
Eshin Sorcerer
Hero· Wizard· 1 model at Ultra size
Comes with The Shadow & The Blade(Warhammer II)
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Eshin Sorcerer is Skaven hero: 3,600 HP, armour 20, melee attack 35, melee defence 40, weapon strength 310. It costs 1,000 in the campaign and 300 in multiplayer. It comes with The Shadow & The Blade. Unit key wh2_dlc14_skv_cha_eshin_sorcerer_0. Patch 9.0.4, from the game's data tables.
Health
3,600
Armour
20
Leadership
50
Speed
42
Melee attack
35
Melee defence
40
Weapon strength
217 base + 93 armour-piercing
310
Charge bonus
15
Attributes
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Vanguard Deployment
This unit can deploy outside the deployment zone.
- Stalk
This unit can move hidden in any terrain.
- Strider
Speed and combat penalties caused by terrain are ignored by this unit.
Abilities
- Concealment BombsHiding · Effective when flanking, Target is hiddenactiveConcealment BombsHidingEffective when flankingTarget is hiddenCooldown 90 s · Duration 73 s · 3 usesWhen a bomb is smashed, a dark smoke curls out, concealing those who wish to hide and choking everyone else.
- Scurry Away!Augment · +10% SpeedpassiveScurry Away!Augment+10% SpeedPassive"He who runs away lives to fight another day!" - so the foul, craven adage goes.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Lore of magic
Counters
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. War Mammoth, Feral Mammoth, Morghast Harbingers · Skaven: Doom-Flayers, Doomwheel
- Magical attacks — physical resistance +30%e.g. Amethyst Outriders, Deepwood Scouts (Swiftshiver Shards), Luminark of Hysh · Skaven: Stormfiends (Warpfire Projectors), Warpfire Throwers
- Missile fire — armour 20, no shielde.g. Chameleon Stalkers, Blessed Chameleon Stalkers, Thunderers (Grudge-Rakers) · Skaven: Ratling Guns, Stormfiends (Ratling Cannons)
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Eshin Sorcerer skill tree
29 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
- SneakySneakyUnlocks at rank 8
- Missile resistance: 10%
- TricksyTricksyUnlocks at rank 8
- Spell resistance: 10%
- Warp-FireballWarp-FireballUnlocks at rank 8
- Bound spell: "Warp-Fireball"
- ImmortalityImmortalityUnlocks at rank 20
- When normally killed in action, this Hero will be wounded instead
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character will share +15% of experience earned between all other active Heroes of the same type
- Character will share +30% of experience earned between all other active Heroes of the same type
- Character will share +50% of experience earned between all other active Heroes of the same type
- Rat-KarutaRat-KarutaUnlocks at rank 5
- Melee defence: +10
- Missile resistance: 10%
- Cathayan TrainingCathayan TrainingUnlocks at rank 7
- Unit experience gain per turn: +40 (armies in local province)
- Concealment BombsConcealment BombsUnlocks at rank 9
- Ability: "Concealment Bombs"
- Tail WeaponTail Weapon
- Melee attack: +3
- Weapon strength: +4%
- Expeditious EndeavourExpeditious Endeavour3 levelsLevel 1
- Speed: +3%
- Speed: +8%
- Speed: +15%
- Hard to HitHard to Hit3 levelsLevel 1
- Melee defence: +3
- Melee defence: +7
- Melee defence: +12
- TenacityTenacity3 levelsLevel 1
- Hit points: +3%
- Hit points: +8%
- Hit points: +15%
- Warp StarsWarp Stars2 levelsLevel 1
- Cooldown: -30% to "Warp Stars"
- Overcast spell: "Warp Stars Upgraded"
- Cooldown: -50% to "Warp Stars"
- Overcast spell: "Warp Stars Upgraded"
- Miscast base chance: -15% for "Warp Stars Upgraded"
- Winds of Magic cost: -2 for "Warp Stars"
- Winds of Magic cost: -2 for "Warp Stars Upgraded"
