
Druchii Anointed skill planner
38 skills, line by line as the game lays them out. Click or tap a skill to put a point in it; right-click or long-press takes one back. Skills that need others first stay grey until they have them; the rank counter shows the rank a character needs for the build (one point per rank, up to 50).
- Cold OneUnlocks at rank 9
Mount: Cold OneDark, feral beasts indigenous to Naggaroth, tempted from their damp, warm caves to bear the Druchii to battle. - wh3_dlc27_skill_sla_druchii_anointed_mount_daemonic_steedUnlocks at rank 12
Mount: Daemonic Steed - Hates KhorneUnlocks at rank 7 · Starting skill
Melee attack: +10 when fighting against Khornate factions
Weapon strength: +15% when fighting against Khornate factionsThis obsession with murder is just cheap, mindless bloodlust of the basest kind. To the servants of Slaanesh, there's so much more to life… and to death too, of course. - Elven GrudgeStarting skill
Missile resistance: 10% when fighting against Elves
Melee attack: +14 when fighting against Elves"Foolish hypocrites! The arrogant pride of these Elves brings them far closer to Slaanesh than their egos would have them believe." - Supple & SpryUnlocks at rank 7
Missile resistance: 10%This one’s writhing form can slowly caress and tease, but also move like lightning when required, knocking a projectile from the air or batting it back at the foe. - ImmortalityUnlocks at rank 20
When normally killed in action, this Hero will be wounded insteadWho wants to live forever? As it turns out, most beings wouldn't say no… - MentorUnlocks at rank 30 · 3 levelsLevel 1
Character will share +15% of experience earned between all other active Heroes of the same typeLevel 2 · rank 40
Character will share +30% of experience earned between all other active Heroes of the same typeLevel 3 · rank 50
Character will share +50% of experience earned between all other active Heroes of the same typeHaving learned much in their long years of service, this character now turns their attention to training others.
- Devoted MurderersUnlocks at rank 14
Passive ability: "Frenzy" for Devotees of Slaanesh units (Hero's army)
Passive ability: "Murderous Euphoria"
Vigour loss reduction: -33%Not with: The Umbral Pall, Banished OneA single-minded, almost paradoxically ascetic devotion to the Dark Prince is the hallmark of the Druchii Anointed. - The Umbral PallUnlocks at rank 14
Passive ability: "Evasion" for Devotees of Slaanesh units (Hero's army)
Attribute: Stalk
Ambush defence chance: +10% (Hero's army)Not with: Devoted Murderers, Banished OneEven in the brightest light, the Druchii Anointed's presence is an unsettling afterimage that both draws attention and confounds one's focus. - Banished OneUnlocks at rank 14
Passive ability: "Frenzy"
Ward save: +15%Not with: Devoted Murderers, The Umbral PallThose of the Druchii who have survived persecution and banishment from their homeland have been fully vindicated in their zealous devotion to the Dark Prince. - Obsessive SurgeUnlocks at rank 16
Passive ability: "Wayfarer"
Missile block chance: +25%
Speed: +15%Not with: The Knowing Darkness, A Darkness of One's OwnElven grace has ever been held back by cold restraint. Devotion to Slaanesh unshackles it. - The Knowing DarknessUnlocks at rank 16
Passive ability: "Guardian"
Character experience gain: +10% (accompanying Lord)Not with: Obsessive Surge, A Darkness of One's OwnTwisted minds are best kept close, lest they slink away and return a threat. - A Darkness of One's OwnUnlocks at rank 16
Wound action: Additional 15% chance of wounding target
Hero action success chance: +8%
Campaign movement range: +25% (when not embedded)Not with: Obsessive Surge, The Knowing DarknessThough many prefer the deadly dance of the battlefield, some Anointed thrive hunting in solitary darkness, becoming little more than deadly silhouettes.
