
  • +Charge bonus: +10% (Hero's army)
Bogstalkernew
  • +Hero action success chance: +10%
  • +Assault Units action: Additional 20% casualties inflicted
  • +Campaign movement range: +20% (when not embedded)
Gatewardennew
  • +Attrition: -15% when under siege (armies in local owned region)
  • +Enemy leadership: -4 (enemy armies in local province)
  • +Melee defence: +12 when under siege (armies in local owned region)