Daemon Prince (Daemons of Chaos) skill tree & build planner
Daemons of ChaosLegendary lordUnit stats
69 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- Army of RenownUnlocks at rank 10 · 3 levelsLevel 1 · free at rank 10Regiments of Renown army capacity: +2 (own army)Level 2 · free at rank 20Regiments of Renown army capacity: +4 (own army)Level 3 · free at rank 30Regiments of Renown army capacity: +6 (own army)If their renown does them justice, they will be fit to serve one whose fame they will never outstrip.
- MentorUnlocks at rank 30 · 3 levelsLevel 1Character experience gain: +20% (Heroes in Lord's army)Character will share +15% of experience earned between all other active LordsLevel 2 · rank 40Character experience gain: +35% (Heroes in Lord's army)Character will share +30% of experience earned between all other active LordsLevel 3 · rank 50Character experience gain: +50% (Heroes in Lord's army)Character will share +50% of experience earned between all other active LordsHaving learned much in their long years of service, this character now turns their attention to training others.
- Glorious Warfare3 levelsLevel 1All glory gained: +3%Level 2All glory gained: +8%Level 3All glory gained: +15%As the corruption of Chaos seeps into the land like a sickness, the glory and strength of those forces pledged eternally to Ruin can only grow and grow.
- Infecting Presence3 levelsLevel 1Chaos Undivided corruption: +1 (local province)Level 2Chaos Undivided corruption: +2 (local province)Level 3Chaos Undivided corruption: +4 (local province)Requires: Glorious WarfareThe corruption of Chaos infects all it touches, stretching its dark tendrils out across the land.
- Growing Chaos3 levelsLevel 1Growth: +8 (local province)Level 2Growth: +20 (local province)Level 3Growth: +36 (local province)Requires: Glorious WarfareThe provinces shall bloat with wonderous corruption, expanding amidst the glory of success.
- Unforgiving Rule3 levelsLevel 1Control: +1 (local province)Level 2Control: +2 (local province)Level 3Control: +3 (local province)Requires: Glorious WarfareChaos grips the local populace with an iron fist, discouraging all disorder lest it tighten and choke.
- Respect of the North3 levelsLevel 1Diplomatic relations: +10 with Warriors of Chaos, Daemons of Chaos, Beastmen and NorscaLevel 2Diplomatic relations: +20 with Warriors of Chaos, Daemons of Chaos, Beastmen and NorscaLevel 3Diplomatic relations: +30 with Warriors of Chaos, Daemons of Chaos, Beastmen and NorscaRequires: Glorious WarfareMany servants of Chaos are connected by a Ruinous web that joins their forces in common cause.
- Route MarcherCampaign movement range: +5%Requires: 4 skill points across Infecting Presence, Growing Chaos, Unforgiving Rule, Respect of the NorthThose who know the land and its secrets will travel faster and further than the foes who don't.
- Lightning Strike3 levelsLevel 1Enemy battle reinforcement time: +25%Battle reinforcement time: -10%Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penaltyLevel 2Enemy battle reinforcement time: +50%Battle reinforcement time: -20%Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penaltyLevel 3Enemy battle reinforcement time: +50%Battle reinforcement time: -30%Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penaltyEnables lightning strike battles when reinforcements are presentRequires: Route Marcher"The time to strike is now!"
- Vengeful Companions3 levelsLevel 1Upkeep: -3% for Khorne units (Lord's army)Level 2Upkeep: -8% for Khorne units (Lord's army)Level 3Upkeep: -15% for Khorne units (Lord's army)Requires: Route MarcherRaging and roaring in the cause of Chaos Undivided, the forces of Khorne bray for battle with even greater fury.
- Friends of Decay3 levelsLevel 1Upkeep: -3% for Nurgle units (Lord's army)Level 2Upkeep: -8% for Nurgle units (Lord's army)Level 3Upkeep: -15% for Nurgle units (Lord's army)Requires: Route MarcherThe unwholesome, decrepit warriors of Nurgle stand bolstered among the united forces of Chaos.
- Acolytes of Change3 levelsLevel 1Upkeep: -3% for Tzeentch units (Lord's army)Level 2Upkeep: -8% for Tzeentch units (Lord's army)Level 3Upkeep: -15% for Tzeentch units (Lord's army)Requires: Route MarcherThe unified forces of Chaos thrill the Lord of Change, who delights in seeing once-fierce enemies transformed into a weapon of untold annihilation.
- Intimate Allies3 levelsLevel 1Upkeep: -3% for Slaanesh units (Lord's army)Level 2Upkeep: -8% for Slaanesh units (Lord's army)Level 3Upkeep: -15% for Slaanesh units (Lord's army)Requires: Route MarcherMerged under a single Ruinous banner, the servants of Slaanesh find new pleasures within this unholy alliance.
