
Gate Master
Hero· Hybrid Weapon Specialist· 1 model at Ultra size
Comes with Shadows of Change(Warhammer III)
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Gate Master is Grand Cathay hero: 4,128 HP, armour 95, melee attack 46, melee defence 50, weapon strength 375, range 160 m, missile damage 300 per 10 s for the whole unit. It costs 1,000 in the campaign and 650 in multiplayer. It comes with Shadows of Change. Unit key wh3_dlc24_cth_cha_gate_master. Patch 9.0.4, from the game's data tables.
Health
4,128
Armour
shield blocks 55% of small-arms missiles from the front (not artillery)
95
Leadership
70
Speed
34
Melee attack
46
Melee defence
50
Weapon strength
250 base + 125 armour-piercing
375
Charge bonus
25
Ranged
Range
160 m
Ammunition
23
Missile damage
55 base + 125 AP, 2 projectiles per shot
180
Reload time
12 s
Damage per 10 s
300
Attributes
- Expert Charge Defence
When bracing, this unit negates the charge bonus of any attacker.
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
- Implacable SpiritAugment · +25% Armour-Piercing Missile Damage, +40% Range…passiveImplacable SpiritAugment+25% Armour-Piercing Missile Damage+40% Range+15% Missile ResistancePassive · Cooldown 25 sThose who fight alongside a sure and steadfast mind benefit from a calm presence amidst the storm of war raging around them.
- Bastion's DefendersAugment · +24 Melee DefenceactiveBastion's DefendersAugment+24 Melee DefenceCooldown 90 s · Duration 30 sSometimes, you must make a stand against a tide of Ruin. That time is now; the place is here.
- Bulwark of the GateAugment · +15 Armour, +15 Armour…passiveBulwark of the GateAugment+15 Armour+15 Armour+25% Missile Block ChancePassiveBe the gate itself, through which none shall pass if you will it so.
- Will of the DragonsAugment (Area) · +4 LeadershippassiveWill of the DragonsAugment (Area)+4 LeadershipPassive · Range 35 mThe Dragons have ruled Cathay for centuries. Their power will never be questioned by their imperial subjects, who understand their place and role in the world perfectly.
- TacticianAugment (Area) · +5 Melee Defence, +5 Reload SkillpassiveTacticianAugment (Area)+5 Melee Defence+5 Reload SkillPassive · Range 55 mStrategy and tactics can be learned from a book, but only honed through experience in the field.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Counters
Good against
- Heavily armoured units — 125 of 180 missile damage armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Grand Cathay: Great Longma Riders, Terracotta Sentinel
- Lightly armoured units without shields — 300 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Grand Cathay: Peasant Long Spearmen, Tiger Warriors
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gate Master skill tree
37 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
- WarhorseWarhorseUnlocks at rank 7
- Mount: Warhorse
- TacticianTactician
- Passive ability: "Tactician"
- Wind HarmonyWind HarmonyUnlocks at rank 7
- Spell resistance: 10%
- Ranged DisciplineRanged DisciplineUnlocks at rank 7
- Missile resistance: 10%
- Will of the DragonsWill of the Dragons
- Passive ability: "Will of the Dragons"
- ImmortalityImmortalityUnlocks at rank 20
- When normally killed in action, this Hero will be wounded instead
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character will share +15% of experience earned between all other active Heroes of the same type
- Character will share +30% of experience earned between all other active Heroes of the same type
- Character will share +50% of experience earned between all other active Heroes of the same type
- Bulwark of the GateBulwark of the GateUnlocks at rank 10
- Passive ability: "Bulwark of the Gate"
- The Jade StandardThe Jade Standard
- Melee defence: +4 for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Hero's army)
- Upkeep: -10% for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes) and Iron Claw Tiger Warriors units (Hero's army)
- Sentry of MettleSentry of Mettle
- Reload time reduction: +10% for Peasant Archers, Celestial Dragon Crossbows, Jade Warrior Crossbows and Tiger Warrior Stalkers units (Hero's army)
- Missile strength: +10% for Peasant Archers, Celestial Dragon Crossbows, and Jade Warrior Crossbows units (Hero's army)
- Upkeep: -5% for Peasant Archers, Celestial Dragon Crossbows, Jade Warrior Crossbows and Tiger Warrior Stalkers units (Hero's army)
- Guerrilla GuardGuerrilla Guard
- Assault Units action: Additional 10% casualties inflicted
- Assault Garrison action: Additional 15% casualties inflicted
- Hero action cost: -20%
- Bastion's DefendersBastion's Defenders
- Ability: "Bastion's Defenders"
- VolleymasterVolleymasterUnlocks at rank 12
- Ability "Restock!"
