Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

OvN Grudgebringers skills

83 shared skills OvN Lost Factions: Grudgebringers adds or changes against patch 9.0.4: the game's effect lines that go (−, red) and OvN Grudgebringers's that come (+, green), read from both sets of tables. The other 5, each race's own, are on the race pages.

Warhorsenew
  • +Mount: 'Warhorse'
Missile Wardingnew
  • +Level 1: Missile resistance: 6%
  • +Level 2: Missile resistance: 12%
  • +Level 3: Missile resistance: 18%
Fight or no Goldnew
  • +Ward save: +5% for Grudgebringer Cavalry, Grudgebringer Infantry, Grudgebringer Crossbowmen & Grudgebringer Cannon. (Lord's army)
  • +Leadership: +4 (Lord's army)
Shadow of the Horned Ratnew
  • +Melee attack: +4 when fighting against Skaven (Lord's army)
  • +Leadership: +6 when fighting against Skaven (Lord's army)
Dark Omennew
  • +Weapon strength: +20% when fighting against Vampire Counts (Lord's army)
  • +Leadership: +6 when fighting against Vampire Counts (Lord's army)
Mercenary Commandernew
  • +Recruit rank: +1 for all units (Lord's army)
  • +Income from post-battle loot: +6% (Lord's army)
  • +Hit points: +5%
Paymaster Dietrichnew
  • +Upkeep: -6% for Empire units recruited from buildings (Lord's army)
  • +Upkeep: -6% for Dwarf units recruited from buildings (Lord's army)
  • +Recruitment cost: -5% (Lord's army)
Greenskin Slayernew
  • +Melee attack: +5 when fighting against Greenskins (Lord's army)
  • +Leadership: +6 when fighting against Greenskins (Lord's army)
To The Death!new
  • +Attribute: Unbreakable
  • +Wound recovery time: -1 turns
An Unlikely Bondnew
  • +At the start of the battle, there is a 20% chance Gotrek and Felix will come to your aid.
Mercenary Trainingnew
  • +Weapon strength: +5%
Cavalry Assaultnew
  • +Level 1: Melee attack: +6
  • +Level 2: Melee attack: +12
Forged Bladesnew
  • +Level 1: Weapon strength: +5%
  • +Level 2: Weapon strength: +10%
Mounted Defensenew
  • +Level 1: Melee defence: +4
  • +Level 2: Melee defence: +8
Crafted Heavy Armournew
  • +Level 1: Armour: +6
  • +Level 2: Armour: +12
Deadly Onslaughtnew
  • +Ability: "Deadly Onslaught"
Saddle-Bornnew
  • +Level 1: Charge bonus: +5
  • +Level 1: Speed: +4%
  • +Level 2: Speed: +8%
  • +Level 2: Charge bonus: +10
Exotic Bladesnew
  • +Level 1: Weapon strength: +5%
  • +Level 2: Weapon strength: +10%
Cavalry Bulwarknew
  • +Level 1: Melee defence: +3
  • +Level 1: Leadership: +2
  • +Level 2: Melee defence: +6
  • +Level 2: Leadership: +5
Masterpiece Armournew
  • +Level 1: Physical resistance: 5%
  • +Level 2: Physical resistance: 10%
Killing Blownew
  • +Ability: "Heroic Killing Blow"
Masterful Tactics vs Undeadnew
  • +Weapon strength: +6% when fighting against Vampire Counts (Lord's army)
  • +Melee attack: +5 when fighting against Undead factions (Lord's army)
  • +Leadership: +6 when fighting against Vampire Counts (Lord's army)
Masterful Tactics vs Chaosnew
  • +Weapon strength: +6% when fighting against Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs and Norsca (Lord's army)
  • +Melee attack: +5 when fighting against Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs and Norsca (Lord's army)
  • +Leadership: +6 when fighting against Warriors of Chaos, Chaos Dwarfs, Norsca and Daemons of Chaos (Lord's army)
Masterful Tactics vs Beastmennew
  • +Weapon strength: +8% when fighting against Beastmen (Lord's army)
  • +Leadership: +6 when fighting against Beastmen (Lord's army)
Masterful Tactics vs Skavennew
  • +Weapon strength: +6% when fighting against Skaven (Lord's army)
  • +Melee attack: +5 when fighting against Skaven (Lord's army)
  • +Leadership: +6 when fighting against Skaven (Lord's army)
Masterful Tactics vs Greenskinsnew
  • +Melee attack: +5 when fighting against Greenskins (Lord's army)
