
Infernal Castellan skill planner
33 skills, line by line as the game lays them out. Click or tap a skill to put a point in it; right-click or long-press takes one back. Skills that need others first stay grey until they have them; the rank counter shows the rank a character needs for the build (one point per rank, up to 50).
- Inspiring InfernoUnlocks at rank 12
Attribute: Immune to Psychology for Infernal Guard (Fireglaives) units (own army)Feel the fire, then live it. - Infernal DeathmaskUnlocks at rank 18
Attribute: Causes Fear
Attribute: Immune to PsychologyThe leaders of the Infernal Guard are clearly identifiable from their lavishly-decorated suits of armour …and the deafening roar of their voices when giving orders. - Hashut's ScalesUnlocks at rank 8
Spell resistance: 10%The Father of Darkness protects his children from sorcery through a variety of magical means, all of them twisted and obscure. - Headdress of ZharrUnlocks at rank 8
Missile resistance: 10%Having a thing for hats can be most useful when everyone keeps aiming at your head… - ImmortalityUnlocks at rank 20
When normally killed in action, this Hero will be wounded insteadWho wants to live forever? As it turns out, most beings wouldn't say no… - MentorUnlocks at rank 30 · 3 levelsLevel 1
Character will share +15% of experience earned between all other active Heroes of the same typeLevel 2 · rank 40
Character will share +30% of experience earned between all other active Heroes of the same typeLevel 3 · rank 50
Character will share +50% of experience earned between all other active Heroes of the same typeHaving learned much in their long years of service, this character now turns their attention to training others.
- Survivalist
Hit points: +5%"The enemy's fear; their blood spilt in the mud – these are the things that sustain me." - Indomitable3 levelsLevel 1
Leadership: +4Level 2
Leadership: +8Level 3
Leadership: +12Requires: SurvivalistThe iron will and indomitable presence of this leader ensures their followers remain steadfast when facing peril. - Bandolier3 levelsLevel 1
Ammunition: +10%Level 2
Ammunition: +20%Level 3
Ammunition: +30%Requires: SurvivalistProfessional soldiery means never running out of ammo at the crucial moment. - Blade Master3 levelsLevel 1
Melee attack: +3Level 2
Melee attack: +7Level 3
Melee attack: +12Requires: SurvivalistThis warrior is one with their blade; it is an extension of their will, making them a worthy foe in combat. - Piercing Shots3 levelsLevel 1
Missile strength: +5%Level 2
Missile strength: +10%Level 3
Missile strength: +15%Requires: SurvivalistWhat use armour, or even magical defences, against such powerful ordnance? - Extra Powder
Passive ability: "Extra Powder"Requires all: Indomitable, Bandolier, Blade Master, Piercing Shots - Hard to Hit3 levelsLevel 1
Melee defence: +3Level 2
Melee defence: +7Level 3
Melee defence: +12Requires: Extra PowderHand-to-hand combat is a lethal match of cut and thrust. However, it’s not all about offensive strikes; parries and other defensive moves can also win the day. - Gunsight
Range: +10%Requires: Extra PowderA clever arrangement of lenses makes the target seem just that bit closer. - Always Ready3 levelsLevel 1
Reload time reduction: +5%Level 2
Reload time reduction: +10%Level 3
Reload time reduction: +15%Requires: Extra PowderDeath is always just a shot away. - Scarred Veteran3 levelsLevel 1
Hit points: +3%Level 2
Hit points: +8%Level 3
Hit points: +15%Requires: Extra PowderThe scars on this storied warrior reveal a veteran of many battles, a being not easy to kill and one worthy of respect and fear. - wh3_dlc23_skill_all_all_self_restock
Ability "Restock!"Requires all: Hard to Hit, Gunsight, Always Ready, Scarred Veteran
- Infernal SlugsUnlocks at rank 5
"Explosive Bullets" ammunition (projectiles will cause explosive damage)
Range: -50%Not with: Hellforged BoltsThese are no ordinary bullets, for they have been forged in Hashut's roiling, molten fires, will go further and explode on contact. - War Mattock
Passive ability: "Dig In! Upgraded"
Dig In! Reduced "Digging..." timeRequires: Infernal SlugsEngineering ingenuity extended to mining and excavation implements can also prove useful to a battlefield skirmisher. - Blast Protection
Armour: +30
Melee defence: +5Requires: Infernal SlugsThe blackshard armour they wear protects the Infernal Castellan from much of the hurly-burly of battle, such as the worst effects of sizeable explosions. - Flash BombUnlocks at rank 6
Ability: "Flash Bomb"Requires: Infernal Slugs - In Your Face
Explosive missile damage: +100%
Attribute: Vanguard DeploymentRequires all: War Mattock, Blast Protection, Flash BombAt the forefront of the battle, covered in blood and gods only know what else, shooting, slashing and stabbing the foe to a screaming death – *that's* where you'll find this one.
