Handmaiden of the Everqueen skill tree & build planner
36 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- Barded Ithilmar SteedUnlocks at rank 7Mount: Barded Ithilmar SteedAn extremely light yet resilient material, Ithilmar gives the same protection as heavy steel, but without slowing down its wearer.
- Speed of AsuryanUnlocks at rank 4Melee defence: +3Speed: +15%The High Elves possess a natural skill that far outstrips the prowess of ordinary mortals.
- Ward of LoecUnlocks at rank 8Missile resistance: 10%The Trickster God knows all manner of ploys and ruses that can be used to counter missile attacks.
- Ward of HoethUnlocks at rank 8Spell resistance: 10%Knowledge can be used as a shield against magical attack.
- Favoured of IshaUnlocks at rank 16Control: +1 (all provinces)Corruption: -3 (local province)Ward save: +5%The Handmaiden's actions have gleaned the favour of the Earth Goddess.
- ImmortalityUnlocks at rank 20When normally killed in action, this Hero will be wounded insteadWho wants to live forever? As it turns out, most beings wouldn't say no…
- MentorUnlocks at rank 30 · 3 levelsLevel 1Character will share +15% of experience earned between all other active Heroes of the same typeLevel 2 · rank 40Character will share +30% of experience earned between all other active Heroes of the same typeLevel 3 · rank 50Character will share +50% of experience earned between all other active Heroes of the same typeHaving learned much in their long years of service, this character now turns their attention to training others.
- Diplomat of the EverqueenUnlocks at rank 12Diplomatic relations: +5 with High ElvesNot with: Lieutenant of the Everqueen, Elven Ranger, Bow Master, Hawkish Precision, Protector of the Everqueen, Iron Maidens, Guardian, EntangleAs an envoy of Alarielle, the Handmaiden speaks with the authority of the Everqueen.
- TactfulUnlocks at rank 12Diplomatic relations: +2 with all factionsRequires: Diplomat of the EverqueenIn a culture where words can cut as deeply as blades, a tactful speech can stop conflicts and waylay wars.
- ForthcomingUnlocks at rank 12Income from all buildings: +10% (local region)Income from trade tariffs: +5%Requires: Diplomat of the EverqueenNot all intentions need be hidden behind words and poetry; sometimes, good diplomacy is direct diplomacy.
- DiscreetUnlocks at rank 12Influence: +2 per turnRequires: 2 skill points across Tactful, ForthcomingA secret kept is a favour to be returned at a later time.
- Protector of the EverqueenUnlocks at rank 12Leadership aura size: +60%Physical resistance: 5% (accompanying Lord)Not with: Diplomat of the Everqueen, Tactful, Forthcoming, Discreet, Lieutenant of the Everqueen, Elven Ranger, Bow Master, Hawkish PrecisionTo protect and guard the Everqueen is an eternal honour and one that no Handmaiden has ever refused.
- Iron MaidensUnlocks at rank 12Hit points: +25%Requires: Protector of the EverqueenDo not mistake the title of Handmaiden as a serf, for they are warriors all, and incredibly powerful ones at that.
- GuardianUnlocks at rank 12Passive ability: "Guardian"Requires: Protector of the EverqueenAs a guardian, the Warrioress is sworn to protect everything that Asur hold dear.
- EntangleUnlocks at rank 12Enables flammable attacksAbility: "Entangle"Requires: 2 skill points across Iron Maidens, Guardian
- Lieutenant of the EverqueenUnlocks at rank 12Bonus vs Large: +10Weapon strength: +10%Not with: Diplomat of the Everqueen, Tactful, Forthcoming, Discreet, Protector of the Everqueen, Iron Maidens, Guardian, EntangleOne of the Everqueen's inner circle; highly trusted, they will gladly die for the Everqueen if called upon to do so.
- Elven RangerUnlocks at rank 12Range: +15%Requires: Lieutenant of the EverqueenHandmaidens, like many Elves, excel at missile weapons, but this one's eye is especially keen.
- Bow MasterUnlocks at rank 12Missile strength: +10%Reload time reduction: +15%Requires: Lieutenant of the EverqueenA mistress of the bow, able to loose an arrow before a man can complete a blink.
- Hawkish PrecisionUnlocks at rank 12Passive ability: "Hawkish Precision" for Archers, Lothern Seaguard, Shadow-walkers, Shadow Warriors, and Sister of Avelorn units (all units in army)Requires: 2 skill points across Elven Ranger, Bow MasterThe eyes of the hawk, able to pluck a falling hair with a deft arrow sent from her bow.
- Weapon MasterMelee attack: +4Weapon strength: +4%If you can swing, slash, stab, gouge, or shoot it, this warrior has mastered every aspect of its use.
- Valour of Ages2 levelsLevel 1Weapon strength: +10% when fighting against Dark ElvesWeapon strength: +3%Level 2Weapon strength: +15% when fighting against Greenskins, Skaven, Dark Elves, Beastmen, Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs and NorscaWeapon strength: +8%Requires: Weapon MasterPanic and fear are things that happen to others.
