
Eshin Sorcerer skill planner
SkavenHeroUnit stats
29 skills, line by line as the game lays them out. Click or tap a skill to put a point in it; right-click or long-press takes one back. Skills that need others first stay grey until they have them; the rank counter shows the rank a character needs for the build (one point per rank, up to 50).
- SneakyUnlocks at rank 8
Missile resistance: 10%Furtive, scheming, sly, cunning, underhand, devious, conniving, double-dealing, and sneaky - valuable traits if you wish to stay alive! - TricksyUnlocks at rank 8
Spell resistance: 10%All Skaven are unprincipled and untrustworthy by their foul natures. However, this is rarely a disadvantage in the face of the enemy. - Warp-FireballUnlocks at rank 8Bound spell: "Warp-Fireball"
- ImmortalityUnlocks at rank 20
When normally killed in action, this Hero will be wounded insteadWho wants to live forever? As it turns out, most beings wouldn't say no… - MentorUnlocks at rank 30 · 3 levelsLevel 1
Character will share +15% of experience earned between all other active Heroes of the same typeLevel 2 · rank 40
Character will share +30% of experience earned between all other active Heroes of the same typeLevel 3 · rank 50
Character will share +50% of experience earned between all other active Heroes of the same typeHaving learned much in their long years of service, this character now turns their attention to training others.
- Rat-KarutaUnlocks at rank 5
Melee defence: +10
Missile resistance: 10%Innovative eastern techniques of armour assembly make it slightly less dangerous for the Sorcerer to be in range of their enemies’ attacks. - Cathayan TrainingUnlocks at rank 7
Unit experience gain per turn: +40 (armies in local province)Those of Eshin knowledgeable in the Cathayan art of war are few and far between, using their learned secrets to advance their brood’s malevolence. - Concealment BombsUnlocks at rank 9
Ability: "Concealment Bombs"
- Tail Weapon
Melee attack: +3
Weapon strength: +4%Whether by attachment or mutation, something nasty and spiky on your tail has got to bring no little advantage in battle. - Expeditious Endeavour3 levelsLevel 1
Speed: +3%Level 2
Speed: +8%Level 3
Speed: +15%Requires: Tail WeaponWhat the enemy cannot see, it cannot hit. What the enemy cannot see, it cannot survive. - Hard to Hit3 levelsLevel 1
Melee defence: +3Level 2
Melee defence: +7Level 3
Melee defence: +12Requires: Tail WeaponHand-to-hand combat is a lethal match of cut and thrust. However, it’s not all about offensive strikes; parries and other defensive moves can also win the day. - Tenacity3 levelsLevel 1
Hit points: +3%Level 2
Hit points: +8%Level 3
Hit points: +15%Requires: Tail WeaponThis one will not go down easily - it will be necessary to break both the will and the body first.
- Warp Stars2 levelsLevel 1
Cooldown: -30% to "Warp Stars"
Overcast spell: "Warp Stars Upgraded"Level 2
Cooldown: -50% to "Warp Stars"
Overcast spell: "Warp Stars Upgraded"
Miscast base chance: -15% for "Warp Stars Upgraded"
Winds of Magic cost: -2 for "Warp Stars"
Winds of Magic cost: -2 for "Warp Stars Upgraded" - Toxic Rain
Passive ability: "Toxic Rain"Requires: Warp Stars - Skitterleap3 levelsLevel 1Spell: "Skitterleap"Level 2
Cooldown: -30% to "Skitterleap"
Overcast spell: "Skitterleap Upgraded"Level 3
Cooldown: -50% to "Skitterleap"
Overcast spell: "Skitterleap Upgraded"
Miscast base chance: -15% for "Skitterleap Upgraded"
Winds of Magic cost: -1 for "Skitterleap"
Winds of Magic cost: -2 for "Skitterleap Upgraded"Requires: Warp Stars - Armour of Darkness3 levelsLevel 1Spell: "Armour of Darkness"Level 2
Cooldown: -30% to "Armour of Darkness"
Overcast spell: "Armour of Darkness Upgraded"Level 3
Cooldown: -50% to "Armour of Darkness"
Overcast spell: "Armour of Darkness Upgraded"
Miscast base chance: -15% for "Armour of Darkness Upgraded"
Winds of Magic cost: -2 for "Armour of Darkness"
