
Health
7,708
Armour
70
Leadership
70
Speed
70
Melee attack
60
Melee defence
30
Weapon strength
155 base + 365 armour-piercing, +30 vs infantry
520
Charge bonus
70
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Immune to Psychology
The unit is immune to psychological attacks (Fear & Terror).

Moulder Monster
This is a unit created by Clan Moulder. Packmasters and Throt the Unclean can push it to its full combat potential and restore it in battle.
Abilities
EviscerationVortex · Good against armour, Huge, stationary area of effect…activeEviscerationVortexGood against armourHuge, stationary area of effectStrong vs multiple unitsCooldown 90 s · Duration 4 sConsumed by all the rage of the Dark Gods themselves, Ghoritch turns himself into a whirling juggernaut of death.
Warp FrenzyAugment · +24 Melee Attack, +25% Armour-Piercing Weapon Damage…activeWarp FrenzyAugment+24 Melee Attack+25% Armour-Piercing Weapon Damage+25% Base Weapon DamageCooldown 90 s · Duration 29 sWhen Ghoritch fires up his Warpstone-powered piston-driven claws, everyone within his extensive reach witnesses the true meaning of violence!
Blood ShieldAugment (Area) · +20 Spell ResistancepassiveBlood ShieldAugment (Area)+20 Spell ResistancePassive · Range 55 mTo his loyal followers, the Lord of Murder’s bellows of rage that echo throughout the multiverse strengthen them against cowardly sorceries.
Scurry Away!Augment · +10% SpeedpassiveScurry Away!Augment+10% SpeedPassive"He who runs away lives to fight another day!" - so the foul, craven adage goes.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passiveFrenzyAugment+10% Charge Bonus+10 Melee Attack+10% Armour-Piercing Weapon Damage+10% Base Weapon DamagePassiveSome warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence!
Ghoritch skill tree
26 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
SneakySneakyUnlocks at rank 7
Missile resistance: 10%
TricksyTricksyUnlocks at rank 7
Spell resistance: 10%
Frenzied AssaultFrenzied Assault
Passive ability: "Frenzied Assault"
Arena BossArena Boss
Melee attack: +8 for Monster units (all units in army)
Recruit rank: +1 for Monstrous Infantry and Monster units (all units in army)
Growth Juice gained from battles: +5% (factionwide)
Piston-Driven ClawsPiston-Driven Claws
Ability: "Warp Frenzy"
Norscan FuryNorscan FuryUnlocks at rank 4
Passive ability: "Rage"
Intact MindIntact Mind
Unit experience gain per turn: +150 (all units in army)
Control: +3 (local province)
Trusted ChieftainTrusted Chieftain
Passive ability: "Blood Shield"
Character's aura leadership effect: +5
Leadership aura size: +30%
Throt’s Greatest CreationThrot’s Greatest Creation
Passive ability: "Guardian"
Loyalty: +1 for new recruits (factionwide)
Weapon strength: +10%
Tail WeaponTail Weapon
Melee attack: +3
Weapon strength: +4%
ElusiveElusive3 levelsLevel 1
Melee defence: +3
Melee defence: +7
Melee defence: +12
Thick-SkinnedThick-Skinned3 levelsLevel 1
Armour: +3
Armour: +8
Armour: +15
Blade MasterBlade Master3 levelsLevel 1
Melee attack: +3
Melee attack: +7
Melee attack: +12
IndomitableIndomitable3 levelsLevel 1
Leadership: +4
Leadership: +8
Leadership: +12
Foe-SeekerFoe-Seeker
Ability: "Foe-Seeker"
FervourFervour3 levelsLevel 1
Weapon strength: +5%
Weapon strength: +12%
Weapon strength: +20%
Scarred VeteranScarred Veteran3 levelsLevel 1
Hit points: +3%
Hit points: +8%
Hit points: +15%
Blade ShieldBlade Shield3 levelsLevel 1
Melee defence: +3
Melee defence: +7
Melee defence: +12
Fleet-FootedFleet-Footed3 levelsLevel 1
Speed: +3%
Speed: +8%
Speed: +15%
Deadly OnslaughtDeadly Onslaught
Ability: "Deadly Onslaught"
AssassinateAssassinate3 levelsLevel 1
Assassinate action: Additional 3% success chance
Assassinate action: Additional 8% success chance
Assassinate action: Additional 15% success chance
Assault UnitsAssault Units3 levelsLevel 1
Assault Units action: Additional 3% casualties inflicted
Assault Units action: Additional 8% casualties inflicted
Assault Units action: Additional 15% casualties inflicted
TrainingTraining3 levelsLevel 1
Training action: Unit experience gain is increased by an additional 10%
Training action: Unit experience gain is increased by an additional 20%
Training action: Unit experience gain is increased by an additional 30%
Assault GarrisonAssault Garrison3 levelsLevel 1
Assault Garrison action: Additional 5% casualties inflicted
Assault Garrison action: Additional 15% casualties inflicted
Assault Garrison action: Additional 30% casualties inflicted
Spread ControlSpread Control3 levelsLevel 1
Spread Control action: Control is modified by an additional 1
Control: -1 (local enemy province)
Control: +1 (local province)
Spread Control action: Control is modified by an additional 2
Control: -2 (local enemy province)
Control: +2 (local province)
Spread Control action: Control is modified by an additional 3
Control: -3 (local enemy province)
Control: +3 (local province)
SpecialistSpecialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%
Hero action cost: -20%
Hero action success chance: +3%
Hero action cost: -40%
Hero action success chance: +6%
Who can field it
- Clan Mors
The game also has 1 summoned or scripted copy of this unit that players don't recruit directly (wh2_dlc16_skv_cha_ghoritch_0_boss).
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.