Gate Master skill tree & build planner
37 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- WarhorseUnlocks at rank 7Mount: WarhorseThe finest horses in the Old World, bred for their endurance and fiery temperament, barded for further protection.
- TacticianPassive ability: "Tactician"
- Wind HarmonyUnlocks at rank 7Spell resistance: 10%The turbulent Winds of Magic can do little harm to those who have found harmony amidst its raging currents.
- Ranged DisciplineUnlocks at rank 7Missile resistance: 10%The best way to repel the chaotic flurry of missile fire is to meet it with order, discipline, and a stalwart row of shields.
- Will of the DragonsPassive ability: "Will of the Dragons"
- ImmortalityUnlocks at rank 20When normally killed in action, this Hero will be wounded insteadWho wants to live forever? As it turns out, most beings wouldn't say no…
- MentorUnlocks at rank 30 · 3 levelsLevel 1Character will share +15% of experience earned between all other active Heroes of the same typeLevel 2 · rank 40Character will share +30% of experience earned between all other active Heroes of the same typeLevel 3 · rank 50Character will share +50% of experience earned between all other active Heroes of the same typeHaving learned much in their long years of service, this character now turns their attention to training others.
- Bulwark of the GateUnlocks at rank 10Passive ability: "Bulwark of the Gate"Be the gate itself, through which none shall pass if you will it so.
- The Jade StandardMelee defence: +4 for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Hero's army)Upkeep: -10% for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes) and Iron Claw Tiger Warriors units (Hero's army)Requires: Bulwark of the GateNot with: Sentry of Mettle, Guerrilla GuardIn the eyes of the Emperor, the defence of Grand Cathay is a duty as sacred as the stone that represents it.
- Sentry of MettleReload time reduction: +10% for Peasant Archers, Celestial Dragon Crossbows, Jade Warrior Crossbows and Tiger Warrior Stalkers units (Hero's army)Missile strength: +10% for Peasant Archers, Celestial Dragon Crossbows, and Jade Warrior Crossbows units (Hero's army)Upkeep: -5% for Peasant Archers, Celestial Dragon Crossbows, Jade Warrior Crossbows and Tiger Warrior Stalkers units (Hero's army)Requires: Bulwark of the GateNot with: The Jade Standard, Guerrilla GuardInspiring others through displays of true grit and stalwart determination, the Gate Master never relents, even when the odds are very much stacked against him.
- Guerrilla GuardAssault Units action: Additional 10% casualties inflictedAssault Garrison action: Additional 15% casualties inflictedHero action cost: -20%Requires: Bulwark of the GateNot with: The Jade Standard, Sentry of MettleOne truly adept in defensive tactics knows how best to evade such moves when made against them, and then how to deal their own killing blow.
- Bastion's DefendersAbility: "Bastion's Defenders"Requires: a point in any of The Jade Standard, Sentry of Mettle, Guerrilla GuardSometimes, you must make a stand against a tide of Ruin. That time is now; the place is here.
- VolleymasterUnlocks at rank 12Ability "Restock!"Armour-piercing missile damage: +25%Not with: Celestial Hunter, Protective Oversight"A blade is a reliable weapon, but we are better off never allowing an enemy to get close enough to need it."
- Celestial HunterUnlocks at rank 12Bonus vs Large: +8Melee attack: +5Not with: Protective Oversight, Volleymaster"I've lived amongst Dragons and towering sentinels. I fear not the petty monsters beyond our realm."
- Protective OversightUnlocks at rank 12Passive ability: "Guardian"Attribute: Immune to PsychologyHit points: +10%Not with: Celestial Hunter, VolleymasterA Gate Master whose worth is proven may be drafted into the direct service of a Lord of Cathay for counsel and security on the battlefield.
- Blade MasterMelee attack: +5This warrior is one with their blade; it is an extension of their will, making them a worthy foe in combat.
- Full Plate Armour3 levelsLevel 1Armour: +3Level 2Armour: +8Level 3Armour: +15Requires: Blade MasterFull-plate armour protects the wearer from head-to-foot. Many such suits are blessed or imbued with arcane abilities.
- Hard to Hit3 levelsLevel 1Melee defence: +3Level 2Melee defence: +7Level 3Melee defence: +12Requires: Blade MasterHand-to-hand combat is a lethal match of cut and thrust. However, it’s not all about offensive strikes; parries and other defensive moves can also win the day.
- Deadly Blade3 levelsLevel 1Melee attack: +3Level 2Melee attack: +7Level 3Melee attack: +12Requires: Blade MasterA deadly blade is especially lethal when in the hands of this master death-maker, killer and slaughterer!
- Foe-SeekerAbility: "Foe-Seeker"Requires: 4 skill points across Full Plate Armour, Hard to Hit, Deadly Blade, BandolierFrom one bloodied, lifeless corpse to the next, this one is always looking for the next adversary to best.
- Wound-Maker3 levelsLevel 1Weapon strength: +5%Level 2Weapon strength: +12%Level 3Weapon strength: +20%Requires: Foe-SeekerSuch is their power and ferocity, a wound-maker will ravage the foe, cutting and pulverising until there is only one exit - death.
- Scarred Veteran3 levelsLevel 1Hit points: +3%Level 2Hit points: +8%Level 3Hit points: +15%Requires: Foe-SeekerThe scars on this storied warrior reveal a veteran of many battles, a being not easy to kill and one worthy of respect and fear.