- Fury of the Faithful3 levelsLevel 1Khorne glory gained: +3%Level 2Khorne glory gained: +8%Level 3Khorne glory gained: +15%Pure, irrepressible rage is but an act of worship to the Blood God's glory.
- Wrathful Reaver3 levelsLevel 1Income from raiding: +10% (Lord's army)Level 2Income from raiding: +20% (Lord's army)Level 3Income from raiding: +30% (Lord's army)Requires: Fury of the FaithfulThe dead and the dying have no use for material goods, and the living do not deserve to keep what they could not protect.
- Destroyer3 levelsLevel 1Income from sacking settlements: +5% (Lord's army)Level 2Income from sacking settlements: +10% (Lord's army)Level 3Income from sacking settlements: +15% (Lord's army)Requires: Fury of the FaithfulKhorne thrives in the wake of wanton destruction; let the towns and cities of his foes burn to the ground around them.
- Unholy Terror Troopers3 levelsLevel 1Armour: +6 for Bloodletters of Khorne, Exalted Bloodletters of Khorne, Marauders of Khorne, Forsaken of Khorne, Blood Shrine of Khorne, Skullreapers, Wrathmongers and Chaos Warriors of Khorne units (Lord's army)Level 2Armour: +6 for Bloodletters of Khorne, Exalted Bloodletters of Khorne, Marauders of Khorne, Forsaken of Khorne, Blood Shrine of Khorne, Skullreapers, Wrathmongers and Chaos Warriors of Khorne units (Lord's army)Melee defence: +4 for Bloodletters of Khorne, Exalted Bloodletters of Khorne, Marauders of Khorne, Forsaken of Khorne, Blood Shrine of Khorne, Skullreapers, Wrathmongers and Chaos Warriors of Khorne units (Lord's army)Level 3Armour: +8 for Bloodletters of Khorne, Exalted Bloodletters of Khorne, Marauders of Khorne, Forsaken of Khorne, Blood Shrine of Khorne, Skullreapers, Wrathmongers and Chaos Warriors of Khorne units (Lord's army)Melee defence: +6 for Bloodletters of Khorne, Exalted Bloodletters of Khorne, Marauders of Khorne, Forsaken of Khorne, Blood Shrine of Khorne, Skullreapers, Wrathmongers and Chaos Warriors of Khorne units (Lord's army)Requires: Fury of the FaithfulWhen you strike a warrior of Khorne, strike hard and with more strength than you dare, for what doesn't kill them only makes them stronger, and angrier.
- Might of the ChosenReign of Chaos: additional chance for Khorne rewards +5%Requires: Fury of the FaithfulThe Blood God rewards the agents of His glory, for what strengthens the Lord of Murder so too bolsters his forces.
- Endless MarchDaemons Reforged: +10% chance for destroyed Daemons of Khorne units to be restored after battle (Lord's army)Upkeep: -15% for Khorne units (Lord's army)Requires: 4 skill points across Wrathful Reaver, Destroyer, Unholy Terror Troopers, Might of the ChosenWarriors pledged to Khorne never tire of war, but are honed by battle fury into sharp instruments of violent rage.
- Inspiring PresenceUnit experience gain per turn: +75 (Lord's army)Character's aura leadership effect: +5Requires: Endless MarchThere are Lords that radiate power, confidence and fear, inspiring their followers to great or terrible acts.
- Riders of Doom3 levelsLevel 1Charge bonus: +12% for Gorebeast Chariot of Khorne, Skullcannon, Bloodcrushers of Khorne and Skullcrushers of Khorne units (Lord's army)Level 2Charge bonus: +15% for Gorebeast Chariot of Khorne, Skullcannon, Bloodcrushers of Khorne and Skullcrushers of Khorne units (Lord's army)Speed: +5% for Gorebeast Chariot of Khorne, Skullcannon, Bloodcrushers of Khorne and Skullcrushers of Khorne units (Lord's army)Level 3Charge bonus: +18% for Gorebeast Chariot of Khorne, Skullcannon, Bloodcrushers of Khorne and Skullcrushers of Khorne units (Lord's army)Speed: +10% for Gorebeast Chariot of Khorne, Skullcannon, Bloodcrushers of Khorne and Skullcrushers of Khorne units (Lord's army)Requires: Endless MarchAstride terrifying mounts and riding rattling chariots of bone, the forces of Khorne are a whirlwind of pure destruction on the charge.
