Lore of the Wild
Lore of magic · 6 spells · Total War: Warhammer III, patch 9.0
Lore attribute
Bestial Surge
Lore attribute (passive)
- +15% Charge Bonus
- Triggers when casting spell
The Bray-Shaman inflames the Beastmen’s urge to rend the foe, causing them to surge forward in a roaring, bellowing mass.
Spells
As the in-game tooltip reads; overcast values in blue. Damage is base + armour-piercing per hit.
Bray-Scream
Breath · magical
- Winds of Magic
- 5(7)
- Cooldown
- 29 s
- Cast range
- 100 m(200 m)
- Duration
- 1 s
- Wind-up
- 1 s
- Overcast miscast
- 50%
- 16 damage per second (16 armour-piercing) for 1 s, radius 14 mOvercast: 24 damage per second (24 armour-piercing) for 1 s, radius 14 m
- Good against armour
- Strong vs multiple units
- Weak vs a single combatant
- Short, wide, expanding, tear-shaped attack
This spell unleashes a howling roar of such intensity that it mashes brains and bursts eyeballs.
Devolve
Hex
- Winds of Magic
- 4(8)
- Cooldown
- 30 s
- Cast range
- 100 m
- Duration
- 23 s
- Wind-up
- 1 s
- Overcast miscast
- 50%
- -25% Charge Speed
- -25% Speed
- -24 Melee Attack
- -8 Leadership
The Bray-Shaman magnifies the savage and animalistic parts of the foe's psyche until they are nothing more than growling beasts.
Mantle of Ghorok
Augment
- Winds of Magic
- 9(15)
- Cooldown
- 47 s
- Cast range
- 200 m
- Duration
- 26 s(52 s)
- Wind-up
- 5 s
- Overcast miscast
- 50%
- -30 Armour
- +40 Melee Attack
- +50% Armour-Piercing Weapon Damage
- +50% Base Weapon Damage
Ghorok was a legendary Minotaur, ferocious as a storm. His spirit-mantle is terrible but dangerous to the bearer.
Savage Dominion
Summon Unit
- Winds of Magic
- 15
- Cooldown
- 48 s
- Cast range
- 50 m
- Duration
- 1 s
- Wind-up
- 5 s
- Uses
- 2
Summons: Cygor
- Summons a Cygor
- Summoned units degrade over time
The Bray-Shaman sends his mind winging into the wilds to possess a Cygor, then summons it to the battlefield.
Traitor-Kin
Direct Damage (Area)
- Winds of Magic
- 11(18)
- Cooldown
- 39 s
- Cast range
- 100 m
- Duration
- 12 s
- Effect range
- 35 m
- Wind-up
- 3 s
- Overcast miscast
- 50%
- -25% Speed
- Strong vs characters
- Causes damage to combatants
- Strong vs a single combatant
- Weak vs multiple combatants
The Bray-Shaman drives a spear of wrath into enemy hearts, unlocking the beast within and causing them to turn against their own.
Viletide
Explosion · magical
- Winds of Magic
- 7(10)
- Cooldown
- 31 s
- Cast range
- 200 m
- Duration
- 3 s
- Wind-up
- 3 s
- Overcast miscast
- 50%
- 23 damage per second for 1 s, radius 15 mOvercast: 34 damage per second (11 armour-piercing) for 1 s, radius 15 m
- Strong vs a single unit
- Large explosion area
This spell calls to the creeping things of the undergrowth, sending a swarm of spiders, centipedes and slug-beetles onto the foe.
Who casts Lore of the Wild
Source: special_ability_groups (wh_dlc03_lore_wild), unit_abilities, unit_special_abilities, projectiles, projectile_bombardments and battle_vortexs, patch 9.0, via the WH3-Dump export. Fireball and Flame Storm are checked against the Total War Warhammer wiki in our tests.