- Hard to Hit3 levelsLevel 1Melee defence: +3Level 2Melee defence: +7Level 3Melee defence: +12Requires: Weapon MasterHand-to-hand combat is a lethal match of cut and thrust. However, it’s not all about offensive strikes; parries and other defensive moves can also win the day.
- Spear Master2 levelsLevel 1Melee attack: +6Level 2Armour-piercing weapon damage: +50Melee attack: +6Requires: Weapon MasterThis warrior is one with their spear; it is an extension of their will, making them a worthy foe in combat.
- Indomitable3 levelsLevel 1Leadership: +4Level 2Leadership: +8Level 3Leadership: +12Requires: Weapon MasterThe iron will and indomitable presence of this leader ensures their followers remain steadfast when facing peril.
- Foe-SeekerAbility: "Foe-Seeker"Requires: 4 skill points across Valour of Ages, Hard to Hit, Spear Master, IndomitableFrom one bloodied, lifeless corpse to the next, this one is always looking for the next adversary to best.
- Wound-Maker3 levelsLevel 1Weapon strength: +5%Level 2Weapon strength: +12%Level 3Weapon strength: +20%Requires: Foe-SeekerSuch is their power and ferocity, a wound-maker will ravage the foe, cutting and pulverising until there is only one exit - death.
- Full Plate Armour3 levelsLevel 1Armour: +3Level 2Armour: +8Level 3Armour: +15Requires: Foe-SeekerFull-Plate armour protects the wearer from head-to-foot. Many such suits are blessed or imbued with arcane abilities.
- Shield of Avelorn2 levelsLevel 1Melee defence: +6Level 2Melee defence: +6Hit points: +6%Requires: Foe-SeekerAvelorn's shield protects its forests and queen, and is blessed with preternatural grace.
- Expeditious Endeavour3 levelsLevel 1Speed: +3%Level 2Speed: +8%Level 3Speed: +15%Requires: Foe-SeekerWhat the enemy cannot see, it cannot hit. What the enemy cannot see, it cannot survive.
- Colossal StrikeAbility: "Colossal Strike"Requires: 4 skill points across Wound-Maker, Full Plate Armour, Shield of Avelorn, Expeditious EndeavourThe bigger they are, the harder they fall.
Campaign
- Replenish Troops3 levelsLevel 1Replenish Troops action: Replenishment rate is increased by an additional 3%Level 2 · rank 5Replenish Troops action: Replenishment rate is increased by an additional 6%Level 3 · rank 10Replenish Troops action: Replenishment rate is increased by an additional 9%Those in the army can find succour or be replenished by the power of this champion.
- Stimulate Growth3 levelsLevel 1Stimulate Growth action: Growth is modified by an additional 10Level 2 · rank 5Stimulate Growth action: Growth is modified by an additional 20Level 3 · rank 10Stimulate Growth action: Growth is modified by an additional 30All will listen, for the news will either be dire or wonderful.
- Damage Building3 levelsLevel 1Damage Building action: Additional 5% damage causedLevel 2 · rank 5Damage Building action: Additional 15% damage causedLevel 3 · rank 10Damage Building action: Additional 30% damage causedIt is not just the forces of Chaos that can despoil, break and ruin.
- Wound3 levelsLevel 1Wound action: Additional 5% chance of wounding targetLevel 2 · rank 5Wound action: Additional 12% chance of wounding targetLevel 3 · rank 10Wound action: Additional 21% chance of wounding targetSuch a champion will not bend or break, but slay in their Lord's name.
- Hinder Replenishment3 levelsLevel 1Hinder Replenishment action: Replenishment is modified by an additional -10%Level 2 · rank 5Hinder Replenishment action: Replenishment is modified by an additional -20%Level 3 · rank 10Hinder Replenishment action: Replenishment is modified by an additional -40%The sight of a powerful figure extolling death and blasphemies can bring enemy ranks to their knees.
- Specialist3 levelsLevel 1Hero action cost: -10%Hero action success chance: +1%Level 2Hero action cost: -20%Hero action success chance: +3%Level 3Hero action cost: -40%Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
Mount
A mount comes with its skill in the tree: some the game grants at a rank, others take a skill point (picking one here takes it when the tree allows).
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Handmaiden of the Everqueen · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 3,688 | 3,688 |
| Armour | 40 | 40 |
| Leadership | 75 | 75 |
| Speed | 40 | 40 |
| Melee attack | 40 | 40 |
| Melee defence | 52 | 52 |
| Weapon strength | 360 | 360 |
| … armour-piercing | 110 | 110 |
| Charge bonus | 22 | 22 |
| Bonus vs large | 35 | 35 |
| Missile damage | 180 | 180 |
| Range | 180 | 180 |
| Ammunition | 30 | 30 |
| Reload time (s) | 9 | 9 |
| Ward save % | 0 | 0 |
| Physical resistance % | 0 | 0 |
| Missile resistance % | 15 | 15 |
| Spell resistance % | 0 | 0 |
| Fire resistance % | 0 | 0 |
| Magical attacks | No | No |
| Flaming attacks | No | No |
All effects of this build
No skills taken yet.
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.
