
Daemon Slayer skill planner
DwarfsLordUnit stats
52 skills, line by line as the game lays them out. Click or tap a skill to put a point in it; right-click or long-press takes one back. Skills that need others first stay grey until they have them; the rank counter shows the rank a character needs for the build (one point per rank, up to 50).
- DeathblowStarting skill
Passive ability: "Deathblow" - Determined DeathblowUnlocks at rank 5
Replaces: "Deathblow"
Passive ability: "Determined Deathblow"Requires: DeathblowThe weight of every single insult, grievance, umbrage and ill-feeling, channelled into a single, crushing swing of the axe. - Extremely Daring DeathblowUnlocks at rank 10
Replaces: "Determined Deathblow"
Passive ability: "Extremely Daring Deathblow"Requires: Determined DeathblowIt's a crazy piece of acrobatics, for sure, but it might just work; if it does, the opponent has no chance. - Ancestral GrudgeUnlocks at rank 4
Weapon strength: +8%
Weapon strength: +15% when fighting against GreenskinsAll Dwarfs despise the Greenskins, for the urki and grobi are the prime agents in the Times of Woe. - ResoluteUnlocks at rank 7
Charge bonus: +15Dwarfs are resolute - once they commit to charging the foe, they put all their strength behind that initial blow. - Rune of GrimnirUnlocks at rank 8
Missile resistance: 10%The endless courage of the Warrior God, directed to bolster this Dawi’s own reserves. - Soldiers of RenownUnlocks at rank 10 · 3 levelsLevel 1 · free at rank 10
Regiments of Renown army capacity: +1 (own army)Level 2 · free at rank 20
Regiments of Renown army capacity: +2 (own army)Level 3 · free at rank 30
Regiments of Renown army capacity: +3 (own army)Their renown shall further elevate the one under whose command they march. - ImmortalityUnlocks at rank 20
This Lord will be wounded instead of killed in battleWho wants to live forever? As it turns out, most beings wouldn't say no… - MentorUnlocks at rank 30 · 3 levelsLevel 1
Character experience gain: +20% (Heroes in Lord's army)
Character will share +15% of experience earned between all other active LordsLevel 2 · rank 40
Character experience gain: +35% (Heroes in Lord's army)
Character will share +30% of experience earned between all other active LordsLevel 3 · rank 50
Character experience gain: +50% (Heroes in Lord's army)
Character will share +50% of experience earned between all other active LordsHaving learned much in their long years of service, this character now turns their attention to training others.
- Distinguished SlayerUnlocks at rank 12
Melee defence: +5
Ward save: +5%Distinguished by his scars he may be, but since the point of being a Slayer is to die, one wonders when this one is going to start applying himself to the task at hand. - Army of One, Slayer of Many
Passive ability: "Worthy Foe"
Attribute: Causes Fear
Attribute: Causes TerrorRequires: Distinguished SlayerSome people don't need friends; in fact, friends might get in the way and be accidentally killed in a particularly nasty way. - Daemons Be Damned!
Melee attack: +5 when fighting against Daemons of Chaos (Lord's army)
Ward save: +5% when fighting against Daemons of Chaos (Lord's army)Requires: Distinguished Slayer"Daemons? Pah – I shit 'em." - Daemonsbane
Armour-piercing weapon damage: +50
Melee attack: +5Requires: Distinguished SlayerEven the greatest of Daemons have been defeated on their travels, and oft-times by one such as this. - Death Wish
Bonus vs Large: +10 for Slayers, Slayer Pirates and Giant Slayers units (Lord's army)
Ability: "Glorious Death"
Bonus vs Infantry: +10 for Doomseekers units (Lord's army)Requires 2 of: Daemons Be Damned!, Army of One, Slayer of Many, Daemonsbane"If you're gonna die, die with yer boots on!" -- Ancient Slayer proverb
- Tapestry of OathsUnlocks at rank 6
Missile strength: +10% for Slayer Pirates and Goblin Hewer units (Lord's army)
Weapon strength: +10% for Slayers, Giant Slayers, Slayer Pirates, Goblin Hewer and Doomseekers units (Lord's army)Many a tale, many a promise, and many a grave threat is scored into these fleshy drapes, detailing a life spent in the dogged pursuit of death… and chiefly, their own! - Ritualistic ScarringUnlocks at rank 10
Missile resistance: 15% for Slayers, Giant Slayers, Slayer Pirates, Goblin Hewer and Doomseekers units (Lord's army)Requires: Tapestry of OathsThe deeds of this one's life are told through the many scars that adorn his timeworn and battle-aged skin. - Slayers... to Me!Unlocks at rank 14
Casualty replenishment rate: +10% for Slayers, Giant Slayers, Slayer Pirates, Goblin Hewer and Doomseekers units (Lord's army)
Upkeep: -10% for Slayers, Giant Slayers, Slayer Pirates, Goblin Hewer and Doomseekers units (Lord's army)Requires: Ritualistic ScarringWhen led by a Dwarf of sufficient calibre, a band of Slayers is many times more lethal – speeding to the heart of the action to cut it from the foe's still-screaming body!