- Bloodthirsty Beasts3 levelsLevel 1Melee attack: +4 for Flesh Hounds of Khorne, Chaos Warhounds, Chaos Furies, Spawn of Khorne, and Minotaurs of Khorne units (Lord's army)Level 2Charge bonus: +5 for Flesh Hounds of Khorne, Chaos Warhounds, Chaos Furies, Spawn of Khorne, Khorngors and Minotaurs of Khorne units (Lord's army)Melee attack: +6 for Flesh Hounds of Khorne, Chaos Warhounds, Chaos Furies, Spawn of Khorne, and Minotaurs of Khorne units (Lord's army)Level 3Charge bonus: +10 for Flesh Hounds of Khorne, Chaos Warhounds, Chaos Furies, Spawn of Khorne, Khorngors and Minotaurs of Khorne units (Lord's army)Melee attack: +8 for Flesh Hounds of Khorne, Chaos Warhounds, Chaos Furies, Spawn of Khorne, and Minotaurs of Khorne units (Lord's army)Requires: Endless MarchThe bestial minions of the Blood God charge the enemy, ripping and tearing at their flesh until no breath remains.
- Raging MightReign of Chaos: additional chance for Khorne rewards +10%Requires: 3 skill points across Inspiring Presence, Riders of Doom, Bloodthirsty BeastsDeliver rampant Chaos unto the unwary, and all manner of powers shall be awarded in Khorne's name.
- Forged in Fury3 levelsLevel 1Weapon strength: +5% for Bloodthirster units (Lord's army)Level 2Weapon strength: +10% for Bloodthirster units (Lord's army)Level 3Weapon strength: +15% for Bloodthirster units (Lord's army)Requires: Raging MightA weapon forged in a fire of searing hatred strikes harder than any average blade.
- Warpmetal Edge3 levelsLevel 1Weapon strength: +5% for Soul Grinder (Khorne) units (Lord's army)Level 2Weapon strength: +10% for Soul Grinder (Khorne) units (Lord's army)Level 3Weapon strength: +15% for Soul Grinder (Khorne) units (Lord's army)Requires: Raging MightWhen the Harvesters of Doom take to the field, a violent ringing of metal echoes with every mechanical swing and thrust of their blades.
- Spilling the Blood3 levelsLevel 1Melee attack: +4 for Bloodthirster and Chaos Warshrine of Khorne units (Lord's army)Level 2Melee attack: +6 for Bloodthirster and Chaos Warshrine of Khorne units (Lord's army)Level 3Melee attack: +8 for Bloodthirster and Chaos Warshrine of Khorne units (Lord's army)Requires: Raging MightThere is no greater embodiment of Khorne's all-encompassing wrath than spilling the blood of a weak and pitiful enemy.
- Rage Within the Machine3 levelsLevel 1Melee attack: +4 for Soul Grinder (Khorne) units (Lord's army)Level 2Melee attack: +6 for Soul Grinder (Khorne) units (Lord's army)Level 3Melee attack: +8 for Soul Grinder (Khorne) units (Lord's army)Requires: Raging MightEmerging from the Forge of Souls trapped in a prison of metal and gears, the heavy machinery of the Clinkerspawn possesses an undeniably brutal strength.
- Impure Prayer3 levelsLevel 1Nurgle glory gained: +3%Level 2Nurgle glory gained: +8%Level 3Nurgle glory gained: +15%Uncleanliness is next to Godliness.
- Grimy Terrain3 levelsLevel 1Attrition: -10% casualties suffered from all attrition (Lord's army)Level 2Attrition: -20% casualties suffered from all attrition (Lord's army)Level 3Attrition: -30% casualties suffered from all attrition (Lord's army)Requires: Impure PrayerThe perils of passing through hostile terrain matter little when the Lord of Decay guides your path.
- Rotting Nourishment3 levelsLevel 1Daemons Reforged: +5% hit points for destroyed Daemons of Nurgle units restored after battle (Lord's army)Casualty replenishment rate: +2% (Lord's army)Level 2Daemons Reforged: +10% hit points for destroyed Daemons of Nurgle units restored after battle (Lord's army)Casualty replenishment rate: +4% (Lord's army)Level 3Daemons Reforged: +15% hit points for destroyed Daemons of Nurgle units restored after battle (Lord's army)Casualty replenishment rate: +6% (Lord's army)Requires: Impure PrayerDisease and decay ravage the corpses littering every battlefield, reinforcing the blighted warriors of Nurgle.
