
Caradryan
Hero· Melee Specialist· 1 model at Ultra size
Comes with Tides of Torment – High Elves(Warhammer III)
Health
4,068
Armour
110
Leadership
90
Speed
38
Melee attack
48
Melee defence
53
Weapon strength
120 base + 300 armour-piercing, +25 vs large
420
Charge bonus
30
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Expert Charge Defence
When bracing, this unit negates the charge bonus of any attacker.

Charge Reflection
When bracing, this unit causes additional damage when attacking charging enemies.

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Immune to Psychology
The unit is immune to psychological attacks (Fear & Terror).
Abilities
Feint & RiposteAugment · +24 Melee Attack, +24 Melee Defence…activeFeint & RiposteAugment+24 Melee Attack+24 Melee Defence+20 Physical ResistanceCooldown 90 s · Duration 28 sQuite literally the cut-and-thrust of the Elven way of battle; every stroke is precisely made and finds its mark perfectly.
Martial MasteryAugment · +8 Melee Attack, +12 Melee DefencepassiveMartial MasteryAugment+8 Melee Attack+12 Melee DefencePassiveWhile all High Elves have excellent martial prowess, those that continue upon the path of the warrior will further excel in armed combat.
Colossal StrikeAugment · +16 Bonus vs. Large, +25% Armour-Piercing Weapon Damage…activeColossal StrikeAugment+16 Bonus vs. Large+25% Armour-Piercing Weapon Damage+25% Base Weapon DamageCooldown 90 s · Duration 32 sThe bigger they are, the harder they fall.
Captain of the Phoenix GuardAugment · +30 Physical Resistance, Replenishes hit points of combatantsactiveCaptain of the Phoenix GuardAugment+30 Physical ResistanceReplenishes hit points of combatantsCooldown 120 s · Duration 43 sBeing closest to the thoughts of the Creator God marks Caradryan with the divine strength to lead Asuryan's guardians.
Mark of AsuryanDirect Damage (Area) · Causes severe damage to combatantspassiveMark of AsuryanDirect Damage (Area)Causes severe damage to combatantsPassive · Range 35 mThe rune of the Creator upon Caradryan's brow glows brightest in times of danger, scorching any foe who comes near.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Caradryan skill tree
30 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Barded Ithilmar SteedBarded Ithilmar SteedUnlocks at rank 4
Mount: Barded Ithilmar Steed
Ithilmar ChariotIthilmar ChariotUnlocks at rank 8
Mount: Ithilmar Chariot
wh3_dlc27_skill_hef_caradryan_mount_ashtariwh3_dlc27_skill_hef_caradryan_mount_ashtariUnlocks at rank 12
Mount: Ashtari
Asuryan's HasteAsuryan's HasteUnlocks at rank 4
Melee defence: +5
Speed: +15%
Ward of AsuryanWard of AsuryanUnlocks at rank 6
Ward save: +10%
Ward save: +5% (accompanying Lord)
Keen GazeKeen GazeUnlocks at rank 10
Enemy Hero action success chance: -25%
Campaign line of sight: +100%
Fuelled by FlameFuelled by FlameUnlocks at rank 14
Attribute: Perfect Vigour
Hit points: +10%
wh3_dlc27_skill_hef_caradryan_witness_to_destinywh3_dlc27_skill_hef_caradryan_witness_to_destinyUnlocks at rank 8
Ability: "Captain of the Phoenix Guard"
Upkeep: -10% for Melee infantry units (own army)
Silent FocusSilent Focus
Assault Units action: Additional 15% casualties inflicted
Cleanse Corruption action: Corruption is reduced by an additional 3
Corruption: -3 (local province)
Campaign movement range: +10% (accompanying Lord)
Devoted GuardiansDevoted Guardians
Recruit rank: +1 for Phoenix Guard units (all armies factionwide)
Ward save: +10% for Phoenix Guard units (Hero's army)
Aura of HeatAura of Heat
Cooldown: -10% to Lore of Fire spells (Hero's army)
Winds of Magic cost: -20% for Lore of Fire spells (Hero's army)
Fire resistance: 15% (Hero's army)
Phoenix RebirthPhoenix Rebirth