- Armour-piercing missile damage: +25%
- Celestial HunterCelestial HunterUnlocks at rank 12
- Bonus vs Large: +8
- Melee attack: +5
- Protective OversightProtective OversightUnlocks at rank 12
- Passive ability: "Guardian"
- Attribute: Immune to Psychology
- Hit points: +10%
- Blade MasterBlade Master
- Melee attack: +5
- Full Plate ArmourFull Plate Armour3 levelsLevel 1
- Armour: +3
- Armour: +8
- Armour: +15
- Hard to HitHard to Hit3 levelsLevel 1
- Melee defence: +3
- Melee defence: +7
- Melee defence: +12
- Deadly BladeDeadly Blade3 levelsLevel 1
- Melee attack: +3
- Melee attack: +7
- Melee attack: +12
- Foe-SeekerFoe-Seeker
- Ability: "Foe-Seeker"
- Wound-MakerWound-Maker3 levelsLevel 1
- Weapon strength: +5%
- Weapon strength: +12%
- Weapon strength: +20%
- Scarred VeteranScarred Veteran3 levelsLevel 1
- Hit points: +3%
- Hit points: +8%
- Hit points: +15%
- Blade ShieldBlade Shield3 levelsLevel 1
- Melee defence: +3
- Melee defence: +7
- Melee defence: +12
- Deadly OnslaughtDeadly Onslaught
- Ability: "Deadly Onslaught"
- Implacable SpiritImplacable Spirit
- Passive ability: "Implacable Spirit"
- BandolierBandolier3 levelsLevel 1
- Ammunition: +10%
- Ammunition: +20%
- Ammunition: +30%
- Masterful ShotMasterful Shot3 levelsLevel 1
- Missile strength: +5%
- Missile strength: +10%
- Missile strength: +15%
- Drill DiscipleDrill Disciple3 levelsLevel 1
- Reload time reduction: +7%
- Reload time reduction: +14%
- Reload time reduction: +20%
- Wall VeteranWall Veteran
- Disable ability: "Implacable Spirit"
- Passive ability: "Wall Veteran"
- Optimised LogisticsOptimised LogisticsUnlocks at rank 5 · 3 levelsLevel 1
- Optimised Logistics action: ammunition is increased by 5%
- Unlocks Hero action: Optimised Logistics
- Optimised Logistics action: ammunition is increased by an additional 5%
- Unlocks Hero action: Optimised Logistics
- Optimised Logistics action: ammunition is increased by an additional 10%
- Unlocks Hero action: Optimised Logistics
- Preparedness DrillsPreparedness DrillsUnlocks at rank 5 · 3 levelsLevel 1
- Preparedness Drills action: defence is increased by 2
- Unlocks Hero action: Preparedness Drills
- Preparedness Drills action: defence is increased by an additional 2
- Unlocks Hero action: Preparedness Drills
- Preparedness Drills action: defence is increased by an additional 4
- Unlocks Hero action: Preparedness Drills
- TrainingTraining3 levelsLevel 1
- Training action: Unit experience gain is increased by an additional 10%
- Training action: Unit experience gain is increased by an additional 20%
- Training action: Unit experience gain is increased by an additional 30%
- Cleanse CorruptionCleanse Corruption3 levelsLevel 1
- Cleanse Corruption action: Corruption is reduced by an additional 1
- Cleanse Corruption action: Corruption is reduced by an additional 2
- Cleanse Corruption action: Corruption is reduced by an additional 3
- Assault GarrisonAssault Garrison3 levelsLevel 1
- Assault Garrison action: Additional 5% casualties inflicted
- Assault Garrison action: Additional 15% casualties inflicted
- Assault Garrison action: Additional 30% casualties inflicted
- WoundWound3 levelsLevel 1
- Wound action: Additional 5% chance of wounding target
- Wound action: Additional 12% chance of wounding target
- Wound action: Additional 21% chance of wounding target
- Assault UnitsAssault Units3 levelsLevel 1
- Assault Units action: Additional 3% casualties inflicted
- Assault Units action: Additional 8% casualties inflicted
- Assault Units action: Additional 15% casualties inflicted
- SpecialistSpecialist3 levelsLevel 1
- Hero action cost: -10%
- Hero action success chance: +1%
- Hero action cost: -20%
- Hero action success chance: +3%
- Hero action cost: -40%
- Hero action success chance: +6%
Every version of Gate Master
2 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Grand CathayHybrid Weapon Specialist | 4,128 | 1 | 95 | 70 | 34 | 46 | 50 | 375 | 25 | 1,000 | 250 | wh3_dlc24_cth_cha_gate_master |
| Grand CathayHybrid Weapon Specialist | 4,536 | 1 | 115 | 70 | 78 | 46 | 50 | 375 | 55 | 1,200 | 300 | wh3_dlc24_cth_cha_gate_master_warhorse |
Who can field it
- Grand Cathay · The Northern Provinces
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.