- Plague Troopers3 levelsLevel 1Melee attack: +4 for Nurglings, Plaguebearers of Nurgle, Exalted Plaguebearers of Nurgle, Chaos Warriors of Nurgle, Marauders of Nurgle and Forsaken of Nurgle units (Lord's army)Level 2Melee attack: +4 for Nurglings, Plaguebearers of Nurgle, Exalted Plaguebearers of Nurgle, Chaos Warriors of Nurgle, Marauders of Nurgle and Forsaken of Nurgle units (Lord's army)Melee defence: +4 for Nurglings, Plaguebearers of Nurgle, Exalted Plaguebearers of Nurgle and Forsaken of Nurgle units (Lord's army)Level 3Melee attack: +6 for Nurglings, Plaguebearers of Nurgle, Exalted Plaguebearers of Nurgle, Chaos Warriors of Nurgle, Marauders of Nurgle and Forsaken of Nurgle units (Lord's army)Melee defence: +6 for Nurglings, Plaguebearers of Nurgle, Exalted Plaguebearers of Nurgle and Forsaken of Nurgle units (Lord's army)Requires: Impure PrayerThe putrid stench that emanates from the warriors of Nurgle is somehow not the most deadly thing about them.
- Noxious AbilitiesReign of Chaos: additional chance for Nurgle rewards +5%Requires: Impure PrayerAs Nurgle's withering decay spreads, plaguing the mortal realms, the power of His faithful followers only continues to grow.
- Toxic ResolveDaemons Reforged: +10% chance for destroyed Daemons of Nurgle units to be restored after battle (Lord's army)Upkeep: -15% for Nurgle units (Lord's army)Requires: 4 skill points across Grimy Terrain, Rotting Nourishment, Plague Troopers, Noxious AbilitiesThose most devoted to Grandfather Nurgle's noxious cause sustain themselves wholly on the infectious virulence of their Lord.
- Unholy ResilienceCasualty replenishment rate: +30% for this LordWound recovery time: -1 turnsRequires: Toxic ResolveThis willing servant of the Ruinous Powers has a resilience that is beyond any mortal measure.
- Plague Spreaders3 levelsLevel 1Speed: +3% for Chaos Furies, Rot Flies and Plague Drones of Nurgle units (Lord's army)Level 2Speed: +6% for Chaos Furies, Rot Flies and Plague Drones of Nurgle units (Lord's army)Weapon strength: 5% for Chaos Furies, Rot Flies, Warhounds (poison) and Plague Drones of Nurgle units (Lord's army)Level 3Speed: +9% for Chaos Furies, Rot Flies and Plague Drones of Nurgle units (Lord's army)Weapon strength: 10% for Chaos Furies, Rot Flies, Warhounds (poison) and Plague Drones of Nurgle units (Lord's army)Requires: Toxic ResolveThe pox-ridden plague sweeps down upon its victims, like all the best virulent diseases.
- Rancid Menagerie3 levelsLevel 1Melee defence: +4 for Plague Toad, Plague Ogres, Rot Knights, Pox Rider, Beast of Nurgle and Spawn of Nurgle units (Lord's army)Level 2Armour: +6 for Plague Toad, Plague Ogres, Rot Knights, Pox Rider, Beast of Nurgle and Spawn of Nurgle units (Lord's army)Melee defence: +5 for Plague Toad, Plague Ogres, Rot Knights, Pox Rider, Beast of Nurgle and Spawn of Nurgle units (Lord's army)Level 3Armour: +8 for Plague Toad, Plague Ogres, Rot Knights, Pox Rider, Beast of Nurgle and Spawn of Nurgle units (Lord's army)Melee defence: +6 for Plague Toad, Plague Ogres, Rot Knights, Pox Rider, Beast of Nurgle and Spawn of Nurgle units (Lord's army)Requires: Toxic ResolveThis macabre grotesquerie of rancid creatures in service to the Plague Lord are notoriously hard to kill.
- Malignant PowerReign of Chaos: additional chance for Nurgle rewards +10%Requires: 3 skill points across Unholy Resilience, Plague Spreaders, Rancid MenagerieInfect the weak, spread a plague or two, and let glorious Chaos sweep the land – these are the accomplishments that garner the Plague God's favour.
- Corpulent Carapace3 levelsLevel 1Melee defence: +4 for Great Unclean One and Toad Dragon units (Lord's army)Level 2Melee defence: +6 for Great Unclean One and Toad Dragon units (Lord's army)Level 3Melee defence: +8 for Great Unclean One and Toad Dragon units (Lord's army)Requires: Malignant PowerIt is hard for any weapon to penetrate such an overflowing mass of bloated flesh.