- Dark KnowledgeUnlocks at rank 8
Slaanesh corruption: +2 (local province)
Winds of Magic power reserve capacity: +10 (Hero's army)
Enables magical attacksThe Druchii Anointed possess none of other mortals' loathing towards Chaos magic or fear for how it may twist them. - wh3_dlc27_skill_sla_druchii_anointed_magic_slaanesh_common
Bound spell: "Lash of Slaanesh"Requires: Dark KnowledgeNot with: wh3_dlc27_skill_sla_druchii_anointed_magic_dark_common - wh3_dlc27_skill_sla_druchii_anointed_magic_dark_commonBound spell: "Chillwind"Requires: Dark KnowledgeNot with: wh3_dlc27_skill_sla_druchii_anointed_magic_slaanesh_common
- wh3_dlc27_skill_sla_druchii_anointed_magic_slaanesh_uncommonBound spell: "Hysterical Frenzy"Requires 1 of: wh3_dlc27_skill_sla_druchii_anointed_magic_dark_common, wh3_dlc27_skill_sla_druchii_anointed_magic_slaanesh_commonNot with: wh3_dlc27_skill_sla_druchii_anointed_magic_dark_uncommon
- wh3_dlc27_skill_sla_druchii_anointed_magic_dark_uncommonBound spell: "Word of Pain"Requires 1 of: wh3_dlc27_skill_sla_druchii_anointed_magic_dark_common, wh3_dlc27_skill_sla_druchii_anointed_magic_slaanesh_commonNot with: wh3_dlc27_skill_sla_druchii_anointed_magic_slaanesh_uncommon
- wh3_dlc27_skill_sla_druchii_anointed_magic_slaanesh_rareBound spell: "Slicing Shards"Requires 1 of: wh3_dlc27_skill_sla_druchii_anointed_magic_dark_uncommon, wh3_dlc27_skill_sla_druchii_anointed_magic_slaanesh_uncommonNot with: wh3_dlc27_skill_sla_druchii_anointed_magic_dark_rare
- wh3_dlc27_skill_sla_druchii_anointed_magic_dark_rareBound spell: "Soul Stealer"Requires 1 of: wh3_dlc27_skill_sla_druchii_anointed_magic_dark_uncommon, wh3_dlc27_skill_sla_druchii_anointed_magic_slaanesh_uncommonNot with: wh3_dlc27_skill_sla_druchii_anointed_magic_slaanesh_rare
- Legacy of Pleasure
Number of uses: +1 for Common and Uncommon bound spell choices
Hero action cost: -20%
Hero action success chance: +10%Requires 1 of: wh3_dlc27_skill_sla_druchii_anointed_magic_dark_rare, wh3_dlc27_skill_sla_druchii_anointed_magic_slaanesh_rareThe Cult of Pleasure might have been taboo among the Dark Elves, but its legacy and teachings live on where they are readily embraced, in open service of Slaanesh.
