
Harald Hammerstorm
Hero· Melee Specialist· 1 model at Ultra size
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Harald Hammerstorm is a legendary hero of Warriors of Chaos: 5,680 HP, armour 120, melee attack 70, melee defence 50, weapon strength 450. It costs 1,600 in the campaign and in multiplayer. Unit key wh3_pro11_chs_cha_harald_hammerstorm. Patch 9.0.4, from the game's data tables.
Health
5,680
Armour
shield blocks 55% of small-arms missiles from the front (not artillery)
120
Leadership
80
Speed
33
Melee attack
70
Melee defence
50
Weapon strength
150 base + 300 armour-piercing
450
Charge bonus
40
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Unbreakable
This unit does not suffer any form of leadership loss and will never rout.
Abilities
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- Bane of the DeadHex (Area) · -4 LeadershippassiveBane of the DeadHex (Area)-4 LeadershipPassive · Range 35 mSomewhere in the vestigial remains of Undead souls, a spark of awareness flickers to life upon seeing Harry, reminding them of their dreaded deaths.
- Foe-SeekerAugment · +25% Charge Speed, +25% SpeedactiveFoe-SeekerAugment+25% Charge Speed+25% SpeedCooldown 60 s · Duration 25 sThere are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
- Heroic Killing BlowAugment · +50% Armour-Piercing Weapon Damage, +50% Base Weapon DamageactiveHeroic Killing BlowAugment+50% Armour-Piercing Weapon Damage+50% Base Weapon DamageCooldown 90 s · Duration 25 sThere are powerful beings who can decapitate a dragon or plunge a sword into the heart of a griffon in one mighty strike.
Counters
Good against
- Heavily armoured units — 300 of 450 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Warriors of Chaos: Chaos Knights of Khorne, Chosen of Khorne
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Warriors of Chaos: Gorebeast Chariots, Chaos Chariots of Khorne
- Armour-piercing — armour 120e.g. Warp-Doom Magma-Cannon, Luminark of Hysh, Little Grom · Warriors of Chaos: Chaos Giant, Dragon Ogre Shaggoth
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Harald Hammerstorm skill tree
32 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Plan Harald Hammerstorm's skills
- Grip of AnarchyGrip of Anarchy3 levelsLevel 1
- Undivided Authority: +1 (Hero's army)
- Undivided Authority: +2 (Hero's army)
- Undivided Authority: +3 (Hero's army)
- Infernal ChampionInfernal ChampionUnlocks at rank 15
- Weapon strength: +10%
- Aura of ChaosAura of ChaosUnlocks at rank 8
- Missile resistance: 10%
- PrimevalPrimeval
- Hero self-defence: +100% chance of wounding aggressors
- Hit points: +15%
- Savage GraceSavage Grace
- Attribute: Perfect Vigour
- Bonus vs Infantry: +10
- Dead-SlayerDead-Slayer
- Leadership: +10 when fighting against Undead factions (Hero's army)
- Enables flaming attacks (Hero's army)
- Vigour loss reduction: -20% (Hero's army)
- Grave DiggerGrave Digger
- Double experience gain for units when fighting against Undead factions (Hero's army)
- Melee defence: +6 (Hero's army)
- Everlasting AnvilEverlasting Anvil
- Passive ability: "Chaos Armour"
- Armour: +15 (Hero's army)
- ArmageddonArmageddon
- Ward save: +10%
- Weapon strength: +15%
- Blade MasterBlade Master
- Melee attack: +5
- Devastating ChargeDevastating Charge3 levelsLevel 1
- Charge bonus: +6
- Charge bonus: +16
- Charge bonus: +30
- Thick-SkinnedThick-Skinned3 levelsLevel 1
- Armour: +3
- Armour: +8
- Armour: +15
- Hard to HitHard to Hit3 levelsLevel 1
- Melee defence: +3
- Melee defence: +7
- Melee defence: +12
- Deadly BladeDeadly Blade3 levelsLevel 1
- Melee attack: +3
- Melee attack: +7
- Melee attack: +12
- Foe-SeekerFoe-Seeker
- Ability: "Foe-Seeker"
- Wound-MakerWound-Maker3 levelsLevel 1
- Weapon strength: +5%
- Weapon strength: +12%
- Weapon strength: +20%
- Scarred VeteranScarred Veteran3 levelsLevel 1
- Hit points: +3%
- Hit points: +8%
- Hit points: +15%
- SoothsayingSoothsaying3 levelsLevel 1
- Leadership aura size: +10%
- Leadership aura size: +20%
- Leadership aura size: +40%
- Blade ShieldBlade Shield3 levelsLevel 1
- Melee defence: +3
- Melee defence: +7
- Melee defence: +12
- Heroic Killing BlowHeroic Killing Blow
- Ability: "Heroic Killing Blow"
- Chaos GladiatorChaos GladiatorUnlocks at rank 5
- Armour-piercing weapon damage: +50
- Bonus vs Infantry: +5
- Melee attack: +5
- Chaos CommanderChaos CommanderUnlocks at rank 5
- Ability: "Stand or Die!"
- Leadership aura size: +25%
- Chaos StrategistChaos StrategistUnlocks at rank 5
- Training action: Unit experience gain is increased by an additional 20%
- Casualty replenishment rate: +5% (Hero's army)
- Ruinous WrathRuinous WrathUnlocks at rank 7
- Enables magical attacks
- Weapon strength: +10%
- Ruinous LeadershipRuinous LeadershipUnlocks at rank 7
- Character's aura leadership effect: +5
- Leadership aura size: +25%
- Ruinous UnityRuinous UnityUnlocks at rank 7
- Undivided Authority: +1 (Hero's army)
- Armour: +10
- TrainingTraining3 levelsLevel 1
- Training action: Unit experience gain is increased by an additional 10%
- Training action: Unit experience gain is increased by an additional 20%
- Training action: Unit experience gain is increased by an additional 30%
- Spread ControlSpread Control3 levelsLevel 1
- Spread Control action: Control is modified by an additional 1
- Spread Control action: Control is modified by an additional 2
- Spread Control action: Control is modified by an additional 3
- Assault GarrisonAssault Garrison3 levelsLevel 1
- Assault Garrison action: Additional 5% casualties inflicted
- Assault Garrison action: Additional 15% casualties inflicted
- Assault Garrison action: Additional 30% casualties inflicted
- AssassinateAssassinate3 levelsLevel 1
- Assassinate action: Additional 3% success chance
- Assassinate action: Additional 8% success chance
- Assassinate action: Additional 15% success chance
- Assault UnitsAssault Units3 levelsLevel 1
- Assault Units action: Additional 3% casualties inflicted
- Assault Units action: Additional 8% casualties inflicted
- Assault Units action: Additional 15% casualties inflicted
- SpecialistSpecialist3 levelsLevel 1
- Hero action cost: -10%
- Hero action success chance: +1%
- Hero action cost: -20%
- Hero action success chance: +3%
- Hero action cost: -40%
- Hero action success chance: +6%
Who can field it
- Warriors of Chaos · Warhost of the Apocalypse
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.