  • +Weapon strength: +8% when fighting against Greenskins (Lord's army)
  • +Leadership: +6 when fighting against Greenskins (Lord's army)
Masterful Tactics vs Dark Elvesnew
  • +Leadership: +6 when fighting against Dark Elves (Lord's army)
  • +Weapon strength: +6% when fighting against Dark Elves (Lord's army)
  • +Melee attack: +5 when fighting against Dark Elves (Lord's army)
Masterful Tactics vs Lizardmennew
  • +Weapon strength: +6% when fighting against Lizardmen (Lord's army)
  • +Leadership: +6 when fighting against Lizardmen (Lord's army)
Hack them to Pieces!new
  • +Level 1: Melee attack: +3 (Lord's army)
  • +Level 2: Melee attack: +3 (Lord's army)
  • +Level 2: Weapon strength: +3% (Lord's army)
  • +Level 3: Melee attack: +5 (Lord's army)
  • +Level 3: Weapon strength: +6% (Lord's army)
Shock and Awenew
  • +Level 1: Missile strength: +5% (Lord's army)
  • +Level 2: Missile strength: +6% (Lord's army)
  • +Level 2: Ammunition: +10% (Lord's army)
  • +Level 3: Missile strength: +9% (Lord's army)
  • +Level 3: Ammunition: +15% (Lord's army)
For Goldnew
  • +Level 1: Armour: +4 (Lord's army)
  • +Level 2: Armour: +4 (Lord's army)
  • +Level 2: Melee defence: +3 (Lord's army)
  • +Level 3: Armour: +8 (Lord's army)
  • +Level 3: Melee defence: +5 (Lord's army)
For Glorynew
  • +Level 1: Charge bonus: +4 (Lord's army)
  • +Level 2: Charge bonus: +4 (Lord's army)
  • +Level 2: Leadership: +3 (Lord's army)
  • +Level 3: Charge bonus: +8 (Lord's army)
  • +Level 3: Leadership: +5 (Lord's army)
The Bonds of Warnew
  • +Ward save: +10% for Grudgebringer Cavalry, Grudgebringer Infantry, Grudgebringer Crossbowmen & Grudgebringer Cannon. (Lord's army)
Legendary Mercenarynew
  • +Melee attack: +4 for all units (Rank 7 and above) (Lord's army)
  • +Melee defence: +4 for all units (Rank 7 and above) (Lord's army)
Caravan Hitchnew
  • +Campaign movement range: +10%
  • +Reduce Ancillary costs from all Traders by -5% (Local Contracts)
Mercenary Recruiternew
  • +Level 1: Horde recruitment capacity +1
  • +Level 2: Horde recruitment capacity +2
  • +Level 3: Horde recruitment capacity +3
Camp Logisticiannew
  • +Level 1: Casualty replenishment rate: +2% (Lord's army)
  • +Level 2: Casualty replenishment rate: +4% (Lord's army)
  • +Level 3: Casualty replenishment rate: +6% (Lord's army)
Skilled Looternew
  • +Level 1: Magic item drop chance from battle: +5%
  • +Level 1: Income from post-battle loot: +10%
  • +Level 2: Magic item drop chance from battle: +10%
  • +Level 2: Income from post-battle loot: +20%
  • +Level 3: Magic item drop chance from battle: +15%
  • +Level 3: Income from post-battle loot: +30%
Great Eaglenew
  • +Mount: Great Eagle
Sword of Eilornew
    Dedicated to Asuryannew
    • +Upkeep: -5% for Phoenix Guard units (Lord's army)
    • +Leadership: +5 for Phoenix Guard units (Lord's army)
    • +Speed: +15%
    • +Passive ability: "Martial Mastery"
    Scourge of Skavennew
    • +Level 1: Leadership: +4 when fighting against Skaven (Hero's army)
    • +Level 1: Weapon strength: +5% when fighting against Skaven (Hero's army)
    • +Level 2: Leadership: +8 when fighting against Skaven (Hero's army)
    • +Level 2: Weapon strength: +10% when fighting against Skaven (Hero's army)
    • +Level 2: Attribute: Causes Fear when fighting against Skaven
    Natural Hunternew
    • +Bonus vs Large: +15
    • +Ability: "Prey of Anath Raema"
    Lone Wolfnew
    • +Level 1: Missile resistance: 5%
    • +Level 1: Melee attack: +3
    • +Level 1: Physical resistance: 4%
    • +Level 2: Missile resistance: 10%
    • +Level 2: Melee attack: +6
    • +Level 2: Physical resistance: 6%
    • +Level 2: Enables magical attacks
    • +Level 3: Missile resistance: 15%
    • +Level 3: Melee attack: +9
    • +Level 3: Physical resistance: 8%
    • +Level 3: Enables magical attacks
