Chaos Sorcerer of Nurgle (Nurgle) skill tree & build planner
33 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- Chaos SteedUnlocks at rank 4Mount: Chaos SteedThe dread steeds of Chaos are more than mere horses, but creatures tainted by Daemon blood, said to be gifts from the Dark Gods themselves.
- Chaos WarshrineUnlocks at rank 14Mount: WarshrineA vast, mobile altar allows the souls of the slain to be ritualistically condemned directly from the field of slaughter.
- Rot BeastUnlocks at rank 16Mount: Rot BeastThis vile, mutilated steed bears its rider into the very thick of battle, where any wounds scored upon its cancerous flesh are sealed by the pus weeping from its foetid body.
- Servant of DecayUnlocks at rank 1 · 3 levels · Starting skillLevel 1 · free at rank 1 · takenNurgle Authority: +1 (Hero's army)Tzeentch Authority: -1 (Hero's army)Level 2 · free at rank 11Nurgle Authority: +2 (Hero's army)Tzeentch Authority: -2 (Hero's army)Level 3 · free at rank 21Nurgle Authority: +3 (Hero's army)Tzeentch Authority: -3 (Hero's army)The armies of the Urfather spread their sickness with glee, earning Grandfather Nurgle's approval with every new infection.
- Infernal ChampionUnlocks at rank 15Weapon strength: +10%The Warriors of Chaos are the playthings of Gods and given many gifts, including formidable fighting skills.
- Aura of ChaosUnlocks at rank 8Missile resistance: 10%The shadow of the Ruinous Powers looms large, protecting those who bear their mark.
- Unblinking VigilanceUnlocks at rank 10 · 2 levelsLevel 1Enemy Hero action success chance: -5%Ambush defence chance: +10% (Hero's army)Level 2Enemy Hero action success chance: -10%Campaign line of sight: +25%Ambush defence chance: +15% (Hero's army)Much can happen in the blink of an eye, as Kihar's victims would attest, were they still in possession of their eyes or tongues.
- Prolific SpellcastingUnlocks at rank 16 · 3 levelsLevel 1Winds of Magic power reserve capacity: +5 (Hero's army)Level 2Winds of Magic power reserve: +3 per turn (Hero's army)Winds of Magic power reserve capacity: +8 (Hero's army)Level 3Targeting range: +10% for spellsWinds of Magic power reserve: +5 per turn (Hero's army)Winds of Magic power reserve capacity: +10 (Hero's army)A Chaos Sorcerer's instinctual grasp of the Winds of Magic, coupled with a singular Slaaneshi obsession for *more*, has bolstered Kihar's capabilities beyond those of others.
- ImmortalityUnlocks at rank 20When normally killed in action, this Hero will be wounded insteadWho wants to live forever? As it turns out, most beings wouldn't say no…
- MentorUnlocks at rank 30 · 3 levelsLevel 1Character will share +15% of experience earned between all other active Heroes of the same typeLevel 2 · rank 40Character will share +30% of experience earned between all other active Heroes of the same typeLevel 3 · rank 50Character will share +50% of experience earned between all other active Heroes of the same typeHaving learned much in their long years of service, this character now turns their attention to training others.
- Miasma of Pestilence2 levelsLevel 1Cooldown: -30% to "Miasma of Pestilence"Overcast spell: "Miasma of Pestilence Upgraded"Level 2Cooldown: -50% to "Miasma of Pestilence"Miscast base chance: -15% for "Miasma of Pestilence Upgraded"Overcast spell: "Miasma of Pestilence Upgraded"Winds of Magic cost: -1 for "Miasma of Pestilence"Winds of Magic cost: -1 for "Miasma of Pestilence Upgraded"
- Children of NurglePassive ability: "Children of Nurgle"Requires: Miasma of Pestilence
- Stream of Corruption3 levelsLevel 1Spell: "Stream of Corruption"Level 2Cooldown: -30% to "Stream of Corruption"Overcast spell: "Stream of Corruption Upgraded"Level 3Cooldown: -50% to "Stream of Corruption"Miscast base chance: -15% for "Stream of Corruption Upgraded"Overcast spell: "Stream of Corruption Upgraded"Winds of Magic cost: -1 for "Stream of Corruption"Winds of Magic cost: -2 for "Stream of Corruption Upgraded"Requires: Miasma of Pestilence
- Curse of the Leper3 levelsLevel 1Spell: "Curse of the Leper"Level 2Cooldown: -30% to "Curse of the Leper"Overcast spell: "Curse of the Leper Upgraded"Level 3Cooldown: -50% to "Curse of the Leper"Miscast base chance: -15% for "Curse of the Leper Upgraded"Overcast spell: "Curse of the Leper Upgraded"Winds of Magic cost: -2 for "Curse of the Leper"Winds of Magic cost: -3 for "Curse of the Leper Upgraded"Requires: Miasma of Pestilence
- Rancid Visitations3 levelsLevel 1Spell: "Rancid Visitations"Level 2Cooldown: -30% to "Rancid Visitations"Overcast spell: "Rancid Visitations Upgraded"Level 3Cooldown: -50% to "Rancid Visitations"Miscast base chance: -15% for "Rancid Visitations Upgraded"Overcast spell: "Rancid Visitations Upgraded"Winds of Magic cost: -2 for "Rancid Visitations"Winds of Magic cost: -3 for "Rancid Visitations Upgraded"Requires: Miasma of Pestilence
- EvasionPassive ability: "Evasion"Requires: 4 skill points across Children of Nurgle, Stream of Corruption, Curse of the Leper, Rancid Visitations
- Fleshy Abundance3 levelsLevel 1Spell: "Fleshy Abundance"Level 2Cooldown: -30% to "Fleshy Abundance"Overcast spell: "Fleshy Abundance Upgraded"Level 3Cooldown: -50% to "Fleshy Abundance"Miscast base chance: -15% for "Fleshy Abundance Upgraded"Overcast spell: "Fleshy Abundance Upgraded"Winds of Magic cost: -2 for "Fleshy Abundance"Winds of Magic cost: -3 for "Fleshy Abundance Upgraded"Requires: Evasion
- Blight Boil3 levelsLevel 1Spell: "Blight Boil"Level 2Cooldown: -30% to "Blight Boil"Overcast spell: "Blight Boil Upgraded"Level 3Cooldown: -50% to "Blight Boil"Miscast base chance: -15% for "Blight Boil Upgraded"Overcast spell: "Blight Boil Upgraded"Winds of Magic cost: -2 for "Blight Boil"Winds of Magic cost: -3 for "Blight Boil Upgraded"Requires: Evasion
- EarthingMiscast base chance: -15%Requires: EvasionBy stabbing a staff or some arcane conduit into the ground, an accomplished magic-user can earth or tether the Winds and hopefully reduce a chance of miscasting.
