Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Patch 9.0.4: buildings

40 changed — every building patch 9.0.4 touched, found by comparing the game's data tables of patches 9.0.3 and 9.0.4. Red lines are gone, green lines are new.

Changed 40

Pillar of BoneChaos Dwarfs
  • −When enemy Lord is present: Winds of Magic power reserve: +10 per turn (armies in local province)
  • +When enemy Lord is present: Winds of Magic power reserve: +10 per turn [PH] (armies in local province)
  • Turns: 0 → 1
Bone RepositoryUndead Legions
  • −When Devastated by the Ritual of Undeath: Local Recruitment cost: -10% for Cavalry & Chariot units (armies in province)
  • −When Devastated by the Ritual of Undeath: Upkeep: -1% for all Tier 1 Cavalry & Chariot units (factionwide)
  • +When Devastated by the Ritual of Undeath: Local Recruitment cost: -10% for Cavalry and Chariot units (armies in province)
  • +When Devastated by the Ritual of Undeath: Upkeep: -1% for all Tier 1 Cavalry and Chariot units (factionwide)
Crypt StablesUndead Legions
  • −When Devastated by the Ritual of Undeath: Local Recruitment cost: -15% for Cavalry & Chariot units (armies in province)
  • −When Devastated by the Ritual of Undeath: Upkeep: -1% for all Cavalry & Chariot units up to Tier 2 (factionwide)
  • +When Devastated by the Ritual of Undeath: Local Recruitment cost: -15% for Cavalry and Chariot units (armies in province)
  • +When Devastated by the Ritual of Undeath: Upkeep: -1% for all Cavalry and Chariot units up to Tier 2 (factionwide)
Statuary PassageUndead Legions
  • −When Devastated by the Ritual of Undeath: Local Recruitment cost: -20% for Cavalry & Chariot units (armies in province)
  • −When Devastated by the Ritual of Undeath: Upkeep: -1% for all Cavalry & Chariot units up to Tier 3 (factionwide)
  • +When Devastated by the Ritual of Undeath: Local Recruitment cost: -20% for Cavalry and Chariot units (armies in province)
  • +When Devastated by the Ritual of Undeath: Upkeep: -1% for all Cavalry and Chariot units up to Tier 3 (factionwide)
Ornamental PassageUndead Legions
  • −When Devastated by the Ritual of Undeath: Local Recruitment cost: -25% for Cavalry & Chariot units (armies in province)
  • −When Devastated by the Ritual of Undeath: Upkeep: -1% for all Cavalry & Chariot units up to Tier 4 (factionwide)
  • +When Devastated by the Ritual of Undeath: Local Recruitment cost: -25% for Cavalry and Chariot units (armies in province)
  • +When Devastated by the Ritual of Undeath: Upkeep: -1% for all Cavalry and Chariot units up to Tier 4 (factionwide)
Halls of Glories PastUndead Legions
  • −When Devastated by the Ritual of Undeath: Local Recruitment cost: -30% for Cavalry & Chariot units (armies in province)
  • −When Devastated by the Ritual of Undeath: Upkeep: -1% for all Cavalry & Chariot units up to Tier 4 (factionwide)
  • +When Devastated by the Ritual of Undeath: Local Recruitment cost: -30% for Cavalry and Chariot units (armies in province)
  • +When Devastated by the Ritual of Undeath: Upkeep: -1% for all Cavalry and Chariot units up to Tier 4 (factionwide)
Unliving StatuaryUndead Legions
  • −When Devastated by the Ritual of Undeath: Local Recruitment cost: -15% for Construct Monstrous & Monster units (armies in province)
  • −When Devastated by the Ritual of Undeath: Upkeep: -1% for all Construct Monstrous & Monster units up to Tier 2 (factionwide)
  • +When Devastated by the Ritual of Undeath: Local Recruitment cost: -15% for Construct Monstrous and Monster units (armies in province)
  • +When Devastated by the Ritual of Undeath: Upkeep: -1% for all Construct Monstrous and Monster units up to Tier 2 (factionwide)
Vault of ReckoningUndead Legions
  • −When Devastated by the Ritual of Undeath: Local Recruitment cost: -20% for Construct Monstrous & Monster units (armies in province)
  • −When Devastated by the Ritual of Undeath: Upkeep: -1% for all Construct Monstrous & Monster units up to Tier 3 (factionwide)
  • +When Devastated by the Ritual of Undeath: Local Recruitment cost: -20% for Construct Monstrous and Monster units (armies in province)
  • +When Devastated by the Ritual of Undeath: Upkeep: -1% for all Construct Monstrous and Monster units up to Tier 3 (factionwide)
  • −When Devastated by the Ritual of Undeath: Local Recruitment cost: -25% for Construct Monstrous & Monster units (armies in province)
  • −When Devastated by the Ritual of Undeath: Upkeep: -1% for all Construct Monstrous & Monster units up to Tier 4 (factionwide)
  • +When Devastated by the Ritual of Undeath: Local Recruitment cost: -25% for Construct Monstrous and Monster units (armies in province)