    • +Level 3: Immune to Mountain attrition
    Replenish Troopsnew
    • +Level 1: Replenish Troops action: Replenishment rate is increased by an additional 3%
    • +Level 2: Replenish Troops action: Replenishment rate is increased by an additional 6%
    • +Level 3: Replenish Troops action: Replenishment rate is increased by an additional 9%
    Warhorsenew
      Ice Sheetnew
      • +Spell: "Ice Sheet"
      • +Winds of Magic cost: -4 for "Ice Sheet"
      Ice Tipnew
      • +Level 1: Armour-piercing missile damage: +2 for Kislev units (Hero's army)
      • +Level 2: Armour-piercing missile damage: +4 for Kislev units (Hero's army)
      • +Level 3: Armour-piercing missile damage: +6 for Kislev units (Hero's army)
      Blizzard's Boonnew
      • +Level 1: Speed: +5% for Kislev units (Hero's army)
      • +Level 2: Speed: +10% for Kislev units (Hero's army)
      • +Level 3: Speed: +15% for Kislev units (Hero's army)
      Storm Shieldnew
      • +Level 1: Melee defence: +2 for Kislev units (Hero's army)
      • +Level 2: Melee defence: +4 for Kislev units (Hero's army)
      • +Level 3: Melee defence: +6 for Kislev units (Hero's army)
      Tempestuous Castingnew
      • +Cooldown: -10% to spells
      Oath Stonenew
      • +Mount: Oath Stone
      Rune of Furynew
        Rune of Mightnew
          Rune of Parryingnew
            Rune of Strikingnew
              Gold Tonguenew
              • +Level 1: Diplomatic relations: +10 with Humans, High Elves, Wood Elves, Lizardmen and Dwarfs
              • +Level 1: Recruitment cost: -5% (Hero's army)
              • +Level 2: Diplomatic relations: +15 with Humans, High Elves, Wood Elves, Lizardmen and Dwarfs
              • +Level 2: Recruitment cost: -10% (Hero's army)
              Trademasternew
              • +Level 1: Reduce Ancillary costs from all Traders by -3% (Local Contracts)
              • +Level 1: Treasury income from settlement return: +9%
              • +Level 1: Treasury income from contracts and bounties: +10%
              • +Level 2: Reduce Ancillary costs from all Traders by -6% (Local Contracts)
              • +Level 2: Treasury income from settlement return: +18%
              • +Level 2: Treasury income from contracts and bounties: +20%
              • +Level 3: Reduce Ancillary costs from all Traders by -12% (Local Contracts)
              • +Level 3: Treasury income from settlement return: +25%
              • +Level 3: Treasury income from contracts and bounties: +30%
              Master of Persuasionnew
              • +Level 1: Allegiance points gained: +5%
              • +Level 1: Recruitment cost: -10% (Hero's army)
              • +Level 1: Diplomacy: +5 with all nations of Men
              • +Level 2: Allegiance points gained: +10%
              • +Level 2: Recruitment cost: -15% (Hero's army)
              • +Level 2: Diplomacy: +10 with all nations of Men
              • +Level 3: Allegiance points gained: +15%
              • +Level 3: Recruitment cost: -20% (Hero's army)
              • +Level 3: Diplomacy: +15 with all nations of Men
              Barded Warhorsenew
              • +Mount: Barded Warhorse
              Ignis Draconis Steam Tanknew
              • +Mount: Steam Tank
              Bare Essentialsnew
              • +Attribute: Vanguard Deployment
              • +Armour: -30
              • +Speed: +20%
              Greenskin Hatrednew
              • +Weapon strength: +15% when fighting against Greenskins
              Mattias' War Wagonnew
              • +Mount: War Wagon
              Witch Hunter Generalnew
              • +Level 1: Hero capacity: +1 for Witch Hunters
              • +Level 1: Hero recruit rank: +3 for Witch Hunters
              • +Level 1: Corruption: -3 (local province)
              • +Level 1: Leadership: +3 (Hero's army)
