OvN Grudgebringers skills
83 shared skills OvN Lost Factions: Grudgebringers adds or changes against patch 9.0.4: the game's effect lines that go (−, red) and OvN Grudgebringers's that come (+, green), read from both sets of tables. The other 5, each race's own, are on the race pages.
Warhorsenew
- +Mount: 'Warhorse'
Missile Wardingnew
- +Level 1: Missile resistance: 6%
- +Level 2: Missile resistance: 12%
- +Level 3: Missile resistance: 18%
Fight or no Goldnew
- +Ward save: +5% for Grudgebringer Cavalry, Grudgebringer Infantry, Grudgebringer Crossbowmen & Grudgebringer Cannon. (Lord's army)
- +Leadership: +4 (Lord's army)
Shadow of the Horned Ratnew
- +Melee attack: +4 when fighting against Skaven (Lord's army)
- +Leadership: +6 when fighting against Skaven (Lord's army)
Dark Omennew
- +Weapon strength: +20% when fighting against Vampire Counts (Lord's army)
- +Leadership: +6 when fighting against Vampire Counts (Lord's army)
Mercenary Commandernew
- +Recruit rank: +1 for all units (Lord's army)
- +Income from post-battle loot: +6% (Lord's army)
- +Hit points: +5%
Paymaster Dietrichnew
- +Upkeep: -6% for Empire units recruited from buildings (Lord's army)
- +Upkeep: -6% for Dwarf units recruited from buildings (Lord's army)
- +Recruitment cost: -5% (Lord's army)
Greenskin Slayernew
- +Melee attack: +5 when fighting against Greenskins (Lord's army)
- +Leadership: +6 when fighting against Greenskins (Lord's army)
To The Death!new
- +Attribute: Unbreakable
- +Wound recovery time: -1 turns
An Unlikely Bondnew
- +At the start of the battle, there is a 20% chance Gotrek and Felix will come to your aid.
Mercenary Trainingnew
- +Weapon strength: +5%
Cavalry Assaultnew
- +Level 1: Melee attack: +6
- +Level 2: Melee attack: +12
Forged Bladesnew
- +Level 1: Weapon strength: +5%
- +Level 2: Weapon strength: +10%
Mounted Defensenew
- +Level 1: Melee defence: +4
- +Level 2: Melee defence: +8
Crafted Heavy Armournew
- +Level 1: Armour: +6
- +Level 2: Armour: +12
Deadly Onslaughtnew
- +Ability: "Deadly Onslaught"
Saddle-Bornnew
- +Level 1: Charge bonus: +5
- +Level 1: Speed: +4%
- +Level 2: Speed: +8%
- +Level 2: Charge bonus: +10
Exotic Bladesnew
- +Level 1: Weapon strength: +5%
- +Level 2: Weapon strength: +10%
Cavalry Bulwarknew
- +Level 1: Melee defence: +3
- +Level 1: Leadership: +2
- +Level 2: Melee defence: +6
- +Level 2: Leadership: +5
Masterpiece Armournew
- +Level 1: Physical resistance: 5%
- +Level 2: Physical resistance: 10%
Killing Blownew
- +Ability: "Heroic Killing Blow"
Masterful Tactics vs Undeadnew
- +Weapon strength: +6% when fighting against Vampire Counts (Lord's army)
- +Melee attack: +5 when fighting against Undead factions (Lord's army)
- +Leadership: +6 when fighting against Vampire Counts (Lord's army)
Masterful Tactics vs Chaosnew
- +Weapon strength: +6% when fighting against Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs and Norsca (Lord's army)
- +Melee attack: +5 when fighting against Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs and Norsca (Lord's army)
- +Leadership: +6 when fighting against Warriors of Chaos, Chaos Dwarfs, Norsca and Daemons of Chaos (Lord's army)
Masterful Tactics vs Beastmennew
- +Weapon strength: +8% when fighting against Beastmen (Lord's army)