- Magical ReservesWinds of Magic power reserve capacity: +5Requires: EvasionA few magic-users have the ability to store the Winds of Magic for later use, increasing their spellcasting power when it really counts.
- Arcane ConduitPassive ability: "Arcane Conduit"Requires: 4 skill points across Fleshy Abundance, Blight Boil, Earthing, Magical Reserves
- Warrior WizardUnlocks at rank 5Melee attack: +5Melee defence: +5Weapon strength: +20%Not with: Spellslinger, Unmoving Mage"Robes? Fool! We're going to battle, not a ball. Hand me my armour! ARMOUR!"
- SpellslingerUnlocks at rank 5Cooldown: -15% to spellsNot with: Warrior Wizard, Unmoving MageSpell after spell, grant the enemy no reprieve!
- Unmoving MageUnlocks at rank 5Spell resistance: 10%Miscast base chance: -15%Hit points: +6%Not with: Warrior Wizard, SpellslingerMagic is little threat to one so well-versed in its dark and terrible intricacies.
Battle
- Rancid ReachUnlocks at rank 7Passive ability: "Pestilent Decay"Leadership: +3 (Hero's army)Not with: Filthy Fighter, Putrid BodyYou cannot escape death indefinitely… Well, you can, but not without a College education, generally speaking. Most will eventually feel infirmity's firm cruel grip, one way or another.
- Putrid BodyUnlocks at rank 7Passive ability: "Aura of Pestilence"Melee defence: +4Not with: Filthy Fighter, Rancid ReachBest not touch, lest something – everything – comes off in your hand.
- Filthy FighterUnlocks at rank 7Attribute: Immune to Contact EffectsWeapon strength: +7% (Hero's army)Not with: Putrid Body, Rancid ReachThere’s little you can do to get under the skin of one who has rubbed shoulders with the diseased for so long.
Campaign
- Scouting3 levelsLevel 1Scouting action: Magic item drop chance is increased by an additional 5%Level 2 · rank 5Scouting action: Magic item drop chance is increased by an additional 10%Level 3 · rank 10Scouting action: Magic item drop chance is increased by an additional 15%Spellcasters can oft-sense when magic is close or being drawn from the Winds.
- Spread Corruption3 levelsLevel 1Spread Corruption action: Nurgle corruption is increased by an additional 1Level 2 · rank 5Spread Corruption action: Nurgle corruption is increased by an additional 2Level 3 · rank 10Spread Corruption action: Nurgle corruption is increased by an additional 3The locals take notice and will be inspired or frightened into action.
- Steal Technology3 levelsLevel 1Steal Technology action: Research rate is increased by an additional 3Level 2 · rank 5Steal Technology action: Research rate is increased by an additional 6Level 3 · rank 10Steal Technology action: Research rate is increased by an additional 10Oft-times, though you may have much, what you want the most is what your rivals have; such envy focuses the mind and creativity.
- Wound3 levelsLevel 1Wound action: Additional 5% chance of wounding targetLevel 2 · rank 5Wound action: Additional 12% chance of wounding targetLevel 3 · rank 10Wound action: Additional 21% chance of wounding targetSuch a champion will not bend or break, but slay in their Lord's name.
- Block Army3 levelsLevel 1Block Army action: Movement range is modified by an additional -3%Level 2 · rank 5Block Army action: Movement range is modified by an additional -8%Level 3 · rank 10Block Army action: Movement range is modified by an additional -15%To sow discord and confuse the enemy, sending them down the wrong route or befuddling their senses.
- Specialist3 levelsLevel 1Hero action cost: -10%Hero action success chance: +1%Level 2Hero action cost: -20%Hero action success chance: +3%Level 3Hero action cost: -40%Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
Mount
A mount comes with its skill in the tree: some the game grants at a rank, others take a skill point (picking one here takes it when the tree allows).
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Arcane item
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Chaos Sorcerer of Nurgle (Nurgle) · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 3,874 | 3,874 |
| Armour | 80 | 80 |
| Leadership | 60 | 60 |
| Speed | 33 | 33 |
| Melee attack | 37 | 37 |
| Melee defence | 45 | 45 |
| Weapon strength | 315 | 315 |
| … armour-piercing | 95 | 95 |
| Charge bonus | 20 | 20 |
| Ward save % | 0 | 0 |
| Physical resistance % | 0 | 0 |
| Missile resistance % | 15 | 15 |
| Spell resistance % | 0 | 0 |
| Fire resistance % | 0 | 0 |
| Magical attacks | No | No |
| Flaming attacks | No | No |
All effects of this build
- Nurgle Authority: +1 (Hero's army)
- Tzeentch Authority: -1 (Hero's army)
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.
