
Cultist of Tzeentch skill planner
25 skills, line by line as the game lays them out. Click or tap a skill to put a point in it; right-click or long-press takes one back. Skills that need others first stay grey until they have them; the rank counter shows the rank a character needs for the build (one point per rank, up to 50).
- Chaos SteedUnlocks at rank 4
Mount: Chaos SteedThe dread steeds of Chaos are more than mere horses, but creatures tainted by Daemon blood, said to be gifts from the Dark Gods themselves. - Chaos WarshrineUnlocks at rank 14
Mount: WarshrineA vast, mobile altar allows the souls of the slain to be ritualistically condemned directly from the field of slaughter. - Gate of TzeentchUnlocks at rank 13 · 3 levelsLevel 1
Ability: "Gate of Tzeentch"Level 2
Ability: "Gate of Tzeentch"
Ability number of uses: +1 for "Gate of Tzeentch"Level 3
Ability: "Gate of Tzeentch"
Ability number of uses: +2 for "Gate of Tzeentch" - Greater Gate of Tzeentch
Ability: "Greater Gate of Tzeentch"Requires all: Gate of Tzeentch - Invulnerable Through ChangeUnlocks at rank 7
Missile resistance: 10%With just a wave of the hand, projectiles fired at this servant of Tchar are turned from sharp and pointy to soft and entirely harmless. - Hates NurgleUnlocks at rank 4 · Starting skill
Melee attack: +10 when fighting against Nurglish factions
Weapon strength: +15% when fighting against Nurglish factionsPerhaps it is the Fly Lord's apparent nonchalance that enrages Tzeentch so? Whatever the reason, the Great Game's greatest player, and his greatest servant, have an adversary on which to focus their ire. - ImmortalityUnlocks at rank 20
When normally killed in action, this Hero will be wounded insteadWho wants to live forever? As it turns out, most beings wouldn't say no… - MentorUnlocks at rank 30 · 3 levelsLevel 1
Character will share +15% of experience earned between all other active Heroes of the same typeLevel 2 · rank 40
Character will share +30% of experience earned between all other active Heroes of the same typeLevel 3 · rank 50
Character will share +50% of experience earned between all other active Heroes of the same typeHaving learned much in their long years of service, this character now turns their attention to training others.
- Fireball2 levelsLevel 1
Overcast spell: "Fireball Upgraded"
Cooldown: -30% to "Fireball"Level 2
Miscast base chance: -15% for "Fireball Upgraded"
Overcast spell: "Fireball Upgraded"
Winds of Magic cost: -1 for "Fireball"
Winds of Magic cost: -2 for "Fireball Upgraded"
Cooldown: -50% to "Fireball" - Kindleflame
Passive ability: "Kindleflame"Requires: Fireball - Cascading Fire-Cloak2 levelsLevel 1
Spell: "Cascading Fire Cloak"Level 2
Winds of Magic cost: -1 for "Cascading Fire Cloak"
Cooldown: -50% to "Cascading Fire Cloak"
Spell: "Cascading Fire Cloak"Requires: Fireball - Flaming Sword of Rhuin3 levelsLevel 1
Spell: "Flaming Sword of Rhuin"Level 2
Overcast spell: "Flaming Sword of Rhuin Upgraded"
Cooldown: -30% to "Flaming Sword of Rhuin"Level 3
Miscast base chance: -15% for "Flaming Sword of Rhuin Upgraded"
Overcast spell: "Flaming Sword of Rhuin Upgraded"
Winds of Magic cost: -2 for "Flaming Sword of Rhuin"
Winds of Magic cost: -2 for "Flaming Sword of Rhuin Upgraded"
Cooldown: -50% to "Flaming Sword of Rhuin"Requires: Fireball - The Burning Head3 levelsLevel 1
Spell: "The Burning Head"Level 2
Overcast spell: "The Burning Head Upgraded"
Cooldown: -30% to "The Burning Head"Level 3
Miscast base chance: -15% for "The Burning Head Upgraded"
Overcast spell: "The Burning Head Upgraded"
Winds of Magic cost: -2 for "The Burning Head"
Winds of Magic cost: -3 for "The Burning Head Upgraded"
Cooldown: -50% to "The Burning Head"Requires: Fireball - Prismatic Plurality
