
Health
4,168
Armour
20
Leadership
55
Speed
38
Melee attack
30
Melee defence
28
Weapon strength
215 base + 95 armour-piercing
310
Charge bonus
38
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Vanguard Deployment
This unit can deploy outside the deployment zone.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Woodsman
This unit can pass through trees.
Abilities
Children of NurgleRegeneration (Area) · Triggers when casting spell, Replenishes hit points of combatantspassiveChildren of NurgleRegeneration (Area)Triggers when casting spellReplenishes hit points of combatantsPassive · Duration 4 sKindly Grandfather Nurgle watches over His beloved offspring, nurturing their diseases to ensure they flourish and prosper.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Primal FuryAugment · +10% Speed, +10% Charge Bonus…passivePrimal FuryAugment+10% Speed+10% Charge Bonus+5 Melee AttackPassiveGoaded by Chieftains and enraged by intruders on their blood-grounds, Beastmen become consumed by a savage furore!
Grukmur Three-Horn skill tree
27 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Tuskgor ChariotTuskgor ChariotUnlocks at rank 11
Mount: Tuskgor Chariot
Razorgor ChariotRazorgor ChariotUnlocks at rank 15
Mount: Razorgor Chariot
Uncanny SensesUncanny SensesUnlocks at rank 9
Spell resistance: 15%
Shadow HideShadow HideUnlocks at rank 9
Missile resistance: 10%
Many-Limbed FiendMany-Limbed FiendUnlocks at rank 9
Melee attack: +15
Weapon strength: +10%
Three-HornThree-HornUnlocks at rank 14
Nurgle corruption in adjacent provinces: +1
Nurgle corruption: +3 (local province)
Calling All Mutants!Calling All Mutants!Unlocks at rank 9
Growth: +5 (all provinces)
Diplomatic relations: +15 with Beastmen
More BiteMore Bite
Charge bonus: +10 for Chaos Warhounds, Plague Toads, Beast of Nurgle, Chaos Furies and Rot Flies units (Hero's army)
Weapon strength: +10% for Chaos Warhounds, Plague Toads, Beast of Nurgle, Chaos Furies and Rot Flies units (Hero's army)
More BarkMore Bark
Armour: +10 for Centigors, Cygor, Dragon Ogre Shaggoth, Mammoth, Fimir Warriors, Beast of Nurgle and Skin Wolves units (Hero's army)
Physical resistance: 5% for Centigors, Cygor, Dragon Ogre Shaggoth, Mammoth, Fimir Warriors, Beast of Nurgle and Skin Wolves units (Hero's army)
wh3_dlc25_skill_nur_chief_beastman_flock_of_doomwh3_dlc25_skill_nur_chief_beastman_flock_of_doom
Bound spell: "Flock of Doom"
DevolveDevolve2 levelsLevel 1
Overcast spell: "Devolve Upgraded"
Cooldown: -30% to "Devolve"
Miscast base chance: -15% for "Devolve Upgraded"
Overcast spell: "Devolve Upgraded"
Winds of Magic cost: -1 for "Devolve"
Winds of Magic cost: -2 for "Devolve Upgraded"
Cooldown: -30% to "Devolve"
Bestial SurgeBestial Surge
Passive ability: "Bestial Surge"
Bray-ScreamBray-Scream3 levelsLevel 1
Spell: "Bray-Scream"
Overcast spell: "Bray-Scream Upgraded"
Cooldown: -30% to "Bray-Scream"
Miscast base chance: -15% for "Bray-Scream Upgraded"
Overcast spell: "Bray-Scream Upgraded"
Winds of Magic cost: -1 for "Bray-Scream"
Winds of Magic cost: -2 for "Bray-Scream Upgraded"
Cooldown: -50% to "Bray-Scream"
ViletideViletide3 levelsLevel 1
Spell: "Viletide"
Overcast spell: "Viletide Upgraded"
Cooldown: -30% to "Viletide"
Miscast base chance: -15% for "Viletide Upgraded"
Overcast spell: "Viletide Upgraded"
