Death Hag skill tree & build planner
25 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- Cauldron of BloodUnlocks at rank 10Mount: Cauldron of BloodA gift from Khaine, containing the secret of eternal youth and beauty. His brides may bathe in it to renew their vitality.
- Ward of KhaineUnlocks at rank 8Missile resistance: 10%The Bloody-handed God watches over his disciples.
- Bride of KhaineUnlocks at rank 10Physical resistance: 10%Deep devotion to the Bloody-handed God have led to his favour, enabling her to withstand more punishment in melee than others.
- ImmortalityUnlocks at rank 20When normally killed in action, this Hero will be wounded insteadWho wants to live forever? As it turns out, most beings wouldn't say no…
- MentorUnlocks at rank 30 · 3 levelsLevel 1Character will share +15% of experience earned between all other active Heroes of the same typeLevel 2 · rank 40Character will share +30% of experience earned between all other active Heroes of the same typeLevel 3 · rank 50Character will share +50% of experience earned between all other active Heroes of the same typeHaving learned much in their long years of service, this character now turns their attention to training others.
- Cry of WarUnlocks at rank 8Attribute: Causes FearCharge bonus: +20Leadership: +10Not with: Rune of Khaine, WitchbrewBy screeching one of the seventeen secret names of Khaine, the Death Hag freezes her enemies with horror.
- Rune of KhaineUnlocks at rank 8Melee attack: +6Weapon strength: +10%Not with: Cry of War, WitchbrewHis gore-red rune blazes upon the Death Hag's brow, marking her as one of the Lord of Murder's chosen.
- WitchbrewUnlocks at rank 8Ability: "Witchbrew"Not with: Cry of War, Rune of Khaine
- Dance of DeathMelee attack: +4Melee defence: +4So much of war is an art. Over time and with much practice, combat moves can resemble a series of perfectly-rehearsed dance moves.
- Impassioned3 levelsLevel 1Melee defence: +3Level 2Melee defence: +7Level 3Melee defence: +12Requires: Dance of DeathThere is nothing but utter belief. There is no reasoning with this one.
- Wild-Eyed3 levelsLevel 1Melee attack: +3Level 2Melee attack: +6Level 3Melee attack: +9Requires: Dance of Death"Don't look into their eyes, there is only death there!"
- Conviction3 levelsLevel 1Leadership: +2Level 2Leadership: +5Level 3Leadership: +9Requires: Dance of DeathSuch is this one's conviction that others have no choice but to believe.
- Soothsaying3 levelsLevel 1Leadership aura size: +10%Level 2Leadership aura size: +20%Level 3Leadership aura size: +40%Requires: Dance of DeathSpeaking words of power or faith can alter perceptions on the battlefield.
- Foe-SeekerAbility: "Foe-Seeker"Requires: 4 skill points across Impassioned, Wild-Eyed, Conviction, SoothsayingFrom one bloodied, lifeless corpse to the next, this one is always looking for the next adversary to best.
- Fleet-Footed3 levelsLevel 1Speed: +3%Level 2Speed: +8%Level 3Speed: +15%Requires: Foe-SeekerThose who are fleet of foot can reach the enemy faster.
- Augury3 levelsLevel 1Character's aura leadership effect: +2Level 2Character's aura leadership effect: +5Level 3Character's aura leadership effect: +9Requires: Foe-SeekerAn omen, a sign - this being knows things and any who follow will share their glory.
- Tenacity3 levelsLevel 1Hit points: +3%Level 2Hit points: +8%Level 3Hit points: +15%Requires: Foe-SeekerThis one will not go down easily - it will be necessary to break both the will and the body first.
- Fervour3 levelsLevel 1Weapon strength: +5%Level 2Weapon strength: +12%Level 3Weapon strength: +20%Requires: Foe-SeekerThis one fights with a fervour to be both admired and despised.
- Deadly OnslaughtAbility: "Deadly Onslaught"Requires: 4 skill points across Fleet-Footed, Augury, Tenacity, FervourThe war is endless. The cycle of charging, clashing, and bloody hand-to-hand fighting is without end. It will never stop.
Campaign
- Replenish Troops3 levelsLevel 1Replenish Troops action: Replenishment rate is increased by an additional 3%Level 2 · rank 5Replenish Troops action: Replenishment rate is increased by an additional 6%Level 3 · rank 10Replenish Troops action: Replenishment rate is increased by an additional 9%Those in the army can find succour or be replenished by the power of this champion.
- Cleanse Corruption3 levelsLevel 1Cleanse Corruption action: Corruption is reduced by an additional 1Level 2 · rank 5Cleanse Corruption action: Corruption is reduced by an additional 2Level 3 · rank 10Cleanse Corruption action: Corruption is reduced by an additional 3The locals take notice and will be inspired or frightened into action.
- Damage Walls3 levelsLevel 1Damage Walls action: 1 additional wall breachesLevel 2 · rank 5Damage Walls action: 2 additional wall breachesLevel 3 · rank 10Damage Walls action: 3 additional wall breachesThey cannot stop what they cannot see.
- Wound3 levelsLevel 1Wound action: Additional 5% chance of wounding targetLevel 2 · rank 5Wound action: Additional 12% chance of wounding targetLevel 3 · rank 10Wound action: Additional 21% chance of wounding targetSuch a champion will not bend or break, but slay in their Lord's name.
- Hinder Replenishment3 levelsLevel 1Hinder Replenishment action: Replenishment is modified by an additional -10%Level 2 · rank 5Hinder Replenishment action: Replenishment is modified by an additional -20%Level 3 · rank 10Hinder Replenishment action: Replenishment is modified by an additional -40%The sight of a powerful figure extolling death and blasphemies can bring enemy ranks to their knees.
- Specialist3 levelsLevel 1Hero action cost: -10%Hero action success chance: +1%Level 2Hero action cost: -20%Hero action success chance: +3%Level 3Hero action cost: -40%Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
Mount
A mount comes with its skill in the tree: some the game grants at a rank, others take a skill point (picking one here takes it when the tree allows).
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Death Hag · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 3,688 | 3,688 |
| Armour | 10 | 10 |
| Leadership | 75 | 75 |
| Speed | 44 | 44 |
| Melee attack | 62 | 62 |
| Melee defence | 35 | 35 |
| Weapon strength | 400 | 400 |
| … armour-piercing | 120 | 120 |
| Charge bonus | 35 | 35 |
| Bonus vs infantry | 20 | 20 |
| Ward save % | 0 | 0 |
| Physical resistance % | 20 | 20 |
| Missile resistance % | 0 | 0 |
| Spell resistance % | 0 | 0 |
| Fire resistance % | 0 | 0 |
| Magical attacks | No | No |
| Flaming attacks | No | No |
All effects of this build
No skills taken yet.
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.
