Druchii Anointed skill tree & build planner
38 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- Cold OneUnlocks at rank 9Mount: Cold OneDark, feral beasts indigenous to Naggaroth, tempted from their damp, warm caves to bear the Druchii to battle.
- Daemonic SteedUnlocks at rank 12Mount: Daemonic SteedThis large, slithering monstrosity of Slaanesh is a prized mount among Daemonettes, hissing and snapping with preternatural speed and mesmerising with their terrible gaze.
- Hates KhorneUnlocks at rank 7 · Starting skillMelee attack: +10 when fighting against Khornate factionsWeapon strength: +15% when fighting against Khornate factionsThis obsession with murder is just cheap, mindless bloodlust of the basest kind. To the servants of Slaanesh, there's so much more to life… and to death too, of course.
- Elven GrudgeStarting skillMissile resistance: 10% when fighting against ElvesMelee attack: +14 when fighting against Elves"Foolish hypocrites! The arrogant pride of these Elves brings them far closer to Slaanesh than their egos would have them believe."
- Supple & SpryUnlocks at rank 7Missile resistance: 10%This one’s writhing form can slowly caress and tease, but also move like lightning when required, knocking a projectile from the air or batting it back at the foe.
- ImmortalityUnlocks at rank 20When normally killed in action, this Hero will be wounded insteadWho wants to live forever? As it turns out, most beings wouldn't say no…
- MentorUnlocks at rank 30 · 3 levelsLevel 1Character will share +15% of experience earned between all other active Heroes of the same typeLevel 2 · rank 40Character will share +30% of experience earned between all other active Heroes of the same typeLevel 3 · rank 50Character will share +50% of experience earned between all other active Heroes of the same typeHaving learned much in their long years of service, this character now turns their attention to training others.
- Devoted MurderersUnlocks at rank 14Passive ability: "Frenzy" for Devotees of Slaanesh units (Hero's army)Passive ability: "Murderous Euphoria"Vigour loss reduction: -33%Not with: The Umbral Pall, Banished OneA single-minded, almost paradoxically ascetic devotion to the Dark Prince is the hallmark of the Druchii Anointed.
- The Umbral PallUnlocks at rank 14Passive ability: "Evasion" for Devotees of Slaanesh units (Hero's army)Attribute: StalkAmbush defence chance: +10% (Hero's army)Not with: Devoted Murderers, Banished OneEven in the brightest light, the Druchii Anointed's presence is an unsettling afterimage that both draws attention and confounds one's focus.
- Banished OneUnlocks at rank 14Passive ability: "Frenzy"Ward save: +15%Not with: Devoted Murderers, The Umbral PallThose of the Druchii who have survived persecution and banishment from their homeland have been fully vindicated in their zealous devotion to the Dark Prince.
- Obsessive SurgeUnlocks at rank 16Passive ability: "Wayfarer"Missile block chance: +25%Speed: +15%Not with: The Knowing Darkness, A Darkness of One's OwnElven grace has ever been held back by cold restraint. Devotion to Slaanesh unshackles it.
- The Knowing DarknessUnlocks at rank 16Passive ability: "Guardian"Character experience gain: +10% (accompanying Lord)Not with: Obsessive Surge, A Darkness of One's OwnTwisted minds are best kept close, lest they slink away and return a threat.
- A Darkness of One's OwnUnlocks at rank 16Wound action: Additional 15% chance of wounding targetHero action success chance: +8%Campaign movement range: +25% (when not embedded)Not with: Obsessive Surge, The Knowing DarknessThough many prefer the deadly dance of the battlefield, some Anointed thrive hunting in solitary darkness, becoming little more than deadly silhouettes.
- Dark KnowledgeUnlocks at rank 8Slaanesh corruption: +2 (local province)Winds of Magic power reserve capacity: +10 (Hero's army)Enables magical attacksThe Druchii Anointed possess none of other mortals' loathing towards Chaos magic or fear for how it may twist them.
- Lash of SlaaneshBound spell: "Lash of Slaanesh"Requires: Dark KnowledgeNot with: ChillwindThe exquisite kiss of the Dark Prince's three-tailed whip strikes the enemy with a delicious fury.
- ChillwindBound spell: "Chillwind"Requires: Dark KnowledgeNot with: Lash of SlaaneshA freezing gale is conjured and sent to assail the target with ice and hail.
- Hysterical FrenzyBound spell: "Hysterical Frenzy"Requires: a point in any of Chillwind, Lash of SlaaneshNot with: Word of PainThe caster's victims are engulfed by a torrent of unreasoning emotion, excruciating pain and blissful rapture, causing them to embark on a riotous, clawing rampage.
- Word of PainBound spell: "Word of Pain"Requires: a point in any of Chillwind, Lash of SlaaneshNot with: Hysterical FrenzyAs the caster utters a forbidden name, their enemies are wracked with waves of agony.
- Slicing ShardsBound spell: "Slicing Shards"Requires: a point in any of Word of Pain, Hysterical FrenzyNot with: Soul StealerA mirror forms in the sky, only to be shattered into a myriad of deadly shards that lacerate the enemy below.
- Soul StealerBound spell: "Soul Stealer"Requires: a point in any of Word of Pain, Hysterical FrenzyNot with: Slicing ShardsTendrils of solidified darkness writhe outwards, draining the lifeforce from foes and renewing the caster’s own vigour.
- Legacy of PleasureNumber of uses: +1 for Common and Uncommon bound spell choicesHero action cost: -20%Hero action success chance: +10%Requires: a point in any of Soul Stealer, Slicing ShardsThe Cult of Pleasure might have been taboo among the Dark Elves, but its legacy and teachings live on where they are readily embraced, in open service of Slaanesh.
