
Death Hag
Hero· Melee Specialist· 1 model at Ultra size
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Death Hag is Dark Elves hero: 3,688 HP, armour 10, melee attack 62, melee defence 35, weapon strength 400. It costs 600 in the campaign and in multiplayer. Unit key wh2_main_def_cha_death_hag_0. Patch 9.0.4, from the game's data tables.
Health
3,688
Armour
10
Leadership
75
Speed
44
Melee attack
62
Melee defence
35
Weapon strength
280 base + 120 armour-piercing, +20 vs infantry
400
Charge bonus
35
Attributes
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
- WitchbrewAugment · +24 Melee Attack, +50% Armour-Piercing Weapon Damage…activeWitchbrewAugment+24 Melee Attack+50% Armour-Piercing Weapon Damage+50% Base Weapon DamageCooldown 90 s · Duration 24 s · 3 usesDistilled from the blood of Hag Queens, this evil brew drives imbibers into an ecstasy of destruction.
- Murderous MasteryAugment · +20% Armour-Piercing Missile Damage, +25% Charge Bonus…passiveMurderous MasteryAugment+20% Armour-Piercing Missile Damage+25% Charge Bonus+25% Melee Attack+15 LeadershipPassive · Duration 120 s · 1 useIt is through killing that Dark Elves rise above other beings. Once engulfed in enough bloodshed, they will often feel their murderous prowess increase, as if Khaine himself was guiding the blades of his disciples.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- Foe-SeekerAugment · +25% Charge Speed, +25% SpeedactiveFoe-SeekerAugment+25% Charge Speed+25% SpeedCooldown 60 s · Duration 25 sThere are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
- FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passiveFrenzyAugment+10% Charge Bonus+10 Melee Attack+10% Armour-Piercing Weapon Damage+10% Base Weapon DamagePassiveSome warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence!
Counters
Good against
- Infantry-sized units — bonus vs infantry 20e.g. Exalted Plaguebearers of Nurgle, Zombies, Blessed Temple Guard · Dark Elves: Black Guard of Naggarond, Har Ganeth Executioners
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Dark Elves: Cold One Chariots, Bloodwrack Shrine
- Magical attacks — physical resistance +20%e.g. Stormfiends (Warpfire Projectors), Warpfire Throwers, Death Globe Bombardiers · Dark Elves: Bloodwrack Shrine, Bloodwrack Medusa
- Missile fire — armour 10, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Dark Elves: Shades, Black Ark Corsairs (Handbows)
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Death Hag skill tree
25 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
- Cauldron of BloodCauldron of BloodUnlocks at rank 10
- Mount: Cauldron of Blood
- Ward of KhaineWard of KhaineUnlocks at rank 8
- Missile resistance: 10%
- Bride of KhaineBride of KhaineUnlocks at rank 10
- Physical resistance: 10%
- ImmortalityImmortalityUnlocks at rank 20
- When normally killed in action, this Hero will be wounded instead
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character will share +15% of experience earned between all other active Heroes of the same type
- Character will share +30% of experience earned between all other active Heroes of the same type
- Character will share +50% of experience earned between all other active Heroes of the same type
- Cry of WarCry of WarUnlocks at rank 8
- Attribute: Causes Fear
- Charge bonus: +20
- Leadership: +10
- Rune of KhaineRune of KhaineUnlocks at rank 8
- Melee attack: +6
- Weapon strength: +10%
- WitchbrewWitchbrewUnlocks at rank 8
- Ability: "Witchbrew"
- Dance of DeathDance of Death
- Melee attack: +4
- Melee defence: +4
- ImpassionedImpassioned3 levelsLevel 1
- Melee defence: +3
- Melee defence: +7
- Melee defence: +12
- Wild-EyedWild-Eyed3 levelsLevel 1
- Melee attack: +3
- Melee attack: +6
- Melee attack: +9
- ConvictionConviction3 levelsLevel 1
- Leadership: +2
- Leadership: +5
- Leadership: +9
- SoothsayingSoothsaying3 levelsLevel 1
- Leadership aura size: +10%
- Leadership aura size: +20%
- Leadership aura size: +40%
- Foe-SeekerFoe-Seeker
- Ability: "Foe-Seeker"
- Fleet-FootedFleet-Footed3 levelsLevel 1
- Speed: +3%
- Speed: +8%
- Speed: +15%
- AuguryAugury3 levelsLevel 1
- Character's aura leadership effect: +2
- Character's aura leadership effect: +5
- Character's aura leadership effect: +9
- TenacityTenacity3 levelsLevel 1
- Hit points: +3%
- Hit points: +8%
- Hit points: +15%
- FervourFervour3 levelsLevel 1
- Weapon strength: +5%
- Weapon strength: +12%
- Weapon strength: +20%
- Deadly OnslaughtDeadly Onslaught
- Ability: "Deadly Onslaught"
- Replenish TroopsReplenish Troops3 levelsLevel 1
- Replenish Troops action: Replenishment rate is increased by an additional 3%
- Replenish Troops action: Replenishment rate is increased by an additional 6%
- Replenish Troops action: Replenishment rate is increased by an additional 9%
- Cleanse CorruptionCleanse Corruption3 levelsLevel 1
- Cleanse Corruption action: Corruption is reduced by an additional 1
- Cleanse Corruption action: Corruption is reduced by an additional 2
- Cleanse Corruption action: Corruption is reduced by an additional 3
- Damage WallsDamage Walls3 levelsLevel 1
- Damage Walls action: 1 additional wall breaches
- Damage Walls action: 2 additional wall breaches
- Damage Walls action: 3 additional wall breaches
- WoundWound3 levelsLevel 1
- Wound action: Additional 5% chance of wounding target
- Wound action: Additional 12% chance of wounding target
- Wound action: Additional 21% chance of wounding target
- Hinder ReplenishmentHinder Replenishment3 levelsLevel 1
- Hinder Replenishment action: Replenishment is modified by an additional -10%
- Hinder Replenishment action: Replenishment is modified by an additional -20%
- Hinder Replenishment action: Replenishment is modified by an additional -40%
- SpecialistSpecialist3 levelsLevel 1
- Hero action cost: -10%
- Hero action success chance: +1%
- Hero action cost: -20%
- Hero action success chance: +3%
- Hero action cost: -40%
- Hero action success chance: +6%
Every version of Death Hag
2 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Dark ElvesMelee Specialist | 3,688 | 1 | 10 | 75 | 44 | 62 | 35 | 400 | 35 | 600 | 150 | wh2_main_def_cha_death_hag_0 |
| Dark ElvesMelee Specialist | 5,732 | 1 | 80 | 75 | 50 | 34 | 28 | 290 | 35 | 1,350 | 338 | wh2_main_def_cha_death_hag_1 |
Who can field it
- Dark Elves · Naggarond
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.