
Ghoritch
Hero· Melee Specialist· 1 model at Ultra size
Comes with The Twisted & The Twilight(Warhammer II)
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Ghoritch is a legendary hero of Skaven: 7,708 HP, armour 70, melee attack 60, melee defence 30, weapon strength 520. It costs 1,600 in the campaign and 1,450 in multiplayer. It comes with The Twisted & The Twilight. Unit key wh2_dlc16_skv_cha_ghoritch_0. Patch 9.0.4, from the game's data tables.
Health
7,708
Armour
70
Leadership
70
Speed
70
Melee attack
60
Melee defence
30
Weapon strength
155 base + 365 armour-piercing, +30 vs infantry
520
Charge bonus
70
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Immune to Psychology
The unit is immune to psychological attacks (Fear & Terror).
- Moulder Monster
This is a unit created by Clan Moulder. Packmasters and Throt the Unclean can push it to its full combat potential and restore it in battle.
Abilities
- EviscerationVortex · Good against armour, Huge, stationary area of effect…activeEviscerationVortexGood against armourHuge, stationary area of effectStrong vs multiple unitsCooldown 90 s · Duration 4 sConsumed by all the rage of the Dark Gods themselves, Ghoritch turns himself into a whirling juggernaut of death.
- Warp FrenzyAugment · +24 Melee Attack, +25% Armour-Piercing Weapon Damage…activeWarp FrenzyAugment+24 Melee Attack+25% Armour-Piercing Weapon Damage+25% Base Weapon DamageCooldown 90 s · Duration 29 sWhen Ghoritch fires up his Warpstone-powered piston-driven claws, everyone within his extensive reach witnesses the true meaning of violence!
- Blood ShieldAugment (Area) · +20% Spell ResistancepassiveBlood ShieldAugment (Area)+20% Spell ResistancePassive · Range 55 mTo his loyal followers, the Lord of Murder’s bellows of rage that echo throughout the multiverse strengthen them against cowardly sorceries.
- Scurry Away!Augment · +10% SpeedpassiveScurry Away!Augment+10% SpeedPassive"He who runs away lives to fight another day!" - so the foul, craven adage goes.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passiveFrenzyAugment+10% Charge Bonus+10 Melee Attack+10% Armour-Piercing Weapon Damage+10% Base Weapon DamagePassiveSome warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence!
Counters
Good against
- Infantry-sized units — bonus vs infantry 30e.g. Exalted Plaguebearers of Nurgle, Zombies, Blessed Temple Guard · Skaven: Stormvermin (Halberds), Stormvermin (Swords & Shields)
- Heavily armoured units — 365 of 520 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Skaven: Doomwheel, Death Globe Bombardiers
- Light infantry-sized units — large, mass 2,700e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Skaven: Stormvermin (Halberds), Stormvermin (Swords & Shields)
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Blessed Stegadon · Skaven: Warp Lightning Cannons, Hell Pit Abomination
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Ghoritch skill tree
26 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
- SneakySneakyUnlocks at rank 8
- Missile resistance: 10%
- TricksyTricksyUnlocks at rank 8
- Spell resistance: 10%
- Frenzied AssaultFrenzied Assault
- Passive ability: "Frenzied Assault"
- Arena BossArena Boss
- Melee attack: +8 for Monster units (all units in army)
- Recruit rank: +1 for Monstrous Infantry and Monster units (all units in army)
- Growth Juice gained from battles: +5% (factionwide)
- Piston-Driven ClawsPiston-Driven Claws
- Ability: "Warp Frenzy"
- Norscan FuryNorscan Fury
- Passive ability: "Rage"
- Intact MindIntact Mind
- Unit experience gain per turn: +150 (all units in army)
- Control: +3 (local province)
- Trusted ChieftainTrusted Chieftain
- Passive ability: "Blood Shield"
- Character's aura leadership effect: +5
- Leadership aura size: +30%
- Throt’s Greatest CreationThrot’s Greatest Creation
- Passive ability: "Guardian"
- Loyalty: +1 for new recruits (factionwide)
- Weapon strength: +10%
- Tail WeaponTail Weapon
- Melee attack: +3
- Weapon strength: +4%
- ElusiveElusive3 levelsLevel 1
- Melee defence: +3
- Melee defence: +7
- Melee defence: +12
- Thick-SkinnedThick-Skinned3 levelsLevel 1
- Armour: +3
- Armour: +8
- Armour: +15
- Blade MasterBlade Master3 levelsLevel 1
- Melee attack: +3
- Melee attack: +7
- Melee attack: +12
- IndomitableIndomitable3 levelsLevel 1
- Leadership: +4
- Leadership: +8
- Leadership: +12
- Foe-SeekerFoe-Seeker
- Ability: "Foe-Seeker"
- FervourFervour3 levelsLevel 1
- Weapon strength: +5%
- Weapon strength: +12%
- Weapon strength: +20%
- Scarred VeteranScarred Veteran3 levelsLevel 1
- Hit points: +3%
- Hit points: +8%
- Hit points: +15%
- Blade ShieldBlade Shield3 levelsLevel 1
- Melee defence: +3
- Melee defence: +7
- Melee defence: +12
- Fleet-FootedFleet-Footed3 levelsLevel 1
- Speed: +3%
- Speed: +8%
- Speed: +15%
- Deadly OnslaughtDeadly Onslaught
- Ability: "Deadly Onslaught"
- AssassinateAssassinate3 levelsLevel 1
- Assassinate action: Additional 3% success chance
- Assassinate action: Additional 8% success chance
- Assassinate action: Additional 15% success chance
- Assault UnitsAssault Units3 levelsLevel 1
- Assault Units action: Additional 3% casualties inflicted
- Assault Units action: Additional 8% casualties inflicted
- Assault Units action: Additional 15% casualties inflicted
- TrainingTraining3 levelsLevel 1
- Training action: Unit experience gain is increased by an additional 10%
- Training action: Unit experience gain is increased by an additional 20%
- Training action: Unit experience gain is increased by an additional 30%
- Assault GarrisonAssault Garrison3 levelsLevel 1
- Assault Garrison action: Additional 5% casualties inflicted
- Assault Garrison action: Additional 15% casualties inflicted
- Assault Garrison action: Additional 30% casualties inflicted
- Spread ControlSpread Control3 levelsLevel 1
- Spread Control action: Control is modified by an additional 1
- Spread Control action: Control is modified by an additional 2
- Spread Control action: Control is modified by an additional 3
- SpecialistSpecialist3 levelsLevel 1
- Hero action cost: -10%
- Hero action success chance: +1%
- Hero action cost: -20%
- Hero action success chance: +3%
- Hero action cost: -40%
- Hero action success chance: +6%
Who can field it
- Skaven · Clan Mors
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
The game also has 1 summoned or scripted copy of this unit that no building or mercenary pool recruits (wh2_dlc16_skv_cha_ghoritch_0_boss).
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.