Harald Hammerstorm skill tree & build planner
32 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- Grip of Anarchy3 levels · Starting skillLevel 1 · takenUndivided Authority: +1 (Hero's army)Level 2 · free at rank 11Undivided Authority: +2 (Hero's army)Level 3 · free at rank 21Undivided Authority: +3 (Hero's army)The warriors of Ruin rely on great Heroes, to usher in a new age of anarchy.
- Infernal ChampionUnlocks at rank 15Weapon strength: +10%The Warriors of Chaos are the playthings of Gods and given many gifts, including formidable fighting skills.
- Aura of ChaosUnlocks at rank 8Missile resistance: 10%The shadow of the Ruinous Powers looms large, protecting those who bear their mark.
- PrimevalHero self-defence: +100% chance of wounding aggressorsHit points: +15%"One bad road can kill a man – unless you're me."
- Savage GraceAttribute: Perfect VigourBonus vs Infantry: +10Requires: Primeval"We show no remorse for the deeds of death and destruction!"
- Dead-SlayerLeadership: +10 when fighting against Undead factions (Hero's army)Enables flaming attacks (Hero's army)Vigour loss reduction: -20% (Hero's army)Requires: Primeval"A lifeless object, alive! Awaiting Reprisal! Death will be their acquittance!"
- Grave DiggerDouble experience gain for units when fighting against Undead factions (Hero's army)Melee defence: +6 (Hero's army)Requires: Primeval"They're infected with death, they know they have to die."
- Everlasting AnvilPassive ability: "Chaos Armour"Armour: +15 (Hero's army)Requires: Primeval"Never break it, it will never bend! The Anvil was forged in fire!"
- ArmageddonWard save: +10%Weapon strength: +15%Requires: 2 skill points across Savage Grace, Dead-Slayer, Grave Digger, Everlasting Anvil"This world has come undone Armageddon has arrived... ...in the shape of a killing machine!"
- Blade MasterMelee attack: +5This warrior is one with their blade; it is an extension of their will, making them a worthy foe in combat.
- Devastating Charge3 levelsLevel 1Charge bonus: +6Level 2Charge bonus: +16Level 3Charge bonus: +30Requires: Blade MasterSome creatures charge home with such fury that the very ground shakes beneath their feet.
- Thick-Skinned3 levelsLevel 1Armour: +3Level 2Armour: +8Level 3Armour: +15Requires: Blade MasterCreatures with tough hides or some kind of natural armour are tough nuts to crack - even a powerful attack may fall foul of their thick-skin.
- Hard to Hit3 levelsLevel 1Melee defence: +3Level 2Melee defence: +7Level 3Melee defence: +12Requires: Blade MasterHand-to-hand combat is a lethal match of cut and thrust. However, it’s not all about offensive strikes; parries and other defensive moves can also win the day.
- Deadly Blade3 levelsLevel 1Melee attack: +3Level 2Melee attack: +7Level 3Melee attack: +12Requires: Blade MasterA deadly blade is especially lethal when in the hands of this master death-maker, killer and slaughterer!
- Foe-SeekerAbility: "Foe-Seeker"Requires: 4 skill points across Devastating Charge, Thick-Skinned, Hard to Hit, Deadly BladeFrom one bloodied, lifeless corpse to the next, this one is always looking for the next adversary to best.
- Wound-Maker3 levelsLevel 1Weapon strength: +5%Level 2Weapon strength: +12%Level 3Weapon strength: +20%Requires: Foe-SeekerSuch is their power and ferocity, a wound-maker will ravage the foe, cutting and pulverising until there is only one exit - death.
- Scarred Veteran3 levelsLevel 1Hit points: +3%Level 2Hit points: +8%Level 3Hit points: +15%Requires: Foe-SeekerThe scars on this storied warrior reveal a veteran of many battles, a being not easy to kill and one worthy of respect and fear.
- Soothsaying3 levelsLevel 1Leadership aura size: +10%Level 2Leadership aura size: +20%Level 3Leadership aura size: +40%Requires: Foe-SeekerSpeaking words of power or faith can alter perceptions on the battlefield.
- Blade Shield3 levelsLevel 1Melee defence: +3Level 2Melee defence: +7Level 3Melee defence: +12Requires: Foe-SeekerA blade that sings in defence will not let its wielder be penetrated.
