
Caradryan
Hero· Melee Specialist· 1 model at Ultra size
Comes with Tides of Torment – High Elves(Warhammer III)
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Caradryan is a legendary hero of High Elves: 4,068 HP, armour 110, melee attack 48, melee defence 53, weapon strength 420. It costs 1,000 in the campaign and 900 in multiplayer. It comes with Tides of Torment – High Elves. Unit key wh3_dlc27_hef_cha_caradryan. Patch 9.0.4, from the game's data tables.
Health
4,068
Armour
110
Leadership
90
Speed
38
Melee attack
48
Melee defence
53
Weapon strength
120 base + 300 armour-piercing, +25 vs large
420
Charge bonus
30
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Expert Charge Defence
When bracing, this unit negates the charge bonus of any attacker.
- Charge Reflection
When bracing, this unit causes additional damage when attacking charging enemies.
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Immune to Psychology
The unit is immune to psychological attacks (Fear & Terror).
Abilities
- Feint & RiposteAugment · +24 Melee Attack, +24 Melee Defence…activeFeint & RiposteAugment+24 Melee Attack+24 Melee Defence+20% Physical ResistanceCooldown 90 s · Duration 28 sQuite literally the cut-and-thrust of the Elven way of battle; every stroke is precisely made and finds its mark perfectly.
- Martial MasteryAugment · +8 Melee Attack, +12 Melee DefencepassiveMartial MasteryAugment+8 Melee Attack+12 Melee DefencePassiveWhile all High Elves have excellent martial prowess, those that continue upon the path of the warrior will further excel in armed combat.
- Colossal StrikeAugment · +16 Bonus vs. Large, +25% Armour-Piercing Weapon Damage…activeColossal StrikeAugment+16 Bonus vs. Large+25% Armour-Piercing Weapon Damage+25% Base Weapon DamageCooldown 90 s · Duration 32 sThe bigger they are, the harder they fall.
- Captain of the Phoenix GuardAugment · +30% Physical Resistance, Replenishes hit points of combatantsactiveCaptain of the Phoenix GuardAugment+30% Physical ResistanceReplenishes hit points of combatantsCooldown 120 s · Duration 43 sBeing closest to the thoughts of the Creator God marks Caradryan with the divine strength to lead Asuryan's guardians.
- Mark of AsuryanDirect Damage (Area) · Causes severe damage to combatantspassiveMark of AsuryanDirect Damage (Area)Causes severe damage to combatantsPassive · Range 35 mThe rune of the Creator upon Caradryan's brow glows brightest in times of danger, scorching any foe who comes near.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Counters
Good against
- Large units — bonus vs large 25e.g. Rogue Idol, Dread Saurian, Khemric Titan · High Elves: Merwyrm, Knights of Tor Gaval
- Heavily armoured units — 300 of 420 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · High Elves: Dragon Princes, Phoenix Guard
- Units weak to fire — flaming melee attackse.g. Malevolent Treeman, Chaos Frost Dragon, Treeman
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · High Elves: Lion Chariots of Chrace, Ithilmar Chariots
- Armour-piercing — armour 110e.g. Warp-Doom Magma-Cannon, Luminark of Hysh, Little Grom · High Elves: Star Dragon, Merwyrm
- Magical attacks — physical resistance +30%e.g. Stormfiends (Warpfire Projectors), Warpfire Throwers, Death Globe Bombardiers · High Elves: Sisters of Avelorn, Tiranoc Chariots
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Caradryan skill tree
30 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
- Barded Ithilmar SteedBarded Ithilmar SteedUnlocks at rank 4
- Mount: Barded Ithilmar Steed
- Ithilmar ChariotIthilmar ChariotUnlocks at rank 8
- Mount: Ithilmar Chariot
- AshtariAshtariUnlocks at rank 12
- Mount: Ashtari
- Asuryan's HasteAsuryan's HasteUnlocks at rank 4
- Melee defence: +5
- Speed: +15%
- Ward of AsuryanWard of AsuryanUnlocks at rank 6
- Ward save: +10%
- Ward save: +5% (accompanying Lord)
- Keen GazeKeen GazeUnlocks at rank 10
- Enemy Hero action success chance: -25%
- Campaign line of sight: +100%
- Fuelled by FlameFuelled by FlameUnlocks at rank 14
- Attribute: Perfect Vigour
- Hit points: +10%
- Captain of the Phoenix GuardCaptain of the Phoenix GuardUnlocks at rank 8
- Ability: "Captain of the Phoenix Guard"
- Upkeep: -10% for Melee infantry units (own army)