Winds of Magic cost: -3 for "Armour of Darkness Upgraded"Requires: Warp Stars - Veil of Shadows2 levelsLevel 1Spell: "Veil of Shadows"Level 2
Cooldown: -50% to "Veil of Shadows"
Overcast spell: "Veil of Shadows Upgraded"
Miscast base chance: -15% for "Veil of Shadows Upgraded"
Winds of Magic cost: -2 for "Veil of Shadows"
Winds of Magic cost: -3 for "Veil of Shadows Upgraded"Requires: Warp Stars - Evasion
Passive ability: "Evasion"Requires all: Skitterleap, Armour of Darkness, Veil of Shadows, Toxic Rain - Brittle Bone3 levelsLevel 1Spell: "Brittle Bone"Level 2
Cooldown: -30% to "Brittle Bone"
Overcast spell: "Brittle Bone Upgraded"Level 3
Cooldown: -50% to "Brittle Bone"
Overcast spell: "Brittle Bone Upgraded"
Miscast base chance: -15% for "Brittle Bone Upgraded"
Winds of Magic cost: -3 for "Brittle Bone"
Winds of Magic cost: -4 for "Brittle Bone Upgraded"Requires: Evasion - Black Whirlwind2 levelsLevel 1Spell: "Black Whirlwind"Level 2
Cooldown: -50% to "Black Whirlwind"
Overcast spell: "Black Whirlwind Upgraded"
Miscast base chance: -15% for "Black Whirlwind Upgraded"
Winds of Magic cost: -3 for "Black Whirlwind"
Winds of Magic cost: -3 for "Black Whirlwind Upgraded"Requires: Evasion - Earthing
Miscast base chance: -15%Requires: EvasionBy stabbing a staff or some arcane conduit into the ground, an accomplished magic-user can earth or tether the Winds and hopefully reduce a chance of miscasting. - Magical Reserves
Winds of Magic power reserve capacity: +5Requires: EvasionA few magic-users have the ability to store the Winds of Magic for later use, increasing their spellcasting power when it really counts. - Arcane Conduit
Passive ability: "Arcane Conduit"Requires all: Earthing, Magical Reserves, Brittle Bone, Black Whirlwind
- Scouting3 levelsLevel 1
Scouting action: Magic item drop chance is increased by an additional 5%Level 2 · rank 5
Scouting action: Magic item drop chance is increased by an additional 10%Level 3 · rank 10
Scouting action: Magic item drop chance is increased by an additional 15%Spellcasters can oft-sense when magic is close or being drawn from the Winds. - Spread Corruption3 levelsLevel 1
Spread Corruption action: Skaven corruption is increased by an additional 1
Skaven corruption: +1 (local province)Level 2 · rank 5
Spread Corruption action: Skaven corruption is increased by an additional 2
Skaven corruption: +2 (local province)Level 3 · rank 10
Spread Corruption action: Skaven corruption is increased by an additional 3
Skaven corruption: +3 (local province)The locals take notice and will be inspired or frightened into action. - Damage Walls3 levelsLevel 1
Damage Walls action: 1 additional wall breachesLevel 2 · rank 5
Damage Walls action: 2 additional wall breachesLevel 3 · rank 10
Damage Walls action: 3 additional wall breachesThey cannot stop what they cannot see. - Wound3 levelsLevel 1
Wound action: Additional 5% chance of wounding targetLevel 2 · rank 5
Wound action: Additional 12% chance of wounding targetLevel 3 · rank 10
Wound action: Additional 21% chance of wounding targetSuch a champion will not bend or break, but slay in their Lord's name. - Hinder Replenishment3 levelsLevel 1
Hinder Replenishment action: Replenishment is modified by an additional -10%Level 2 · rank 5
Hinder Replenishment action: Replenishment is modified by an additional -20%Level 3 · rank 10
Hinder Replenishment action: Replenishment is modified by an additional -40%The sight of a powerful figure extolling death and blasphemies can bring enemy ranks to their knees. - Specialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%Level 2
Hero action cost: -20%
Hero action success chance: +3%Level 3
Hero action cost: -40%
Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
All effects of this build
No skills taken yet.
Like lines are added up; a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included.