Caradryan skill tree & build planner
30 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- Barded Ithilmar SteedUnlocks at rank 4Mount: Barded Ithilmar SteedAn extremely light yet resilient material, Ithilmar gives the same protection as heavy steel, but without slowing down its wearer.
- Ithilmar ChariotUnlocks at rank 8Mount: Ithilmar ChariotExcellent Elven chariots, barded with priceless Ithilmar for extra protection on the battlefield but at no cost in speed or agility.
- AshtariUnlocks at rank 12Mount: AshtariThe impetuousness of the oldest Phoenix of the Flamespyre has faded to naught, but its wisdom, strength and loyalty to Caradryan remain true.
- Asuryan's HasteUnlocks at rank 4Melee defence: +5Speed: +15%Quick and lithe are the Asur, for the Creator gifts them his own unnatural speed, while reserving the greatest of such boons for His champion.
- Ward of AsuryanUnlocks at rank 6Ward save: +10%Ward save: +5% (accompanying Lord)Caradryan walks the world as if he has been doused in the flames of Asuryan Himself, affording him protection from harm.
- Keen GazeUnlocks at rank 10Enemy Hero action success chance: -25%Campaign line of sight: +100%With no prattling tongue to distract Caradryan from matters of great import, no event is so small as to evade his stoic gaze.
- Fuelled by FlameUnlocks at rank 14Attribute: Perfect VigourHit points: +10%The more Caradryan immerses himself in the fiery letters of the past, present and future, the more his supernatural vitality grows.
- Captain of the Phoenix GuardUnlocks at rank 8Ability: "Captain of the Phoenix Guard"Upkeep: -10% for Melee infantry units (own army)Being closest to the thoughts of the Creator God marks Caradryan with the divine strength to lead Asuryan's guardians.
- Silent FocusAssault Units action: Additional 15% casualties inflictedCleanse Corruption action: Corruption is reduced by an additional 3Campaign movement range: +10% (accompanying Lord)Requires: Captain of the Phoenix GuardYears of silent study and contemplation without utterance has honed Caradryan’s mind to accomplish tasks with immaculate focus.
- Devoted GuardiansRecruit rank: +1 for Phoenix Guard units (all armies factionwide)Ward save: +10% for Phoenix Guard units (Hero's army)Requires: Captain of the Phoenix GuardBound by a magical vow of silence, Caradryan and his guard fight with the unshakeable resolve of those who know their god's plan.
- Aura of HeatCooldown: -10% to Lore of Fire spells (Hero's army)Winds of Magic cost: -20% for Lore of Fire spells (Hero's army)Fire resistance: 15% (Hero's army)Requires: Captain of the Phoenix GuardJust as energy is transferred and never lost, so too are certain aspects of the radiance that emanates from Asuryan’s chosen.
- Phoenix RebirthCasualty replenishment rate: +10% for Phoenix units (Hero's army)Phoenix Rebirth: 30% chance for destroyed Phoenix Guard and Phoenix units to be restored after battle (Hero's army)Wound recovery time: -2 turnsRequires: Captain of the Phoenix GuardWhen the fires of creation burn bright in one’s soul, life can be given anew.
- Mark of AsuryanEffect range: +30% for "Mark of Asuryan"Enables magical attacks for Phoenix Guard units (Hero's army)Attribute: UnbreakableWeapon strength: +10%Requires: 2 skill points across Silent Focus, Devoted Guardians, Aura of Heat, Phoenix RebirthThe rune of the Creator upon Caradryan's brow glows brightest in times of danger, scorching any foe who comes near.
- Weapon MasterMelee attack: +4Weapon strength: +4%If you can swing, slash, stab, gouge, or shoot it, this warrior has mastered every aspect of its use.
- Valour of Ages2 levelsLevel 1Weapon strength: +10% when fighting against Dark ElvesWeapon strength: +3%Level 2Weapon strength: +15% when fighting against Greenskins, Skaven, Dark Elves, Beastmen, Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs and NorscaWeapon strength: +8%Requires: Weapon MasterPanic and fear are things that happen to others.
- Hard to Hit3 levelsLevel 1Melee defence: +3Level 2Melee defence: +7Level 3Melee defence: +12Requires: Weapon MasterHand-to-hand combat is a lethal match of cut and thrust. However, it’s not all about offensive strikes; parries and other defensive moves can also win the day.
