Infernal Castellan skill tree & build planner
33 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- Inspiring InfernoUnlocks at rank 12Attribute: Immune to Psychology for Infernal Guard (Fireglaives) units (own army)Feel the fire, then live it.
- Infernal DeathmaskUnlocks at rank 18Attribute: Causes FearAttribute: Immune to PsychologyThe leaders of the Infernal Guard are clearly identifiable from their lavishly-decorated suits of armour …and the deafening roar of their voices when giving orders.
- Hashut's ScalesUnlocks at rank 8Spell resistance: 10%The Father of Darkness protects his children from sorcery through a variety of magical means, all of them twisted and obscure.
- Headdress of ZharrUnlocks at rank 8Missile resistance: 10%Having a thing for hats can be most useful when everyone keeps aiming at your head…
- ImmortalityUnlocks at rank 20When normally killed in action, this Hero will be wounded insteadWho wants to live forever? As it turns out, most beings wouldn't say no…
- MentorUnlocks at rank 30 · 3 levelsLevel 1Character will share +15% of experience earned between all other active Heroes of the same typeLevel 2 · rank 40Character will share +30% of experience earned between all other active Heroes of the same typeLevel 3 · rank 50Character will share +50% of experience earned between all other active Heroes of the same typeHaving learned much in their long years of service, this character now turns their attention to training others.
- SurvivalistHit points: +5%"The enemy's fear; their blood spilt in the mud – these are the things that sustain me."
- Indomitable3 levelsLevel 1Leadership: +4Level 2Leadership: +8Level 3Leadership: +12Requires: SurvivalistThe iron will and indomitable presence of this leader ensures their followers remain steadfast when facing peril.
- Bandolier3 levelsLevel 1Ammunition: +10%Level 2Ammunition: +20%Level 3Ammunition: +30%Requires: SurvivalistProfessional soldiery means never running out of ammo at the crucial moment.
- Blade Master3 levelsLevel 1Melee attack: +3Level 2Melee attack: +7Level 3Melee attack: +12Requires: SurvivalistThis warrior is one with their blade; it is an extension of their will, making them a worthy foe in combat.
- Piercing Shots3 levelsLevel 1Missile strength: +5%Level 2Missile strength: +10%Level 3Missile strength: +15%Requires: SurvivalistWhat use armour, or even magical defences, against such powerful ordnance?
- Extra PowderPassive ability: "Extra Powder"Requires: 4 skill points across Indomitable, Bandolier, Blade Master, Piercing Shots
- Hard to Hit3 levelsLevel 1Melee defence: +3Level 2Melee defence: +7Level 3Melee defence: +12Requires: Extra PowderHand-to-hand combat is a lethal match of cut and thrust. However, it’s not all about offensive strikes; parries and other defensive moves can also win the day.
- GunsightRange: +10%Requires: Extra PowderA clever arrangement of lenses makes the target seem just that bit closer.
- Always Ready3 levelsLevel 1Reload time reduction: +5%Level 2Reload time reduction: +10%Level 3Reload time reduction: +15%Requires: Extra PowderDeath is always just a shot away.
- Scarred Veteran3 levelsLevel 1Hit points: +3%Level 2Hit points: +8%Level 3Hit points: +15%Requires: Extra PowderThe scars on this storied warrior reveal a veteran of many battles, a being not easy to kill and one worthy of respect and fear.
- Restock!Ability "Restock!"Requires: 4 skill points across Hard to Hit, Gunsight, Always Ready, Scarred VeteranArrows, cannonballs and more esoteric munitions are needed in endless supply on the battlefield.
- Infernal SlugsUnlocks at rank 5"Explosive Bullets" ammunition (projectiles will cause explosive damage)Range: -50%Not with: Hellforged BoltsThese are no ordinary bullets, for they have been forged in Hashut's roiling, molten fires, will go further and explode on contact.
- War MattockPassive ability: "Dig In! Upgraded"Dig In! Reduced "Digging..." timeRequires: Infernal SlugsEngineering ingenuity extended to mining and excavation implements can also prove useful to a battlefield skirmisher.
- Blast ProtectionArmour: +30Melee defence: +5Requires: Infernal SlugsThe blackshard armour they wear protects the Infernal Castellan from much of the hurly-burly of battle, such as the worst effects of sizeable explosions.