- Heroic Killing BlowAbility: "Heroic Killing Blow"Requires: 4 skill points across Wound-Maker, Scarred Veteran, Soothsaying, Blade Shield
- Chaos GladiatorUnlocks at rank 5Armour-piercing weapon damage: +50Bonus vs Infantry: +5Melee attack: +5Not with: Chaos Strategist, Chaos CommanderStanding face to face with your enemy means getting to watch the light fade from their eyes when you win.
- Chaos CommanderUnlocks at rank 5Ability: "Stand or Die!"Leadership aura size: +25%Not with: Chaos Gladiator, Chaos StrategistA leader is needed on the field of battle, able to rally the forces of Chaos in even the most dire situations.
- Chaos StrategistUnlocks at rank 5Training action: Unit experience gain is increased by an additional 20%Casualty replenishment rate: +5% (Hero's army)Not with: Chaos Gladiator, Chaos CommanderEvery dark army requires a particularly twisted mind, capable of thinking three steps ahead of the enemy.
- Ruinous WrathUnlocks at rank 7Enables magical attacksWeapon strength: +10%Not with: Ruinous Leadership, Ruinous UnityUnleash pure Chaos at close quarters, slicing and dicing all within reach.
- Ruinous LeadershipUnlocks at rank 7Character's aura leadership effect: +5Leadership aura size: +25%Not with: Ruinous Unity, Ruinous WrathA true tactician inspires all around them, encouraging allies to acts of vicious abandon.
- Ruinous UnityUnlocks at rank 7Undivided Authority: +1 (Hero's army)Armour: +10Not with: Ruinous Leadership, Ruinous WrathDomination is the only goal, under the banner of Chaos Undivided.
Campaign
- Training3 levelsLevel 1Training action: Unit experience gain is increased by an additional 10%Level 2 · rank 5Training action: Unit experience gain is increased by an additional 20%Level 3 · rank 10Training action: Unit experience gain is increased by an additional 30%This champion extols discipline and fear away from the battlefield as much as on it.
- Spread Control3 levelsLevel 1Spread Control action: Control is modified by an additional 1Level 2 · rank 5Spread Control action: Control is modified by an additional 2Level 3 · rank 10Spread Control action: Control is modified by an additional 3The sight of this warrior, their stature, import or infamy, can have a calming effect.
- Assault Garrison3 levelsLevel 1Assault Garrison action: Additional 5% casualties inflictedLevel 2 · rank 5Assault Garrison action: Additional 15% casualties inflictedLevel 3 · rank 10Assault Garrison action: Additional 30% casualties inflicted"If they know I'm coming then more's the better!"
- Assassinate3 levelsLevel 1Assassinate action: Additional 3% success chanceLevel 2 · rank 5Assassinate action: Additional 8% success chanceLevel 3 · rank 10Assassinate action: Additional 15% success chanceA skilled assassin is a cold-hearted killer and merciless murderer.
- Assault Units3 levelsLevel 1Assault Units action: Additional 3% casualties inflictedLevel 2 · rank 5Assault Units action: Additional 8% casualties inflictedLevel 3 · rank 10Assault Units action: Additional 15% casualties inflictedLying in wait, experienced and patient, striking when the foe least expects.
- Specialist3 levelsLevel 1Hero action cost: -10%Hero action success chance: +1%Level 2Hero action cost: -20%Hero action success chance: +3%Level 3Hero action cost: -40%Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Harald Hammerstorm · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 5,680 | 5,680 |
| Armour | 120 | 120 |
| Leadership | 80 | 80 |
| Speed | 33 | 33 |
| Melee attack | 70 | 70 |
| Melee defence | 50 | 50 |
| Weapon strength | 450 | 450 |
| … armour-piercing | 300 | 300 |
| Charge bonus | 40 | 40 |
| Missile block chance | 55 | 55 |
| Ward save % | 0 | 0 |
| Physical resistance % | 0 | 0 |
| Missile resistance % | 15 | 15 |
| Spell resistance % | 0 | 0 |
| Fire resistance % | 0 | 0 |
| Magical attacks | No | No |
| Flaming attacks | No | No |
All effects of this build
- Undivided Authority: +1 (Hero's army)
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.