  • +When Devastated by the Ritual of Undeath: Upkeep: -1% for all Construct Monstrous and Monster units up to Tier 4 (factionwide)
  • −When Devastated by the Ritual of Undeath: Local Recruitment cost: -30% for Construct Monstrous & Monster units (armies in province)
  • −When Devastated by the Ritual of Undeath: Upkeep: -1% for all Construct Monstrous & Monster units up to Tier 5 (factionwide)
  • +When Devastated by the Ritual of Undeath: Local Recruitment cost: -30% for Construct Monstrous and Monster units (armies in province)
  • +When Devastated by the Ritual of Undeath: Upkeep: -1% for all Construct Monstrous and Monster units up to Tier 5 (factionwide)
Petrified GroveUndead Legions
  • −When Devastated by the Ritual of Undeath: Local Recruitment cost: -10% for Undead Beasts, Monstrous & Monster units (armies in province)
  • −When Devastated by the Ritual of Undeath: Upkeep: -1% for all Tier 1 Undead Beasts, Monstrous & Monster units (factionwide)
  • +When Devastated by the Ritual of Undeath: Local Recruitment cost: -10% for Undead Beasts, Monstrous and Monster units (armies in province)
  • +When Devastated by the Ritual of Undeath: Upkeep: -1% for all Tier 1 Undead Beasts, Monstrous and Monster units (factionwide)
Abyssal PitsUndead Legions
  • −When Devastated by the Ritual of Undeath: Local Recruitment cost: -15% for Undead Beasts, Monstrous & Monster units (armies in province)
  • −When Devastated by the Ritual of Undeath: Upkeep: -1% for all Undead Beasts, Monstrous & Monster units up to Tier 2 (factionwide)
  • +When Devastated by the Ritual of Undeath: Local Recruitment cost: -15% for Undead Beasts, Monstrous and Monster units (armies in province)
  • +When Devastated by the Ritual of Undeath: Upkeep: -1% for all Undead Beasts, Monstrous and Monster units up to Tier 2 (factionwide)
Heights of DisunionUndead Legions
  • −When Devastated by the Ritual of Undeath: Local Recruitment cost: -20% for Undead Beasts, Monstrous & Monster units (armies in province)
  • −When Devastated by the Ritual of Undeath: Upkeep: -1% for all Undead Beasts, Monstrous & Monster units up to Tier 3 (factionwide)
  • +When Devastated by the Ritual of Undeath: Local Recruitment cost: -20% for Undead Beasts, Monstrous and Monster units (armies in province)
  • +When Devastated by the Ritual of Undeath: Upkeep: -1% for all Undead Beasts, Monstrous and Monster units up to Tier 3 (factionwide)
Gorge of Fallen GraceUndead Legions
  • −When Devastated by the Ritual of Undeath: Local Recruitment cost: -25% for Undead Beasts, Monstrous & Monster units (armies in province)
  • −When Devastated by the Ritual of Undeath: Upkeep: -1% for all Undead Beasts, Monstrous & Monster units up to Tier 4 (factionwide)
  • +When Devastated by the Ritual of Undeath: Local Recruitment cost: -25% for Undead Beasts, Monstrous and Monster units (armies in province)
  • +When Devastated by the Ritual of Undeath: Upkeep: -1% for all Undead Beasts, Monstrous and Monster units up to Tier 4 (factionwide)
  • −When Devastated by the Ritual of Undeath: Local Recruitment cost: -30% for Undead Beasts, Monstrous & Monster units (armies in province)
  • −When Devastated by the Ritual of Undeath: Upkeep: -1% for all Undead Beasts, Monstrous & Monster units up to Tier 5 (factionwide)
  • +When Devastated by the Ritual of Undeath: Local Recruitment cost: -30% for Undead Beasts, Monstrous and Monster units (armies in province)
  • +When Devastated by the Ritual of Undeath: Upkeep: -1% for all Undead Beasts, Monstrous and Monster units up to Tier 5 (factionwide)
Whistling RangesUndead Legions
  • −When Devastated by the Ritual of Undeath: Local Recruitment cost: -15% for Missile Infantry & Deck Dropper units (armies in province)
  • −When Devastated by the Ritual of Undeath: Upkeep: -1% for all Tier 1 Missile Infantry & Deck Dropper units (factionwide)
  • +When Devastated by the Ritual of Undeath: Local Recruitment cost: -15% for Missile Infantry and Deck Dropper units (armies in province)
  • +When Devastated by the Ritual of Undeath: Upkeep: -1% for all Tier 1 Missile Infantry and Deck Dropper units (factionwide)
Shrieking RangesUndead Legions
  • −When Devastated by the Ritual of Undeath: Local Recruitment cost: -20% for Missile Infantry & Deck Dropper units (armies in province)
  • −When Devastated by the Ritual of Undeath: Upkeep: -1% for all Missile Infantry & Deck Dropper units up to Tier 2 (factionwide)
  • +When Devastated by the Ritual of Undeath: Local Recruitment cost: -20% for Missile Infantry and Deck Dropper units (armies in province)
