Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Grukmur Three-Horn unit card

Grukmur Three-Horn

Hero· Wizard· 1 model at Ultra size

Comes with Thrones of Decay – Nurgle(Warhammer III)

Skill tree →Duel it in the combat calculator →

Grukmur Three-Horn is Nurgle hero: 4,168 HP, armour 20, melee attack 30, melee defence 28, weapon strength 310. It costs 400 in multiplayer. It comes with Thrones of Decay – Nurgle. Unit key wh3_dlc25_nur_cha_bray_shaman_wild_chieftain. Patch 9.0.4, from the game's data tables.

Health

4,168

bottom 44% of class

Armour

20

bottom 13% of class

Leadership

55

bottom 2% of class

Speed

38

bottom 25% of class

Melee attack

30

bottom 14% of class

Melee defence

28

bottom 12% of class

Weapon strength

215 base + 95 armour-piercing

310

bottom 33% of class

Charge bonus

38

top 48% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Woodsman

    This unit can pass through trees.

Abilities

  • Children of NurgleRegeneration (Area) · Triggers when casting spell, Replenishes hit points of combatantspassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • Primal FuryAugment · +10% Speed, +10% Charge Bonus…passive

Lore of magic

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Grukmur Three-Horn skill tree

27 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

Plan Grukmur Three-Horn's skills

  1. Tuskgor Chariot
  2. Razorgor Chariot
  3. Uncanny Senses
  4. Shadow Hide
  5. Many-Limbed Fiend
  6. Three-Horn
  1. Calling All Mutants!
  2. More Bite
  3. More Bark
  4. Flock of Doom
  1. Devolve
  2. Bestial Surge
  3. Bray-Scream
  4. Viletide
  5. Traitor-Kin
  6. Evasion
  7. Mantle of Ghorok
  8. Savage Dominion
  9. Earthing
  10. Magical Reserves
  11. Arcane Conduit
  1. Scouting
  2. Spread Corruption
  3. Steal Technology
  4. Wound
  5. Block Army
  6. Specialist

Every version of Grukmur Three-Horn

3 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.

VersionHPModelsArmourLead.SpeedMAMDWSChargeCostUpkeepUnit key
NurgleWizard4,1681205538302831038——wh3_dlc25_nur_cha_bray_shaman_wild_chieftain
NurgleWizard4,4721805570282428064——wh3_dlc25_nur_cha_bray_shaman_wild_chieftain_tuskgor_chariot
NurgleWizard4,66411005570343031080——wh3_dlc25_nur_cha_bray_shaman_wild_chieftain_razorgor_chariot

Who can field it

  • Nurgle · Poxmakers of Nurgle · extended roster

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.