- Blade Master
Melee attack: +5This warrior is one with their blade; it is an extension of their will, making them a worthy foe in combat. - Devastating Charge2 levelsLevel 1
Charge bonus: +15Level 2
Charge bonus: +30Requires: Blade MasterSome creatures charge home with such fury that the very ground shakes beneath their feet. - Hard to Hit2 levelsLevel 1
Melee defence: +6Level 2
Melee defence: +12Requires: Blade MasterHand-to-hand combat is a lethal match of cut and thrust. However, it’s not all about offensive strikes; parries and other defensive moves can also win the day. - Stubborn Defiance2 levelsLevel 1
Physical resistance: 5%Level 2
Physical resistance: 10%Requires: Blade MasterMany blows over many battles have hardened this warrior beyond compare, making his hide as tough as Dragon scales. - Deadly Blade2 levelsLevel 1
Melee attack: +6Level 2
Melee attack: +12Requires: Blade MasterA deadly blade is especially lethal when in the hands of this master death-maker, killer and slaughterer! - Foe-Seeker
Ability: "Foe-Seeker"Requires all: Devastating Charge, Hard to Hit, Stubborn Defiance, Deadly BladeFrom one bloodied, lifeless corpse to the next, this one is always looking for the next adversary to best. - Wound-Maker2 levelsLevel 1
Weapon strength: +10%Level 2
Weapon strength: +20%Requires: Foe-SeekerSuch is their power and ferocity, a wound-maker will ravage the foe, cutting and pulverising until there is only one exit - death. - Scarred Veteran2 levelsLevel 1
Hit points: +7%Level 2
Hit points: +15%Requires: Foe-SeekerThe scars on this storied warrior reveal a veteran of many battles, a being not easy to kill and one worthy of respect and fear. - Relentless2 levelsLevel 1
Speed: +7%Level 2
Speed: +15%Requires: Foe-SeekerDwarfs are not fast, yet they will soldier on, always moving despite any hazards encountered. - Blade Shield2 levelsLevel 1
Melee defence: +6Level 2
Melee defence: +12Requires: Foe-SeekerA blade that sings in defence will not let its wielder be penetrated. - Deadly Onslaught
Ability: "Deadly Onslaught"Requires all: Wound-Maker, Scarred Veteran, Relentless, Blade ShieldThe war is endless. The cycle of charging, clashing, and bloody hand-to-hand fighting is without end. It will never stop.
- Inspiring Presence
Unit experience gain per turn: +75 (Lord's army)
Character's aura leadership effect: +5There are Lords that radiate power, confidence and fear, inspiring their followers to great or terrible acts. - Axe Lord3 levelsLevel 1
Melee defence: +4 for Miners, Dwarf Warriors, and Longbeards units (Lord's army)Level 2
Melee attack: +4 for Miners, Dwarf Warriors, and Longbeards units (Lord's army)
Melee defence: +4 for Miners, Dwarf Warriors, and Longbeards units (Lord's army)Level 3
Melee attack: +6 for Miners, Dwarf Warriors, and Longbeards units (Lord's army)
Melee defence: +6 for Miners, Dwarf Warriors, and Longbeards units (Lord's army)Requires: Inspiring PresenceA Lord and his az are never separated, for it is as much part of him as his beard. - Thunderer3 levelsLevel 1
Ammunition: +10% for Quarrellers, Thunderers, and Rangers units (Lord's army)Level 2
Ammunition: +10% for Quarrellers, Thunderers, and Rangers units (Lord's army)
Missile strength: +6% for Quarrellers, Thunderers, and Rangers units (Lord's army)Level 3
Ammunition: +15% for Quarrellers, Thunderers, and Rangers units (Lord's army)
Missile strength: +8% for Quarrellers, Thunderers, and Rangers units (Lord's army)Requires: Inspiring PresenceThis Lord knows his throng thrives in ranged combat and expects his Clansdwarfs to excel in that discipline. - Tradition & Innovation3 levelsLevel 1
Ammunition: +10% for Gyrocopters, Gyrobombers and Thunderbarge units (Lord's army)Level 2
Ammunition: +15% for Gyrocopters, Gyrobombers and Thunderbarge units (Lord's army)
Range: +5% for Gyrocopters, Gyrobombers and Thunderbarge units (Lord's army)Level 3
Ammunition: +20% for Gyrocopters, Gyrobombers and Thunderbarge units (Lord's army)
Range: +10% for Gyrocopters, Gyrobombers and Thunderbarge units (Lord's army)Requires: Inspiring PresenceThe Dawi continually push the boundaries of engineering, be it by soaring ever higher in their flying contraptions or firing projectiles farther than ever before. - Fire & Fury3 levelsLevel 1