- Dance of DeathMelee attack: +4Melee defence: +4So much of war is an art. Over time and with much practice, combat moves can resemble a series of perfectly-rehearsed dance moves.
- Devastating Charge3 levelsLevel 1Charge bonus: +6Level 2Charge bonus: +16Level 3Charge bonus: +30Requires: Dance of DeathSome creatures charge home with such fury that the very ground shakes beneath their feet.
- Thick-Skinned3 levelsLevel 1Armour: +3Level 2Armour: +8Level 3Armour: +15Requires: Dance of DeathCreatures with tough hides or some kind of natural armour are tough nuts to crack - even a powerful attack may fall foul of their thick-skin.
- Hard to Hit3 levelsLevel 1Melee defence: +3Level 2Melee defence: +7Level 3Melee defence: +12Requires: Dance of DeathHand-to-hand combat is a lethal match of cut and thrust. However, it’s not all about offensive strikes; parries and other defensive moves can also win the day.
- Deadly Blade3 levelsLevel 1Melee attack: +3Level 2Melee attack: +7Level 3Melee attack: +12Requires: Dance of DeathA deadly blade is especially lethal when in the hands of this master death-maker, killer and slaughterer!
- Foe-SeekerAbility: "Foe-Seeker"Requires: 4 skill points across Devastating Charge, Thick-Skinned, Hard to Hit, Deadly BladeFrom one bloodied, lifeless corpse to the next, this one is always looking for the next adversary to best.
- Wound-Maker3 levelsLevel 1Weapon strength: +5%Level 2Weapon strength: +12%Level 3Weapon strength: +20%Requires: Foe-SeekerSuch is their power and ferocity, a wound-maker will ravage the foe, cutting and pulverising until there is only one exit - death.
- Scarred Veteran3 levelsLevel 1Hit points: +3%Level 2Hit points: +8%Level 3Hit points: +15%Requires: Foe-SeekerThe scars on this storied warrior reveal a veteran of many battles, a being not easy to kill and one worthy of respect and fear.
- Indomitable3 levelsLevel 1Leadership: +4Level 2Leadership: +8Level 3Leadership: +12Requires: Foe-SeekerThe iron will and indomitable presence of this leader ensures their followers remain steadfast when facing peril.
- Blade Shield3 levelsLevel 1Melee defence: +3Level 2Melee defence: +7Level 3Melee defence: +12Requires: Foe-SeekerA blade that sings in defence will not let its wielder be penetrated.
- Deadly OnslaughtAbility: "Deadly Onslaught"Requires: 4 skill points across Wound-Maker, Scarred Veteran, Indomitable, Blade ShieldThe war is endless. The cycle of charging, clashing, and bloody hand-to-hand fighting is without end. It will never stop.
Campaign
- Replenish Troops3 levelsLevel 1Replenish Troops action: Replenishment rate is increased by an additional 3%Level 2 · rank 5Replenish Troops action: Replenishment rate is increased by an additional 6%Level 3 · rank 10Replenish Troops action: Replenishment rate is increased by an additional 9%Those in the army can find succour or be replenished by the power of this champion.
- Spread Corruption3 levelsLevel 1Spread Corruption action: Slaanesh corruption is increased by an additional 1Level 2 · rank 5Spread Corruption action: Slaanesh corruption is increased by an additional 2Level 3 · rank 10Spread Corruption action: Slaanesh corruption is increased by an additional 3The locals take notice and will be inspired or frightened into action.
- Damage Walls3 levelsLevel 1Damage Walls action: 1 additional wall breachesLevel 2 · rank 5Damage Walls action: 2 additional wall breachesLevel 3 · rank 10Damage Walls action: 3 additional wall breachesThey cannot stop what they cannot see.
- Wound3 levelsLevel 1Wound action: Additional 5% chance of wounding targetLevel 2 · rank 5Wound action: Additional 12% chance of wounding targetLevel 3 · rank 10Wound action: Additional 21% chance of wounding targetSuch a champion will not bend or break, but slay in their Lord's name.
- Hinder Replenishment3 levelsLevel 1Hinder Replenishment action: Replenishment is modified by an additional -10%Level 2 · rank 5Hinder Replenishment action: Replenishment is modified by an additional -20%Level 3 · rank 10Hinder Replenishment action: Replenishment is modified by an additional -40%The sight of a powerful figure extolling death and blasphemies can bring enemy ranks to their knees.
- Specialist3 levelsLevel 1Hero action cost: -10%Hero action success chance: +1%Level 2Hero action cost: -20%Hero action success chance: +3%Level 3Hero action cost: -40%Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
Mount
A mount comes with its skill in the tree: some the game grants at a rank, others take a skill point (picking one here takes it when the tree allows).
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Druchii Anointed · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 3,834 | 3,834 |
| Armour | 80 | 80 |
| Leadership | 75 | 75 |
| Speed | 45 | 45 |
| Melee attack | 60 | 60 |
| Melee defence | 42 | 42 |
| Weapon strength | 420 | 420 |
| … armour-piercing | 260 | 260 |
| Charge bonus | 20 | 20 |
| Bonus vs infantry | 30 | 30 |
| Ward save % | 0 | 0 |
| Physical resistance % | 20 | 20 |
| Missile resistance % | 15 | 15 |
| Spell resistance % | 0 | 0 |
| Fire resistance % | 0 | 0 |
| Magical attacks | No | No |
| Flaming attacks | No | No |
All effects of this build
- Melee attack: +10 when fighting against Khornate factions
- Weapon strength: +15% when fighting against Khornate factions
- Missile resistance: 10% when fighting against Elves
- Melee attack: +14 when fighting against Elves
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.