- Foul Miasma3 levelsLevel 1Armour: +5 for Great Unclean One and Chaos Giant units (Lord's army)Level 2Armour: +10 for Great Unclean One and Chaos Giant units (Lord's army)Level 3Armour: +15 for Great Unclean One and Chaos Giant units (Lord's army)Requires: Malignant PowerWhat better protection is there than a stench so stomach-churningly revolting that it repels every creature in its wake?
- Warpmetal Panoply3 levelsLevel 1Melee defence: +4 for Soul Grinder (Nurgle) and Chaos Warshrine of Nurgle units (Lord's army)Level 2Melee defence: +6 for Soul Grinder (Nurgle) and Chaos Warshrine of Nurgle units (Lord's army)Level 3Melee defence: +8 for Soul Grinder (Nurgle) and Chaos Warshrine of Nurgle units (Lord's army)Requires: Malignant PowerThick plates of filth-ridden, Daemonic metal deflect all but the most grievous of blows.
- Mechanical Range3 levelsLevel 1Range: +5% for Soul Grinder (Nurgle) units (Lord's army)Level 2Range: +10% for Soul Grinder (Nurgle) units (Lord's army)Level 3Range: +15% for Soul Grinder (Nurgle) units (Lord's army)Requires: Malignant PowerWith the mechanical whirr of heavy gears, the Soul Grinders of Nurgle launch foul projectiles over impossible distances.
Battle
- Unholy Worship3 levelsLevel 1Slaanesh glory gained: +3%Level 2Slaanesh glory gained: +8%Level 3Slaanesh glory gained: +15%The true experience of divinity can be found in the ecstasy of indulgence.
- Beguiling3 levelsLevel 1Recruitment cost: -3% (Lord's army)Level 2Recruitment cost: -8% (Lord's army)Level 3Recruitment cost: -15% (Lord's army)Requires: Unholy WorshipFew need much persuasion to serve the Prince of Pleasure; the draw of pursuing one's every debased fantasy often proves too tempting to resist.
- Grace & Guile3 levelsLevel 1Hero action success chance: +3% (all Heroes)Level 2Hero action success chance: +6% (all Heroes)Level 3Hero action success chance: +12% (all Heroes)Requires: Unholy WorshipThe Dark Prince rejoices to see such Chaos sown amongst his foes.
- Temptation's Troopers3 levelsLevel 1Weapon strength: +5% for Daemonettes of Slaanesh, Exalted Daemonettes of Slaanesh, Chaos Warriors of Slaanesh, Forsaken of Slaanesh, Slaangors and Marauders of Slaanesh units (Lord's army)Level 2Melee attack: +4 for Daemonettes of Slaanesh, Exalted Daemonettes of Slaanesh, Chaos Warriors of Slaanesh, Forsaken of Slaanesh, Slaangors and Marauders of Slaanesh units (Lord's army)Weapon strength: +5% for Daemonettes of Slaanesh, Exalted Daemonettes of Slaanesh, Chaos Warriors of Slaanesh, Forsaken of Slaanesh, Slaangors and Marauders of Slaanesh units (Lord's army)Level 3Melee attack: +6 for Daemonettes of Slaanesh, Exalted Daemonettes of Slaanesh, Chaos Warriors of Slaanesh, Forsaken of Slaanesh, Slaangors and Marauders of Slaanesh units (Lord's army)Weapon strength: +8% for Daemonettes of Slaanesh, Exalted Daemonettes of Slaanesh, Chaos Warriors of Slaanesh, Forsaken of Slaanesh, Slaangors and Marauders of Slaanesh units (Lord's army)Requires: Unholy WorshipThough fighting with a graceful elegance, every strike from the warriors of Slaanesh lands with devastating impact.
- Seductive PromisesReign of Chaos: additional chance for Slaanesh rewards +5%Requires: Unholy WorshipThe powers promised by Slaanesh are alluring indeed, and worth any price to acquire.
- Battle DelightDaemons Reforged: +10% chance for destroyed Daemons of Slaanesh units to be restored after battle (Lord's army)Upkeep: -15% for Slaanesh units (Lord's army)Requires: 4 skill points across Beguiling, Grace & Guile, Temptation's Troopers, Seductive PromisesThe pleasures of battle are often all that is needed to sate a warrior's appetite.
- Devious Plotting3 levelsLevel 1Ambush success chance: +10% (Lord's army)Level 2Ambush success chance: +20% (Lord's army)Level 3Ambush success chance: +30% (Lord's army)Requires: Battle DelightThe expression of surprise on an ambushed foe's face is always a particularly delectable treat.