  • +When Devastated by the Ritual of Undeath: Upkeep: -1% for all Missile Infantry and Deck Dropper units up to Tier 2 (factionwide)
Booming RangesUndead Legions
  • −When Devastated by the Ritual of Undeath: Local Recruitment cost: -25% for Missile Infantry & Deck Dropper units (armies in province)
  • −When Devastated by the Ritual of Undeath: Upkeep: -1% for all Missile Infantry & Deck Dropper units up to Tier 2 (factionwide)
  • +When Devastated by the Ritual of Undeath: Local Recruitment cost: -25% for Missile Infantry and Deck Dropper units (armies in province)
  • +When Devastated by the Ritual of Undeath: Upkeep: -1% for all Missile Infantry and Deck Dropper units up to Tier 2 (factionwide)
Sunken RangesUndead Legions
  • −When Devastated by the Ritual of Undeath: Local Recruitment cost: -30% for Missile Infantry & Deck Dropper units (armies in province)
  • −When Devastated by the Ritual of Undeath: Upkeep: -1% for all Missile Infantry & Deck Dropper units up to Tier 2 (factionwide)
  • +When Devastated by the Ritual of Undeath: Local Recruitment cost: -30% for Missile Infantry and Deck Dropper units (armies in province)
  • +When Devastated by the Ritual of Undeath: Upkeep: -1% for all Missile Infantry and Deck Dropper units up to Tier 2 (factionwide)
  • −Winds of Magic power reserve: +5 per turn (armies in local province)
  • +Winds of Magic power reserve: +5 per turn [PH] (armies in local province)
  • −Winds of Magic power reserve: +10 per turn (armies in local province)
  • +Winds of Magic power reserve: +10 per turn [PH] (armies in local province)
  • −Winds of Magic power reserve: +20 per turn (armies in local province)
  • +Winds of Magic power reserve: +20 per turn [PH] (armies in local province)
  • −When enemy Lord is present: Winds of Magic power reserve: +10 per turn (armies in local province)
  • +When enemy Lord is present: Winds of Magic power reserve: +10 per turn [PH] (armies in local province)
  • −Winds of Magic power reserve: +2 per turn (armies in local province)
  • +Winds of Magic power reserve: +2 per turn [PH] (armies in local province)
  • −Winds of Magic power reserve: +4 per turn (armies in local province)
  • +Winds of Magic power reserve: +4 per turn [PH] (armies in local province)
  • −Winds of Magic power reserve: +8 per turn (armies in local province)
  • +Winds of Magic power reserve: +8 per turn [PH] (armies in local province)
Shaman's HutGreenskins
  • −Winds of Magic power reserve: +5 per turn (armies in local province)
  • +Winds of Magic power reserve: +5 per turn [PH] (armies in local province)
Shaman's HovelGreenskins
  • −Winds of Magic power reserve: +10 per turn (armies in local province)
  • +Winds of Magic power reserve: +10 per turn [PH] (armies in local province)
Shamanic TepeeGreenskins
  • −Winds of Magic power reserve: +15 per turn (armies in local province)
  • +Winds of Magic power reserve: +15 per turn [PH] (armies in local province)
  • −Winds of Magic power reserve: +5 per turn (armies in local province)
  • +Winds of Magic power reserve: +5 per turn [PH] (armies in local province)
Wizard's CampusThe Empire
  • −Winds of Magic power reserve: +10 per turn (armies in local province)
  • +Winds of Magic power reserve: +10 per turn [PH] (armies in local province)
Wizard's TowerThe Empire
  • −Winds of Magic power reserve: +15 per turn (armies in local province)
  • +Winds of Magic power reserve: +15 per turn [PH] (armies in local province)
  • −Winds of Magic power reserve: +10 per turn (armies in local province)
  • +Winds of Magic power reserve: +10 per turn [PH] (armies in local province)
  • −Winds of Magic power reserve: +20 per turn (armies in local province)
  • +Winds of Magic power reserve: +20 per turn [PH] (armies in local province)
  • −Winds of Magic power reserve: +10 per turn (armies in local province)
  • +Winds of Magic power reserve: +10 per turn [PH] (armies in local province)
  • −Winds of Magic power reserve: +20 per turn (armies in local province)
  • +Winds of Magic power reserve: +20 per turn [PH] (armies in local province)
Obsidian QuarryOgre Kingdoms
  • −Winds of Magic power reserve: +2 per turn (armies in local province)
  • +Winds of Magic power reserve: +2 per turn [PH] (armies in local province)
  • −Winds of Magic power reserve: +4 per turn (armies in local province)
  • +Winds of Magic power reserve: +4 per turn [PH] (armies in local province)
  • −Winds of Magic power reserve: +8 per turn (armies in local province)
  • +Winds of Magic power reserve: +8 per turn [PH] (armies in local province)