              • +Level 2: Hero capacity: +2 for Witch Hunters
              • +Level 2: Hero recruit rank: +5 for Witch Hunters (factionwide)
              • +Level 2: Corruption: -5 (local province)
              • +Level 2: Leadership: +6 (Hero's army)
              Master of the Gunnew
              • +Level 1: Missile strength: +4%
              • +Level 1: Range: +6%
              • +Level 1: Reload time reduction: +4%
              • +Level 2: Missile strength: +8%
              • +Level 2: Range: +12%
              • +Level 2: Reload time reduction: +10%
              • +Level 3: Missile strength: +14%
              • +Level 3: Range: +18%
              • +Level 3: Reload time reduction: +16%
              Judge, Jury and Executionernew
              • +Level 1: Control: -4 (local province)
              • +Level 1: Corruption: -3 (local province)
              • +Level 1: Cooldown: -20% to "Accusation"
              • +Level 2: Control: -8 (local province)
              • +Level 2: Corruption: -6 (local province)
              • +Level 2: Cooldown: -40% to "Accusation"
              Purifier of Filthnew
              • +Leadership: +6 vs Forces of Destruction (Hero's army)
              • +Melee attack: +4 vs Forces of Destruction (Hero's army)
              • +Charge bonus: +12% vs Forces of Destruction (Hero's army)
              • +Attrition: -15% casualties suffered from Chaos attrition (Hero's army)
              • +Attrition: -15% casualties suffered from Vampiric attrition (Hero's army)
              No Mercy for the Wickednew
              • +Leadership: +5 (Hero's army)
              • +Attribute: Unbreakable for Witch Hunters and Warrior Priests (Hero's army)
              • +Unlocks Hero recruitment: Witch Hunter (local province)
              • +Control: -4 (local province)
              • +Passive Ability: "Inquisitor of Sigmar"
              Barded Warhorsenew
                Fiery Tempernew
                • +Speed: +10%
                • +Charge bonus: +15
                Scorched Earthnew
                • +Winds of Magic cost: -2 for "Piercing Bolts of Burning Upgraded"
                • +Winds of Magic cost: -2 for "Flame Storm Upgraded"
                Instabilitynew
                • +Ability: "Forbidden Rod"
                • +Miscast base chance: -20%
                Flame in the Darknew
                • +Leadership: +3 when fighting against Undead factions (Hero's army)
                • +Fire resistance: 10% (Hero's army)
                The Dead Still Burnnew
                • +Winds of Magic power reserve: +2 per turn (own army)
                Ashes to Ashesnew
                • +Bound spell: "Wall of Fire"
                • +Passive ability: "Raging Flames"
                Imperial Griffonnew
                • +Mount: Imperial Griffon
                The Watchernew
                • +Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +50% (accompanying Lord)
                • +Campaign line of sight: +25%
                Hatred towards Skavennew
                • +Bonus vs Infantry: +5 when fighting against Skaven (Hero's army)
                • +Leadership: +10 when fighting against Skaven
                Walk Lightlynew
                • +Casualty replenishment rate: +5% (Hero's army)
                • +Winds of Magic power reserve capacity: +15
                Saviornew
                • +Ammunition: +10% (Hero's army)
                • +Bonus vs Infantry: +10 for Ceridan, Carlsson Guard, and Carlsson Cavalry (Hero's army)
                Allor's Benevolent Resurgencenew
                • +Bound spell: "Earth Blood"
                • +Bound spell: "Regrowth"
                All Evil Must Be Stoppednew
                • +Winds of Magic cost: -10% for Lore of Beasts spells
                • +Cooldown: -25% to Lore of Beasts spells