
Butcher (Death) skill planner
31 skills, line by line as the game lays them out. Click or tap a skill to put a point in it; right-click or long-press takes one back. Skills that need others first stay grey until they have them; the rank counter shows the rank a character needs for the build (one point per rank, up to 50).
- Toothy Gnoblars
Winds of Magic power reserve capacity: +5 (own army)As menial slaves to the Butcher's bidding, these Gnoblars must find him meat for the pot, or wind up in it themselves. - Lucky GnoblarsUnlocks at rank 7
Physical resistance: 5%It never hurts to keep your lucky Gnoblar with you, just in case. - Lookout GnoblarsUnlocks at rank 7
Missile resistance: 10%Stumpy and short-witted as they are, these Gnoblars have an eye on the sky at all times. - Blessed by the Great MawUnlocks at rank 7
Spell resistance: 10%Puny magicks are nothing in the face of the Great Maw's endless hunger. - ImmortalityUnlocks at rank 20
When normally killed in action, this Hero will be wounded insteadWho wants to live forever? As it turns out, most beings wouldn't say no… - MentorUnlocks at rank 30 · 3 levelsLevel 1
Character will share +15% of experience earned between all other active Heroes of the same typeLevel 2 · rank 40
Character will share +30% of experience earned between all other active Heroes of the same typeLevel 3 · rank 50
Character will share +50% of experience earned between all other active Heroes of the same typeHaving learned much in their long years of service, this character now turns their attention to training others.
- Foe-SeekerUnlocks at rank 12
Ability: "Foe-Seeker"From one bloodied, lifeless corpse to the next, this one is always looking for the next adversary to best. - Emissary
Passive ability: "Bigbellower"
Enemy Hero action success chance: -15%Requires: Foe-SeekerA full meat-pot and stolen enemy plans really does wonders for camp morale. - Servant of the Maw
Hero action cost: -25%
Hero action success chance: +15%Requires: Foe-Seeker"Hack, grind, cook and eat. Those Butchers are alright. Don't get near their pots though..." - Gore-Soaked Ritualist
Winds of Magic cost: -10% for all spells
Spell resistance: 10%
Miscast base chance: -15%Requires: Foe-SeekerThe more blood, guts and general goo, the more the Gut Magic is rooted in the real world, where things really matter. - Dinner Bell
Ability: "Dinner Bell"
Character's aura leadership effect: +5Requires 2 of: Emissary, Servant of the Maw, Gore-Soaked RitualistWhen the bell sounds, it's snack time for the assembled host. Then, the carnage can begin again, on a full stomach, with all of the associated drawbacks!
- Tolerance to ToxinsUnlocks at rank 10
Melee defence: +5
Ward save: +5%Not with: Befouler, FeastmasterRegular consumption of rotten meat and toxins are the staples of a healthy Ogre diet. - FeastmasterUnlocks at rank 10
Passive ability: "Regeneration"
Replenish Troops action: Replenishment rate is increased by an additional 5%Not with: Tolerance to Toxins, Befouler"Stop yer wriggling, meatbag! Into the pot you go!" - BefoulerUnlocks at rank 10
Hinder Replenishment action: Replenishment is modified by an additional -20%
Enables poison attacksNot with: Tolerance to Toxins, FeastmasterIf the shock of your limbs being cleaved clean off doesn't kill you, the poison on the blade surely will.