- Hellforged BoltsUnlocks at rank 5
Enables magical attacks
Range: +15%Not with: Infernal SlugsThe Fire-Dwarfs' armouries are powered by a thousand immensely hot furnaces, from which all of their manufactured munitions are produced. - Stabilised Bipod
Passive ability: "Dig In! Upgraded"
Dig In! Range bonus increasedRequires: Hellforged BoltsWith so little rattle and recoil, a firearm can be kept stable enough to fire with greater accuracy from much further away. - Skirmish Tactics
Attribute: Stalk
Armour: -20
Speed: +20%Requires: Hellforged BoltsSome loudly state their view that killing from a distance, and other "sneaky" tactics, are unvalorous and unbefitting of a warrior, but they're wrong, for it is an art. - Cinderblast Shell
Ability: "Cinderblast Shell"Requires: Hellforged Bolts"Stand Back! These are Dawr, but this is only the milluzth attempt!" - Molten Cores
Enables sundering attacksRequires all: Stabilised Bipod, Skirmish Tactics, Cinderblast ShellAs the hellforged bolts strike their target, their molten cores seep out, melting their defences and leaving them prone.
- Increase Mobility3 levelsLevel 1
Increase Mobility action: Movement range is increased by an additional 5%Level 2 · rank 5
Increase Mobility action: Movement range is increased by an additional 10%Level 3 · rank 10
Increase Mobility action: Movement range is increased by an additional 15%Whether it be training harder, travelling lighter, eating less or sleeping better, there's always a way to draw more from the day. - Boost Income3 levelsLevel 1
Boost Income action: Income is modified by an additional 2%
Income from all buildings: -2% (local province)
Income from all buildings: +2% (local province)Level 2 · rank 5
Boost Income action: Income is modified by an additional 4%
Income from all buildings: -4% (local province)
Income from all buildings: +4% (local province)Level 3 · rank 10
Boost Income action: Income is modified by an additional 6%
Income from all buildings: -6% (local province)
Income from all buildings: +6% (local province)Such magic-users may be wise and able to offer sage advice, especially if they have scried the region. - Damage Walls3 levelsLevel 1
Damage Walls action: 1 additional wall breachesLevel 2 · rank 5
Damage Walls action: 2 additional wall breachesLevel 3 · rank 10
Damage Walls action: 3 additional wall breachesThey cannot stop what they cannot see. - Wound3 levelsLevel 1
Wound action: Additional 5% chance of wounding targetLevel 2 · rank 5
Wound action: Additional 12% chance of wounding targetLevel 3 · rank 10
Wound action: Additional 21% chance of wounding targetSuch a champion will not bend or break, but slay in their Lord's name. - Block Army3 levelsLevel 1
Block Army action: Movement range is modified by an additional -3%Level 2 · rank 5
Block Army action: Movement range is modified by an additional -8%Level 3 · rank 10
Block Army action: Movement range is modified by an additional -15%To sow discord and confuse the enemy, sending them down the wrong route or befuddling their senses. - Specialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%Level 2
Hero action cost: -20%
Hero action success chance: +3%Level 3
Hero action cost: -40%
Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
All effects of this build
No skills taken yet.
Like lines are added up; a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included.