- Toxic RainToxic Rain
- Passive ability: "Toxic Rain"
- SkitterleapSkitterleap3 levelsLevel 1
- Spell: "Skitterleap"
- Cooldown: -30% to "Skitterleap"
- Overcast spell: "Skitterleap Upgraded"
- Cooldown: -50% to "Skitterleap"
- Overcast spell: "Skitterleap Upgraded"
- Miscast base chance: -15% for "Skitterleap Upgraded"
- Winds of Magic cost: -1 for "Skitterleap"
- Winds of Magic cost: -2 for "Skitterleap Upgraded"
- Armour of DarknessArmour of Darkness3 levelsLevel 1
- Spell: "Armour of Darkness"
- Cooldown: -30% to "Armour of Darkness"
- Overcast spell: "Armour of Darkness Upgraded"
- Cooldown: -50% to "Armour of Darkness"
- Overcast spell: "Armour of Darkness Upgraded"
- Miscast base chance: -15% for "Armour of Darkness Upgraded"
- Winds of Magic cost: -2 for "Armour of Darkness"
- Winds of Magic cost: -3 for "Armour of Darkness Upgraded"
- Veil of ShadowsVeil of Shadows2 levelsLevel 1
- Spell: "Veil of Shadows"
- Cooldown: -50% to "Veil of Shadows"
- Overcast spell: "Veil of Shadows Upgraded"
- Miscast base chance: -15% for "Veil of Shadows Upgraded"
- Winds of Magic cost: -2 for "Veil of Shadows"
- Winds of Magic cost: -3 for "Veil of Shadows Upgraded"
- EvasionEvasion
- Passive ability: "Evasion"
- Brittle BoneBrittle Bone3 levelsLevel 1
- Spell: "Brittle Bone"
- Cooldown: -30% to "Brittle Bone"
- Overcast spell: "Brittle Bone Upgraded"
- Cooldown: -50% to "Brittle Bone"
- Overcast spell: "Brittle Bone Upgraded"
- Miscast base chance: -15% for "Brittle Bone Upgraded"
- Winds of Magic cost: -3 for "Brittle Bone"
- Winds of Magic cost: -4 for "Brittle Bone Upgraded"
- Black WhirlwindBlack Whirlwind2 levelsLevel 1
- Spell: "Black Whirlwind"
- Cooldown: -50% to "Black Whirlwind"
- Overcast spell: "Black Whirlwind Upgraded"
- Miscast base chance: -15% for "Black Whirlwind Upgraded"
- Winds of Magic cost: -3 for "Black Whirlwind"
- Winds of Magic cost: -3 for "Black Whirlwind Upgraded"
- EarthingEarthing
- Miscast base chance: -15%
- Magical ReservesMagical Reserves
- Winds of Magic power reserve capacity: +5
- Arcane ConduitArcane Conduit
- Passive ability: "Arcane Conduit"
- ScoutingScouting3 levelsLevel 1
- Scouting action: Magic item drop chance is increased by an additional 5%
- Scouting action: Magic item drop chance is increased by an additional 10%
- Scouting action: Magic item drop chance is increased by an additional 15%
- Spread CorruptionSpread Corruption3 levelsLevel 1
- Spread Corruption action: Skaven corruption is increased by an additional 1
- Spread Corruption action: Skaven corruption is increased by an additional 2
- Spread Corruption action: Skaven corruption is increased by an additional 3
- Damage WallsDamage Walls3 levelsLevel 1
- Damage Walls action: 1 additional wall breaches
- Damage Walls action: 2 additional wall breaches
- Damage Walls action: 3 additional wall breaches
- WoundWound3 levelsLevel 1
- Wound action: Additional 5% chance of wounding target
- Wound action: Additional 12% chance of wounding target
- Wound action: Additional 21% chance of wounding target
- Hinder ReplenishmentHinder Replenishment3 levelsLevel 1
- Hinder Replenishment action: Replenishment is modified by an additional -10%
- Hinder Replenishment action: Replenishment is modified by an additional -20%
- Hinder Replenishment action: Replenishment is modified by an additional -40%
- SpecialistSpecialist3 levelsLevel 1
- Hero action cost: -10%
- Hero action success chance: +1%
- Hero action cost: -20%
- Hero action success chance: +3%
- Hero action cost: -40%
- Hero action success chance: +6%
Who can field it
- Skaven · Clan Mors
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.