- Flash BombUnlocks at rank 6Ability: "Flash Bomb"Requires: Infernal Slugs
- In Your FaceExplosive missile damage: +100%Attribute: Vanguard DeploymentRequires: 3 skill points across War Mattock, Blast Protection, Flash BombAt the forefront of the battle, covered in blood and gods only know what else, shooting, slashing and stabbing the foe to a screaming death – *that's* where you'll find this one.
Battle
- Hellforged BoltsUnlocks at rank 5Enables magical attacksRange: +15%Not with: Infernal SlugsThe Fire-Dwarfs' armouries are powered by a thousand immensely hot furnaces, from which all of their manufactured munitions are produced.
- Stabilised BipodPassive ability: "Dig In! Upgraded"Dig In! Range bonus increasedRequires: Hellforged BoltsWith so little rattle and recoil, a firearm can be kept stable enough to fire with greater accuracy from much further away.
- Skirmish TacticsAttribute: StalkArmour: -20Speed: +20%Requires: Hellforged BoltsSome loudly state their view that killing from a distance, and other "sneaky" tactics, are unvalorous and unbefitting of a warrior, but they're wrong, for it is an art.
- Cinderblast ShellAbility: "Cinderblast Shell"Requires: Hellforged Bolts"Stand Back! These are Dawr, but this is only the milluzth attempt!"
- Molten CoresEnables sundering attacksRequires: 3 skill points across Stabilised Bipod, Skirmish Tactics, Cinderblast ShellAs the hellforged bolts strike their target, their molten cores seep out, melting their defences and leaving them prone.
Campaign
- Increase Mobility3 levelsLevel 1Increase Mobility action: Movement range is increased by an additional 5%Level 2 · rank 5Increase Mobility action: Movement range is increased by an additional 10%Level 3 · rank 10Increase Mobility action: Movement range is increased by an additional 15%Whether it be training harder, travelling lighter, eating less or sleeping better, there's always a way to draw more from the day.
- Boost Income3 levelsLevel 1Boost Income action: Income is modified by an additional 2%Level 2 · rank 5Boost Income action: Income is modified by an additional 4%Level 3 · rank 10Boost Income action: Income is modified by an additional 6%Such magic-users may be wise and able to offer sage advice, especially if they have scried the region.
- Damage Walls3 levelsLevel 1Damage Walls action: 1 additional wall breachesLevel 2 · rank 5Damage Walls action: 2 additional wall breachesLevel 3 · rank 10Damage Walls action: 3 additional wall breachesThey cannot stop what they cannot see.
- Wound3 levelsLevel 1Wound action: Additional 5% chance of wounding targetLevel 2 · rank 5Wound action: Additional 12% chance of wounding targetLevel 3 · rank 10Wound action: Additional 21% chance of wounding targetSuch a champion will not bend or break, but slay in their Lord's name.
- Block Army3 levelsLevel 1Block Army action: Movement range is modified by an additional -3%Level 2 · rank 5Block Army action: Movement range is modified by an additional -8%Level 3 · rank 10Block Army action: Movement range is modified by an additional -15%To sow discord and confuse the enemy, sending them down the wrong route or befuddling their senses.
- Specialist3 levelsLevel 1Hero action cost: -10%Hero action success chance: +1%Level 2Hero action cost: -20%Hero action success chance: +3%Level 3Hero action cost: -40%Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Infernal Castellan · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 3,908 | 3,908 |
| Armour | 120 | 120 |
| Leadership | 75 | 75 |
| Speed | 32 | 32 |
| Melee attack | 45 | 45 |
| Melee defence | 42 | 42 |
| Weapon strength | 340 | 340 |
| … armour-piercing | 250 | 250 |
| Charge bonus | 20 | 20 |
| Bonus vs large | 15 | 15 |
| Missile damage | 300 | 300 |
| Range | 180 | 180 |
| Ammunition | 45 | 45 |
| Reload time (s) | 8 | 8 |
| Ward save % | 0 | 0 |
| Physical resistance % | 0 | 0 |
| Missile resistance % | 15 | 15 |
| Spell resistance % | 0 | 0 |
| Fire resistance % | 25 | 25 |
| Magical attacks | No | No |
| Flaming attacks | Yes | Yes |
All effects of this build
No skills taken yet.
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.