- Dance of Death
Melee attack: +4
Melee defence: +4So much of war is an art. Over time and with much practice, combat moves can resemble a series of perfectly-rehearsed dance moves. - Devastating Charge3 levelsLevel 1
Charge bonus: +6Level 2
Charge bonus: +16Level 3
Charge bonus: +30Requires: Dance of DeathSome creatures charge home with such fury that the very ground shakes beneath their feet. - Thick-Skinned3 levelsLevel 1
Armour: +3Level 2
Armour: +8Level 3
Armour: +15Requires: Dance of DeathCreatures with tough hides or some kind of natural armour are tough nuts to crack - even a powerful attack may fall foul of their thick-skin. - Hard to Hit3 levelsLevel 1
Melee defence: +3Level 2
Melee defence: +7Level 3
Melee defence: +12Requires: Dance of DeathHand-to-hand combat is a lethal match of cut and thrust. However, it’s not all about offensive strikes; parries and other defensive moves can also win the day. - Deadly Blade3 levelsLevel 1
Melee attack: +3Level 2
Melee attack: +7Level 3
Melee attack: +12Requires: Dance of DeathA deadly blade is especially lethal when in the hands of this master death-maker, killer and slaughterer! - Foe-Seeker
Ability: "Foe-Seeker"Requires all: Devastating Charge, Thick-Skinned, Hard to Hit, Deadly BladeFrom one bloodied, lifeless corpse to the next, this one is always looking for the next adversary to best. - Wound-Maker3 levelsLevel 1
Weapon strength: +5%Level 2
Weapon strength: +12%Level 3
Weapon strength: +20%Requires: Foe-SeekerSuch is their power and ferocity, a wound-maker will ravage the foe, cutting and pulverising until there is only one exit - death. - Scarred Veteran3 levelsLevel 1
Hit points: +3%Level 2
Hit points: +8%Level 3
Hit points: +15%Requires: Foe-SeekerThe scars on this storied warrior reveal a veteran of many battles, a being not easy to kill and one worthy of respect and fear. - Indomitable3 levelsLevel 1
Leadership: +4Level 2
Leadership: +8Level 3
Leadership: +12Requires: Foe-SeekerThe iron will and indomitable presence of this leader ensures their followers remain steadfast when facing peril. - Blade Shield3 levelsLevel 1
Melee defence: +3Level 2
Melee defence: +7Level 3
Melee defence: +12Requires: Foe-SeekerA blade that sings in defence will not let its wielder be penetrated. - Deadly Onslaught
Ability: "Deadly Onslaught"Requires all: Wound-Maker, Scarred Veteran, Indomitable, Blade ShieldThe war is endless. The cycle of charging, clashing, and bloody hand-to-hand fighting is without end. It will never stop.
- Replenish Troops3 levelsLevel 1
Replenish Troops action: Replenishment rate is increased by an additional 3%Level 2 · rank 5
Replenish Troops action: Replenishment rate is increased by an additional 6%Level 3 · rank 10
Replenish Troops action: Replenishment rate is increased by an additional 9%Those in the army can find succour or be replenished by the power of this champion. - Spread Corruption3 levelsLevel 1
Spread Corruption action: Slaanesh corruption is increased by an additional 1
Slaanesh corruption: +1 (local province)Level 2 · rank 5
Spread Corruption action: Slaanesh corruption is increased by an additional 2
Slaanesh corruption: +2 (local province)Level 3 · rank 10
Spread Corruption action: Slaanesh corruption is increased by an additional 3
Slaanesh corruption: +3 (local province)The locals take notice and will be inspired or frightened into action. - Damage Walls3 levelsLevel 1
Damage Walls action: 1 additional wall breachesLevel 2 · rank 5
Damage Walls action: 2 additional wall breachesLevel 3 · rank 10
Damage Walls action: 3 additional wall breachesThey cannot stop what they cannot see. - Wound3 levelsLevel 1
Wound action: Additional 5% chance of wounding targetLevel 2 · rank 5
Wound action: Additional 12% chance of wounding targetLevel 3 · rank 10
Wound action: Additional 21% chance of wounding targetSuch a champion will not bend or break, but slay in their Lord's name. - Hinder Replenishment3 levelsLevel 1
Hinder Replenishment action: Replenishment is modified by an additional -10%Level 2 · rank 5
Hinder Replenishment action: Replenishment is modified by an additional -20%Level 3 · rank 10
Hinder Replenishment action: Replenishment is modified by an additional -40%The sight of a powerful figure extolling death and blasphemies can bring enemy ranks to their knees. - Specialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%Level 2
Hero action cost: -20%
Hero action success chance: +3%Level 3
Hero action cost: -40%
Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
All effects of this build
Melee attack: +10 when fighting against Khornate factions
Weapon strength: +15% when fighting against Khornate factions
Missile resistance: 10% when fighting against Elves
Melee attack: +14 when fighting against Elves
Like lines are added up; a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included.