Gorebull skill tree & build planner
27 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- Gouge-TusksUnlocks at rank 10Armour-piercing weapon damage: +15The Beastman's tusks are drenched in gore - blood and sinew from every foul battle.
- Gnarled HideUnlocks at rank 10Armour: +15Missile resistance: 5%Fur-clad, matted with offal and detritus, their weathered hides are a foul carapace.
- Uncanny SensesUnlocks at rank 10Spell resistance: 15%He knows. Nobody knows how, but he does. He has always just known.
- Shadow HideUnlocks at rank 10Missile resistance: 10%Chaos smiles upon them, granting unnatural and heretical defence against mortal machinations.
- ImmortalityUnlocks at rank 20When normally killed in action, this Hero will be wounded insteadWho wants to live forever? As it turns out, most beings wouldn't say no…
- MentorUnlocks at rank 30 · 3 levelsLevel 1Character will share +15% of experience earned between all other active Heroes of the same typeLevel 2 · rank 40Character will share +30% of experience earned between all other active Heroes of the same typeLevel 3 · rank 50Character will share +50% of experience earned between all other active Heroes of the same typeHaving learned much in their long years of service, this character now turns their attention to training others.
- Blade MasterMelee attack: +5This warrior is one with their blade; it is an extension of their will, making them a worthy foe in combat.
- Devastating Charge3 levelsLevel 1Charge bonus: +6Level 2Charge bonus: +16Level 3Charge bonus: +30Requires: Blade MasterSome creatures charge home with such fury that the very ground shakes beneath their feet.
- Thick-Skinned3 levelsLevel 1Armour: +3Level 2Armour: +8Level 3Armour: +15Requires: Blade MasterCreatures with tough hides or some kind of natural armour are tough nuts to crack - even a powerful attack may fall foul of their thick-skin.
- Primal Instincts3 levelsLevel 1Melee defence: +3Level 2Melee defence: +7Level 3Melee defence: +12Requires: Blade MasterThe desire to wreak havoc is innate, brought about not by choice but by sheer force of being.
- Deadly Blade3 levelsLevel 1Melee attack: +3Level 2Melee attack: +7Level 3Melee attack: +12Requires: Blade MasterA deadly blade is especially lethal when in the hands of this master death-maker, killer and slaughterer!
- Foe-SeekerAbility: "Foe-Seeker"Requires: 4 skill points across Devastating Charge, Thick-Skinned, Primal Instincts, Deadly Blade
- Wound-Maker3 levelsLevel 1Weapon strength: +5%Level 2Weapon strength: +12%Level 3Weapon strength: +20%Requires: Foe-SeekerSuch is their power and ferocity, a wound-maker will ravage the foe, cutting and pulverising until there is only one exit - death.
- Unnatural Thirst3 levelsLevel 1Hit points: +6%Level 2Hit points: +16%Level 3Hit points: +30%Requires: Foe-SeekerIt is never enough. The food, the drink, the slaughter. It is never, ever enough.
- Indomitable3 levelsLevel 1Leadership: +4Level 2Leadership: +8Level 3Leadership: +12Requires: Foe-SeekerThe iron will and indomitable presence of this leader ensures their followers remain steadfast when facing peril.
- Call to MorrsliebUnlocks at rank 7 · 3 levelsLevel 1Melee defence: +3Level 2Melee defence: +7Level 3Melee defence: +12Requires: Foe-SeekerThe weird, evil moon hangs low in the sky, drawing reverence from its abominable worshippers.
- Heroic Killing BlowAbility: "Heroic Killing Blow"Requires: 4 skill points across Wound-Maker, Unnatural Thirst, Indomitable, Call to Morrslieb
- Strength of the LandUnlocks at rank 10Passive ability: "Strength of the Land"Not with: The Unrelenting Warherd, The Best of the Beast, The Vast, Unending WarherdThe warherd waits, allowing the enemy to come to them. Nature is their defence, as man will soon find out.
- The Unrelenting WarherdUnlocks at rank 10Passive ability: "The Unrelenting Warherd"Not with: Strength of the Land, The Best of the Beast, The Vast, Unending WarherdThe warherd charges out, slathering jaws and bellowing in fury. Against the charge, none can stand.
- The Best of the BeastUnlocks at rank 10Hero action cost: -25%Hero action success chance: +5%Enemy Hero action success chance: -10%Hero self-defence: +10% chance of wounding aggressorsNot with: Strength of the Land, The Unrelenting Warherd, The Vast, Unending WarherdA strong leader can bend the will of the warherd to his own, and reap the benefits of it.
- The Vast, Unending WarherdUnlocks at rank 10Attribute: Causes Terror for Minotaurs units (Hero's army)Attribute: Causes TerrorNot with: Strength of the Land, The Unrelenting Warherd, The Best of the BeastThe warherd, though vast and hard to control, can be relied on to fight, fight, fight!
Campaign
- Training3 levelsLevel 1Training action: Unit experience gain is increased by an additional 10%Level 2 · rank 5Training action: Unit experience gain is increased by an additional 20%Level 3 · rank 10Training action: Unit experience gain is increased by an additional 30%This champion extols discipline and fear away from the battlefield as much as on it.
- Spread Control3 levelsLevel 1Spread Control action: Control is modified by an additional -1Level 2 · rank 5Spread Control action: Control is modified by an additional -2Level 3 · rank 10Spread Control action: Control is modified by an additional -3The locals take notice and will be inspired or frightened into action.
- Assault Garrison3 levelsLevel 1Assault Garrison action: Additional 5% casualties inflictedLevel 2 · rank 5Assault Garrison action: Additional 15% casualties inflictedLevel 3 · rank 10Assault Garrison action: Additional 30% casualties inflicted"If they know I'm coming then more's the better!"
- Assassinate3 levelsLevel 1Assassinate action: Additional 3% success chanceLevel 2 · rank 5Assassinate action: Additional 8% success chanceLevel 3 · rank 10Assassinate action: Additional 15% success chanceA skilled assassin is a cold-hearted killer and merciless murderer.
- Assault Units3 levelsLevel 1Assault Units action: Additional 3% casualties inflictedLevel 2 · rank 5Assault Units action: Additional 8% casualties inflictedLevel 3 · rank 10Assault Units action: Additional 15% casualties inflictedLying in wait, experienced and patient, striking when the foe least expects.
- Specialist3 levelsLevel 1Hero action cost: -10%Hero action success chance: +1%Level 2Hero action cost: -20%Hero action success chance: +3%Level 3Hero action cost: -40%Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Gorebull · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 5,868 | 5,868 |
| Armour | 100 | 100 |
| Leadership | 75 | 75 |
| Speed | 64 | 64 |
| Melee attack | 34 | 34 |
| Melee defence | 32 | 32 |
| Weapon strength | 460 | 460 |
| … armour-piercing | 320 | 320 |
| Charge bonus | 46 | 46 |
| Bonus vs large | 30 | 30 |
| Ward save % | 0 | 0 |
| Physical resistance % | 0 | 0 |
| Missile resistance % | 15 | 15 |
| Spell resistance % | 0 | 0 |
| Fire resistance % | 0 | 0 |
| Magical attacks | No | No |
| Flaming attacks | No | No |
All effects of this build
No skills taken yet.
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.
