Butcher (Beasts) skill planner
31 skills, line by line as the game lays them out. Click or tap a skill to put a point in it; right-click or long-press takes one back. Skills that need others first stay grey until they have them; the rank counter shows the rank a character needs for the build (one point per rank, up to 50).
- Toothy Gnoblars
Winds of Magic power reserve capacity: +5 (own army)As menial slaves to the Butcher's bidding, these Gnoblars must find him meat for the pot, or wind up in it themselves. - Lucky GnoblarsUnlocks at rank 7
Physical resistance: 5%It never hurts to keep your lucky Gnoblar with you, just in case. - Lookout GnoblarsUnlocks at rank 7
Missile resistance: 10%Stumpy and short-witted as they are, these Gnoblars have an eye on the sky at all times. - Blessed by the Great MawUnlocks at rank 7
Spell resistance: 10%Puny magicks are nothing in the face of the Great Maw's endless hunger. - ImmortalityUnlocks at rank 20
When normally killed in action, this Hero will be wounded insteadWho wants to live forever? As it turns out, most beings wouldn't say no… - MentorUnlocks at rank 30 · 3 levelsLevel 1
Character will share +15% of experience earned between all other active Heroes of the same typeLevel 2 · rank 40
Character will share +30% of experience earned between all other active Heroes of the same typeLevel 3 · rank 50
Character will share +50% of experience earned between all other active Heroes of the same typeHaving learned much in their long years of service, this character now turns their attention to training others.
- Foe-SeekerUnlocks at rank 12
Ability: "Foe-Seeker"From one bloodied, lifeless corpse to the next, this one is always looking for the next adversary to best. - Emissary
Passive ability: "Bigbellower"
Enemy Hero action success chance: -15%Requires: Foe-SeekerA full meat-pot and stolen enemy plans really does wonders for camp morale. - Servant of the Maw
Hero action cost: -25%
Hero action success chance: +15%Requires: Foe-Seeker"Hack, grind, cook and eat. Those Butchers are alright. Don't get near their pots though..." - Gore-Soaked Ritualist
Winds of Magic cost: -10% for all spells
Spell resistance: 10%
Miscast base chance: -15%Requires: Foe-SeekerThe more blood, guts and general goo, the more the Gut Magic is rooted in the real world, where things really matter. - Dinner Bell
Ability: "Dinner Bell"
Character's aura leadership effect: +5Requires 2 of: Emissary, Servant of the Maw, Gore-Soaked RitualistWhen the bell sounds, it's snack time for the assembled host. Then, the carnage can begin again, on a full stomach, with all of the associated drawbacks!
- Tolerance to ToxinsUnlocks at rank 10
Melee defence: +5
Ward save: +5%Not with: Befouler, FeastmasterRegular consumption of rotten meat and toxins are the staples of a healthy Ogre diet. - FeastmasterUnlocks at rank 10
Passive ability: "Regeneration"
Replenish Troops action: Replenishment rate is increased by an additional 5%Not with: Tolerance to Toxins, Befouler"Stop yer wriggling, meatbag! Into the pot you go!" - BefoulerUnlocks at rank 10
Hinder Replenishment action: Replenishment is modified by an additional -20%
Enables poison attacksNot with: Tolerance to Toxins, FeastmasterIf the shock of your limbs being cleaved clean off doesn't kill you, the poison on the blade surely will.
- Wyssan's Wildform2 levelsLevel 1
Overcast spell: "Wyssan's Wildform Upgraded"
Cooldown: -30% to "Wyssan's Wildform"Level 2
Miscast base chance: -15% for "Wyssan's Wildform Upgraded"
Overcast spell: "Wyssan's Wildform Upgraded"
Winds of Magic cost: -1 for "Wyssan's Wildform"
Winds of Magic cost: -1 for "Wyssan's Wildform Upgraded"
Cooldown: -50% to "Wyssan's Wildform"The spellcaster unleashes the beast within, using its fury to transform allies into bestial forms. - Wild Heart
Passive ability: "Wild Heart"Requires: Wyssan's WildformThe spellcaster attunes the magic of the wild, channelling its ancient and arcane power. - Flock of Doom3 levelsLevel 1
Spell: "Flock of Doom"Level 2
Overcast spell: "Flock of Doom Upgraded"
Cooldown: -30% to "Flock of Doom"Level 3
Miscast base chance: -15% for "Flock of Doom Upgraded"
Overcast spell: "Flock of Doom Upgraded"
Winds of Magic cost: -1 for "Flock of Doom"
Winds of Magic cost: -2 for "Flock of Doom Upgraded"
Cooldown: -50% to "Flock of Doom"Requires: Wyssan's WildformWith a mighty bellow, the caster invokes Corvus the Crow Lord, summoning his servants to peck at the foe's eyes. - Pann's Impenetrable Pelt3 levelsLevel 1
Spell: "Pann's Impenetrable Pelt"Level 2
Overcast spell: "Pann's Impenetrable Pelt Upgraded"
Cooldown: -30% to "Pann's Impenetrable Pelt"Level 3
Miscast base chance: -15% for "Pann's Impenetrable Pelt Upgraded"
Overcast spell: "Pann's Impenetrable Pelt Upgraded"
