
Handmaiden of the Everqueen
Hero· Hybrid Weapon Specialist· 1 model at Ultra size
Comes with The Queen & The Crone(Warhammer II)
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Handmaiden of the Everqueen is High Elves hero: 3,688 HP, armour 40, melee attack 40, melee defence 52, weapon strength 360, range 180 m, missile damage 200 per 10 s for the whole unit. It costs 750 in the campaign and 700 in multiplayer. It comes with The Queen & The Crone. Unit key wh2_dlc10_hef_cha_handmaiden_0. Patch 9.0.4, from the game's data tables.
Health
3,688
Armour
40
Leadership
75
Speed
40
Melee attack
40
Melee defence
52
Weapon strength
250 base + 110 armour-piercing, +35 vs large
360
Charge bonus
22
Ranged
Range
180 m
Ammunition
30
Missile damage
55 base + 125 AP
180
Reload time
9 s
Damage per 10 s
200
Attributes
- Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker.
- Charge Reflection
When bracing, this unit causes additional damage when attacking charging enemies.
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Fire Whilst Moving
This unit can fire while on the move.
Abilities
- Quicksilver ShotAugment (Area) · +10 Reload SkillpassiveQuicksilver ShotAugment (Area)+10 Reload SkillPassive · Range 55 mThe warriors of Avelorn are famed for their ability to fire and reload in the blink of an eye.
- Martial ProwessAugment · +2 Melee Attack, +12 Melee DefencepassiveMartial ProwessAugment+2 Melee Attack+12 Melee DefencePassiveHigh Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- Foe-SeekerAugment · +25% Charge Speed, +25% SpeedactiveFoe-SeekerAugment+25% Charge Speed+25% SpeedCooldown 60 s · Duration 25 sThere are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
Counters
Good against
- Large units — bonus vs large 35e.g. Rogue Idol, Dread Saurian, Khemric Titan · High Elves: Merwyrm, Knights of Tor Gaval
- Heavily armoured units — 125 of 180 missile damage armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · High Elves: Dragon Princes, Phoenix Guard
- Units with physical resistance — magical missilese.g. Hexwraiths, Cairn Wraiths, Syreens · High Elves: Sea Elemental, Phoenix Guard
- Units weak to fire — flaming missilese.g. Malevolent Treeman, Chaos Frost Dragon, Treeman
- Lightly armoured units without shields — 200 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · High Elves: Sea Elemental, Oceanids
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · High Elves: Lion Chariots of Chrace, Ithilmar Chariots
- Missile fire — armour 40, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · High Elves: Sisters of Avelorn, Shadow Warriors
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Handmaiden of the Everqueen skill tree
36 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Plan Handmaiden of the Everqueen's skills
- Barded Ithilmar SteedBarded Ithilmar SteedUnlocks at rank 7
- Mount: Barded Ithilmar Steed
- Speed of AsuryanSpeed of AsuryanUnlocks at rank 4
- Melee defence: +3
- Speed: +15%
- Ward of LoecWard of LoecUnlocks at rank 8
- Missile resistance: 10%
- Ward of HoethWard of HoethUnlocks at rank 8
- Spell resistance: 10%
- Favoured of IshaFavoured of IshaUnlocks at rank 16
- Control: +1 (all provinces)
- Corruption: -3 (local province)
- Ward save: +5%
- ImmortalityImmortalityUnlocks at rank 20
- When normally killed in action, this Hero will be wounded instead
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character will share +15% of experience earned between all other active Heroes of the same type
- Character will share +30% of experience earned between all other active Heroes of the same type
- Character will share +50% of experience earned between all other active Heroes of the same type
- Diplomat of the EverqueenDiplomat of the EverqueenUnlocks at rank 12
- Diplomatic relations: +5 with High Elves
- TactfulTactfulUnlocks at rank 12
- Diplomatic relations: +2 with all factions
- ForthcomingForthcomingUnlocks at rank 12
- Income from all buildings: +10% (local region)
- Income from trade tariffs: +5%
- DiscreetDiscreetUnlocks at rank 12
- Influence: +2 per turn
- Protector of the EverqueenProtector of the EverqueenUnlocks at rank 12
