Daemon Slayer skill tree & build planner
DwarfsLordUnit stats
52 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- DeathblowStarting skillPassive ability: "Deathblow"
- Determined DeathblowUnlocks at rank 5Replaces: "Deathblow"Passive ability: "Determined Deathblow"Requires: DeathblowThe weight of every single insult, grievance, umbrage and ill-feeling, channelled into a single, crushing swing of the axe.
- Extremely Daring DeathblowUnlocks at rank 10Replaces: "Determined Deathblow"Passive ability: "Extremely Daring Deathblow"Requires: Determined DeathblowIt's a crazy piece of acrobatics, for sure, but it might just work; if it does, the opponent has no chance.
- Ancestral GrudgeUnlocks at rank 4Weapon strength: +8%Weapon strength: +15% when fighting against GreenskinsAll Dwarfs despise the Greenskins, for the urki and grobi are the prime agents in the Times of Woe.
- ResoluteUnlocks at rank 7Charge bonus: +15Dwarfs are resolute - once they commit to charging the foe, they put all their strength behind that initial blow.
- Rune of GrimnirUnlocks at rank 8Missile resistance: 10%The endless courage of the Warrior God, directed to bolster this Dawi’s own reserves.
- Soldiers of RenownUnlocks at rank 10 · 3 levelsLevel 1 · free at rank 10Regiments of Renown army capacity: +1 (own army)Level 2 · free at rank 20Regiments of Renown army capacity: +2 (own army)Level 3 · free at rank 30Regiments of Renown army capacity: +3 (own army)Their renown shall further elevate the one under whose command they march.
- ImmortalityUnlocks at rank 20This Lord will be wounded instead of killed in battleWho wants to live forever? As it turns out, most beings wouldn't say no…
- MentorUnlocks at rank 30 · 3 levelsLevel 1Character experience gain: +20% (Heroes in Lord's army)Character will share +15% of experience earned between all other active LordsLevel 2 · rank 40Character experience gain: +35% (Heroes in Lord's army)Character will share +30% of experience earned between all other active LordsLevel 3 · rank 50Character experience gain: +50% (Heroes in Lord's army)Character will share +50% of experience earned between all other active LordsHaving learned much in their long years of service, this character now turns their attention to training others.
- Distinguished SlayerUnlocks at rank 12Melee defence: +5Ward save: +5%Distinguished by his scars he may be, but since the point of being a Slayer is to die, one wonders when this one is going to start applying himself to the task at hand.
- Army of One, Slayer of ManyPassive ability: "Worthy Foe"Attribute: Causes FearAttribute: Causes TerrorRequires: Distinguished SlayerSome people don't need friends; in fact, friends might get in the way and be accidentally killed in a particularly nasty way.
- Daemons Be Damned!Melee attack: +5 when fighting against Daemons of Chaos (Lord's army)Ward save: +5% when fighting against Daemons of Chaos (Lord's army)Requires: Distinguished Slayer"Daemons? Pah – I shit 'em."
- DaemonsbaneArmour-piercing weapon damage: +50Melee attack: +5Requires: Distinguished SlayerEven the greatest of Daemons have been defeated on their travels, and oft-times by one such as this.
- Death WishBonus vs Large: +10 for Slayers, Slayer Pirates and Giant Slayers units (Lord's army)Ability: "Glorious Death"Bonus vs Infantry: +10 for Doomseekers units (Lord's army)Requires: 2 skill points across Daemons Be Damned!, Army of One, Slayer of Many, Daemonsbane"If you're gonna die, die with yer boots on!" -- Ancient Slayer proverb
- Tapestry of OathsUnlocks at rank 6Missile strength: +10% for Slayer Pirates and Goblin Hewer units (Lord's army)Weapon strength: +10% for Slayers, Giant Slayers, Slayer Pirates, Goblin Hewer and Doomseekers units (Lord's army)Many a tale, many a promise, and many a grave threat is scored into these fleshy drapes, detailing a life spent in the dogged pursuit of death… and chiefly, their own!
