
Bray-Shaman (Wild) skill planner
24 skills, line by line as the game lays them out. Click or tap a skill to put a point in it; right-click or long-press takes one back. Skills that need others first stay grey until they have them; the rank counter shows the rank a character needs for the build (one point per rank, up to 50).
- Tuskgor ChariotUnlocks at rank 12
Mount: Tuskgor ChariotPugnacious and stubborn, the war beasts that pull these ramshackle chariots are grotesque combinations of great boar and mighty ram. - Razorgor ChariotUnlocks at rank 16
Mount: Razorgor ChariotThose strong enough to tame the powerful, unruly Razorgors can harness them for chariots. - Uncanny SensesUnlocks at rank 10
Spell resistance: 15%He knows. Nobody knows how, but he does. He has always just known. - Shadow HideUnlocks at rank 10
Missile resistance: 10%Chaos smiles upon them, granting unnatural and heretical defence against mortal machinations. - Many-Limbed FiendUnlocks at rank 10
Melee attack: +15
Weapon strength: +10%Hurling themselves into battle, a whirlwind of appendages and weapons strike, unexpected and deadly. - ImmortalityUnlocks at rank 20
When normally killed in action, this Hero will be wounded insteadWho wants to live forever? As it turns out, most beings wouldn't say no… - MentorUnlocks at rank 30 · 3 levelsLevel 1
Character will share +15% of experience earned between all other active Heroes of the same typeLevel 2 · rank 40
Character will share +30% of experience earned between all other active Heroes of the same typeLevel 3 · rank 50
Character will share +50% of experience earned between all other active Heroes of the same typeHaving learned much in their long years of service, this character now turns their attention to training others.
- Devolve2 levelsLevel 1
Overcast spell: "Devolve Upgraded"
Cooldown: -30% to "Devolve"Level 2
Miscast base chance: -15% for "Devolve Upgraded"
Overcast spell: "Devolve Upgraded"
Winds of Magic cost: -1 for "Devolve"
Winds of Magic cost: -2 for "Devolve Upgraded"
Cooldown: -30% to "Devolve"The Bray-Shaman magnifies the savage and animalistic parts of the foe's psyche until they are no more than growling beasts. - Bestial Surge
Passive ability: "Bestial Surge"Requires: DevolveThe Bray-Shaman inflames the uncontrollable urge to rend the foe limb from limb, causing the roaring, bellowing mass to surge forward. - Bray-Scream3 levelsLevel 1
Spell: "Bray-Scream"Level 2
Overcast spell: "Bray-Scream Upgraded"
Cooldown: -30% to "Bray-Scream"Level 3
Miscast base chance: -15% for "Bray-Scream Upgraded"
Overcast spell: "Bray-Scream Upgraded"
Winds of Magic cost: -1 for "Bray-Scream"
Winds of Magic cost: -2 for "Bray-Scream Upgraded"
Cooldown: -50% to "Bray-Scream"Requires: DevolveThis spell unleashes a howling roar of such intensity that it mashes brains and bursts eyeballs. - Viletide3 levelsLevel 1
Spell: "Viletide"Level 2
Overcast spell: "Viletide Upgraded"
Cooldown: -30% to "Viletide"Level 3
Miscast base chance: -15% for "Viletide Upgraded"
Overcast spell: "Viletide Upgraded"
Winds of Magic cost: -2 for "Viletide"
Winds of Magic cost: -3 for "Viletide Upgraded"
Cooldown: -50% to "Viletide"Requires: DevolveA vile wave indeed, the creeping things that nest in the decaying undergrowth swarm all over the foe. - Traitor-Kin3 levelsLevel 1
Spell: "Traitor-Kin"Level 2
Overcast spell: "Traitor-Kin Upgraded"
Cooldown: -30% to "Traitor-Kin"Level 3
Miscast base chance: -15% for "Traitor-Kin Upgraded"
Overcast spell: "Traitor-Kin Upgraded"
Winds of Magic cost: -2 for "Traitor-Kin"
Winds of Magic cost: -3 for "Traitor-Kin Upgraded"
Cooldown: -50% to "Traitor-Kin"Requires: DevolveA red-hot spear of wrath is driven into enemy mounts' wild hearts, causing them to turn upon their riders. - Evasion
