Butcher (Death) skill tree & build planner
31 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- Toothy GnoblarsWinds of Magic power reserve capacity: +5 (own army)As menial slaves to the Butcher's bidding, these Gnoblars must find him meat for the pot, or wind up in it themselves.
- Lucky GnoblarsUnlocks at rank 7Physical resistance: 5%It never hurts to keep your lucky Gnoblar with you, just in case.
- Lookout GnoblarsUnlocks at rank 7Missile resistance: 10%Stumpy and short-witted as they are, these Gnoblars have an eye on the sky at all times.
- Blessed by the Great MawUnlocks at rank 7Spell resistance: 10%Puny magicks are nothing in the face of the Great Maw's endless hunger.
- ImmortalityUnlocks at rank 20When normally killed in action, this Hero will be wounded insteadWho wants to live forever? As it turns out, most beings wouldn't say no…
- MentorUnlocks at rank 30 · 3 levelsLevel 1Character will share +15% of experience earned between all other active Heroes of the same typeLevel 2 · rank 40Character will share +30% of experience earned between all other active Heroes of the same typeLevel 3 · rank 50Character will share +50% of experience earned between all other active Heroes of the same typeHaving learned much in their long years of service, this character now turns their attention to training others.
- Foe-SeekerUnlocks at rank 12Ability: "Foe-Seeker"From one bloodied, lifeless corpse to the next, this one is always looking for the next adversary to best.
- EmissaryPassive ability: "Bigbellower"Enemy Hero action success chance: -15%Requires: Foe-SeekerA full meat-pot and stolen enemy plans really does wonders for camp morale.
- Servant of the MawHero action cost: -25%Hero action success chance: +15%Requires: Foe-Seeker"Hack, grind, cook and eat. Those Butchers are alright. Don't get near their pots though..."
- Gore-Soaked RitualistWinds of Magic cost: -10% for all spellsSpell resistance: 10%Miscast base chance: -15%Requires: Foe-SeekerThe more blood, guts and general goo, the more the Gut Magic is rooted in the real world, where things really matter.
- Dinner BellAbility: "Dinner Bell"Character's aura leadership effect: +5Requires: 2 skill points across Emissary, Servant of the Maw, Gore-Soaked RitualistWhen the bell sounds, it's snack time for the assembled host. Then, the carnage can begin again, on a full stomach, with all of the associated drawbacks!
- Tolerance to ToxinsUnlocks at rank 10Melee defence: +5Ward save: +5%Not with: Befouler, FeastmasterRegular consumption of rotten meat and toxins are the staples of a healthy Ogre diet.
- FeastmasterUnlocks at rank 10Passive ability: "Regeneration"Replenish Troops action: Replenishment rate is increased by an additional 5%Not with: Tolerance to Toxins, Befouler"Stop yer wriggling, meatbag! Into the pot you go!"
- BefoulerUnlocks at rank 10Hinder Replenishment action: Replenishment is modified by an additional -20%Enables poison attacksNot with: Tolerance to Toxins, FeastmasterIf the shock of your limbs being cleaved clean off doesn't kill you, the poison on the blade surely will.
- Spirit Leech2 levelsLevel 1Overcast spell: "Spirit Leech Upgraded"Cooldown: -30% to "Spirit Leech"Level 2Miscast base chance: -15% for "Spirit Leech Upgraded"Overcast spell: "Spirit Leech Upgraded"Winds of Magic cost: -2 for "Spirit Leech"Winds of Magic cost: -2 for "Spirit Leech Upgraded"Cooldown: -50% to "Spirit Leech"
- Life-LeechingPassive ability: "Life Leeching"Requires: Spirit Leech
- Aspect of the Dread Knight3 levelsLevel 1Spell: "Aspect of the Dread Knight"Level 2Overcast spell: "Aspect of the Dread Knight Upgraded"Cooldown: -30% to "Aspect of the Dread Knight"Level 3Miscast base chance: -15% for "Aspect of the Dread Knight Upgraded"Overcast spell: "Aspect of the Dread Knight Upgraded"Winds of Magic cost: -1 for "Aspect of the Dread Knight"Winds of Magic cost: -2 for "Aspect of the Dread Knight Upgraded"Cooldown: -50% to "Aspect of the Dread Knight"Requires: Spirit Leech
- Soulblight3 levelsLevel 1Spell: "Soulblight"Level 2Overcast spell: "Soulblight Upgraded"Cooldown: -30% to "Soulblight"Level 3Miscast base chance: -15% for "Soulblight Upgraded"Overcast spell: "Soulblight Upgraded"Winds of Magic cost: -2 for "Soulblight"Winds of Magic cost: -3 for "Soulblight Upgraded"Cooldown: -50% to "Soulblight"Requires: Spirit Leech
- Doom & Darkness3 levelsLevel 1Spell: "Doom & Darkness"Level 2Overcast spell: "Doom & Darkness Upgraded"Cooldown: -30% to "Doom & Darkness"Level 3Miscast base chance: -15% for "Doom & Darkness Upgraded"Overcast spell: "Doom & Darkness Upgraded"Winds of Magic cost: -1 for "Doom & Darkness"Winds of Magic cost: -2 for "Doom & Darkness Upgraded"Cooldown: -50% to "Doom & Darkness"Requires: Spirit Leech
- Meat CleaverBonus vs Infantry: +8Requires: 4 skill points across Life-Leeching, Aspect of the Dread Knight, Soulblight, Doom & DarknessOnce the slaughter begins, every foe is but meat yet to be carved.