- Enticing Colossi3 levelsLevel 1Armour: +10 for Chaos Furies, Spawn of Slaanesh, Champions of Slaanesh and Fiends of Slaanesh units (Lord's army)Level 2Armour: +15 for Chaos Furies, Spawn of Slaanesh, Champions of Slaanesh and Fiends of Slaanesh units (Lord's army)Melee Defence: +5 for Chaos Furies, Spawn of Slaanesh, Champions of Slaanesh and Fiends of Slaanesh units (Lord's army)Level 3Armour: +20 for Chaos Furies, Spawn of Slaanesh, Champions of Slaanesh and Fiends of Slaanesh units (Lord's army)Melee Defence: +10 for Chaos Furies, Spawn of Slaanesh, Champions of Slaanesh and Fiends of Slaanesh units (Lord's army)Requires: Battle DelightEven the most monstrous creatures in the Dark Prince's armies possess a horrific sort of beauty, lulling their victims into the most fatal kind of complacency.
- Ravishing Cavalcade3 levelsLevel 1Charge bonus: +12% for Seekers of Slaanesh, Heartseekers of Slaanesh, Pleasureseekers, Hellstriders of Slaanesh, Seeker Chariots, Exalted Seeker Chariot, Marauder Horsemen of Slaanesh and Hellflayers units (Lord's army)Level 2Charge bonus: +15% for Seekers of Slaanesh, Heartseekers of Slaanesh, Pleasureseekers, Hellstriders of Slaanesh, Seeker Chariots, Exalted Seeker Chariot, Marauder Horsemen of Slaanesh and Hellflayers units (Lord's army)Speed: +5% for Seekers of Slaanesh, Heartseekers of Slaanesh, Pleasureseekers, Hellstriders of Slaanesh, Seeker Chariots, Exalted Seeker Chariot, Marauder Horsemen of Slaanesh and Hellflayers units (Lord's army)Level 3Charge bonus: +18% for Seekers of Slaanesh, Heartseekers of Slaanesh, Pleasureseekers, Hellstriders of Slaanesh, Seeker Chariots, Exalted Seeker Chariot, Marauder Horsemen of Slaanesh and Hellflayers units (Lord's army)Speed: +10% for Seekers of Slaanesh, Heartseekers of Slaanesh, Pleasureseekers, Hellstriders of Slaanesh, Seeker Chariots, Exalted Seeker Chariot, Marauder Horsemen of Slaanesh and Hellflayers units (Lord's army)Requires: Battle DelightIt is easy to be distracted by the beauty of Slaanesh's mounts, even as they close in to deliver your agonising death.
- Alluring VisionsReign of Chaos: additional chance for Slaanesh rewards +10%Requires: 3 skill points across Devious Plotting, Enticing Colossi, Ravishing CavalcadeAs the Dark Prince's malignant influence spreads, his followers are most delightfully rewarded with abilities beyond even their wildest dreams.
- Duality3 levelsLevel 1Melee attack: +4 for Keeper of Secrets units (Lord's army)Level 2Melee attack: +6 for Keeper of Secrets units (Lord's army)Level 3Melee attack: +8 for Keeper of Secrets units (Lord's army)Requires: Alluring VisionsThe art of combat is much like an intricate dance – fluid, graceful, and always building up to a killer finale.
- A Fine Edge3 levelsLevel 1Weapon strength: +5% for Keeper of Secrets units (Lord's army)Level 2Weapon strength: +10% for Keeper of Secrets units (Lord's army)Level 3Weapon strength: +15% for Keeper of Secrets units (Lord's army)Requires: Alluring VisionsWeapons should be as finely honed as the body, and both should be capable of inflicting the most wicked harm in Slaanesh's name.
- Engineered for Destruction3 levelsLevel 1Melee attack: +4 for Soul Grinder (Slaanesh) and Chaos Warshrine of Slaanesh units (Lord's army)Level 2Melee attack: +8 for Soul Grinder (Slaanesh) and Chaos Warshrine of Slaanesh units (Lord's army)Level 3Melee attack: +12 for Soul Grinder (Slaanesh) and Chaos Warshrine of Slaanesh units (Lord's army)Requires: Alluring VisionsThough being trapped in a prison of hellish Warpmetal is torturous for a soul inclined to freedom, the raw power it grants somewhat eases its burden.
- Powerful Prison3 levelsLevel 1Weapon strength: +5% for Soul Grinder (Slaanesh) units (Lord's army)Level 2Weapon strength: +10% for Soul Grinder (Slaanesh) units (Lord's army)Level 3Weapon strength: +15% for Soul Grinder (Slaanesh) units (Lord's army)Requires: Alluring VisionsCapturing the beauty of battle is impossible from inside a mechanical tomb, yet the pleasure of the kill is no less enticing.
