Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)

Nurgle rituals

33 rituals · Nurgle roster · patch 9.0

Chieftain Ability Rituals

Kayzk the Befouled Special Ability (Aligned)

1 Dominance

Cooldown 10 turns · Lasts 2 turns

  • Enables attrition for enemy armies in Kayzk's current army's province

Kayzk the Befouled Special Ability (Committed)

1 Dominance

Cooldown 10 turns · Lasts 2 turns

  • Chance of a plague spreading: +20% (all armies)

Ketzak Fimdirach Special Ability (Aligned)

1 Dominance

Cooldown 10 turns · Lasts 2 turns

  • Campaign movement range: -100% for enemy armies starting their turn in the same province as Ketzak Fimdirach's current army

Ketzak Fimdirach Special Ability (Committed)

1 Dominance

Cooldown 10 turns · Lasts 2 turns

  • Army ability: "Dance of Despair" for Ketzak Fimdirach's current army

Mournhowl Special Ability (Aligned)

1 Dominance

Cooldown 10 turns · Lasts 2 turns

  • Enables the Stalking stance for Mournhowl's current army

Mournhowl Special Ability (Committed)

1 Dominance

Cooldown 10 turns · Lasts 2 turns

  • Enables the Stalking stance for all armies

Special Ability (Aligned)

1 Dominance

Cooldown 10 turns · Lasts 2 turns

  • Enables the Beast-Paths stance for Grukmur Three-Horn's current army

Special Ability (Aligned)

1 Dominance

Cooldown 10 turns · Lasts 2 turns

  • Enables replenishment in enemy territory for Ezar Doombolt's current army

Special Ability (Aligned)

1 Dominance

Cooldown 10 turns · Lasts 2 turns

  • Attribute: Perfect Vigour for all units in Khargan the Crazed's current army

Special Ability (Aligned)

1 Dominance

Cooldown 10 turns · Lasts 1 turns

  • Completely refills campaign movement range for Khargan the Crazed's current army

Special Ability (Committed)

1 Dominance

Cooldown 10 turns · Lasts 2 turns

  • Enables the Beast-Paths stance for all armies in your faction

Special Ability (Committed)

1 Dominance

Cooldown 10 turns · Lasts 1 turns

  • Ezar Doombolt's current army will be fully replenished

Chieftain Pledge Units

Aspiring Champions

3 Dominance

Centigors (Throwing Axes)

2 Dominance

Chaos Chariot

2 Dominance

Chaos Dwarf Blunderbusses

2 Dominance

Cygor

4 Dominance

Dragon Ogre Shoggoth

5 Dominance

Dreadquake Mortar

5 Dominance

Feral Mammoth

4 Dominance

Fimir Warriors

3 Dominance

Fimir Warriors (Great Weapons)

3 Dominance

Frost Wyrm

4 Dominance

Ghorgon

5 Dominance

Hellcannon

3 Dominance

Infernal Guard (Fireglaives)

3 Dominance

Pox Riders

6 Dominance

Rot Knights

4 Dominance

Skin Wolves

2 Dominance

War Mammoth

5 Dominance

Great Game

Blessing of Nurgle

No cost listed

Cooldown 15 turns · Lasts 3 turns

  • Chance of a plague spreading: +20% (local province)

Exponential Growth

No cost listed

Cooldown 15 turns · Lasts 3 turns

  • Growth: +200
  • Construction cost: -20% for all buildings

Pestilent Growth

No cost listed

Cooldown 15 turns · Lasts 2 turns

  • Recruitment health: +10% for all units
  • Recruitment cost: -15%

Source: rituals, ritual_categories, resource_costs, ritual_payload_effect_bundles and effect bundles, patch 9.0, via the WH3-Dump export. Group names the game leaves blank are named after the category key (e.g. GREAT_GAME → “Great Game”). Rituals that only run a script show no effects here.