Passive ability: "Prismatic Plurality"Requires all: Kindleflame, Cascading Fire-Cloak, Flaming Sword of Rhuin, The Burning Head - Piercing Bolts of Burning3 levelsLevel 1
Spell: "Piercing Bolts of Burning"Level 2
Overcast spell: "Piercing Bolts of Burning Upgraded"
Cooldown: -30% to "Piercing Bolts of Burning"Level 3
Miscast base chance: -15% for "Piercing Bolts of Burning Upgraded"
Overcast spell: "Piercing Bolts of Burning Upgraded"
Winds of Magic cost: -2 for "Piercing Bolts of Burning"
Winds of Magic cost: -3 for "Piercing Bolts of Burning Upgraded"
Cooldown: -50% to "Piercing Bolts of Burning"Requires: Prismatic Plurality - Flame Storm3 levelsLevel 1
Spell: "Flame Storm"Level 2
Overcast spell: "Flame Storm Upgraded"
Cooldown: -30% to "Flame Storm"Level 3
Miscast base chance: -15% for "Flame Storm Upgraded"
Overcast spell: "Flame Storm Upgraded"
Winds of Magic cost: -3 for "Flame Storm"
Winds of Magic cost: -3 for "Flame Storm Upgraded"
Cooldown: -50% to "Flame Storm"Requires: Prismatic Plurality - Earthing
Miscast base chance: -15%Requires: Prismatic PluralityBy stabbing a staff or some arcane conduit into the ground, an accomplished magic-user can earth or tether the Winds and hopefully reduce a chance of miscasting. - Magical Reserves
Winds of Magic power reserve capacity: +5Requires: Prismatic PluralityA few magic-users have the ability to store the Winds of Magic for later use, increasing their spellcasting power when it really counts. - Arcane Conduit
Passive ability: "Arcane Conduit"Requires all: Earthing, Magical Reserves, Piercing Bolts of Burning, Flame Storm
- Increase Mobility3 levelsLevel 1
Increase Mobility action: Movement range is increased by an additional 5%Level 2 · rank 5
Increase Mobility action: Movement range is increased by an additional 10%Level 3 · rank 10
Increase Mobility action: Movement range is increased by an additional 15%Whether it be training harder, travelling lighter, eating less or sleeping better, there's always a way to draw more from the day. - Spread Corruption3 levelsLevel 1
Spread Corruption action: Tzeentch corruption is increased by an additional 1
Tzeentch corruption: +1 (local province)Level 2 · rank 5
Spread Corruption action: Tzeentch corruption is increased by an additional 2
Tzeentch corruption: +2 (local province)Level 3 · rank 10
Spread Corruption action: Tzeentch corruption is increased by an additional 3
Tzeentch corruption: +3 (local province)The locals take notice and will be inspired or frightened into action. - Damage Walls3 levelsLevel 1
Damage Walls action: 1 additional wall breachesLevel 2 · rank 5
Damage Walls action: 2 additional wall breachesLevel 3 · rank 10
Damage Walls action: 3 additional wall breachesThey cannot stop what they cannot see. - Wound3 levelsLevel 1
Wound action: Additional 5% chance of wounding targetLevel 2 · rank 5
Wound action: Additional 12% chance of wounding targetLevel 3 · rank 10
Wound action: Additional 21% chance of wounding targetSuch a champion will not bend or break, but slay in their Lord's name. - Hinder Replenishment3 levelsLevel 1
Hinder Replenishment action: Replenishment is modified by an additional -10%Level 2 · rank 5
Hinder Replenishment action: Replenishment is modified by an additional -20%Level 3 · rank 10
Hinder Replenishment action: Replenishment is modified by an additional -40%The sight of a powerful figure extolling death and blasphemies can bring enemy ranks to their knees. - Specialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%Level 2
Hero action cost: -20%
Hero action success chance: +3%Level 3
Hero action cost: -40%
Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
All effects of this build
Melee attack: +10 when fighting against Nurglish factions
Weapon strength: +15% when fighting against Nurglish factions
Like lines are added up; a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included.