- Blade Master3 levelsLevel 1Melee attack: +3Level 2Melee attack: +7Level 3Melee attack: +12Requires: Weapon MasterThis warrior is one with their blade; it is an extension of their will, making them a worthy foe in combat.
- Scarred Veteran3 levelsLevel 1Hit points: +3%Level 2Hit points: +8%Level 3Hit points: +15%Requires: Weapon MasterThe scars on this storied warrior reveal a veteran of many battles, a being not easy to kill and one worthy of respect and fear.
- Colossal StrikeAbility: "Colossal Strike"Requires: 4 skill points across Valour of Ages, Hard to Hit, Blade Master, Scarred VeteranThe bigger they are, the harder they fall.
- Wound-Maker3 levelsLevel 1Weapon strength: +5%Level 2Weapon strength: +12%Level 3Weapon strength: +20%Requires: Colossal StrikeSuch is their power and ferocity, a wound-maker will ravage the foe, cutting and pulverising until there is only one exit - death.
- Full Plate Armour3 levelsLevel 1Armour: +3Level 2Armour: +8Level 3Armour: +15Requires: Colossal StrikeFull-Plate armour protects the wearer from head-to-foot. Many such suits are blessed or imbued with arcane abilities.
- Blade Shield3 levelsLevel 1Melee defence: +3Level 2Melee defence: +7Level 3Melee defence: +12Requires: Colossal StrikeA blade that sings in defence will not let its wielder be penetrated.
- Expeditious Endeavour2 levelsLevel 1Speed: +7%Level 2Speed: +15%Requires: Colossal StrikeWhat the enemy cannot see, it cannot hit. What the enemy cannot see, it cannot survive.
- Feint & RiposteAbility: "Feint & Riposte"Requires: 4 skill points across Wound-Maker, Full Plate Armour, Blade Shield, Expeditious Endeavour
Campaign
- Training3 levelsLevel 1Training action: Unit experience gain is increased by an additional 10%Level 2 · rank 5Training action: Unit experience gain is increased by an additional 20%Level 3 · rank 10Training action: Unit experience gain is increased by an additional 30%This champion extols discipline and fear away from the battlefield as much as on it.
- Cleanse Corruption3 levelsLevel 1Cleanse Corruption action: Corruption is reduced by an additional 1Level 2 · rank 5Cleanse Corruption action: Corruption is reduced by an additional 2Level 3 · rank 10Cleanse Corruption action: Corruption is reduced by an additional 3The locals take notice and will be inspired or frightened into action.
- Assault Garrison3 levelsLevel 1Assault Garrison action: Additional 5% casualties inflictedLevel 2 · rank 5Assault Garrison action: Additional 15% casualties inflictedLevel 3 · rank 10Assault Garrison action: Additional 30% casualties inflicted"If they know I'm coming then more's the better!"
- Wound3 levelsLevel 1Wound action: Additional 5% chance of wounding targetLevel 2 · rank 5Wound action: Additional 12% chance of wounding targetLevel 3 · rank 10Wound action: Additional 21% chance of wounding targetSuch a champion will not bend or break, but slay in their Lord's name.
- Assault Units3 levelsLevel 1Assault Units action: Additional 3% casualties inflictedLevel 2 · rank 5Assault Units action: Additional 8% casualties inflictedLevel 3 · rank 10Assault Units action: Additional 15% casualties inflictedLying in wait, experienced and patient, striking when the foe least expects.
- Specialist3 levelsLevel 1Hero action cost: -10%Hero action success chance: +1%Level 2Hero action cost: -20%Hero action success chance: +3%Level 3Hero action cost: -40%Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
Mount
A mount comes with its skill in the tree: some the game grants at a rank, others take a skill point (picking one here takes it when the tree allows).
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Caradryan · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 4,068 | 4,068 |
| Armour | 110 | 110 |
| Leadership | 90 | 90 |
| Speed | 38 | 38 |
| Melee attack | 48 | 48 |
| Melee defence | 53 | 53 |
| Weapon strength | 420 | 420 |
| … armour-piercing | 300 | 300 |
| Charge bonus | 30 | 30 |
| Bonus vs large | 25 | 25 |
| Ward save % | 0 | 0 |
| Physical resistance % | 30 | 30 |
| Missile resistance % | 0 | 0 |
| Spell resistance % | 15 | 15 |
| Fire resistance % | 0 | 0 |
| Magical attacks | No | No |
| Flaming attacks | Yes | Yes |
All effects of this build
No skills taken yet.
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.