- The Fate of Bjuna2 levelsLevel 1Spell: "The Fate of Bjuna"Level 2Winds of Magic cost: -3 for "The Fate of Bjuna"Cooldown: -50% to "The Fate of Bjuna"Spell: "The Fate of Bjuna"Requires: Meat Cleaver
- The Purple Sun of Xereus3 levelsLevel 1Spell: "The Purple Sun of Xereus"Level 2Overcast spell: "The Purple Sun of Xereus Upgraded"Cooldown: -30% to "The Purple Sun of Xereus"Level 3Miscast base chance: -15% for "The Purple Sun of Xereus Upgraded"Overcast spell: "The Purple Sun of Xereus Upgraded"Winds of Magic cost: -2 for "The Purple Sun of Xereus"Winds of Magic cost: -3 for "The Purple Sun of Xereus Upgraded"Cooldown: -50% to "The Purple Sun of Xereus"Requires: Meat Cleaver
- EarthingMiscast base chance: -15%Requires: Meat CleaverBy stabbing a staff or some arcane conduit into the ground, an accomplished magic-user can earth or tether the Winds and hopefully reduce a chance of miscasting.
- Meat ReservesWinds of Magic power reserve capacity: +8 (own army)Requires: Meat CleaverWhere this one goes, his meat-pot goes too, as a bounteous reserve for his spells.
- Extra IngredientsAbility: "Extra Ingredients"Requires: 4 skill points across The Fate of Bjuna, The Purple Sun of Xereus, Earthing, Meat Reserves
Campaign
- Replenish Troops3 levelsLevel 1Replenish Troops action: Replenishment rate is increased by an additional 3%Level 2 · rank 5Replenish Troops action: Replenishment rate is increased by an additional 6%Level 3 · rank 10Replenish Troops action: Replenishment rate is increased by an additional 9%Those in the army can find succour or be replenished by the power of this champion.
- Cleanse Corruption3 levelsLevel 1Cleanse Corruption action: Corruption is reduced by an additional 1Level 2 · rank 5Cleanse Corruption action: Corruption is reduced by an additional 2Level 3 · rank 10Cleanse Corruption action: Corruption is reduced by an additional 3The locals take notice and will be inspired or frightened into action.
- Steal Technology3 levelsLevel 1Steal Technology action: Research rate is increased by an additional 3Level 2 · rank 5Steal Technology action: Research rate is increased by an additional 6Level 3 · rank 10Steal Technology action: Research rate is increased by an additional 10Oft-times, though you may have much, what you want the most is what your rivals have; such envy focuses the mind and creativity.
- Wound3 levelsLevel 1Wound action: Additional 5% chance of wounding targetLevel 2 · rank 5Wound action: Additional 12% chance of wounding targetLevel 3 · rank 10Wound action: Additional 21% chance of wounding targetSuch a champion will not bend or break, but slay in their Lord's name.
- Hinder Replenishment3 levelsLevel 1Hinder Replenishment action: Replenishment is modified by an additional -10%Level 2 · rank 5Hinder Replenishment action: Replenishment is modified by an additional -20%Level 3 · rank 10Hinder Replenishment action: Replenishment is modified by an additional -40%The sight of a powerful figure extolling death and blasphemies can bring enemy ranks to their knees.
- Specialist3 levelsLevel 1Hero action cost: -10%Hero action success chance: +1%Level 2Hero action cost: -20%Hero action success chance: +3%Level 3Hero action cost: -40%Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Arcane item
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Butcher (Death) · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 5,508 | 5,508 |
| Armour | 30 | 30 |
| Leadership | 60 | 60 |
| Speed | 54 | 54 |
| Melee attack | 40 | 40 |
| Melee defence | 40 | 40 |
| Weapon strength | 380 | 380 |
| … armour-piercing | 265 | 265 |
| Charge bonus | 44 | 44 |
| Ward save % | 0 | 0 |
| Physical resistance % | 0 | 0 |
| Missile resistance % | 15 | 15 |
| Spell resistance % | 0 | 0 |
| Fire resistance % | 0 | 0 |
| Magical attacks | No | No |
| Flaming attacks | No | No |
All effects of this build
No skills taken yet.
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.