Passive ability: "Evasion"Requires all: Bestial Surge, Viletide, Bray-Scream, Traitor-Kin - Mantle of Ghorok3 levelsLevel 1
Spell: "Mantle of Ghorok"Level 2
Overcast Spell: "Mantle of Ghorok Upgraded"
Cooldown: -50% to "Mantle of Ghorok"Level 3
Overcast Spell: "Mantle of Ghorok Upgraded"
Miscast base chance: -15% for "Mantle of Ghorok Upgraded"
Winds of Magic cost: -3 for "Mantle of Ghorok Upgraded"
Winds of Magic cost: -2 for "Mantle of Ghorok"
Cooldown: -50% to "Mantle of Ghorok"Requires: EvasionGhorok was a legendary Minotaur, ferocious as a storm. His spirit-mantle is terrible and dangerous to the bearer. - Savage Dominion2 levelsLevel 1
Spell: "Savage Dominion"Level 2
Winds of Magic cost: -5 for "Savage Dominion"
Spell: "Savage Dominion"Requires: EvasionThe Bray-Shaman sends his mind into the wilds, possessing the largest creature he can find and storming back with a vengeance. - Earthing
Miscast base chance: -15%Requires: EvasionBy stabbing a staff or some arcane conduit into the ground, an accomplished magic-user can earth or tether the Winds and hopefully reduce a chance of miscasting. - Magical Reserves
Winds of Magic power reserve capacity: +5Requires: EvasionA few magic-users have the ability to store the Winds of Magic for later use, increasing their spellcasting power when it really counts. - Arcane Conduit
Passive ability: "Arcane Conduit"Requires all: Earthing, Magical Reserves, Mantle of Ghorok, Savage Dominion
- Scouting3 levelsLevel 1
Scouting action: Magic item drop chance is increased by an additional 5%Level 2 · rank 5
Scouting action: Magic item drop chance is increased by an additional 10%Level 3 · rank 10
Scouting action: Magic item drop chance is increased by an additional 15%Spellcasters can oft-sense when magic is close or being drawn from the Winds. - Spread Corruption3 levelsLevel 1
Spread Corruption action: Chaos Undivided corruption is increased by an additional 1
Chaos Undivided corruption: +1 (local province)Level 2 · rank 5
Spread Corruption action: Chaos Undivided corruption is increased by an additional 2
Chaos Undivided corruption: +2 (local province)Level 3 · rank 10
Spread Corruption action: Chaos Undivided corruption is increased by an additional 3
Chaos Undivided corruption: +3 (local province)The locals take notice and will be inspired or frightened into action. - Steal Technology3 levelsLevel 1
Steal Technology action: Research rate is increased by an additional 3Level 2 · rank 5
Steal Technology action: Research rate is increased by an additional 6Level 3 · rank 10
Steal Technology action: Research rate is increased by an additional 10Oft-times, though you may have much, what you want the most is what your rivals have; such envy focuses the mind and creativity. - Wound3 levelsLevel 1
Wound action: Additional 5% chance of wounding targetLevel 2 · rank 5
Wound action: Additional 12% chance of wounding targetLevel 3 · rank 10
Wound action: Additional 21% chance of wounding targetSuch a champion will not bend or break, but slay in their Lord's name. - Block Army3 levelsLevel 1
Block Army action: Movement range is modified by an additional -3%Level 2 · rank 5
Block Army action: Movement range is modified by an additional -8%Level 3 · rank 10
Block Army action: Movement range is modified by an additional -15%To sow discord and confuse the enemy, sending them down the wrong route or befuddling their senses. - Specialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%Level 2
Hero action cost: -20%
Hero action success chance: +3%Level 3
Hero action cost: -40%
Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
All effects of this build
No skills taken yet.
Like lines are added up; a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included.