- +Leadership: +6 when fighting against Beastmen (Lord's army)
Masterful Tactics vs Skavennew
- +Weapon strength: +6% when fighting against Skaven (Lord's army)
- +Melee attack: +5 when fighting against Skaven (Lord's army)
- +Leadership: +6 when fighting against Skaven (Lord's army)
Masterful Tactics vs Greenskinsnew
- +Melee attack: +5 when fighting against Greenskins (Lord's army)
- +Weapon strength: +8% when fighting against Greenskins (Lord's army)
- +Leadership: +6 when fighting against Greenskins (Lord's army)
Masterful Tactics vs Dark Elvesnew
- +Leadership: +6 when fighting against Dark Elves (Lord's army)
- +Weapon strength: +6% when fighting against Dark Elves (Lord's army)
- +Melee attack: +5 when fighting against Dark Elves (Lord's army)
Masterful Tactics vs Lizardmennew
- +Weapon strength: +6% when fighting against Lizardmen (Lord's army)
- +Leadership: +6 when fighting against Lizardmen (Lord's army)
Hack them to Pieces!new
- +Level 1: Melee attack: +3 (Lord's army)
- +Level 2: Melee attack: +3 (Lord's army)
- +Level 2: Weapon strength: +3% (Lord's army)
- +Level 3: Melee attack: +5 (Lord's army)
- +Level 3: Weapon strength: +6% (Lord's army)
Shock and Awenew
- +Level 1: Missile strength: +5% (Lord's army)
- +Level 2: Missile strength: +6% (Lord's army)
- +Level 2: Ammunition: +10% (Lord's army)
- +Level 3: Missile strength: +9% (Lord's army)
- +Level 3: Ammunition: +15% (Lord's army)
For Goldnew
- +Level 1: Armour: +4 (Lord's army)
- +Level 2: Armour: +4 (Lord's army)
- +Level 2: Melee defence: +3 (Lord's army)
- +Level 3: Armour: +8 (Lord's army)
- +Level 3: Melee defence: +5 (Lord's army)
For Glorynew
- +Level 1: Charge bonus: +4 (Lord's army)
- +Level 2: Charge bonus: +4 (Lord's army)
- +Level 2: Leadership: +3 (Lord's army)
- +Level 3: Charge bonus: +8 (Lord's army)
- +Level 3: Leadership: +5 (Lord's army)
The Bonds of Warnew
- +Ward save: +10% for Grudgebringer Cavalry, Grudgebringer Infantry, Grudgebringer Crossbowmen & Grudgebringer Cannon. (Lord's army)
Legendary Mercenarynew
- +Melee attack: +4 for all units (Rank 7 and above) (Lord's army)
- +Melee defence: +4 for all units (Rank 7 and above) (Lord's army)
Caravan Hitchnew
- +Campaign movement range: +10%
- +Reduce Ancillary costs from all Traders by -5% (Local Contracts)
Mercenary Recruiternew
- +Level 1: Horde recruitment capacity +1
- +Level 2: Horde recruitment capacity +2
- +Level 3: Horde recruitment capacity +3
Camp Logisticiannew
- +Level 1: Casualty replenishment rate: +2% (Lord's army)
- +Level 2: Casualty replenishment rate: +4% (Lord's army)
- +Level 3: Casualty replenishment rate: +6% (Lord's army)
Skilled Looternew
- +Level 1: Magic item drop chance from battle: +5%
- +Level 1: Income from post-battle loot: +10%
- +Level 2: Magic item drop chance from battle: +10%
- +Level 2: Income from post-battle loot: +20%
- +Level 3: Magic item drop chance from battle: +15%
- +Level 3: Income from post-battle loot: +30%
Great Eaglenew
- +Mount: Great Eagle
Sword of Eilornew
Dedicated to Asuryannew
- +Upkeep: -5% for Phoenix Guard units (Lord's army)
- +Leadership: +5 for Phoenix Guard units (Lord's army)
- +Speed: +15%
- +Passive ability: "Martial Mastery"
Scourge of Skavennew
- +Level 1: Leadership: +4 when fighting against Skaven (Hero's army)