Winds of Magic cost: -2 for "Viletide"
Winds of Magic cost: -3 for "Viletide Upgraded"
Cooldown: -50% to "Viletide"
Traitor-KinTraitor-Kin3 levelsLevel 1
Spell: "Traitor-Kin"
Overcast spell: "Traitor-Kin Upgraded"
Cooldown: -30% to "Traitor-Kin"
Miscast base chance: -15% for "Traitor-Kin Upgraded"
Overcast spell: "Traitor-Kin Upgraded"
Winds of Magic cost: -2 for "Traitor-Kin"
Winds of Magic cost: -3 for "Traitor-Kin Upgraded"
Cooldown: -50% to "Traitor-Kin"
EvasionEvasion
Passive ability: "Evasion"
Mantle of GhorokMantle of Ghorok3 levelsLevel 1
Spell: "Mantle of Ghorok"
Overcast Spell: "Mantle of Ghorok Upgraded"
Cooldown: -50% to "Mantle of Ghorok"
Overcast Spell: "Mantle of Ghorok Upgraded"
Miscast base chance: -15% for "Mantle of Ghorok Upgraded"
Winds of Magic cost: -3 for "Mantle of Ghorok Upgraded"
Winds of Magic cost: -2 for "Mantle of Ghorok"
Cooldown: -50% to "Mantle of Ghorok"
Savage DominionSavage Dominion2 levelsLevel 1
Spell: "Savage Dominion"
Winds of Magic cost: -5 for "Savage Dominion"
Spell: "Savage Dominion"
EarthingEarthing
Miscast base chance: -15%
Magical ReservesMagical Reserves
Winds of Magic power reserve capacity: +5
Arcane ConduitArcane Conduit
Passive ability: "Arcane Conduit"
ScoutingScouting3 levelsLevel 1
Scouting action: Magic item drop chance is increased by an additional 5%
Scouting action: Magic item drop chance is increased by an additional 10%
Scouting action: Magic item drop chance is increased by an additional 15%
Spread CorruptionSpread Corruption3 levelsLevel 1
Spread Corruption action: Nurgle corruption is increased by an additional 1
Nurgle corruption: +1 (local province)
Spread Corruption action: Nurgle corruption is increased by an additional 2
Nurgle corruption: +2 (local province)
Spread Corruption action: Nurgle corruption is increased by an additional 3
Nurgle corruption: +3 (local province)
Steal TechnologySteal Technology3 levelsLevel 1
Steal Technology action: Research rate is increased by an additional 3
Steal Technology action: Research rate is increased by an additional 6
Steal Technology action: Research rate is increased by an additional 10
WoundWound3 levelsLevel 1
Wound action: Additional 5% chance of wounding target
Wound action: Additional 12% chance of wounding target
Wound action: Additional 21% chance of wounding target
Block ArmyBlock Army3 levelsLevel 1
Block Army action: Movement range is modified by an additional -3%
Block Army action: Movement range is modified by an additional -8%
Block Army action: Movement range is modified by an additional -15%
SpecialistSpecialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%
Hero action cost: -20%
Hero action success chance: +3%
Hero action cost: -40%
Hero action success chance: +6%
Every version of Grukmur Three-Horn
3 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| NurgleWizard | 4,168 | 1 | 20 | 55 | 38 | 30 | 28 | 310 | 38 | — | — | wh3_dlc25_nur_cha_bray_shaman_wild_chieftain |
| NurgleWizard | 4,472 | 1 | 80 | 55 | 70 | 28 | 24 | 280 | 64 | — | — | wh3_dlc25_nur_cha_bray_shaman_wild_chieftain_tuskgor_chariot |
| NurgleWizard | 4,664 | 1 | 100 | 55 | 70 | 34 | 30 | 310 | 80 | — | — | wh3_dlc25_nur_cha_bray_shaman_wild_chieftain_razorgor_chariot |
Who can field it
- Poxmakers of Nurgle
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.