Campaign
- Storm of Change3 levelsLevel 1Tzeentch glory gained: +3%Level 2Tzeentch glory gained: +8%Level 3Tzeentch glory gained: +15%Follow the changing winds, and the blessings of the Raven God can be earned amidst the tempest.
- Reinforcer3 levelsLevel 1Reinforcement marker move cost reduction: -25% (factionwide)Level 2Reinforcement marker move cost reduction: -50% (factionwide)Level 3Reinforcement marker move cost reduction: -75% (factionwide)Requires: Storm of ChangeAllies of the Raven God lurk in every corner of the map, ready to change the tide of war from any direction.
- The Great Sorcerer3 levelsLevel 1Chance of Winds of Magic changing in strength: +5% (local province)Chance of Winds of Magic increasing in strength when changing: +5% (local province)Level 2Chance of Winds of Magic changing in strength: +10% (local province)Chance of Winds of Magic increasing in strength when changing: +10% (local province)Level 3Chance of Winds of Magic changing in strength: +15% (local province)Chance of Winds of Magic increasing in strength when changing: +15% (local province)Requires: Storm of ChangeThe Winds of Magic dance around the Bringer of Change, swirling through the ranks of his Sorcerers, who draw power from its potent energies.
- Transition's Troopers3 levelsLevel 1Melee defence: +4 for Marauders of Tzeentch, Tzaangor, Chaos Warriors of Tzeentch, Blue Horrors of Tzeentch, Pink Horrors of Tzeentch and Exalted Pink Horrors of Tzeentch units (Lord's army)Level 2Barrier: +5% for Marauders of Tzeentch, Tzaangor, Chaos Warriors of Tzeentch, Blue Horrors of Tzeentch, Pink Horrors of Tzeentch and Exalted Pink Horrors of Tzeentch units (Lord's army)Melee defence: +4 for Marauders of Tzeentch, Tzaangor, Chaos Warriors of Tzeentch, Blue Horrors of Tzeentch, Pink Horrors of Tzeentch and Exalted Pink Horrors of Tzeentch units (Lord's army)Level 3Barrier: +10% for Marauders of Tzeentch, Tzaangor, Chaos Warriors of Tzeentch, Blue Horrors of Tzeentch, Pink Horrors of Tzeentch and Exalted Pink Horrors of Tzeentch units (Lord's army)Melee defence: +6 for Marauders of Tzeentch, Tzaangor, Chaos Warriors of Tzeentch, Blue Horrors of Tzeentch, Pink Horrors of Tzeentch and Exalted Pink Horrors of Tzeentch units (Lord's army)Requires: Storm of ChangeTheir loyalty to the Raven God grants the warriors of Tzeentch a staunch hardiness in battle, for what is change if not the ability to overcome?
- Tempest of TransmutationReign of Chaos: additional chance for Tzeentch rewards +5%Requires: Storm of ChangeThe tides of Change rise and fall, imbuing dark power on those who have proved themselves worthy.
- MotivatedDaemons Reforged: +10% chance for destroyed Daemons of Tzeentch units to be restored after battle (Lord's army)Upkeep: -15% for Tzeentch units (Lord's army)Requires: 4 skill points across Reinforcer, The Great Sorcerer, Transition's Troopers, Tempest of TransmutationThe warriors of Change are driven ever onward by motivations constantly in flux.
- Knowing Diplomat3 levelsLevel 1Diplomatic relations: +5 with all factionsLevel 2Diplomatic relations: +10 with all factionsLevel 3Diplomatic relations: +15 with all factionsRequires: MotivatedEvery being desires change in some form or another, and a point of common interest is where all successful negotiations begin.
- Riders of Revision3 levelsLevel 1Weapon strength: +5% for Chaos Knights of Tzeentch, Doom Knights of Tzeentch and Burning Chariot of Tzeentch units (Lord's army)Level 2Barrier: +10% for Chaos Knights of Tzeentch, Doom Knights of Tzeentch and Burning Chariot of Tzeentch units (Lord's army)Weapon strength: +8% for Chaos Knights of Tzeentch, Doom Knights of Tzeentch and Burning Chariot of Tzeentch units (Lord's army)Level 3Barrier: +15% for Chaos Knights of Tzeentch, Doom Knights of Tzeentch and Burning Chariot of Tzeentch units (Lord's army)Weapon strength: +12% for Chaos Knights of Tzeentch, Doom Knights of Tzeentch and Burning Chariot of Tzeentch units (Lord's army)Requires: MotivatedRacing into battle at great speed, the Tzeentchian cavalry put every bit of their momentum into each and every strike.
