Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Bray-Shaman (Wild) unit card

Bray-Shaman (Wild)

Hero· Wizard· 1 model at Ultra size

Comes with Call of the Beastmen(Warhammer I)

Skill tree →Duel it in the combat calculator →

Bray-Shaman (Wild) is Beastmen hero: 4,168 HP, armour 15, melee attack 30, melee defence 28, weapon strength 310. It costs 400 in multiplayer. It comes with Call of the Beastmen. Unit key wh_dlc03_bst_cha_bray_shaman_wild_0. Patch 9.0.4, from the game's data tables.

Health

4,168

bottom 44% of class

Armour

15

bottom 4% of class

Leadership

55

bottom 2% of class

Speed

38

bottom 25% of class

Melee attack

30

bottom 14% of class

Melee defence

28

bottom 12% of class

Weapon strength

215 base + 95 armour-piercing

310

bottom 33% of class

Charge bonus

38

top 48% of class

Attributes

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Woodsman

    This unit can pass through trees.

Abilities

  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • Primal FuryAugment · +10% Speed, +10% Charge Bonus…passive

Lore of magic

Counters

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Bray-Shaman (Wild) skill tree

24 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

Plan Bray-Shaman (Wild)'s skills

  1. Tuskgor Chariot
  2. Razorgor Chariot
  3. Uncanny Senses
  4. Shadow Hide
  5. Many-Limbed Fiend
  6. Immortality
  7. Mentor
  1. Devolve
  2. Bestial Surge
  3. Bray-Scream
  4. Viletide
  5. Traitor-Kin
  6. Evasion
  7. Mantle of Ghorok
  8. Savage Dominion
  9. Earthing
  10. Magical Reserves
  11. Arcane Conduit
  1. Scouting
  2. Spread Corruption
  3. Steal Technology
  4. Wound
  5. Block Army
  6. Specialist

Every version of Bray-Shaman (Wild)

3 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.

VersionHPModelsArmourLead.SpeedMAMDWSChargeCostUpkeepUnit key
BeastmenWizard4,1681155538302831038——wh_dlc03_bst_cha_bray_shaman_wild_0
BeastmenWizard4,66411005570343031080——wh_dlc03_bst_cha_bray_shaman_wild_1
BeastmenWizard4,4721805570282428064——wh2_dlc17_bst_cha_bray_shaman_wild_2

Who can field it

  • Beastmen · Warherd of the One-Eye

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

The game also has 1 summoned or scripted copy of this unit that no building or mercenary pool recruits (wh_dlc03_bst_cha_bray_shaman_wild_0_qb).

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.