Damsel (Heavens) skill tree & build planner
23 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- Barded WarhorseUnlocks at rank 5Mount: Barded WarhorseThe finest horses in the Old World, bred for their endurance and fiery temperament, barded for further protection.
- UnicornUnlocks at rank 10Mount: UnicornIts forehead adorned with a spiral horn, this noble mount carries the Damsel where their magical gifts are needed most.
- Aura of the LadyUnlocks at rank 12Passive ability: "Aura of the Lady"Acolytes too are blessed by the Lady's spirit, enabling them to resist magical attacks.
- Lady’s MantleUnlocks at rank 8Missile resistance: 10%From the verdant depths, the Lady rises to protect the faithful.
- ImmortalityUnlocks at rank 20When normally killed in action, this Hero will be wounded insteadWho wants to live forever? As it turns out, most beings wouldn't say no…
- MentorUnlocks at rank 30 · 3 levelsLevel 1Character will share +15% of experience earned between all other active Heroes of the same typeLevel 2 · rank 40Character will share +30% of experience earned between all other active Heroes of the same typeLevel 3 · rank 50Character will share +50% of experience earned between all other active Heroes of the same typeHaving learned much in their long years of service, this character now turns their attention to training others.
- Harmonic Convergence2 levelsLevel 1Overcast spell: "Harmonic Convergence Upgraded"Cooldown: -30% to "Harmonic Convergence"Level 2Miscast base chance: -15% for "Harmonic Convergence Upgraded"Overcast spell: "Harmonic Convergence Upgraded"Winds of Magic cost: -1 for "Harmonic Convergence"Winds of Magic cost: -2 for "Harmonic Convergence Upgraded"Cooldown: -50% to "Harmonic Convergence"
- Roiling SkiesPassive ability: "Roiling Skies"Requires: Harmonic Convergence
- Wind Blast3 levelsLevel 1Spell: "Wind Blast"Level 2Overcast spell: "Wind Blast Upgraded"Cooldown: -30% to "Wind Blast"Level 3Miscast base chance: -15% for "Wind Blast Upgraded"Overcast spell: "Wind Blast Upgraded"Winds of Magic cost: -1 for "Wind Blast"Winds of Magic cost: -2 for "Wind Blast Upgraded"Cooldown: -50% to "Wind Blast"Requires: Harmonic Convergence
- Curse of the Midnight Wind3 levelsLevel 1Spell: "Curse of the Midnight Wind"Level 2Overcast spell: "Curse of the Midnight Wind Upgraded"Cooldown: -30% to "Curse of the Midnight Wind"Level 3Miscast base chance: -15% for "Curse of the Midnight Wind Upgraded"Overcast spell: "Curse of the Midnight Wind Upgraded"Winds of Magic cost: -2 for "Curse of the Midnight Wind"Winds of Magic cost: -3 for "Curse of the Midnight Wind Upgraded"Cooldown: -50% to "Curse of the Midnight Wind"Requires: Harmonic Convergence
- Urannon's Thunderbolt3 levelsLevel 1Spell: "Urannon's Thunderbolt"Level 2Overcast spell: "Urannon's Thunderbolt Upgraded"Cooldown: -30% to "Urannon's Thunderbolt"Level 3Miscast base chance: -15% for "Urannon's Thunderbolt Upgraded"Overcast spell: "Urannon's Thunderbolt Upgraded"Winds of Magic cost: -2 for "Urannon's Thunderbolt"Winds of Magic cost: -2 for "Urannon's Thunderbolt Upgraded"Cooldown: -50% to "Urannon's Thunderbolt"Requires: Harmonic Convergence
- EvasionPassive ability: "Evasion"Requires: 4 skill points across Roiling Skies, Wind Blast, Curse of the Midnight Wind, Urannon's Thunderbolt
- Comet of Casandora3 levelsLevel 1Spell: "Comet of Casandora"Level 2Overcast spell: "Comet of Casandora Upgraded"Cooldown: -30% to "Comet of Casandora"Level 3Miscast base chance: -15% for "Comet of Casandora Upgraded"Overcast spell: "Comet of Casandora Upgraded"Winds of Magic cost: -2 for "Comet of Casandora"Winds of Magic cost: -4 for "Comet of Casandora Upgraded"Cooldown: -50% to "Comet of Casandora"Requires: Evasion
- Chain Lightning2 levelsLevel 1Spell: "Chain Lightning"Level 2Winds of Magic cost: -3 for "Chain Lightning"Cooldown: -50% to "Chain Lightning"Spell: "Chain Lightning"Requires: Evasion
- EarthingMiscast base chance: -15%Requires: EvasionBy stabbing a staff or some arcane conduit into the ground, an accomplished magic-user can earth or tether the Winds and hopefully reduce a chance of miscasting.