- Silent FocusSilent Focus
- Assault Units action: Additional 15% casualties inflicted
- Cleanse Corruption action: Corruption is reduced by an additional 3
- Campaign movement range: +10% (accompanying Lord)
- Devoted GuardiansDevoted Guardians
- Recruit rank: +1 for Phoenix Guard units (all armies factionwide)
- Ward save: +10% for Phoenix Guard units (Hero's army)
- Aura of HeatAura of Heat
- Cooldown: -10% to Lore of Fire spells (Hero's army)
- Winds of Magic cost: -20% for Lore of Fire spells (Hero's army)
- Fire resistance: 15% (Hero's army)
- Phoenix RebirthPhoenix Rebirth
- Casualty replenishment rate: +10% for Phoenix units (Hero's army)
- Phoenix Rebirth: 30% chance for destroyed Phoenix Guard and Phoenix units to be restored after battle (Hero's army)
- Wound recovery time: -2 turns
- Mark of AsuryanMark of Asuryan
- Effect range: +30% for "Mark of Asuryan"
- Enables magical attacks for Phoenix Guard units (Hero's army)
- Attribute: Unbreakable
- Weapon strength: +10%
- Weapon MasterWeapon Master
- Melee attack: +4
- Weapon strength: +4%
- Valour of AgesValour of Ages2 levelsLevel 1
- Weapon strength: +10% when fighting against Dark Elves
- Weapon strength: +3%
- Weapon strength: +15% when fighting against Greenskins, Skaven, Dark Elves, Beastmen, Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs and Norsca
- Weapon strength: +8%
- Hard to HitHard to Hit3 levelsLevel 1
- Melee defence: +3
- Melee defence: +7
- Melee defence: +12
- Blade MasterBlade Master3 levelsLevel 1
- Melee attack: +3
- Melee attack: +7
- Melee attack: +12
- Scarred VeteranScarred Veteran3 levelsLevel 1
- Hit points: +3%
- Hit points: +8%
- Hit points: +15%
- Colossal StrikeColossal Strike
- Ability: "Colossal Strike"
- Wound-MakerWound-Maker3 levelsLevel 1
- Weapon strength: +5%
- Weapon strength: +12%
- Weapon strength: +20%
- Full Plate ArmourFull Plate Armour3 levelsLevel 1
- Armour: +3
- Armour: +8
- Armour: +15
- Blade ShieldBlade Shield3 levelsLevel 1
- Melee defence: +3
- Melee defence: +7
- Melee defence: +12
- Expeditious EndeavourExpeditious Endeavour2 levelsLevel 1
- Speed: +7%
- Speed: +15%
- Feint & RiposteFeint & Riposte
- Ability: "Feint & Riposte"
- TrainingTraining3 levelsLevel 1
- Training action: Unit experience gain is increased by an additional 10%
- Training action: Unit experience gain is increased by an additional 20%
- Training action: Unit experience gain is increased by an additional 30%
- Cleanse CorruptionCleanse Corruption3 levelsLevel 1
- Cleanse Corruption action: Corruption is reduced by an additional 1
- Cleanse Corruption action: Corruption is reduced by an additional 2
- Cleanse Corruption action: Corruption is reduced by an additional 3
- Assault GarrisonAssault Garrison3 levelsLevel 1
- Assault Garrison action: Additional 5% casualties inflicted
- Assault Garrison action: Additional 15% casualties inflicted
- Assault Garrison action: Additional 30% casualties inflicted
- WoundWound3 levelsLevel 1
- Wound action: Additional 5% chance of wounding target
- Wound action: Additional 12% chance of wounding target
- Wound action: Additional 21% chance of wounding target
- Assault UnitsAssault Units3 levelsLevel 1
- Assault Units action: Additional 3% casualties inflicted
- Assault Units action: Additional 8% casualties inflicted
- Assault Units action: Additional 15% casualties inflicted
- SpecialistSpecialist3 levelsLevel 1
- Hero action cost: -10%
- Hero action success chance: +1%
- Hero action cost: -20%
- Hero action success chance: +3%
- Hero action cost: -40%
- Hero action success chance: +6%
Every version of Caradryan
4 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| High ElvesMelee Specialist | 4,068 | 1 | 110 | 90 | 38 | 48 | 53 | 420 | 30 | 1,000 | — | wh3_dlc27_hef_cha_caradryan |
| High ElvesMelee Specialist | 4,564 | 1 | 130 | 90 | 84 | 48 | 53 | 420 | 50 | 1,350 | — | wh3_dlc27_hef_cha_caradryan_steed |
| High ElvesMelee Specialist | 7,006 | 1 | 80 | 90 | 100 | 43 | 51 | 420 | 45 | 1,800 | — | wh3_dlc27_hef_cha_caradryan_ashtari |
| High ElvesMelee Specialist | 5,438 | 1 | 110 | 90 | 84 | 38 | 27 | 300 | 82 | 1,450 | — | wh3_dlc27_hef_cha_caradryan_chariot |
Who can field it
- High Elves · Lothern
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.