Missile strength: +4% for Irondrakes and Flame Cannon units (Lord's army)Level 2
Missile strength: +6% for Irondrakes and Flame Cannon units (Lord's army)
Reload time reduction: +4% for Irondrakes and Flame Cannon units (Lord's army)Level 3
Missile strength: +8% for Irondrakes and Flame Cannon units (Lord's army)
Reload time reduction: +8% for Irondrakes and Flame Cannon units (Lord's army)Requires: Inspiring PresenceOnly Dwarfen forges burn hotter than those unfortunates caught in the blaze of Dawi ingenuity. - Grimnir's Heirs3 levelsLevel 1
Melee attack: +4 for Slayers, Doomseekers, Giant Slayers, Slayer Pirates, Hammerers and Ironbreakers units (Lord's army)Level 2
Melee attack: +4 for Slayers, Doomseekers, Giant Slayers, Slayer Pirates, Hammerers and Ironbreakers units (Lord's army)
Weapon strength: +6% for Slayers, Giant Slayers, Doomseekers, Slayer Pirates, Hammerers and Ironbreakers units (Lord's army)Level 3
Melee attack: +6 for Slayers, Doomseekers, Giant Slayers, Slayer Pirates, Hammerers and Ironbreakers units (Lord's army)
Weapon strength: +12% for Slayers, Giant Slayers, Doomseekers, Slayer Pirates, Hammerers and Ironbreakers units (Lord's army)Requires: Inspiring PresenceFull of grim determination, when Dwarfs join battle there is no retreat, only victory or death. - Tactician3 levelsLevel 1
Missile strength: +6% for Bolt Throwers, Grudge Thrower, Cannon, Goblin Hewer and Organ Gun units (Lord's army)Level 2
Ammunition: +10% for Bolt Throwers, Grudge Thrower, Cannon, Goblin Hewer and Organ Gun units (Lord's army)
Missile strength: +6% for Bolt Throwers, Grudge Thrower, Cannon, Goblin Hewer and Organ Gun units (Lord's army)Level 3
Ammunition: +20% for Bolt Throwers, Grudge Thrower, Cannon, Goblin Hewer and Organ Gun units (Lord's army)
Missile strength: +8% for Bolt Throwers, Grudge Thrower, Cannon, Goblin Hewer and Organ Gun units (Lord's army)Requires: Inspiring PresenceDwarfs are long-lived with many years of battlefield experience, making them excellent tacticians. - Rally!
Ability: "Rally!"Requires all: Axe Lord, Thunderer, Tradition & Innovation, Fire & Fury, Grimnir's Heirs, Tactician - Blessed by Grungni
Armour: +12 for Miners, Dwarf Warriors, and Longbeards units (Rank 7 and above) (Lord's army)
Spell resistance: 15% for Miners, Dwarf Warriors, and Longbeards units (Rank 7 and above) (Lord's army)
Melee defence: +5 for Miners, Dwarf Warriors, and Longbeards units (Rank 7 and above) (Lord's army)Requires: Rally!Those who pass the trials of the Ancestor God have proven their honour without question. - Dawi Firepower
Missile strength: +12% for Quarrellers, Thunderers, Rangers, Irondrakes, Gyrocopters, Gyrobombers and Thunderbarge units (Rank 7 and above) (Lord's army)
Missile resistance: 15% for Quarrellers, Thunderers, Rangers, Irondrakes, Gyrocopters, Gyrobombers and Thunderbarge units (Rank 7 and above) (Lord's army)
Reload time reduction: +10% for Quarrellers, Thunderers, Rangers, Irondrakes, Gyrocopters, Gyrobombers and Thunderbarge units (Rank 7 and above) (Lord's army)Requires: Rally!None know the strength of the Dawi better than those who've suffered their firepower firsthand. - Honoured by Grimnir
Melee attack: +5 for Slayers, Giant Slayers, Doomseekers, Slayer Pirates, Hammerers and Ironbreakers units (Rank 7 and above) (Lord's army)
Physical resistance: 10% for Slayers, Giant Slayers, Doomseekers, Slayer Pirates, Hammerers and Ironbreakers units (Rank 7 and above) (Lord's army)
Weapon strength: +12% for Slayers, Giant Slayers, Doomseeker, Slayer Pirates, Hammerers and Ironbreakers units (Rank 7 and above) (Lord's army)Requires: Rally!All Dwarfs worship Grimnir, but only a select few warriors receive his personal recognition. - Morgrim’s Favoured
Ammunition: +20% for Bolt Thrower, Grudge Thrower, Goblin Hewer, Cannon, Organ Gun and Flame Cannon units (Rank 7 and above) (Lord's army)
Missile strength: +12% for Bolt Thrower, Grudge Thrower, Goblin Hewer, Cannon, Organ Gun and Flame Cannon units (Rank 7 and above) (Lord's army)
Reload time reduction: +10% for Bolt Thrower, Grudge Thrower, Goblin Hewer, Cannon, Organ Gun and Flame Cannon units (Rank 7 and above) (Lord's army)Requires: Rally!Morgrim's favour is not handed out on a whim; this god blesses only the truest disciples of Dawi engineering. - Stand Your Ground!