- Ritualistic ScarringUnlocks at rank 10Missile resistance: 15% for Slayers, Giant Slayers, Slayer Pirates, Goblin Hewer and Doomseekers units (Lord's army)Requires: Tapestry of OathsThe deeds of this one's life are told through the many scars that adorn his timeworn and battle-aged skin.
- Slayers... to Me!Unlocks at rank 14Casualty replenishment rate: +10% for Slayers, Giant Slayers, Slayer Pirates, Goblin Hewer and Doomseekers units (Lord's army)Upkeep: -10% for Slayers, Giant Slayers, Slayer Pirates, Goblin Hewer and Doomseekers units (Lord's army)Requires: Ritualistic ScarringWhen led by a Dwarf of sufficient calibre, a band of Slayers is many times more lethal – speeding to the heart of the action to cut it from the foe's still-screaming body!
- Blade MasterMelee attack: +5This warrior is one with their blade; it is an extension of their will, making them a worthy foe in combat.
- Devastating Charge2 levelsLevel 1Charge bonus: +15Level 2Charge bonus: +30Requires: Blade MasterSome creatures charge home with such fury that the very ground shakes beneath their feet.
- Hard to Hit2 levelsLevel 1Melee defence: +6Level 2Melee defence: +12Requires: Blade MasterHand-to-hand combat is a lethal match of cut and thrust. However, it’s not all about offensive strikes; parries and other defensive moves can also win the day.
- Stubborn Defiance2 levelsLevel 1Physical resistance: 5%Level 2Physical resistance: 10%Requires: Blade MasterMany blows over many battles have hardened this warrior beyond compare, making his hide as tough as Dragon scales.
- Deadly Blade2 levelsLevel 1Melee attack: +6Level 2Melee attack: +12Requires: Blade MasterA deadly blade is especially lethal when in the hands of this master death-maker, killer and slaughterer!
- Foe-SeekerAbility: "Foe-Seeker"Requires: 4 skill points across Devastating Charge, Hard to Hit, Stubborn Defiance, Deadly BladeFrom one bloodied, lifeless corpse to the next, this one is always looking for the next adversary to best.
- Wound-Maker2 levelsLevel 1Weapon strength: +10%Level 2Weapon strength: +20%Requires: Foe-SeekerSuch is their power and ferocity, a wound-maker will ravage the foe, cutting and pulverising until there is only one exit - death.
- Scarred Veteran2 levelsLevel 1Hit points: +7%Level 2Hit points: +15%Requires: Foe-SeekerThe scars on this storied warrior reveal a veteran of many battles, a being not easy to kill and one worthy of respect and fear.
- Relentless2 levelsLevel 1Speed: +7%Level 2Speed: +15%Requires: Foe-SeekerDwarfs are not fast, yet they will soldier on, always moving despite any hazards encountered.
- Blade Shield2 levelsLevel 1Melee defence: +6Level 2Melee defence: +12Requires: Foe-SeekerA blade that sings in defence will not let its wielder be penetrated.
- Deadly OnslaughtAbility: "Deadly Onslaught"Requires: 4 skill points across Wound-Maker, Scarred Veteran, Relentless, Blade ShieldThe war is endless. The cycle of charging, clashing, and bloody hand-to-hand fighting is without end. It will never stop.
Battle
- Inspiring PresenceUnit experience gain per turn: +75 (Lord's army)Character's aura leadership effect: +5There are Lords that radiate power, confidence and fear, inspiring their followers to great or terrible acts.
