
Nurgle rituals
33 rituals · Nurgle roster · patch 9.0
Chieftain Ability Rituals

Kayzk the Befouled Special Ability (Aligned)
1 Dominance
Cooldown 10 turns · Lasts 2 turns
Enables attrition for enemy armies in Kayzk's current army's province

Kayzk the Befouled Special Ability (Committed)
1 Dominance
Cooldown 10 turns · Lasts 2 turns
Chance of a plague spreading: +20% (all armies)

Ketzak Fimdirach Special Ability (Aligned)
1 Dominance
Cooldown 10 turns · Lasts 2 turns
Campaign movement range: -100% for enemy armies starting their turn in the same province as Ketzak Fimdirach's current army

Ketzak Fimdirach Special Ability (Committed)
1 Dominance
Cooldown 10 turns · Lasts 2 turns
Army ability: "Dance of Despair" for Ketzak Fimdirach's current army

Mournhowl Special Ability (Aligned)
1 Dominance
Cooldown 10 turns · Lasts 2 turns
Enables the Stalking stance for Mournhowl's current army

Mournhowl Special Ability (Committed)
1 Dominance
Cooldown 10 turns · Lasts 2 turns
Enables the Stalking stance for all armies

Special Ability (Aligned)
1 Dominance
Cooldown 10 turns · Lasts 2 turns
Enables the Beast-Paths stance for Grukmur Three-Horn's current army

Special Ability (Aligned)
1 Dominance
Cooldown 10 turns · Lasts 2 turns
Enables replenishment in enemy territory for Ezar Doombolt's current army

Special Ability (Aligned)
1 Dominance
Cooldown 10 turns · Lasts 2 turns
Attribute: Perfect Vigour for all units in Khargan the Crazed's current army

Special Ability (Aligned)
1 Dominance
Cooldown 10 turns · Lasts 1 turns
Completely refills campaign movement range for Khargan the Crazed's current army

Special Ability (Committed)
1 Dominance
Cooldown 10 turns · Lasts 2 turns
Enables the Beast-Paths stance for all armies in your faction

Special Ability (Committed)
1 Dominance
Cooldown 10 turns · Lasts 1 turns
Ezar Doombolt's current army will be fully replenished
Chieftain Pledge Units
Aspiring Champions
3 Dominance
Centigors (Throwing Axes)
2 Dominance
Chaos Chariot
2 Dominance
Chaos Dwarf Blunderbusses
2 Dominance
Cygor
4 Dominance
Dragon Ogre Shoggoth
5 Dominance
Dreadquake Mortar
5 Dominance
Feral Mammoth
4 Dominance
Fimir Warriors
3 Dominance
Fimir Warriors (Great Weapons)
3 Dominance
Frost Wyrm
4 Dominance
Ghorgon
5 Dominance
Hellcannon
3 Dominance
Infernal Guard (Fireglaives)
3 Dominance
Pox Riders
6 Dominance
Rot Knights
4 Dominance
Skin Wolves
2 Dominance
War Mammoth
5 Dominance
Great Game

Blessing of Nurgle
No cost listed
Cooldown 15 turns · Lasts 3 turns
Chance of a plague spreading: +20% (local province)

Exponential Growth
No cost listed
Cooldown 15 turns · Lasts 3 turns
Growth: +200
Construction cost: -20% for all buildings

Pestilent Growth
No cost listed
Cooldown 15 turns · Lasts 2 turns
Recruitment health: +10% for all units
Recruitment cost: -15%
Source: rituals, ritual_categories, resource_costs, ritual_payload_effect_bundles and effect bundles, patch 9.0, via the WH3-Dump export. Group names the game leaves blank are named after the category key (e.g. GREAT_GAME → “Great Game”). Rituals that only run a script show no effects here.