- Blade Shield3 levelsLevel 1Melee defence: +3Level 2Melee defence: +7Level 3Melee defence: +12Requires: Foe-SeekerA blade that sings in defence will not let its wielder be penetrated.
- Deadly OnslaughtAbility: "Deadly Onslaught"Requires: 4 skill points across Wound-Maker, Scarred Veteran, Blade ShieldThe war is endless. The cycle of charging, clashing, and bloody hand-to-hand fighting is without end. It will never stop.
- Implacable SpiritPassive ability: "Implacable Spirit"Those who fight alongside a sure and steadfast mind benefit from a calm presence amidst the storm of war raging around them.
- Bandolier3 levelsLevel 1Ammunition: +10%Level 2Ammunition: +20%Level 3Ammunition: +30%Requires: Implacable SpiritProfessional soldiery means never running out of ammo at the crucial moment.
- Masterful Shot3 levelsLevel 1Missile strength: +5%Level 2Missile strength: +10%Level 3Missile strength: +15%Requires: Implacable SpiritIt takes a peerless marksman to place a deadly crossbow bolt between the eyes of an enemy at extreme range.
- Drill Disciple3 levelsLevel 1Reload time reduction: +7%Level 2Reload time reduction: +14%Level 3Reload time reduction: +20%Requires: Implacable SpiritIt takes many hours of dedication to yield precious few seconds when they are needed the most.
- Wall VeteranDisable ability: "Implacable Spirit"Passive ability: "Wall Veteran"Requires: 4 skill points across Bandolier, Masterful Shot, Drill DiscipleThe many years spent by Gate Masters thwarting invaders and observing enemy movements from atop the Bastion have forged Cathay’s most wily veterans.
Battle
- Optimised LogisticsUnlocks at rank 5 · 3 levelsLevel 1Optimised Logistics action: ammunition is increased by 5%Unlocks Hero action: Optimised LogisticsLevel 2 · rank 9Optimised Logistics action: ammunition is increased by an additional 5%Unlocks Hero action: Optimised LogisticsLevel 3 · rank 13Optimised Logistics action: ammunition is increased by an additional 10%Unlocks Hero action: Optimised LogisticsExcellence at arms alone will not win a war. Preparedness is crucial, the ignorance of which is often paid for in defeat.
- Preparedness DrillsUnlocks at rank 5 · 3 levelsLevel 1Preparedness Drills action: defence is increased by 2Unlocks Hero action: Preparedness DrillsLevel 2 · rank 9Preparedness Drills action: defence is increased by an additional 2Unlocks Hero action: Preparedness DrillsLevel 3 · rank 13Preparedness Drills action: defence is increased by an additional 4Unlocks Hero action: Preparedness DrillsThe hardest-drilled warriors can take the most punishment when it matters, but need the right instructor to keep them practiced and focused.
Campaign
- Training3 levelsLevel 1Training action: Unit experience gain is increased by an additional 10%Level 2 · rank 5Training action: Unit experience gain is increased by an additional 20%Level 3 · rank 10Training action: Unit experience gain is increased by an additional 30%This champion extols discipline and fear away from the battlefield as much as on it.
- Cleanse Corruption3 levelsLevel 1Cleanse Corruption action: Corruption is reduced by an additional 1Level 2 · rank 5Cleanse Corruption action: Corruption is reduced by an additional 2Level 3 · rank 10Cleanse Corruption action: Corruption is reduced by an additional 3The locals take notice and will be inspired or frightened into action.
- Assault Garrison3 levelsLevel 1Assault Garrison action: Additional 5% casualties inflictedLevel 2 · rank 5Assault Garrison action: Additional 15% casualties inflictedLevel 3 · rank 10Assault Garrison action: Additional 30% casualties inflicted"If they know I'm coming then more's the better!"
- Wound3 levelsLevel 1Wound action: Additional 5% chance of wounding targetLevel 2 · rank 5Wound action: Additional 12% chance of wounding targetLevel 3 · rank 10Wound action: Additional 21% chance of wounding targetSuch a champion will not bend or break, but slay in their Lord's name.
- Assault Units3 levelsLevel 1Assault Units action: Additional 3% casualties inflictedLevel 2 · rank 5Assault Units action: Additional 8% casualties inflictedLevel 3 · rank 10Assault Units action: Additional 15% casualties inflictedLying in wait, experienced and patient, striking when the foe least expects.
- Specialist3 levelsLevel 1Hero action cost: -10%Hero action success chance: +1%Level 2Hero action cost: -20%Hero action success chance: +3%Level 3Hero action cost: -40%Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
Mount
A mount comes with its skill in the tree: some the game grants at a rank, others take a skill point (picking one here takes it when the tree allows).
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Gate Master · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 4,128 | 4,128 |
| Armour | 95 | 95 |
| Leadership | 70 | 70 |
| Speed | 34 | 34 |
| Melee attack | 46 | 46 |
| Melee defence | 50 | 50 |
| Weapon strength | 375 | 375 |
| … armour-piercing | 125 | 125 |
| Charge bonus | 25 | 25 |
| Missile damage | 180 | 180 |
| Range | 160 | 160 |
| Ammunition | 23 | 23 |
| Reload time (s) | 12 | 12 |
| Missile block chance | 55 | 55 |
| Ward save % | 0 | 0 |
| Physical resistance % | 0 | 0 |
| Missile resistance % | 15 | 15 |
| Spell resistance % | 0 | 0 |
| Fire resistance % | 0 | 0 |
| Magical attacks | No | No |
| Flaming attacks | No | No |
All effects of this build
No skills taken yet.
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.