- Leadership aura size: +60%
- Physical resistance: 5% (accompanying Lord)
- Iron MaidensIron MaidensUnlocks at rank 12
- Hit points: +25%
- GuardianGuardianUnlocks at rank 12
- Passive ability: "Guardian"
- EntangleEntangleUnlocks at rank 12
- Enables flammable attacks
- Ability: "Entangle"
- Lieutenant of the EverqueenLieutenant of the EverqueenUnlocks at rank 12
- Bonus vs Large: +10
- Weapon strength: +10%
- Elven RangerElven RangerUnlocks at rank 12
- Range: +15%
- Bow MasterBow MasterUnlocks at rank 12
- Missile strength: +10%
- Reload time reduction: +15%
- Hawkish PrecisionHawkish PrecisionUnlocks at rank 12
- Passive ability: "Hawkish Precision" for Archers, Lothern Seaguard, Shadow-walkers, Shadow Warriors, and Sister of Avelorn units (all units in army)
- Weapon MasterWeapon Master
- Melee attack: +4
- Weapon strength: +4%
- Valour of AgesValour of Ages2 levelsLevel 1
- Weapon strength: +10% when fighting against Dark Elves
- Weapon strength: +3%
- Weapon strength: +15% when fighting against Greenskins, Skaven, Dark Elves, Beastmen, Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs and Norsca
- Weapon strength: +8%
- Hard to HitHard to Hit3 levelsLevel 1
- Melee defence: +3
- Melee defence: +7
- Melee defence: +12
- Spear MasterSpear Master2 levelsLevel 1
- Melee attack: +6
- Armour-piercing weapon damage: +50
- Melee attack: +6
- IndomitableIndomitable3 levelsLevel 1
- Leadership: +4
- Leadership: +8
- Leadership: +12
- Foe-SeekerFoe-Seeker
- Ability: "Foe-Seeker"
- Wound-MakerWound-Maker3 levelsLevel 1
- Weapon strength: +5%
- Weapon strength: +12%
- Weapon strength: +20%
- Full Plate ArmourFull Plate Armour3 levelsLevel 1
- Armour: +3
- Armour: +8
- Armour: +15
- Shield of AvelornShield of Avelorn2 levelsLevel 1
- Melee defence: +6
- Melee defence: +6
- Hit points: +6%
- Expeditious EndeavourExpeditious Endeavour3 levelsLevel 1
- Speed: +3%
- Speed: +8%
- Speed: +15%
- Colossal StrikeColossal Strike
- Ability: "Colossal Strike"
- Replenish TroopsReplenish Troops3 levelsLevel 1
- Replenish Troops action: Replenishment rate is increased by an additional 3%
- Replenish Troops action: Replenishment rate is increased by an additional 6%
- Replenish Troops action: Replenishment rate is increased by an additional 9%
- Stimulate GrowthStimulate Growth3 levelsLevel 1
- Stimulate Growth action: Growth is modified by an additional 10
- Stimulate Growth action: Growth is modified by an additional 20
- Stimulate Growth action: Growth is modified by an additional 30
- Damage BuildingDamage Building3 levelsLevel 1
- Damage Building action: Additional 5% damage caused
- Damage Building action: Additional 15% damage caused
- Damage Building action: Additional 30% damage caused
- WoundWound3 levelsLevel 1
- Wound action: Additional 5% chance of wounding target
- Wound action: Additional 12% chance of wounding target
- Wound action: Additional 21% chance of wounding target
- Hinder ReplenishmentHinder Replenishment3 levelsLevel 1
- Hinder Replenishment action: Replenishment is modified by an additional -10%
- Hinder Replenishment action: Replenishment is modified by an additional -20%
- Hinder Replenishment action: Replenishment is modified by an additional -40%
- SpecialistSpecialist3 levelsLevel 1
- Hero action cost: -10%
- Hero action success chance: +1%
- Hero action cost: -20%
- Hero action success chance: +3%
- Hero action cost: -40%
- Hero action success chance: +6%
Every version of Handmaiden of the Everqueen
2 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| High ElvesHybrid Weapon Specialist | 3,688 | 1 | 40 | 75 | 40 | 40 | 52 | 360 | 22 | 750 | 187 | wh2_dlc10_hef_cha_handmaiden_0 |
| High ElvesHybrid Weapon Specialist | 4,176 | 1 | 70 | 75 | 84 | 40 | 52 | 360 | 42 | 1,050 | 262 | wh2_dlc10_hef_cha_handmaiden_2 |
Who can field it
- High Elves · Lothern
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
The game also has 1 summoned or scripted copy of this unit that no building or mercenary pool recruits (wh2_dlc10_hef_cha_handmaiden_1).
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.