Winds of Magic cost: -1 for "Pann's Impenetrable Pelt"
Winds of Magic cost: -2 for "Pann's Impenetrable Pelt Upgraded"
Cooldown: -50% to "Pann's Impenetrable Pelt"Requires: Wyssan's WildformCalling upon the beast spirits of the wild, the caster sheathes vulnerable flesh in unyielding fur and hide. - The Amber Spear3 levelsLevel 1
Spell: "The Amber Spear"Level 2
Overcast spell: "The Amber Spear Upgraded"
Cooldown: -30% to "The Amber Spear"Level 3
Miscast base chance: -15% for "The Amber Spear Upgraded"
Overcast spell: "The Amber Spear Upgraded"
Winds of Magic cost: -2 for "The Amber Spear"
Winds of Magic cost: -2 for "The Amber Spear Upgraded"
Cooldown: -50% to "The Amber Spear"Requires: Wyssan's WildformSounding a gnarled horn, the caster summons a glowing amber spear and hurls it at the foe with uncanny accuracy. - Meat Cleaver
Bonus vs Infantry: +8Requires all: Flock of Doom, Pann's Impenetrable Pelt, The Amber Spear, Wild HeartOnce the slaughter begins, every foe is but meat yet to be carved. - Transformation of Kadon2 levelsLevel 1
Spell: "Transformation of Kadon"Level 2
Spell: "Transformation of Kadon"
Winds of Magic cost: -6 for "Transformation of Kadon"Requires: Meat CleaverKadon, a master of forms, was able to shift his shape into anything he chose. This mastery is used to summon a Manticore, as if Kadon himself fights for you. - The Curse of Anraheir3 levelsLevel 1
Spell: "The Curse of Anraheir"Level 2
Overcast spell: "The Curse of Anraheir Upgraded"
Cooldown: -30% to "The Curse of Anraheir"Level 3
Miscast base chance: -15% for "The Curse of Anraheir Upgraded"
Overcast spell: "The Curse of Anraheir Upgraded"
Winds of Magic cost: -2 for "The Curse of Anraheir"
Winds of Magic cost: -2 for "The Curse of Anraheir Upgraded"
Cooldown: -50% to "The Curse of Anraheir"Requires: Meat CleaverNebulous nature spirits assail the foe, clawing at them with hands not nearly as insubstantial as they appear. - Earthing
Miscast base chance: -15%Requires: Meat CleaverBy stabbing a staff or some arcane conduit into the ground, an accomplished magic-user can earth or tether the Winds and hopefully reduce a chance of miscasting. - Meat Reserves
Winds of Magic power reserve capacity: +8 (own army)Requires: Meat CleaverWhere this one goes, his meat-pot goes too, as a bounteous reserve for his spells. - Extra Ingredients
Ability: "Extra Ingredients"Requires all: Earthing, Meat Reserves, Transformation of Kadon, The Curse of Anraheir
- Replenish Troops3 levelsLevel 1
Replenish Troops action: Replenishment rate is increased by an additional 3%Level 2 · rank 5
Replenish Troops action: Replenishment rate is increased by an additional 6%Level 3 · rank 10
Replenish Troops action: Replenishment rate is increased by an additional 9%Those in the army can find succour or be replenished by the power of this champion. - Cleanse Corruption3 levelsLevel 1
Cleanse Corruption action: Corruption is reduced by an additional 1
Corruption: -1 (local province)Level 2 · rank 5
Cleanse Corruption action: Corruption is reduced by an additional 2
Corruption: -2 (local province)Level 3 · rank 10
Cleanse Corruption action: Corruption is reduced by an additional 3
Corruption: -3 (local province)The locals take notice and will be inspired or frightened into action. - Steal Technology3 levelsLevel 1
Steal Technology action: Research rate is increased by an additional 3Level 2 · rank 5
Steal Technology action: Research rate is increased by an additional 6Level 3 · rank 10
Steal Technology action: Research rate is increased by an additional 10Oft-times, though you may have much, what you want the most is what your rivals have; such envy focuses the mind and creativity. - Wound3 levelsLevel 1
Wound action: Additional 5% chance of wounding targetLevel 2 · rank 5
Wound action: Additional 12% chance of wounding targetLevel 3 · rank 10
Wound action: Additional 21% chance of wounding targetSuch a champion will not bend or break, but slay in their Lord's name. - Hinder Replenishment3 levelsLevel 1
Hinder Replenishment action: Replenishment is modified by an additional -10%Level 2 · rank 5
Hinder Replenishment action: Replenishment is modified by an additional -20%Level 3 · rank 10
Hinder Replenishment action: Replenishment is modified by an additional -40%The sight of a powerful figure extolling death and blasphemies can bring enemy ranks to their knees. - Specialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%Level 2
Hero action cost: -20%
Hero action success chance: +3%Level 3
Hero action cost: -40%
Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
All effects of this build
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Like lines are added up; a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included.