Casualty replenishment rate: +10% for Phoenix units (Hero's army)
Phoenix Rebirth: 30% chance for destroyed Phoenix Guard and Phoenix units to be restored after battle (Hero's army)
Wound recovery time: -2 turns
wh3_dlc27_skill_hef_caradryan_mark_of_asuryanwh3_dlc27_skill_hef_caradryan_mark_of_asuryan
Effect range: +30% for "Mark of Asuryan"
Enables magical attacks for Phoenix Guard units (Hero's army)
Attribute: Unbreakable
Weapon strength: +10%
Weapon MasterWeapon Master
Melee attack: +4
Weapon strength: +4%
Valour of AgesValour of Ages2 levelsLevel 1
Weapon strength: +10% when fighting against Dark Elves
Weapon strength: +3%
Weapon strength: +15% when fighting against Greenskins, Skaven, Dark Elves, Beastmen, Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs and Norsca
Weapon strength: +8%
Hard to HitHard to Hit3 levelsLevel 1
Melee defence: +3
Melee defence: +7
Melee defence: +12
Blade MasterBlade Master3 levelsLevel 1
Melee attack: +3
Melee attack: +7
Melee attack: +12
Scarred VeteranScarred Veteran3 levelsLevel 1
Hit points: +3%
Hit points: +8%
Hit points: +15%
wh3_dlc24_skill_all_all_self_colossal_strikewh3_dlc24_skill_all_all_self_colossal_strike
Ability: ""
Wound-MakerWound-Maker3 levelsLevel 1
Weapon strength: +5%
Weapon strength: +12%
Weapon strength: +20%
Full Plate ArmourFull Plate Armour3 levelsLevel 1
Armour: +3
Armour: +8
Armour: +15
Blade ShieldBlade Shield3 levelsLevel 1
Melee defence: +3
Melee defence: +7
Melee defence: +12
Expeditious EndeavourExpeditious Endeavour2 levelsLevel 1
Speed: +7%
Speed: +15%
Feint & RiposteFeint & Riposte
Ability: "Feint & Riposte"
TrainingTraining3 levelsLevel 1
Training action: Unit experience gain is increased by an additional 10%
Training action: Unit experience gain is increased by an additional 20%
Training action: Unit experience gain is increased by an additional 30%
Cleanse CorruptionCleanse Corruption3 levelsLevel 1
Cleanse Corruption action: Corruption is reduced by an additional 1
Corruption: -1 (local province)
Cleanse Corruption action: Corruption is reduced by an additional 2
Corruption: -2 (local province)
Cleanse Corruption action: Corruption is reduced by an additional 3
Corruption: -3 (local province)
Assault GarrisonAssault Garrison3 levelsLevel 1
Assault Garrison action: Additional 5% casualties inflicted
Assault Garrison action: Additional 15% casualties inflicted
Assault Garrison action: Additional 30% casualties inflicted
WoundWound3 levelsLevel 1
Wound action: Additional 5% chance of wounding target
Wound action: Additional 12% chance of wounding target
Wound action: Additional 21% chance of wounding target
Assault UnitsAssault Units3 levelsLevel 1
Assault Units action: Additional 3% casualties inflicted
Assault Units action: Additional 8% casualties inflicted
Assault Units action: Additional 15% casualties inflicted
SpecialistSpecialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%
Hero action cost: -20%
Hero action success chance: +3%
Hero action cost: -40%
Hero action success chance: +6%
Every version of Caradryan
4 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| High ElvesMelee Specialist | 4,068 | 1 | 110 | 90 | 38 | 48 | 53 | 420 | 30 | 1,000 | — | wh3_dlc27_hef_cha_caradryan |
| High ElvesMelee Specialist | 4,564 | 1 | 130 | 90 | 84 | 48 | 53 | 420 | 50 | 1,350 | — | wh3_dlc27_hef_cha_caradryan_steed |
| High ElvesMelee Specialist | 7,006 | 1 | 80 | 90 | 100 | 43 | 51 | 420 | 45 | 1,800 | — | wh3_dlc27_hef_cha_caradryan_ashtari |
| High ElvesMelee Specialist | 5,438 | 1 | 110 | 90 | 84 | 38 | 27 | 300 | 82 | 1,450 | — | wh3_dlc27_hef_cha_caradryan_chariot |
Who can field it
- Lothern
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.