Khainite Assassin skill tree & build planner
28 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- Bound by ContractUnlocks at rank 10Leadership: +25There are some deals that it would be extremely unwise to renege on…
- Ward of KhaineUnlocks at rank 8Missile resistance: 10%The Bloody-handed God watches over his disciples.
- StalkerUnlocks at rank 4On turn start, Lords have a chance to gain 2 loyalty (accompanying Lord)Treason is never straightforward, especially when your every move is watched and reported.
- ImmortalityUnlocks at rank 20When normally killed in action, this Hero will be wounded insteadWho wants to live forever? As it turns out, most beings wouldn't say no…
- MentorUnlocks at rank 30 · 3 levelsLevel 1Character will share +15% of experience earned between all other active Heroes of the same typeLevel 2 · rank 40Character will share +30% of experience earned between all other active Heroes of the same typeLevel 3 · rank 50Character will share +50% of experience earned between all other active Heroes of the same typeHaving learned much in their long years of service, this character now turns their attention to training others.
- Dark VenomUnlocks at rank 6Ability: "Dark Venom"Assassinate action: Additional 3% success chanceNot with: Manbane, Black Lotus
- ManbaneUnlocks at rank 6Assassinate action: Additional 3% success chanceAttribute: Causes FearBonus vs Infantry: +5Charge bonus: +15Not with: Dark Venom, Black LotusEven the merest scratch caused by a blade edged with Manbane causes death.
- Black LotusUnlocks at rank 6Ability: "Black Lotus"Assassinate action: Additional 3% success chanceNot with: Dark Venom, ManbaneThis poison contains a powerful narcotic that drives its victims to delusional insanity.
- Dance of DeathMelee attack: +4Melee defence: +4So much of war is an art. Over time and with much practice, combat moves can resemble a series of perfectly-rehearsed dance moves.
- Gutter Fighter3 levelsLevel 1Melee attack: +3Level 2Melee attack: +7Level 3Melee attack: +12Requires: Dance of DeathThis being fights dirty, no honour system applies here!
- Elusive3 levelsLevel 1Melee defence: +3Level 2Melee defence: +7Level 3Melee defence: +12Requires: Dance of Death"Stay in one place, gods-damn you!"
- Precise3 levelsLevel 1Weapon strength: +5%Level 2Weapon strength: +12%Level 3Weapon strength: +20%Requires: Dance of DeathWhether a targeted slice to the throat, or a precision stab to the heart, this one knows how to kill!
- Survivalist3 levelsLevel 1Hit points: +3%Level 2Hit points: +8%Level 3Hit points: +15%Requires: Dance of Death"The enemy's fear; their blood spilt in the mud – these are the things that sustain me."
- Shroud of DarknessPhysical resistance: 20%Requires: 4 skill points across Gutter Fighter, Elusive, Precise, SurvivalistThis one doesn't just move in the shadows, they *are* the shadows…
- Fleet-Footed3 levelsLevel 1Speed: +3%Level 2Speed: +8%Level 3Speed: +15%Requires: Shroud of DarknessThose who are fleet of foot can reach the enemy faster.
- Opportunist3 levelsLevel 1Charge bonus: +4Level 2Charge bonus: +9Level 3Charge bonus: +15Requires: Shroud of DarknessAlways on the lookout for an opening or advantage in battle - somewhere to put the knife in…
- Counter-Striker3 levelsLevel 1Melee attack: +3Level 2Melee attack: +7Level 3Melee attack: +12Requires: Shroud of DarknessThe harder they hit, the more they commit, the easier it is to strike back.
- Bloody BladeWeapon strength: +10%Requires: Shroud of DarknessA drawn blade should not be put away until slaked in blood.
- Assassin's TrophyAbility: "Assassin's Trophy"Requires: 4 skill points across Fleet-Footed, Opportunist, Counter-Striker, Bloody Blade
- Hawk-EyedUnlocks at rank 4Armour-piercing missile damage: +10%Range: +10%You have to get up very early if you want to beat this one; nothing escapes their keen eye and lightning reflexes.
- Piercing Shots3 levelsLevel 1Missile strength: +4%Level 2Missile strength: +9%Level 3Missile strength: +15%Requires: Hawk-EyedThe forest teaches a warrior not only when to fire but where, which makes a bigger difference.
- Deadeye3 levelsLevel 1Ammunition: +10%Reload time reduction: +4%Level 2Ammunition: +20%Reload time reduction: +9%Level 3Ammunition: +30%Reload time reduction: +15%Requires: Hawk-EyedAlthough precision in missile combat is something that can be learned, this one was born with a high degree of natural talent.
Campaign
- Scavenge3 levelsLevel 1Scavenge action: Income from post-battle loot is increased by an additional 3%Level 2 · rank 5Scavenge action: Income from post-battle loot is increased by an additional 8%Level 3 · rank 10Scavenge action: Income from post-battle loot is increased by an additional 15%"I am not here to inspire, I am here to kill - come let us draw blades together!"
- Enlist Slaves3 levelsLevel 1Enlist Slaves action: Slaves generated per turn are increased by an additional 5Level 2 · rank 5Enlist Slaves action: Slaves generated per turn are increased by an additional 10Level 3 · rank 10Enlist Slaves action: Slaves generated per turn are increased by an additional 15Civilisation requires slaves. It is upon their toil that the future depends.
- Assault Garrison3 levelsLevel 1Assault Garrison action: Additional 5% casualties inflictedLevel 2 · rank 5Assault Garrison action: Additional 15% casualties inflictedLevel 3 · rank 10Assault Garrison action: Additional 30% casualties inflicted"If they know I'm coming then more's the better!"
- Assassinate3 levelsLevel 1Assassinate action: Additional 3% success chanceLevel 2 · rank 5Assassinate action: Additional 8% success chanceLevel 3 · rank 10Assassinate action: Additional 15% success chanceA skilled assassin is a cold-hearted killer and merciless murderer.
- Assault Units3 levelsLevel 1Assault Units action: Additional 3% casualties inflictedLevel 2 · rank 5Assault Units action: Additional 8% casualties inflictedLevel 3 · rank 10Assault Units action: Additional 15% casualties inflictedLying in wait, experienced and patient, striking when the foe least expects.
- Specialist3 levelsLevel 1Hero action cost: -10%Hero action success chance: +1%Level 2Hero action cost: -20%Hero action success chance: +3%Level 3Hero action cost: -40%Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Khainite Assassin · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 3,688 | 3,688 |
| Armour | 30 | 30 |
| Leadership | 65 | 65 |
| Speed | 45 | 45 |
| Melee attack | 70 | 70 |
| Melee defence | 42 | 42 |
| Weapon strength | 350 | 350 |
| … armour-piercing | 120 | 120 |
| Charge bonus | 18 | 18 |
| Missile damage | 180 | 180 |
| Range | 70 | 70 |
| Ammunition | 50 | 50 |
| Reload time (s) | 5 | 5 |
| Ward save % | 0 | 0 |
| Physical resistance % | 0 | 0 |
| Missile resistance % | 15 | 15 |
| Spell resistance % | 0 | 0 |
| Fire resistance % | 0 | 0 |
| Magical attacks | No | No |
| Flaming attacks | No | No |
All effects of this build
No skills taken yet.
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.