- Spirit Leech2 levelsLevel 1
Overcast spell: "Spirit Leech Upgraded"
Cooldown: -30% to "Spirit Leech"Level 2
Miscast base chance: -15% for "Spirit Leech Upgraded"
Overcast spell: "Spirit Leech Upgraded"
Winds of Magic cost: -2 for "Spirit Leech"
Winds of Magic cost: -2 for "Spirit Leech Upgraded"
Cooldown: -50% to "Spirit Leech" - Life-Leeching
Passive ability: "Life Leeching"Requires: Spirit Leech - Aspect of the Dread Knight3 levelsLevel 1
Spell: "Aspect of the Dread Knight"Level 2
Overcast spell: "Aspect of the Dread Knight Upgraded"
Cooldown: -30% to "Aspect of the Dread Knight"Level 3
Miscast base chance: -15% for "Aspect of the Dread Knight Upgraded"
Overcast spell: "Aspect of the Dread Knight Upgraded"
Winds of Magic cost: -1 for "Aspect of the Dread Knight"
Winds of Magic cost: -2 for "Aspect of the Dread Knight Upgraded"
Cooldown: -50% to "Aspect of the Dread Knight"Requires: Spirit Leech - Soulblight3 levelsLevel 1
Spell: "Soulblight"Level 2
Overcast spell: "Soulblight Upgraded"
Cooldown: -30% to "Soulblight"Level 3
Miscast base chance: -15% for "Soulblight Upgraded"
Overcast spell: "Soulblight Upgraded"
Winds of Magic cost: -2 for "Soulblight"
Winds of Magic cost: -3 for "Soulblight Upgraded"
Cooldown: -50% to "Soulblight"Requires: Spirit Leech - Doom & Darkness3 levelsLevel 1
Spell: "Doom & Darkness"Level 2
Overcast spell: "Doom & Darkness Upgraded"
Cooldown: -30% to "Doom & Darkness"Level 3
Miscast base chance: -15% for "Doom & Darkness Upgraded"
Overcast spell: "Doom & Darkness Upgraded"
Winds of Magic cost: -1 for "Doom & Darkness"
Winds of Magic cost: -2 for "Doom & Darkness Upgraded"
Cooldown: -50% to "Doom & Darkness"Requires: Spirit Leech - Meat Cleaver
Bonus vs Infantry: +8Requires all: Life-Leeching, Aspect of the Dread Knight, Soulblight, Doom & DarknessOnce the slaughter begins, every foe is but meat yet to be carved. - The Fate of Bjuna2 levelsLevel 1
Spell: "The Fate of Bjuna"Level 2
Winds of Magic cost: -3 for "The Fate of Bjuna"
Cooldown: -50% to "The Fate of Bjuna"
Spell: "The Fate of Bjuna"Requires: Meat Cleaver - The Purple Sun of Xereus3 levelsLevel 1
Spell: "The Purple Sun of Xereus"Level 2
Overcast spell: "The Purple Sun of Xereus Upgraded"
Cooldown: -30% to "The Purple Sun of Xereus"Level 3
Miscast base chance: -15% for "The Purple Sun of Xereus Upgraded"
Overcast spell: "The Purple Sun of Xereus Upgraded"
Winds of Magic cost: -2 for "The Purple Sun of Xereus"
Winds of Magic cost: -3 for "The Purple Sun of Xereus Upgraded"
Cooldown: -50% to "The Purple Sun of Xereus"Requires: Meat Cleaver - Earthing
Miscast base chance: -15%Requires: Meat CleaverBy stabbing a staff or some arcane conduit into the ground, an accomplished magic-user can earth or tether the Winds and hopefully reduce a chance of miscasting. - Meat Reserves
Winds of Magic power reserve capacity: +8 (own army)Requires: Meat CleaverWhere this one goes, his meat-pot goes too, as a bounteous reserve for his spells. - Extra Ingredients
Ability: "Extra Ingredients"Requires all: The Fate of Bjuna, The Purple Sun of Xereus, Earthing, Meat Reserves
- Replenish Troops3 levelsLevel 1
Replenish Troops action: Replenishment rate is increased by an additional 3%Level 2 · rank 5
Replenish Troops action: Replenishment rate is increased by an additional 6%Level 3 · rank 10
Replenish Troops action: Replenishment rate is increased by an additional 9%Those in the army can find succour or be replenished by the power of this champion. - Cleanse Corruption3 levelsLevel 1
Cleanse Corruption action: Corruption is reduced by an additional 1
Corruption: -1 (local province)Level 2 · rank 5
Cleanse Corruption action: Corruption is reduced by an additional 2
Corruption: -2 (local province)Level 3 · rank 10
Cleanse Corruption action: Corruption is reduced by an additional 3
Corruption: -3 (local province)The locals take notice and will be inspired or frightened into action. - Steal Technology3 levelsLevel 1
Steal Technology action: Research rate is increased by an additional 3Level 2 · rank 5
Steal Technology action: Research rate is increased by an additional 6Level 3 · rank 10
Steal Technology action: Research rate is increased by an additional 10Oft-times, though you may have much, what you want the most is what your rivals have; such envy focuses the mind and creativity. - Wound3 levelsLevel 1
Wound action: Additional 5% chance of wounding targetLevel 2 · rank 5
Wound action: Additional 12% chance of wounding targetLevel 3 · rank 10
Wound action: Additional 21% chance of wounding targetSuch a champion will not bend or break, but slay in their Lord's name. - Hinder Replenishment3 levelsLevel 1
Hinder Replenishment action: Replenishment is modified by an additional -10%Level 2 · rank 5
Hinder Replenishment action: Replenishment is modified by an additional -20%Level 3 · rank 10
Hinder Replenishment action: Replenishment is modified by an additional -40%The sight of a powerful figure extolling death and blasphemies can bring enemy ranks to their knees. - Specialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%Level 2
Hero action cost: -20%
Hero action success chance: +3%Level 3
Hero action cost: -40%
Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
All effects of this build
No skills taken yet.
Like lines are added up; a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included.