- Magical ReservesWinds of Magic power reserve capacity: +5Requires: EvasionA few magic-users have the ability to store the Winds of Magic for later use, increasing their spellcasting power when it really counts.
- Arcane ConduitPassive ability: "Arcane Conduit"Requires: 4 skill points across Earthing, Magical Reserves, Comet of Casandora, Chain Lightning
Campaign
- Replenish Troops3 levelsLevel 1Replenish Troops action: Replenishment rate is increased by an additional 3%Level 2 · rank 5Replenish Troops action: Replenishment rate is increased by an additional 6%Level 3 · rank 10Replenish Troops action: Replenishment rate is increased by an additional 9%Those in the army can find succour or be replenished by the power of this champion.
- Cleanse Corruption3 levelsLevel 1Cleanse Corruption action: Corruption is reduced by an additional 1Level 2 · rank 5Cleanse Corruption action: Corruption is reduced by an additional 2Level 3 · rank 10Cleanse Corruption action: Corruption is reduced by an additional 3The locals take notice and will be inspired or frightened into action.
- Steal Technology3 levelsLevel 1Steal Technology action: Research rate is increased by an additional 3Level 2 · rank 5Steal Technology action: Research rate is increased by an additional 6Level 3 · rank 10Steal Technology action: Research rate is increased by an additional 10Oft-times, though you may have much, what you want the most is what your rivals have; such envy focuses the mind and creativity.
- Wound3 levelsLevel 1Wound action: Additional 5% chance of wounding targetLevel 2 · rank 5Wound action: Additional 12% chance of wounding targetLevel 3 · rank 10Wound action: Additional 21% chance of wounding targetSuch a champion will not bend or break, but slay in their Lord's name.
- Block Army3 levelsLevel 1Block Army action: Movement range is modified by an additional -3%Level 2 · rank 5Block Army action: Movement range is modified by an additional -8%Level 3 · rank 10Block Army action: Movement range is modified by an additional -15%To sow discord and confuse the enemy, sending them down the wrong route or befuddling their senses.
- Specialist3 levelsLevel 1Hero action cost: -10%Hero action success chance: +1%Level 2Hero action cost: -20%Hero action success chance: +3%Level 3Hero action cost: -40%Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
Mount
A mount comes with its skill in the tree: some the game grants at a rank, others take a skill point (picking one here takes it when the tree allows).
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Arcane item
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Damsel (Heavens) · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 3,420 | 3,420 |
| Armour | 15 | 15 |
| Leadership | 55 | 55 |
| Speed | 40 | 40 |
| Melee attack | 34 | 34 |
| Melee defence | 22 | 22 |
| Weapon strength | 285 | 285 |
| … armour-piercing | 85 | 85 |
| Charge bonus | 15 | 15 |
| Ward save % | 0 | 0 |
| Physical resistance % | 0 | 0 |
| Missile resistance % | 15 | 15 |
| Spell resistance % | 0 | 0 |
| Fire resistance % | 0 | 0 |
| Magical attacks | No | No |
| Flaming attacks | No | No |
All effects of this build
No skills taken yet.
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.