- +Level 1: Weapon strength: +5% when fighting against Skaven (Hero's army)
- +Level 2: Leadership: +8 when fighting against Skaven (Hero's army)
- +Level 2: Weapon strength: +10% when fighting against Skaven (Hero's army)
- +Level 2: Attribute: Causes Fear when fighting against Skaven
Natural Hunternew
- +Bonus vs Large: +15
- +Ability: "Prey of Anath Raema"
Lone Wolfnew
- +Level 1: Missile resistance: 5%
- +Level 1: Melee attack: +3
- +Level 1: Physical resistance: 4%
- +Level 2: Missile resistance: 10%
- +Level 2: Melee attack: +6
- +Level 2: Physical resistance: 6%
- +Level 2: Enables magical attacks
- +Level 3: Missile resistance: 15%
- +Level 3: Melee attack: +9
- +Level 3: Physical resistance: 8%
- +Level 3: Enables magical attacks
- +Level 3: Immune to Mountain attrition
Replenish Troopsnew
- +Level 1: Replenish Troops action: Replenishment rate is increased by an additional 3%
- +Level 2: Replenish Troops action: Replenishment rate is increased by an additional 6%
- +Level 3: Replenish Troops action: Replenishment rate is increased by an additional 9%
Warhorsenew
Ice Sheetnew
- +Spell: "Ice Sheet"
- +Winds of Magic cost: -4 for "Ice Sheet"
Ice Tipnew
- +Level 1: Armour-piercing missile damage: +2 for Kislev units (Hero's army)
- +Level 2: Armour-piercing missile damage: +4 for Kislev units (Hero's army)
- +Level 3: Armour-piercing missile damage: +6 for Kislev units (Hero's army)
Blizzard's Boonnew
- +Level 1: Speed: +5% for Kislev units (Hero's army)
- +Level 2: Speed: +10% for Kislev units (Hero's army)
- +Level 3: Speed: +15% for Kislev units (Hero's army)
Storm Shieldnew
- +Level 1: Melee defence: +2 for Kislev units (Hero's army)
- +Level 2: Melee defence: +4 for Kislev units (Hero's army)
- +Level 3: Melee defence: +6 for Kislev units (Hero's army)
Tempestuous Castingnew
- +Cooldown: -10% to spells
Oath Stonenew
- +Mount: Oath Stone
Rune of Furynew
Rune of Mightnew
Rune of Parryingnew
Rune of Strikingnew
Gold Tonguenew
- +Level 1: Diplomatic relations: +10 with Humans, High Elves, Wood Elves, Lizardmen and Dwarfs
- +Level 1: Recruitment cost: -5% (Hero's army)
- +Level 2: Diplomatic relations: +15 with Humans, High Elves, Wood Elves, Lizardmen and Dwarfs
- +Level 2: Recruitment cost: -10% (Hero's army)
Trademasternew
- +Level 1: Reduce Ancillary costs from all Traders by -3% (Local Contracts)
- +Level 1: Treasury income from settlement return: +9%
- +Level 1: Treasury income from contracts and bounties: +10%
- +Level 2: Reduce Ancillary costs from all Traders by -6% (Local Contracts)
- +Level 2: Treasury income from settlement return: +18%
- +Level 2: Treasury income from contracts and bounties: +20%
- +Level 3: Reduce Ancillary costs from all Traders by -12% (Local Contracts)
- +Level 3: Treasury income from settlement return: +25%
- +Level 3: Treasury income from contracts and bounties: +30%
Master of Persuasionnew
- +Level 1: Allegiance points gained: +5%
- +Level 1: Recruitment cost: -10% (Hero's army)
- +Level 1: Diplomacy: +5 with all nations of Men
- +Level 2: Allegiance points gained: +10%
- +Level 2: Recruitment cost: -15% (Hero's army)
- +Level 2: Diplomacy: +10 with all nations of Men
- +Level 3: Allegiance points gained: +15%
- +Level 3: Recruitment cost: -20% (Hero's army)
- +Level 3: Diplomacy: +15 with all nations of Men