- Behemoths of Perpetual Conversion3 levelsLevel 1Speed: +5% for Chaos Furies, Screamers of Tzeentch, Tzaangors, Centigors of Tzeentch, Cockatrice, Mutalith Vortex Beast, Forsaken of Tzeentch, Spawn of Tzeentch and Flamers of Tzeentch units (Lord's army)Level 2Speed: +8% for Chaos Furies, Screamers of Tzeentch, Tzaangors, Centigors of Tzeentch, Cockatrice, Mutalith Vortex Beast, Forsaken of Tzeentch, Spawn of Tzeentch and Flamers of Tzeentch units (Lord's army)Weapon strength: +10% for Chaos Furies, Screamers of Tzeentch, Tzaangors, Forsaken of Tzeentch, Spawn of Tzeentch and Flamers of Tzeentch units (Lord's army)Level 3Speed: +12% for Chaos Furies, Screamers of Tzeentch, Tzaangors, Centigors of Tzeentch, Cockatrice, Mutalith Vortex Beast, Forsaken of Tzeentch, Spawn of Tzeentch and Flamers of Tzeentch units (Lord's army)Weapon strength: +15% for Chaos Furies, Screamers of Tzeentch, Tzaangors, Forsaken of Tzeentch, Spawn of Tzeentch and Flamers of Tzeentch units (Lord's army)Requires: MotivatedCreatures of all kinds serve the Wind Lord, whose magic imbues them with a strength and speed to transform living foes into dead ones.
- Tempting TruthsReign of Chaos: additional chance for Tzeentch rewards +10%Requires: 3 skill points across Knowing Diplomat, Riders of Revision, Behemoths of Perpetual ConversionThe Great Sorcerer grants many gifts to His most faithful Heralds of Change.
- Winged Warriors3 levelsLevel 1Barrier: +5% for Lord of Change units (Lord's army)Level 2Barrier: +10% for Lord of Change units (Lord's army)Level 3Barrier: +15% for Lord of Change units (Lord's army)Requires: Tempting TruthsA cocoon of wing and feather provides protection to the Lords of Change, sheltering them from harm.
- Protective Shell3 levelsLevel 1Barrier: +5% for Soul Grinder (Tzeentch) units (Lord's army)Level 2Barrier: +10% for Soul Grinder (Tzeentch) units (Lord's army)Level 3Barrier: +15% for Soul Grinder (Tzeentch) units (Lord's army)Requires: Tempting TruthsEncased in Daemonic Warpmetal, the Soul Grinders of Tzeentch feel no pain but the agonising thirst to finally be free.
- Barrier of Flame3 levelsLevel 1Barrier: +5% for Exalted Flamer of Tzeentch and Changebringers units (Lord's army)Level 2Barrier: +10% for Exalted Flamer of Tzeentch and Changebringers units (Lord's army)Level 3Barrier: +15% for Exalted Flamer of Tzeentch and Changebringers units (Lord's army)Requires: Tempting TruthsA wall of perilous flame lets nothing pass through it without burning the intruder to cinders.
- Commanding Change3 levelsLevel 1Barrier: +4% for Chaos Warshrine of Tzeentch units (Lord's army)Leadership: +4 for Lord of Change, Soul Grinder (Tzeentch), Changebringers and Exalted Flamer of Tzeentch units (Lord's army)Level 2Barrier: +6% for Chaos Warshrine of Tzeentch units (Lord's army)Leadership: +6 for Lord of Change, Soul Grinder (Tzeentch), Changebringers and Exalted Flamer of Tzeentch units (Lord's army)Level 3Barrier: +10% for Chaos Warshrine of Tzeentch units (Lord's army)Leadership: +8 for Lord of Change, Soul Grinder (Tzeentch), Changebringers and Exalted Flamer of Tzeentch units (Lord's army)Requires: Tempting TruthsAmidst the storm of Change stand those chosen by T'char to lead the realms into the heart of its churning maelstrom.
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Arcane item
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Daemon Prince · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 8,588 | 8,588 |
| Armour | 20 | 20 |
| Leadership | 70 | 70 |
| Speed | 80 | 80 |
| Melee attack | 55 | 55 |
| Melee defence | 45 | 45 |
| Weapon strength | 450 | 450 |
| … armour-piercing | 270 | 270 |
| Charge bonus | 40 | 40 |
| Ward save % | 0 | 0 |
| Physical resistance % | 20 | 20 |
| Missile resistance % | 0 | 0 |
| Spell resistance % | 0 | 0 |
| Fire resistance % | 0 | 0 |
| Magical attacks | Yes | Yes |
| Flaming attacks | No | No |
All effects of this build
No skills taken yet.
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Also in the game with this unit: Daemon Prince, Daemon Prince (Chaos Undivided).
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.