- Axe Lord3 levelsLevel 1Melee defence: +4 for Miners, Dwarf Warriors, and Longbeards units (Lord's army)Level 2Melee attack: +4 for Miners, Dwarf Warriors, and Longbeards units (Lord's army)Melee defence: +4 for Miners, Dwarf Warriors, and Longbeards units (Lord's army)Level 3Melee attack: +6 for Miners, Dwarf Warriors, and Longbeards units (Lord's army)Melee defence: +6 for Miners, Dwarf Warriors, and Longbeards units (Lord's army)Requires: Inspiring PresenceA Lord and his az are never separated, for it is as much part of him as his beard.
- Thunderer3 levelsLevel 1Ammunition: +10% for Quarrellers, Thunderers, and Rangers units (Lord's army)Level 2Ammunition: +10% for Quarrellers, Thunderers, and Rangers units (Lord's army)Missile strength: +6% for Quarrellers, Thunderers, and Rangers units (Lord's army)Level 3Ammunition: +15% for Quarrellers, Thunderers, and Rangers units (Lord's army)Missile strength: +8% for Quarrellers, Thunderers, and Rangers units (Lord's army)Requires: Inspiring PresenceThis Lord knows his throng thrives in ranged combat and expects his Clansdwarfs to excel in that discipline.
- Tradition & Innovation3 levelsLevel 1Ammunition: +10% for Gyrocopters, Gyrobombers and Thunderbarge units (Lord's army)Level 2Ammunition: +15% for Gyrocopters, Gyrobombers and Thunderbarge units (Lord's army)Range: +5% for Gyrocopters, Gyrobombers and Thunderbarge units (Lord's army)Level 3Ammunition: +20% for Gyrocopters, Gyrobombers and Thunderbarge units (Lord's army)Range: +10% for Gyrocopters, Gyrobombers and Thunderbarge units (Lord's army)Requires: Inspiring PresenceThe Dawi continually push the boundaries of engineering, be it by soaring ever higher in their flying contraptions or firing projectiles farther than ever before.
- Fire & Fury3 levelsLevel 1Missile strength: +4% for Irondrakes and Flame Cannon units (Lord's army)Level 2Missile strength: +6% for Irondrakes and Flame Cannon units (Lord's army)Reload time reduction: +4% for Irondrakes and Flame Cannon units (Lord's army)Level 3Missile strength: +8% for Irondrakes and Flame Cannon units (Lord's army)Reload time reduction: +8% for Irondrakes and Flame Cannon units (Lord's army)Requires: Inspiring PresenceOnly Dwarfen forges burn hotter than those unfortunates caught in the blaze of Dawi ingenuity.
- Grimnir's Heirs3 levelsLevel 1Melee attack: +4 for Slayers, Doomseekers, Giant Slayers, Slayer Pirates, Hammerers and Ironbreakers units (Lord's army)Level 2Melee attack: +4 for Slayers, Doomseekers, Giant Slayers, Slayer Pirates, Hammerers and Ironbreakers units (Lord's army)Weapon strength: +6% for Slayers, Giant Slayers, Doomseekers, Slayer Pirates, Hammerers and Ironbreakers units (Lord's army)Level 3Melee attack: +6 for Slayers, Doomseekers, Giant Slayers, Slayer Pirates, Hammerers and Ironbreakers units (Lord's army)Weapon strength: +12% for Slayers, Giant Slayers, Doomseekers, Slayer Pirates, Hammerers and Ironbreakers units (Lord's army)Requires: Inspiring PresenceFull of grim determination, when Dwarfs join battle there is no retreat, only victory or death.
- Tactician3 levelsLevel 1Missile strength: +6% for Bolt Throwers, Grudge Thrower, Cannon, Goblin Hewer and Organ Gun units (Lord's army)Level 2Ammunition: +10% for Bolt Throwers, Grudge Thrower, Cannon, Goblin Hewer and Organ Gun units (Lord's army)Missile strength: +6% for Bolt Throwers, Grudge Thrower, Cannon, Goblin Hewer and Organ Gun units (Lord's army)Level 3Ammunition: +20% for Bolt Throwers, Grudge Thrower, Cannon, Goblin Hewer and Organ Gun units (Lord's army)Missile strength: +8% for Bolt Throwers, Grudge Thrower, Cannon, Goblin Hewer and Organ Gun units (Lord's army)Requires: Inspiring PresenceDwarfs are long-lived with many years of battlefield experience, making them excellent tacticians.
