Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Gorebull unit card

Gorebull

Hero· Melee Specialist· 1 model at Ultra size

Comes with Call of the Beastmen(Warhammer I)

Skill tree →Duel it in the combat calculator →

Gorebull is Beastmen hero: 5,868 HP, armour 100, melee attack 34, melee defence 32, weapon strength 460. It costs 1,050 in multiplayer. It comes with Call of the Beastmen. Unit key wh_dlc03_bst_cha_gorebull_0. Patch 9.0.4, from the game's data tables.

Health

5,868

top 16% of class

Armour

100

top 22% of class

Leadership

75

top 18% of class

Speed

64

bottom 48% of class

Melee attack

34

bottom 24% of class

Melee defence

32

bottom 41% of class

Weapon strength

140 base + 320 armour-piercing, +30 vs large

460

top 9% of class

Charge bonus

46

top 35% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Woodsman

    This unit can pass through trees.

Abilities

  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • Slaughterer's CallAugment (Area) · +10% Charge Bonus, +8 Melee Attack…passive
  • BloodgreedAugment · +15% Charge Bonus, +16 Melee Attack…passive
  • Foe-SeekerAugment · +25% Charge Speed, +25% Speedactive
  • Heroic Killing BlowAugment · +50% Armour-Piercing Weapon Damage, +50% Base Weapon Damageactive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gorebull skill tree

27 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

Plan Gorebull's skills

  1. Gouge-Tusks
  2. Gnarled Hide
  3. Uncanny Senses
  4. Shadow Hide
  5. Immortality
  6. Mentor
  1. Blade Master
  2. Devastating Charge
  3. Thick-Skinned
  4. Primal Instincts
  5. Deadly Blade
  6. Foe-Seeker
  7. Wound-Maker
  8. Unnatural Thirst
  9. Indomitable
  10. Call to Morrslieb
  11. Heroic Killing Blow
  1. Strength of the Land
  2. The Unrelenting Warherd
  3. The Best of the Beast
  4. The Vast, Unending Warherd
  1. Training
  2. Spread Control
  3. Assault Garrison
  4. Assassinate
  5. Assault Units
  6. Specialist

Who can field it

  • Beastmen · Warherd of the One-Eye

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.