
Health
5,868
Armour
100
Leadership
75
Speed
64
Melee attack
34
Melee defence
32
Weapon strength
140 base + 320 armour-piercing, +30 vs large
460
Charge bonus
46
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Woodsman
This unit can pass through trees.
Abilities
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Slaughterer's CallAugment (Area) · +10% Charge Bonus, +8 Melee Attack…passiveSlaughterer's CallAugment (Area)+10% Charge Bonus+8 Melee Attack+8 LeadershipPassive · Range 35 mThe Minotaur Lord's blood-lust is infectious - his followers revel in the murder and gore!
BloodgreedAugment · +15% Charge Bonus, +16 Melee Attack…passiveBloodgreedAugment+15% Charge Bonus+16 Melee Attack+20% Armour-Piercing Weapon DamageEffect intensity increases with each kill made by the unit. (Maximum intensity at 200 kills)PassiveBecoming more savage and frenzied the greater the scent and sight of blood.
Foe-SeekerAugment · +25% Charge Speed, +25% SpeedactiveFoe-SeekerAugment+25% Charge Speed+25% SpeedCooldown 60 s · Duration 25 sThere are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
Heroic Killing BlowAugment · +50% Armour-Piercing Weapon Damage, +50% Base Weapon DamageactiveHeroic Killing BlowAugment+50% Armour-Piercing Weapon Damage+50% Base Weapon DamageCooldown 90 s · Duration 25 sThere are powerful beings who can decapitate a dragon or plunge a sword into the heart of a griffon in one mighty strike.
Gorebull skill tree
27 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Gouge-TusksGouge-TusksUnlocks at rank 9
Armour-piercing weapon damage: +15
Gnarled HideGnarled HideUnlocks at rank 9
Armour: +15
Missile resistance: 5%
Uncanny SensesUncanny SensesUnlocks at rank 9
Spell resistance: 15%
Shadow HideShadow HideUnlocks at rank 9
Missile resistance: 10%
ImmortalityImmortalityUnlocks at rank 19
When normally killed in action, this Hero will be wounded instead
MentorMentor3 levelsLevel 1
Character will share +15% of experience earned between all other active Heroes of the same type
Character will share +30% of experience earned between all other active Heroes of the same type
Character will share +50% of experience earned between all other active Heroes of the same type
Blade MasterBlade Master
Melee attack: +5
Devastating ChargeDevastating Charge3 levelsLevel 1
Charge bonus: +6
Charge bonus: +16
Charge bonus: +30
Thick-SkinnedThick-Skinned3 levelsLevel 1
Armour: +3
Armour: +8
Armour: +15
Primal InstinctsPrimal Instincts3 levelsLevel 1
Melee defence: +3
Melee defence: +7
Melee defence: +12
Deadly BladeDeadly Blade3 levelsLevel 1
Melee attack: +3
Melee attack: +7
Melee attack: +12
Foe-SeekerFoe-Seeker
Ability: "Foe-Seeker"
Wound-MakerWound-Maker3 levelsLevel 1
Weapon strength: +5%
Weapon strength: +12%
Weapon strength: +20%
Unnatural ThirstUnnatural Thirst3 levelsLevel 1
Hit points: +6%
Hit points: +16%
Hit points: +30%
IndomitableIndomitable3 levelsLevel 1
Leadership: +4
Leadership: +8
Leadership: +12
Call to MorrsliebCall to Morrslieb3 levelsLevel 1
Melee defence: +3
Melee defence: +7
Melee defence: +12
Heroic Killing BlowHeroic Killing Blow
Ability: "Heroic Killing Blow"
wh_dlc03_skill_bst_champion_defensive_1wh_dlc03_skill_bst_champion_defensive_1Unlocks at rank 9
Passive ability: ""
wh_dlc03_skill_bst_champion_offensive_1wh_dlc03_skill_bst_champion_offensive_1Unlocks at rank 9
Passive ability: ""
The Best of the BeastThe Best of the BeastUnlocks at rank 9
Hero action cost: -25%
Hero action success chance: +5%
Enemy Hero action success chance: -10%
Hero self-defence: +10% chance of wounding aggressors
The Vast, Unending WarherdThe Vast, Unending WarherdUnlocks at rank 9
Attribute: Causes Terror for Minotaurs units (Hero's army)
Attribute: Causes Terror
TrainingTraining3 levelsLevel 1
Training action: Unit experience gain is increased by an additional 10%
Training action: Unit experience gain is increased by an additional 20%
Training action: Unit experience gain is increased by an additional 30%
Spread ControlSpread Control3 levelsLevel 1
Control: -1 (local enemy province)
Spread Control action: Control is modified by an additional -1
Control: -2 (local enemy province)
Spread Control action: Control is modified by an additional -2
Control: -3 (local enemy province)
Spread Control action: Control is modified by an additional -3
Assault GarrisonAssault Garrison3 levelsLevel 1
Assault Garrison action: Additional 5% casualties inflicted
Assault Garrison action: Additional 15% casualties inflicted
Assault Garrison action: Additional 30% casualties inflicted
AssassinateAssassinate3 levelsLevel 1
Assassinate action: Additional 3% success chance
Assassinate action: Additional 8% success chance
Assassinate action: Additional 15% success chance
Assault UnitsAssault Units3 levelsLevel 1
Assault Units action: Additional 3% casualties inflicted
Assault Units action: Additional 8% casualties inflicted
Assault Units action: Additional 15% casualties inflicted
SpecialistSpecialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%
Hero action cost: -20%
Hero action success chance: +3%
Hero action cost: -40%
Hero action success chance: +6%
Who can field it
- Warherd of the One-Eye
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.