Gotrek (Lord) skill tree & build planner
34 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- DeathblowStarting skillPassive ability: "Deathblow"
- Determined DeathblowUnlocks at rank 5Replaces: "Deathblow"Passive ability: "Determined Deathblow"Requires: DeathblowThe weight of every single insult, grievance, umbrage and ill-feeling, channelled into a single, crushing swing of the axe.
- Extremely Daring DeathblowUnlocks at rank 10Replaces: "Determined Deathblow"Passive ability: "Extremely Daring Deathblow"Requires: Determined DeathblowIt's a crazy piece of acrobatics, for sure, but it might just work; if it does, the opponent has no chance.
- Ancestral GrudgeUnlocks at rank 10Weapon strength: +8%Weapon strength: +15% when fighting against GreenskinsAll Dwarfs despise the Greenskins, for the urki and grobi are the prime agents in the Times of Woe.
- Getting Stuck In!Unlocks at rank 12Attribute: StriderMelee defence: +5Speed: +5%Never one to faff around, Gotrek moves swiftly across the battlefield to find foes worthy of his doom.
- Rune of GrimnirUnlocks at rank 8Missile resistance: 10%The endless courage of the Warrior God, directed to bolster this Dawi’s own reserves.
- SkavenslayerUnlocks at rank 5Ability: "Slippery"Leadership: +15 during subterranean intercept battles (Hero's army)Ambush defence chance: +15% (Hero's army)Successfully dealing with plagues of degenerate Ratmen requires both nouse and experience.
- DaemonslayerUnlocks at rank 5Armour: +10 when fighting against Warriors of Chaos, Norsca, Chaos Dwarfs and Daemons of Chaos (Hero's army)Spell resistance: 15% when fighting against Warriors of Chaos, Norsca, Chaos Dwarfs and Daemons of Chaos (Hero's army)Corruption: -2 (local province)Even the greatest of Daemons have been defeated on their travels, and oft-times by one such as this.
- BeastslayerUnlocks at rank 5Attribute: Woodsman when fighting against Beastmen (Hero's army)Campaign movement range: +10% (accompanying Lord)Attribute: Vanguard DeploymentTo the casual observer, usually while running away very fast, the Beastmen are a disorganised, inept rabble. Yet nothing could be further from the truth – they are both cunning and swift.
- OrcslayerUnlocks at rank 5Melee Defence: +7 when fighting against Greenskins (Hero's army)Enemy battle reinforcement time: +25% (Hero's army)Leadership: +10 when fighting against Greenskins (Hero's army)When you face an Orc, don't let their size intimidate you – simply take immediate advantage of their lack of speed and discipline.
- ElfslayerUnlocks at rank 5Missile resistance: 10% when fighting against Elves (Hero's army)Range: +10% when fighting against Elves (Hero's army)Missile block chance: +20%"When the pointy-ears fire their arrows, we will fight in the shade!"
- ZombieslayerUnlocks at rank 5Weapon strength: +10% when fighting against Undead factions (Hero's army)Attrition: -15% casualties suffered from Vampiric territory attrition (Hero's army)Physical resistance: 10%"It's simple – when the head comes away from the neck, it's over. For good this time!"
- Fate of GrimnirUnlocks at rank 12Ability: "Gotrek's Doom"Bonus vs Large: +10All those within the Slayer Cult are doomed to follow Grimnir's fate; it is only a question of when, not if.
- Treasure HunterMagic item drop chance from battle: +15%Income from post-battle loot: +15%Requires: Fate of Grimnir"Excellent! Time to get paid!"
- On the OffensiveMelee attack: +4 when attacking (Hero's army)Requires: Fate of GrimnirThe best form of defence is rarely defence, in the eyes of a Slayer.
- Hardened AdventurerHit points: +10%Wound recovery time: -1 turnsRequires: Fate of GrimnirAn experienced adventurer, Gotrek has seen many lands and faced many foes. Now, even the mightiest of blows are nought but a scratch for the Slayer.
- UnwaveringAttribute: Perfect VigourAttribute: Causes FearRequires: 2 skill points across Treasure Hunter, On the Offensive, Hardened AdventurerGotrek no longer breaks a sweat in battle, so seasoned a warrior is he. This perceived lack of effort strikes fear into the foe's pathetic un-Dawi hearts.
- Blade MasterMelee attack: +5This warrior is one with their blade; it is an extension of their will, making them a worthy foe in combat.
- Devastating Charge3 levelsLevel 1Charge bonus: +6Level 2Charge bonus: +16Level 3Charge bonus: +30Requires: Blade MasterSome creatures charge home with such fury that the very ground shakes beneath their feet.