- Rally!Ability: "Rally!"Requires: 6 skill points across Axe Lord, Thunderer, Tradition & Innovation, Fire & Fury, Grimnir's Heirs, Tactician
- Blessed by GrungniArmour: +12 for Miners, Dwarf Warriors, and Longbeards units (Rank 7 and above) (Lord's army)Spell resistance: 15% for Miners, Dwarf Warriors, and Longbeards units (Rank 7 and above) (Lord's army)Melee defence: +5 for Miners, Dwarf Warriors, and Longbeards units (Rank 7 and above) (Lord's army)Requires: Rally!Those who pass the trials of the Ancestor God have proven their honour without question.
- Dawi FirepowerMissile strength: +12% for Quarrellers, Thunderers, Rangers, Irondrakes, Gyrocopters, Gyrobombers and Thunderbarge units (Rank 7 and above) (Lord's army)Missile resistance: 15% for Quarrellers, Thunderers, Rangers, Irondrakes, Gyrocopters, Gyrobombers and Thunderbarge units (Rank 7 and above) (Lord's army)Reload time reduction: +10% for Quarrellers, Thunderers, Rangers, Irondrakes, Gyrocopters, Gyrobombers and Thunderbarge units (Rank 7 and above) (Lord's army)Requires: Rally!None know the strength of the Dawi better than those who've suffered their firepower firsthand.
- Honoured by GrimnirMelee attack: +5 for Slayers, Giant Slayers, Doomseekers, Slayer Pirates, Hammerers and Ironbreakers units (Rank 7 and above) (Lord's army)Physical resistance: 10% for Slayers, Giant Slayers, Doomseekers, Slayer Pirates, Hammerers and Ironbreakers units (Rank 7 and above) (Lord's army)Weapon strength: +12% for Slayers, Giant Slayers, Doomseeker, Slayer Pirates, Hammerers and Ironbreakers units (Rank 7 and above) (Lord's army)Requires: Rally!All Dwarfs worship Grimnir, but only a select few warriors receive his personal recognition.
- Morgrim’s FavouredAmmunition: +20% for Bolt Thrower, Grudge Thrower, Goblin Hewer, Cannon, Organ Gun and Flame Cannon units (Rank 7 and above) (Lord's army)Missile strength: +12% for Bolt Thrower, Grudge Thrower, Goblin Hewer, Cannon, Organ Gun and Flame Cannon units (Rank 7 and above) (Lord's army)Reload time reduction: +10% for Bolt Thrower, Grudge Thrower, Goblin Hewer, Cannon, Organ Gun and Flame Cannon units (Rank 7 and above) (Lord's army)Requires: Rally!Morgrim's favour is not handed out on a whim; this god blesses only the truest disciples of Dawi engineering.
- Stand Your Ground!Replaces: "Rally!"Ability: "Stand Your Ground!"Requires: a point in any of Blessed by Grungni, Dawi Firepower, Honoured by Grimnir, Morgrim’s Favoured
Campaign
- Route MarcherCampaign movement range: +5%Those who know the land and its secrets will travel faster and further than the foes who don't.
- Miner's Instinct3 levelsLevel 1Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +6%Level 2Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +16%Level 3Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +30%Requires: Route MarcherThis Dwarf spent time in the pits, gaining a Miner's intuition of the dangers and prey to be found in the dark.
- Wall Breaker3 levelsLevel 1Attrition: +5% when under siege (enemy armies in local region)Level 2Attrition suffered by defender: +8% when laying siege or encircling (local region)Attrition: +5% when under siege (enemy armies in local region)Level 3Attrition suffered by defender: +15% when laying siege or encircling (local region)Attrition: +5% when under siege (enemy armies in local region)Requires: Route Marcher"I have seen better lavatory walls than this - I'll have it down by the morrow, that's a pledge!"
