
Health
5,680
Armour
shield blocks 55% of frontal missiles
120
Leadership
80
Speed
33
Melee attack
70
Melee defence
50
Weapon strength
150 base + 300 armour-piercing
450
Charge bonus
40
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Unbreakable
This unit does not suffer any form of leadership loss and will never rout.
Abilities
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Bane of the DeadHex (Area) · -4 LeadershippassiveBane of the DeadHex (Area)-4 LeadershipPassive · Range 35 mSomewhere in the vestigial remains of Undead souls, a spark of awareness flickers to life upon seeing Harry, reminding them of their dreaded deaths.
Foe-SeekerAugment · +25% Charge Speed, +25% SpeedactiveFoe-SeekerAugment+25% Charge Speed+25% SpeedCooldown 60 s · Duration 25 sThere are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
Heroic Killing BlowAugment · +50% Armour-Piercing Weapon Damage, +50% Base Weapon DamageactiveHeroic Killing BlowAugment+50% Armour-Piercing Weapon Damage+50% Base Weapon DamageCooldown 90 s · Duration 25 sThere are powerful beings who can decapitate a dragon or plunge a sword into the heart of a griffon in one mighty strike.
Harald Hammerstorm skill tree
32 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Grip of AnarchyGrip of Anarchy3 levelsLevel 1
Undivided Authority: +1 (Hero's army)
Undivided Authority: +2 (Hero's army)
Undivided Authority: +3 (Hero's army)
Infernal ChampionInfernal ChampionUnlocks at rank 14
Weapon strength: +10%
Aura of ChaosAura of ChaosUnlocks at rank 7
Missile resistance: 10%
PrimevalPrimeval
Hero self-defence: +100% chance of wounding aggressors
Hit points: +15%
Savage GraceSavage Grace
Attribute: Perfect Vigour
Bonus vs Infantry: +10
Dead-SlayerDead-Slayer
Leadership: +10 when fighting against Undead factions (Hero's army)
Enables flaming attacks (Hero's army)
Vigour loss reduction: -20% (Hero's army)
Grave DiggerGrave Digger
Double experience gain for units when fighting against Undead factions (Hero's army)
Melee defence: +6 (Hero's army)
Everlasting AnvilEverlasting Anvil
Passive ability: "Chaos Armour"
Armour: +15 (Hero's army)
ArmageddonArmageddon
Ward save: +10%
Weapon strength: +15%
Blade MasterBlade Master
Melee attack: +5
Devastating ChargeDevastating Charge3 levelsLevel 1
Charge bonus: +6
Charge bonus: +16
Charge bonus: +30
Thick-SkinnedThick-Skinned3 levelsLevel 1
Armour: +3
Armour: +8
Armour: +15
Hard to HitHard to Hit3 levelsLevel 1
Melee defence: +3
Melee defence: +7
Melee defence: +12
Deadly BladeDeadly Blade3 levelsLevel 1
Melee attack: +3
Melee attack: +7
Melee attack: +12
Foe-SeekerFoe-Seeker
Ability: "Foe-Seeker"
Wound-MakerWound-Maker3 levelsLevel 1
Weapon strength: +5%
Weapon strength: +12%
Weapon strength: +20%
Scarred VeteranScarred Veteran3 levelsLevel 1
Hit points: +3%
Hit points: +8%
Hit points: +15%
SoothsayingSoothsaying3 levelsLevel 1
Leadership aura size: +10%
Leadership aura size: +20%
Leadership aura size: +40%
Blade ShieldBlade Shield3 levelsLevel 1
Melee defence: +3
Melee defence: +7
Melee defence: +12
Heroic Killing BlowHeroic Killing Blow
Ability: "Heroic Killing Blow"
Chaos GladiatorChaos Gladiator
Armour-piercing weapon damage: +50
Bonus vs Infantry: +5
Melee attack: +5
Chaos CommanderChaos Commander
Ability: "Stand or Die!"
Leadership aura size: +25%
Chaos StrategistChaos Strategist
Training action: Unit experience gain is increased by an additional 20%
Casualty replenishment rate: +5% (Hero's army)
Ruinous WrathRuinous Wrath
Enables magical attacks
Weapon strength: +10%
Ruinous LeadershipRuinous Leadership
Character's aura leadership effect: +5
Leadership aura size: +25%
Ruinous UnityRuinous Unity
Undivided Authority: +1 (Hero's army)
Armour: +10
TrainingTraining3 levelsLevel 1
Training action: Unit experience gain is increased by an additional 10%
Training action: Unit experience gain is increased by an additional 20%
Training action: Unit experience gain is increased by an additional 30%
Spread ControlSpread Control3 levelsLevel 1
Spread Control action: Control is modified by an additional 1
Control: -1 (local enemy province)
Control: +1 (local province)
Spread Control action: Control is modified by an additional 2
Control: -2 (local enemy province)
Control: +2 (local province)
Spread Control action: Control is modified by an additional 3
Control: -3 (local enemy province)
Control: +3 (local province)
Assault GarrisonAssault Garrison3 levelsLevel 1
Assault Garrison action: Additional 5% casualties inflicted
Assault Garrison action: Additional 15% casualties inflicted
Assault Garrison action: Additional 30% casualties inflicted
AssassinateAssassinate3 levelsLevel 1
Assassinate action: Additional 3% success chance
Assassinate action: Additional 8% success chance
Assassinate action: Additional 15% success chance
Assault UnitsAssault Units3 levelsLevel 1
Assault Units action: Additional 3% casualties inflicted
Assault Units action: Additional 8% casualties inflicted
Assault Units action: Additional 15% casualties inflicted
SpecialistSpecialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%
Hero action cost: -20%
Hero action success chance: +3%
Hero action cost: -40%
Hero action success chance: +6%
Who can field it
- Warhost of the Apocalypse
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.