Replaces: "Rally!"
Ability: "Stand Your Ground!"Requires 1 of: Blessed by Grungni, Dawi Firepower, Honoured by Grimnir, Morgrim’s Favoured
- Route Marcher
Campaign movement range: +5%Those who know the land and its secrets will travel faster and further than the foes who don't. - Miner's Instinct3 levelsLevel 1
Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +6%Level 2
Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +16%Level 3
Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +30%Requires: Route MarcherThis Dwarf spent time in the pits, gaining a Miner's intuition of the dangers and prey to be found in the dark. - Wall Breaker3 levelsLevel 1
Attrition: +5% when under siege (enemy armies in local region)Level 2
Attrition suffered by defender: +8% when laying siege or encircling (local region)
Attrition: +5% when under siege (enemy armies in local region)Level 3
Attrition suffered by defender: +15% when laying siege or encircling (local region)
Attrition: +5% when under siege (enemy armies in local region)Requires: Route Marcher"I have seen better lavatory walls than this - I'll have it down by the morrow, that's a pledge!" - Pure-Beard3 levelsLevel 1
Corruption: -1 (local province)Level 2
Corruption: -2 (local province)Level 3
Corruption: -3 (local province)Requires: Route MarcherA Dwarf with a fine beard is as Dawi as they come. - Mason3 levelsLevel 1
Construction cost: -2% for Province Capital/Settlement buildings (local region)Level 2
Construction cost: -5% for Province Capital/Settlement buildings (local region)Level 3
Construction cost: -9% for Province Capital/Settlement buildings (local region)Requires: Route MarcherLords close to the powerful Masons' Guild will get discounts for labour and materials. - Iron-Willed
Casualty replenishment rate: +30% for this Lord (Lord's army)
Wound recovery time: -1 turnsRequires all: Miner's Instinct, Wall Breaker, Pure-Beard, MasonSuch a Dawi does not care for being wounded - by his will alone he continues to fight. - Lightning Strike3 levelsLevel 1
Enemy battle reinforcement time: +25%
Battle reinforcement time: -10%
Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penaltyLevel 2
Enemy battle reinforcement time: +50%
Battle reinforcement time: -20%
Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penaltyLevel 3
Enemy battle reinforcement time: +50%
Battle reinforcement time: -30%
Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
Enables lightning strike battles when reinforcements are presentRequires: Iron-Willed"The time to strike is now!" - Reassuring Presence3 levelsLevel 1
Attrition: -10% casualties suffered from all attrition (Lord's army)Level 2
Attrition: -20% casualties suffered from all attrition (Lord's army)Level 3
Attrition: -30% casualties suffered from all attrition (Lord's army)Requires: Iron-WilledThe presence of this Lord ensures a measure of calm, reducing panic and desertion amongst followers. - Inspirational Leader3 levelsLevel 1
Casualty replenishment rate: +2% (Lord's army)Level 2
Casualty replenishment rate: +4% (Lord's army)Level 3
Casualty replenishment rate: +6% (Lord's army)Requires: Iron-Willed"All Dwarfs to me! We have grudges to settle - Grimnir demands it!" - Alert3 levelsLevel 1
Ambush defence chance: +6% (Lord's army)Level 2
Ambush defence chance: +16% (Lord's army)
Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +5%Level 3
Ambush defence chance: +30% (Lord's army)
Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +10%Requires: Iron-WilledCountless conflicts and a keen sense of awareness have made this Lord difficult to entrap. - Enquiring Mind
Enemy Hero action success chance: -10%
Hero self-defence: +25% chance of wounding aggressors
Recruit rank: +1 for all units (Lord's army)
Upkeep: -8% (Lord's army)
Research rate: +10Requires all: Lightning Strike, Reassuring Presence, Inspirational Leader, AlertA wise Lord will gather Engineers to his service, ensuring the Dwarfs maintain their technological edge.
All effects of this build
Passive ability: "Deathblow"
Like lines are added up; a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included.