Barded Warhorsenew
- +Mount: Barded Warhorse
Ignis Draconis Steam Tanknew
- +Mount: Steam Tank
Bare Essentialsnew
- +Attribute: Vanguard Deployment
- +Armour: -30
- +Speed: +20%
Greenskin Hatrednew
- +Weapon strength: +15% when fighting against Greenskins
Mattias' War Wagonnew
- +Mount: War Wagon
Witch Hunter Generalnew
- +Level 1: Hero capacity: +1 for Witch Hunters
- +Level 1: Hero recruit rank: +3 for Witch Hunters
- +Level 1: Corruption: -3 (local province)
- +Level 1: Leadership: +3 (Hero's army)
- +Level 2: Hero capacity: +2 for Witch Hunters
- +Level 2: Hero recruit rank: +5 for Witch Hunters (factionwide)
- +Level 2: Corruption: -5 (local province)
- +Level 2: Leadership: +6 (Hero's army)
Master of the Gunnew
- +Level 1: Missile strength: +4%
- +Level 1: Range: +6%
- +Level 1: Reload time reduction: +4%
- +Level 2: Missile strength: +8%
- +Level 2: Range: +12%
- +Level 2: Reload time reduction: +10%
- +Level 3: Missile strength: +14%
- +Level 3: Range: +18%
- +Level 3: Reload time reduction: +16%
Judge, Jury and Executionernew
- +Level 1: Control: -4 (local province)
- +Level 1: Corruption: -3 (local province)
- +Level 1: Cooldown: -20% to "Accusation"
- +Level 2: Control: -8 (local province)
- +Level 2: Corruption: -6 (local province)
- +Level 2: Cooldown: -40% to "Accusation"
Purifier of Filthnew
- +Leadership: +6 vs Forces of Destruction (Hero's army)
- +Melee attack: +4 vs Forces of Destruction (Hero's army)
- +Charge bonus: +12% vs Forces of Destruction (Hero's army)
- +Attrition: -15% casualties suffered from Chaos attrition (Hero's army)
- +Attrition: -15% casualties suffered from Vampiric attrition (Hero's army)
No Mercy for the Wickednew
- +Leadership: +5 (Hero's army)
- +Attribute: Unbreakable for Witch Hunters and Warrior Priests (Hero's army)
- +Unlocks Hero recruitment: Witch Hunter (local province)
- +Control: -4 (local province)
- +Passive Ability: "Inquisitor of Sigmar"
Barded Warhorsenew
Fiery Tempernew
- +Speed: +10%
- +Charge bonus: +15
Scorched Earthnew
- +Winds of Magic cost: -2 for "Piercing Bolts of Burning Upgraded"
- +Winds of Magic cost: -2 for "Flame Storm Upgraded"
Instabilitynew
- +Ability: "Forbidden Rod"
- +Miscast base chance: -20%
Flame in the Darknew
- +Leadership: +3 when fighting against Undead factions (Hero's army)
- +Fire resistance: 10% (Hero's army)
The Dead Still Burnnew
- +Winds of Magic power reserve: +2 per turn (own army)
Ashes to Ashesnew
- +Bound spell: "Wall of Fire"
- +Passive ability: "Raging Flames"
Imperial Griffonnew
- +Mount: Imperial Griffon
The Watchernew
- +Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +50% (accompanying Lord)
- +Campaign line of sight: +25%
Hatred towards Skavennew
- +Bonus vs Infantry: +5 when fighting against Skaven (Hero's army)
- +Leadership: +10 when fighting against Skaven
Walk Lightlynew
- +Casualty replenishment rate: +5% (Hero's army)
- +Winds of Magic power reserve capacity: +15
Saviornew
- +Ammunition: +10% (Hero's army)
- +Bonus vs Infantry: +10 for Ceridan, Carlsson Guard, and Carlsson Cavalry (Hero's army)
Allor's Benevolent Resurgencenew
- +Bound spell: "Earth Blood"
- +Bound spell: "Regrowth"
All Evil Must Be Stoppednew
- +Winds of Magic cost: -10% for Lore of Beasts spells
- +Cooldown: -25% to Lore of Beasts spells