- Pure-Beard3 levelsLevel 1Corruption: -1 (local province)Level 2Corruption: -2 (local province)Level 3Corruption: -3 (local province)Requires: Route MarcherA Dwarf with a fine beard is as Dawi as they come.
- Mason3 levelsLevel 1Construction cost: -2% for Province Capital/Settlement buildings (local region)Level 2Construction cost: -5% for Province Capital/Settlement buildings (local region)Level 3Construction cost: -9% for Province Capital/Settlement buildings (local region)Requires: Route MarcherLords close to the powerful Masons' Guild will get discounts for labour and materials.
- Iron-WilledCasualty replenishment rate: +30% for this Lord (Lord's army)Wound recovery time: -1 turnsRequires: 4 skill points across Miner's Instinct, Wall Breaker, Pure-Beard, MasonSuch a Dawi does not care for being wounded - by his will alone he continues to fight.
- Lightning Strike3 levelsLevel 1Enemy battle reinforcement time: +25%Battle reinforcement time: -10%Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penaltyLevel 2Enemy battle reinforcement time: +50%Battle reinforcement time: -20%Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penaltyLevel 3Enemy battle reinforcement time: +50%Battle reinforcement time: -30%Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penaltyEnables lightning strike battles when reinforcements are presentRequires: Iron-Willed"The time to strike is now!"
- Reassuring Presence3 levelsLevel 1Attrition: -10% casualties suffered from all attrition (Lord's army)Level 2Attrition: -20% casualties suffered from all attrition (Lord's army)Level 3Attrition: -30% casualties suffered from all attrition (Lord's army)Requires: Iron-WilledThe presence of this Lord ensures a measure of calm, reducing panic and desertion amongst followers.
- Inspirational Leader3 levelsLevel 1Casualty replenishment rate: +2% (Lord's army)Level 2Casualty replenishment rate: +4% (Lord's army)Level 3Casualty replenishment rate: +6% (Lord's army)Requires: Iron-Willed"All Dwarfs to me! We have grudges to settle - Grimnir demands it!"
- Alert3 levelsLevel 1Ambush defence chance: +6% (Lord's army)Level 2Ambush defence chance: +16% (Lord's army)Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +5%Level 3Ambush defence chance: +30% (Lord's army)Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +10%Requires: Iron-WilledCountless conflicts and a keen sense of awareness have made this Lord difficult to entrap.
- Enquiring MindEnemy Hero action success chance: -10%Hero self-defence: +25% chance of wounding aggressorsRecruit rank: +1 for all units (Lord's army)Upkeep: -8% (Lord's army)Research rate: +10Requires: 4 skill points across Lightning Strike, Reassuring Presence, Inspirational Leader, AlertA wise Lord will gather Engineers to his service, ensuring the Dwarfs maintain their technological edge.
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Character Rune0/3
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Daemon Slayer · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 5,302 | 5,302 |
| Armour | 0 | 0 |
| Leadership | 100 | 100 |
| Speed | 42 | 42 |
| Melee attack | 60 | 60 |
| Melee defence | 45 | 45 |
| Weapon strength | 500 | 500 |
| … armour-piercing | 130 | 130 |
| Charge bonus | 45 | 45 |
| Bonus vs large | 25 | 25 |
| Missile block chance | 35 | 35 |
| Ward save % | 0 | 0 |
| Physical resistance % | 0 | 0 |
| Missile resistance % | 15 | 15 |
| Spell resistance % | 35 | 35 |
| Fire resistance % | 0 | 0 |
| Magical attacks | Yes | Yes |
| Flaming attacks | No | No |
All effects of this build
- Passive ability: "Deathblow"
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.
