
Ghoritch skill planner
SkavenHeroUnit stats
26 skills, line by line as the game lays them out. Click or tap a skill to put a point in it; right-click or long-press takes one back. Skills that need others first stay grey until they have them; the rank counter shows the rank a character needs for the build (one point per rank, up to 50).
- SneakyUnlocks at rank 8
Missile resistance: 10%Furtive, scheming, sly, cunning, underhand, devious, conniving, double-dealing, and sneaky - valuable traits if you wish to stay alive! - TricksyUnlocks at rank 8
Spell resistance: 10%All Skaven are unprincipled and untrustworthy by their foul natures. However, this is rarely a disadvantage in the face of the enemy.
- Frenzied Assault
Passive ability: "Frenzied Assault"Violence bordering on absolute delirium; 'berserk' doesn't even come close. - Arena Boss
Melee attack: +8 for Monster units (all units in army)
Recruit rank: +1 for Monstrous Infantry and Monster units (all units in army)
Growth Juice gained from battles: +5% (factionwide)Requires: Frenzied AssaultGhoritch has always dominated Hell Pit’s blood-soaked arenas and now oversees his successors, keeping the other monsters fresh for war. - Piston-Driven Claws
Ability: "Warp Frenzy"Requires: Arena BossGiant snipping blades driven by Warpstone-driven pistons replace the Rat Ogre claws of Ghoritch’s heavily modified host body. - Norscan Fury
Passive ability: "Rage"Requires: Piston-Driven ClawsYou can take the Northman out of Chaos, but you can’t take Chaos out of the Northman.
- Intact Mind
Unit experience gain per turn: +150 (all units in army)
Control: +3 (local province)A Berserker has a tad more cognitive ability than a Rat Ogre – the mind of the former at least allows one to be a semi-competent quartermaster! - Trusted Chieftain
Passive ability: "Blood Shield"
Character's aura leadership effect: +5
Leadership aura size: +30%Requires: Intact MindAs it turns out, leading a Norscan clan and commanding a pack of monsters are not that different from one another. - Throt’s Greatest Creation
Passive ability: "Guardian"
Loyalty: +1 for new recruits (factionwide)
Weapon strength: +10%Requires: Trusted ChieftainThe Unclean one may be less than pleased about his masterwork’s meteoric rise, but the two share a flimsy alliance nonetheless.
- Tail Weapon
Melee attack: +3
Weapon strength: +4%Whether by attachment or mutation, something nasty and spiky on your tail has got to bring no little advantage in battle. - Elusive3 levelsLevel 1
Melee defence: +3Level 2
Melee defence: +7Level 3
Melee defence: +12Requires: Tail Weapon"Stay in one place, gods-damn you!" - Thick-Skinned3 levelsLevel 1
Armour: +3Level 2
Armour: +8Level 3
Armour: +15Requires: Tail WeaponCreatures with tough hides or some kind of natural armour are tough nuts to crack - even a powerful attack may fall foul of their thick-skin. - Blade Master3 levelsLevel 1
Melee attack: +3Level 2
Melee attack: +7Level 3
Melee attack: +12Requires: Tail WeaponThis warrior is one with their blade; it is an extension of their will, making them a worthy foe in combat. - Indomitable3 levelsLevel 1
Leadership: +4Level 2
Leadership: +8Level 3
Leadership: +12Requires: Tail WeaponThe iron will and indomitable presence of this leader ensures their followers remain steadfast when facing peril. - Foe-Seeker
Ability: "Foe-Seeker"Requires all: Elusive, Thick-Skinned, Blade Master, IndomitableFrom one bloodied, lifeless corpse to the next, this one is always looking for the next adversary to best. - Fervour3 levelsLevel 1
Weapon strength: +5%Level 2
Weapon strength: +12%Level 3
Weapon strength: +20%Requires: Foe-SeekerThis one fights with a fervour to be both admired and despised. - Scarred Veteran3 levelsLevel 1
Hit points: +3%Level 2
Hit points: +8%Level 3
Hit points: +15%Requires: Foe-SeekerThe scars on this storied warrior reveal a veteran of many battles, a being not easy to kill and one worthy of respect and fear. - Blade Shield3 levelsLevel 1
Melee defence: +3Level 2
Melee defence: +7Level 3
Melee defence: +12Requires: Foe-SeekerA blade that sings in defence will not let its wielder be penetrated. - Fleet-Footed3 levelsLevel 1
Speed: +3%Level 2
Speed: +8%Level 3
Speed: +15%Requires: Foe-SeekerThose who are fleet of foot can reach the enemy faster. - Deadly Onslaught
Ability: "Deadly Onslaught"Requires all: Fervour, Scarred Veteran, Blade Shield, Fleet-FootedThe war is endless. The cycle of charging, clashing, and bloody hand-to-hand fighting is without end. It will never stop.
- Assassinate3 levelsLevel 1
Assassinate action: Additional 3% success chanceLevel 2 · rank 5
Assassinate action: Additional 8% success chanceLevel 3 · rank 10
Assassinate action: Additional 15% success chanceA skilled assassin is a cold-hearted killer and merciless murderer. - Assault Units3 levelsLevel 1
Assault Units action: Additional 3% casualties inflictedLevel 2 · rank 5
Assault Units action: Additional 8% casualties inflictedLevel 3 · rank 10
Assault Units action: Additional 15% casualties inflictedLying in wait, experienced and patient, striking when the foe least expects. - Training3 levelsLevel 1
Training action: Unit experience gain is increased by an additional 10%Level 2 · rank 5
Training action: Unit experience gain is increased by an additional 20%Level 3 · rank 10
Training action: Unit experience gain is increased by an additional 30%This champion extols discipline and fear away from the battlefield as much as on it. - Assault Garrison3 levelsLevel 1
Assault Garrison action: Additional 5% casualties inflictedLevel 2 · rank 5
Assault Garrison action: Additional 15% casualties inflictedLevel 3 · rank 10
Assault Garrison action: Additional 30% casualties inflicted"If they know I'm coming then more's the better!" - Spread Control3 levelsLevel 1
Spread Control action: Control is modified by an additional 1
Control: -1 (local enemy province)
Control: +1 (local province)Level 2 · rank 5
Spread Control action: Control is modified by an additional 2
Control: -2 (local enemy province)
Control: +2 (local province)Level 3 · rank 10
Spread Control action: Control is modified by an additional 3
Control: -3 (local enemy province)
Control: +3 (local province)The sight of this warrior, their stature, import or infamy, can have a calming effect. - Specialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%Level 2
Hero action cost: -20%
Hero action success chance: +3%Level 3
Hero action cost: -40%
Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
All effects of this build
No skills taken yet.
Like lines are added up; a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included.