- Hard to Hit3 levelsLevel 1Melee defence: +3Level 2Melee defence: +7Level 3Melee defence: +12Requires: Blade MasterHand-to-hand combat is a lethal match of cut and thrust. However, it’s not all about offensive strikes; parries and other defensive moves can also win the day.
- Stubborn Defiance3 levelsLevel 1Physical resistance: 5%Level 2Physical resistance: 7%Level 3Physical resistance: 10%Requires: Blade MasterMany blows over many battles have hardened this warrior beyond compare, making his hide as tough as Dragon scales.
- Deadly Blade3 levelsLevel 1Melee attack: +3Level 2Melee attack: +7Level 3Melee attack: +12Requires: Blade MasterA deadly blade is especially lethal when in the hands of this master death-maker, killer and slaughterer!
- Foe-SeekerAbility: "Foe-Seeker"Requires: 4 skill points across Devastating Charge, Hard to Hit, Stubborn Defiance, Deadly BladeFrom one bloodied, lifeless corpse to the next, this one is always looking for the next adversary to best.
- Wound-Maker3 levelsLevel 1Weapon strength: +5%Level 2Weapon strength: +12%Level 3Weapon strength: +20%Requires: Foe-SeekerSuch is their power and ferocity, a wound-maker will ravage the foe, cutting and pulverising until there is only one exit - death.
- Scarred Veteran3 levelsLevel 1Hit points: +3%Level 2Hit points: +8%Level 3Hit points: +15%Requires: Foe-SeekerThe scars on this storied warrior reveal a veteran of many battles, a being not easy to kill and one worthy of respect and fear.
- Relentless3 levelsLevel 1Speed: +3%Level 2Speed: +8%Level 3Speed: +15%Requires: Foe-SeekerDwarfs are not fast, yet they will soldier on, always moving despite the hazards encountered.
- Blade Shield3 levelsLevel 1Melee defence: +3Level 2Melee defence: +7Level 3Melee defence: +12Requires: Foe-SeekerA blade that sings in defence will not let its wielder be penetrated.
- Deadly OnslaughtAbility: "Deadly Onslaught"Requires: 4 skill points across Wound-Maker, Scarred Veteran, Relentless, Blade ShieldThe war is endless. The cycle of charging, clashing, and bloody hand-to-hand fighting is without end. It will never stop.
Campaign
- Training3 levelsLevel 1Training action: Unit experience gain is increased by an additional 10%Level 2 · rank 5Training action: Unit experience gain is increased by an additional 20%Level 3 · rank 10Training action: Unit experience gain is increased by an additional 30%This champion extols discipline and fear away from the battlefield as much as on it.
- Boost Income3 levelsLevel 1Boost Income action: Income is modified by an additional 2%Level 2 · rank 5Boost Income action: Income is modified by an additional 4%Level 3 · rank 10Boost Income action: Income is modified by an additional 6%Such magic-users may be wise and able to offer sage advice, especially if they have scried the region.
- Damage Walls3 levelsLevel 1Damage Walls action: 1 additional wall breachesLevel 2 · rank 5Damage Walls action: 2 additional wall breachesLevel 3 · rank 10Damage Walls action: 3 additional wall breachesThey cannot stop what they cannot see.
- Assassinate3 levelsLevel 1Assassinate action: Additional 3% success chanceLevel 2 · rank 5Assassinate action: Additional 8% success chanceLevel 3 · rank 10Assassinate action: Additional 15% success chanceA skilled assassin is a cold-hearted killer and merciless murderer.
- Block Army3 levelsLevel 1Block Army action: Movement range is modified by an additional -3%Level 2 · rank 5Block Army action: Movement range is modified by an additional -8%Level 3 · rank 10Block Army action: Movement range is modified by an additional -15%To sow discord and confuse the enemy, sending them down the wrong route or befuddling their senses.
- Specialist3 levelsLevel 1Hero action cost: -10%Hero action success chance: +1%Level 2Hero action cost: -20%Hero action success chance: +3%Level 3Hero action cost: -40%Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Arcane item
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Gotrek · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 5,902 | 5,902 |
| Armour | 0 | 0 |
| Leadership | 100 | 100 |
| Speed | 42 | 42 |
| Melee attack | 70 | 70 |
| Melee defence | 50 | 50 |
| Weapon strength | 470 | 470 |
| … armour-piercing | 350 | 350 |
| Charge bonus | 65 | 65 |
| Bonus vs large | 35 | 35 |
| Ward save % | 0 | 0 |
| Physical resistance % | 0 | 0 |
| Missile resistance % | 15 | 15 |
| Spell resistance % | 35 | 35 |
| Fire resistance % | 0 | 0 |
| Magical attacks | Yes | Yes |
| Flaming attacks | No | No |
All effects of this build
- Passive ability: "Deathblow"
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Also in the game with this unit: Gotrek.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.
